I am using SDL 2.0. But I don't know how to handle mouse input. Do you think you can explain of how to do that? Or give me a link that explains that really great?
I know how to handle a mouse button that presses down for a sec.
Code:
if (event.type == SDL_MOUSEBUTTONDOWN){
if (event.button.button == SDL_BUTTON_LEFT){
// Do something . . .
}
}
But not how to handle the mouse input of what the mouse is hovering over and that.
Like in a start menu of a game. I want a button for example to appear blue when I hover over it and when I click on it. It should start the game for example.
I have a game that I'm trying to create but I don't really know how to handle mouse motions yet. I have read the LazyFoo.net lesson 9. And I have too searched around on Google but haven't find any good article for what I want to do
But what I want is to check if the mouse is OVER the START button of the game and if the user has pressed the LEFT mouse button the game should START.
This works when I am hovering over the area there I want the mouse to do something:
Code: else if (event.type == SDL_MOUSEMOTION) { if (event.motion.x == 0) { quit = true; } }
I do not know how to check this. The START and QUIT button is in the middle of the screen and I don't know how to position the mouse there either.
Essentially the problem is that when I click the mouse, the program doesn't seem to record the coordinates. So the if statements are never executed. The problem could also be with the if statements, I'm not sure.
One thing I noticed was that when the do while loop is running and the left mouse button is not pressed then X and Y of dwMousePosition are both 0. But then if I press the left mouse button then the coordinates become x = 1 and y = 0.
NOTE I'm on Windows 7, 64 bit, using Visual Studio Express 2013 for Windows Desktop
When I click the mouse, the program doesn't seem to record the coordinates. So the if statements are never executed. One thing I noticed was that when the do while loop is running and the left mouse button is not pressed then X and Y of dwMousePosition are both 0. But then if I press the left mouse button then the coordinates become x = 1 and y = 0.
I am on Windows 7, 64 bit, using Visual Studio Express 2013 for Windows Desktop
I have created plane as floor and sphere as ball. I used physics equations to it and ball falls under gravity. Now i want to attach visual arrow to this ball which moves with it according to velocity direction. If ball bounces then direction of velocity is changed so does arrow.
I'm trying to program an arduino to generate a Trapezoidal Motion Profile to control a DC motor with a quadrature encoder.
Essentially, the user will input the desired Target Position, Max Velocity and Acceleration (decel = -accel) and the code will calculate the target position versus time which will then be compared with the actual position. The result will then be subject to a PID calculation
My initial assumption was that I could use basic Newtonian physics to determine position (i.e. PT = P0 + V0T + 1/2AT2, VT = V0 + AT). However, after reading through documentation for pre-existing motion controllers, I discovered that the prevalent method was to use a discrete time method, which is as follows:
VK = VK-1 + A (A = Acceleration) PK = PK-1 + VK-1 + A/2
I'm having a hard time understanding quite how this equation would generate the target position versus time. In the case of Velocity, it seems to just add the acceleration to the current velocity. But what about everything in between?
I am working on a project that requires using an arduino microcontroller to control the motion of a servo motor. The arduino language is pretty much C.
The original code is of the form:
Code: #include <Servo.h>
Servo myservo; // create servo object to control a servo // a maximum of eight servo objects can be created
int pos = 0; // variable to store the servo position
[Code] .....
But the problem is I don't want the motor's motion to behave linearly (constant increments of the pos variable). My desired motion is a sinusoidal like function. How to approach this?
I am quite new to programming, especially with microcontrollers. My guess is that instead of the pos+=1, I would need something like pos+=sin(argument). I am not sure what that argument should be.
I'm currently working on a simulation of the motion of magnets on a rod. As part of it, there are arrays of the properties of the magnets:
long double *accelerations; // These will later be dynamically allocated depending on the number long double *velocities; // of magnets long double *positions;
However, when I go to compile this, the compiler gives me these error for the pointers:
error: two or more data types in declaration of 'accelerations' error: two or more data types in declaration of 'velocities' error: two or more data types in declaration of 'positions'
Apparently, the compiler isn't recognising long double* as a type and is instead reading is as the two types long and double*.
I have a form with a picturebox and some buttons to move the picturebox. I don't want the user to guide the picturebox out of the form even by dragging the form border picturebox moves just in the form border, and also there is a button to guide the picturebox to the start position (start choose by user). What can i do?
I currently have a project that requires me to build a leap motion Virtual Piano. I am using Windows Visual Studio 2013 and i plan to use C++ to code it.
I assume my first step is to create a virtual piano using C++.. Then, link it with leap motion interface.
Can i know which audio library suits my project and how can i go about doing it?
I've been thinking over this for long time... For example, when a button is clicked, print a string "clicked" after 5 seconds. (the button won't be blocked)
If a class A contains an array of objects of another class B.. And in the constructor of A, while constructing objects of B, any one object throws an exception, then how can we guarantee to release all the memory acquired.. so that there is no memory leak..
class B{}; class A{ public: B Array[100]; ... };
In the above code, if in constructor of A, suppose 99 objects of B are constructed successfully, but 100th object throws exception, then how can we guarantee to release all the memory acquired by the other 99 objects?
I have an application that uses an array of threads to call a method along with thread.join(). I was just wondering what would be the best way to handle the thread in case if one of the thread fails? Should I put a try catch block on the method that is being called or should I put the try catch block on the array of threads, or is there any other proper way to handle failed threads?
I have an MFC program created from the app wizard. It is an MDI program, reading/writing text files using Serialize. I can read the document and know that the entire document was read into my buffer without any errors. This was verified by compaing the number of bytes read with the file length.
How do I get the document to display in my main/child window?
How do I read the document from the window so I can save it back to the file?
As we know in C there is no checking if values passed to a function that takes enum are correct, that is if they have been defined in this enum. Example from Enums in C | Occasionally sane ([code] tags don't work on my fx 18.0.1 this is why I put in on pb): [URL] ......
Here c - How to check if an enum variable is valid? - Stack Overflow they say that common convention is add check whether value passed as the parameter is not bigger than the maximum value in enum. But how about situations when enum is composed of numbers from 1-20 and then from 500-510?
I programming currently something with OpenGL. Now I have written some wrapper classes, like Shader, Program .... All works fine, but I don't like to call Shader.GetHandle() every time I want to call a OpenGL function manually where I need the object handle/id. (GetHandle() returns the OpenGL ID of the object)
So now I wonder, is it possible to program it in C++ so, that I can put my objects to gl methods and c++ automatically pass the handle/id member to that function ? Is there maybe a operator that I can use for that?