C++ :: Getting Static Member / Function Errors
Mar 8, 2014
What am I doing wrong with static members and methods here?
compiler errors:
1>test.obj : error LNK2005: "private: static int Test::count" (?count@Test@@0HA) already defined in main.obj
1>c:usersjamesdocumentsvisual studio 2013Projectsstatic_testReleasestatic_test.exe : fatal error LNK1169: one or more multiply defined symbols found
test.h
#ifndef TEST_H_
#define TEST_H_
class Test {
[code]....
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Aug 27, 2014
I need to keep a static variable in a member function of a class that I have many objects of. I've had some trouble with it, and when I read up I found that such variables are static across all instances. Is there any way around this?
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Aug 19, 2014
I have the following problem: I am using NLOpt for optimization. The API provides functions to set the objective. This is done as follows:
double objective(const vector<double> &x, vector<double> &grad, void *data)
{
return x[1]*x[0];
}
int main(){
nlopt::opt opti(nlopt::LD_MMA,2);
opti.set_min_objective(objective,NULL);
vector<double> x(2);
[Code]....
Now I want to make the function objective a member of a class:
class Foo {
public:
double objective(...){..}
};
How can I give this method to opti.optimize? If I make objective static I can use
opti.optimize(Foo::objective,NULL);
but I do not want to have a static member. Is it possible to create an object of type Foo and give it to opti.optimize?
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Jul 20, 2013
Say you had:
class Foo{
public:
//...
void funky();
[Code] .....
Would each instance of Foo create a new counter variable, or would it remain the same for all of them, i.e. baz.funky() would always use the same counter variable? What if the class was a template?
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Apr 25, 2013
I am doing fixed point implementation in c++ which is done by the following code
#ifndef __fixed_point_header_h__
#define __fixed_point_header_h__
#include <boost/assert.hpp>
#include <boost/static_assert.hpp>
#include <boost/operators.hpp>
#include <limits>
[Code] ....
I am getting the error ambiguous overload for âoperator<â in âbeta < ((-5.0e-1) * pi)â
I know the problem the static member function cannot access the members and objects of structs. am i right?
and how to solve this problem, do i need to implement the cossin_cordic function as a non member function.
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Sep 11, 2013
What are the workarounds for accessing the non-static member variables of some class(Say A) inside static member functions of another class(Say B)? I am coding in c++. Class A is derived with public properties of class B. Any pointers?
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Dec 5, 2014
I'm writing a class "Property" for a program that manages different types of properties. This is my .h for y base class. I was trying to write a virtual void function to convert different children classes to strings that can be displayed, but Xcode is freaking out.
I had it as:
virtual void toString()= 0;
and it gave me an error message: "Virtual can only exist in non-static member functions" and "field has incomplete type 'void'"
I changed it to:
virtual string toString() = 0;
and the error message didn't change.
Is this an issue with Xcode or did I do something wrong? Even after changing it to string it told me that it "has incomplete type 'void'"....
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Feb 10, 2013
I am modifying a set of static variables inside of the class's member function. The static variables are private. An example of what I'm doing is as below,
utilities.h
-----------
class utilities {
private:
static int num_nodes;
public:
void parse_details(char* );
[Code] ....
I get a compilation error in the function void utilities::parse_details(char* filename)
which says: undefined reference to `utilities::num_nodes'
compiler: g++
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May 15, 2013
Code:
class NavMeshLoader {
public:
NavMeshLoader() {
m_navMesh = loadAll("all_tiles_navmesh.bin");
m_navQuery->init(m_navMesh, 2048);
[code]....
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Oct 21, 2014
I am having a issues with an assignment in my class and don't really understand why. I am getting undeclared identifier errors even though I have declared and I am also getting an error. Here is the code:
#include "stdafx.h"
#include <iostream>
#include <cassert>
[Code].....
Last time I came to you all with an error it was a simple brain fart on my part but I don't think this one is like that. I would love to tell you what the program is supposed to do but I still do not really know, which might be part of the problem. I guess it outputs different sized rectangles...
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Jul 24, 2014
Here I'm trying to initialize PersonFactory::ethnicSurnames just once for the entire run of the program:
#include <iostream>
#include <string>
#include <vector>
#include <array>
enum Country {India, China, France, NumCountries}; // plus many other countries
struct School {}; struct Mall {}; struct HockeyArena {};
[Code] ....
Output:
PersonFactory::initializeEthnicNames() called
Carrying out the initialization...
PersonFactory::initializeEthnicNames() called
PersonFactory::initializeEthnicNames() called
PersonFactory::initializeEthnicNames() called
PersonFactory::initializeEthnicNames() called
numberOfTimesInitialized = 1
As you can see, even though five PersonFactory objects were constructed, the ethnicNames initialization only occurred once, as desired. However, there are some issues with my method. First of all, the use of the comma operator is ugly in my opinion. But fashion statements aside, PersonFactory::initializeEthnicNames() is still called multiple times, which is not good, even though it correctly avoids reinitializing ethnicNames after the first call. Also, I now forever get the annoying compiler warnings that the bool namesInitialized is never used, which is true, thus wasting a small bit of memory. And finally, I cannot declare ethnicNames const now, and it is supposed to be const. Any better way to accomplish what I'm trying to do?
By the way, the reason why I don't initialize ethnic names outside the class as is normally done for static data members (and that would indeed allow me to declare it const) is because it would get messed up if I later change the order of the elements in enum Country. Hence actual lines of initializations I think are needed. And I do want ethnicSurnames inside PersonFactory, because I feel it really does belong there. Also, PersonFactory is not to be Singleton, because it has data members that depend on some parameters in its constructor (e.g. geographic location).
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Jun 5, 2013
I am having a problem concerning a static const member variable I want to use to set a certain property of my class during development time. The question actually concerns proper implementation as I do have a solution that "works" at least. The variable should denote the size of a member array which I don't want to allocate on the heap due to serious performance issues. So here is my code:
//MyClass.h
class MyClass{
public:
static const int MyArraySize = 256;
private:
int MyArray[MyArraySize];
};
This works but it's not nice for two reasons:
1) It doesn't separate interface from implementation. I would prefer to define the variable in the corresponding .cpp file but it doesn't work:
//MyClass.h
class MyClass{
public:
static const int MyArraySize;
[Code] .....
If I delete the line int MyArray[MyArraySize]; the above code works but when I use it to define the size of the array I get a "constant expression expected" error for the line int MyArray[MyArraySize]; which makes sense as the compiler does not know the value of MyArraySize when he reaches int MyArray[MyArraySize]; and therefore can not allocate the memory. Of course I can move MyArray to the heap like that:
//MyClass.h
class MyClass{
public:
static const int MyArraySize;
static const int MyValue;
[Code] .....
But as I mentioned before this causes a remarkable loss of performance.
Something like the following does not work:
//MyClass.h
class MyClass{
public:
static const int MyArraySize = (int) pow(2, 8);
private:
int MyArray[MyArraySize];
};
This gives a "constant expression expected" error for the line static const int MyArraySize = (int) pow(2, 8);
Interestingly the following code works:
//MyClass.h
class MyClass{
public:
static const int MyValue;
};
//MyClass.cpp
#include "MyClass.h"
const int MyClass::MyValue = (int) pow(2, 8);
So if I use pow outside of the class definition I get no errors. Is there any solution to those problems? So what I want is:
1) Don't allocate the array on the heap
2) Separate interface from implementation
3) Being able to use functions like pow to define MyArraySize
4) Not use global variables
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May 25, 2014
I am getting this error invalid use of non static data member.my code looks something like this: i have a main.cpp and 2 class files with respective .h files, say one class file is named human (so i have human.cpp and human.h) and stats (so i have stats.cpp and stats.h) in my stats.h file, i have a double array: double HumanF[10][12] with everything filled in.then in my human.h file i just have a bunch of integers. human.cpp has formulas in it that use numbers from the double array i mentioned. for example
Human::Human() {
constant (this is a double i made in human.h) = (1+Stats::HumanF[0][0]);
i (another double) = pow(constant, ylvl);
(ylvl is also an int I made in my header file)
yhp = i*137;
}
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Jan 19, 2014
How does one use a functor as a static constexpr member? I had this basic functor for a class:
struct functor{
short operator()(char c)const{return c-'0';}
};
And in the class, I use it as a static constexpr member:
class Foo{
public:
//...
private:
static constexpr functor k_funky = functor();
};
During the linking stage, I kept getting "undefined reference to 'Foo::k_funky'". So then I tried declaring the functor's constructor and operator function constexpr:
struct functor{
constexpr short operator()(char c){return c-'0';}
constexpr functor() = default; //This counts, doesn't it?
};
But I received the same error.
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Jun 25, 2013
Here's the definition of my struct:
struct Speaker {
static int numElem;
string name;
int number; // Phone
string topic;
float fee;
};
// IN main() FUNCTION
Speaker s[10];
The goal is for numElem to keep track of how many of the 10 elements are in use. However, I'm not sure the proper way to access the element, if it's even possible.
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Jun 6, 2013
What is the problem with the following code is? It compiles with Visual C++ 2012 but does not with g++:
//a.h
#ifndef Loaded
#define Loaded
using namespace std;
class MyClass{
public:
static const int MyStaticValue = 200;
[Code] ....
If I try to compile this using the command
g++ a.cpp b.cpp
I get an "undefined reference to 'MyClass::MyStaticValue'" error for the line "A = MyClass::MyStaticValue;" in main(). The strange thing is that if I change the line to "A = (int) MyClass::MyStaticValue;" it works fine and the output is
200
200
as expected.
The code also compiles under g++ if I move the defintion of MyStaticValue from a.h to a.cpp by const int MyClass::MyStaticValue = 200;
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Apr 18, 2013
class Tracker {
public:
static const int type;
typedef cv_types::CvType<type>::type_t type_t;
};
const int Tracker::type = 1;
gives me the error:
'I' : invalid template argument for 'cv_types::CvType', expected compile-time constant expression
Shouldn't the static const int be a compile time constant?
How would I specify it, so that it works?
PS.: The code works with #define type 1 at the top of the file and without the static const int.
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Feb 26, 2013
I have the next program: if I comment the assignation mNum=num; or mCh=ch the segmentation fault don't exist.
#include <vector>
class Base{
public:
[Code]....
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Jan 24, 2014
I see many time where static data member is used to count creations of objects -
i.e.
1. the static data member is init to 0
2. the static data member is incremented by 1, in the Class' constructor, every time an object is created
However, if you define a global object of a class,
How can you tell that the static data member is initialized BEFORE the constructor of the global object is called? (i.e. before the global object is created).
Because to my understanding, you do not know in advance the order of global objects' creation -
so the Global Object could be created BEFORE the static data member was created and initialized.
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Apr 17, 2013
"You cannot initialize the static data member in the class definition — that’s simply a blueprint for an object and initializing values for members are not allowed. You don’t want to initialize it in a constructor, because you want to increment it every time the constructor is called so the count of the number of objects created is accumulated."
Why don't you want to initialize it in a constructor?
Edit: Because every time it is called it will set it back to 0 or whatever the initializing value.
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Jul 11, 2012
For example, in a header file A.h, I define an abstract class,
Code:
// A.h
class A {
public:
virtual void foo() = 0;
private:
static int _x;
};
How'd I initialize static member data _x?Normally, we initialize a static member data in a cpp file. However, there is not cpp file for A.h. If I intialize _x in header file, there will be linker errors like mulitple defined symbols. What is appropriate way to do that?
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Nov 21, 2014
I have a class having static member.I have get and set methods which will Get and Set Values to this variable. In a multithreaded application does it have any thread safety issues.
Class a {
static int b;
void Set (int c);
int Get();
};
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Sep 9, 2013
Basically I want to create a base class which defines a static data member so that its automatically redeclared as the same static data member in the derived class.
class A{
protected:
static derivable int val;
// A::val
}
class B : public A{
// static derivable int val is already here
// A::val AND B::val
}
This seems impossible to me but I'm wondering if perhaps there's a way to add modifiers to the compiler to do this (or preferably something MUCH simpler)...
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Mar 4, 2012
Code:
class A
{
std::map<std::string, Unit*> aMap;
class B
[Code] .....
This code snippet results in "A non-static member reference must be made relative to a specific object". When I make callA() static, this error goes away, but there is problem with aMap.
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Dec 4, 2014
I am writing my program on C++ language. I have one promblem. I need to set signal handler for my process. As the signal is related with the process on system level I have faced the problem.
My program consists several classes. They are connected together. But it doesn't metter in this case. The problem is that I need to access to member and methods of the class from my signal handler. For instance , I have class named Foo at it has some members and methods.
So from my handler I need to call its function and change members.
I understand that compiler should know that this class instances will exist during all program execution.
I have tried to set static member class Foo instance in another class , but this didn't solve the problem.
What is correct approach to do this. How to correctly implement signal handling in such case.
Here is example of my code
Code:
class MyContainer{
private:
std::vector<Foo> container;
public:
int removeFromContainer(Foo* aFoo) {
[Code] .....
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Dec 16, 2012
In my MFC, CMyPorpertyPageDlg is derived from CPropertyPage. How to access its member function from a nonmember function in the same CPP file?.
void Non_Member_Get_PorpertyPage()
{
CMyPorpertyPageDlg* pPageDlg = ....
}
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