C++ :: Fixed Point Implementation - Calling A Static Member Function

Apr 25, 2013

I am doing fixed point implementation in c++ which is done by the following code

#ifndef __fixed_point_header_h__
#define __fixed_point_header_h__
#include <boost/assert.hpp>
#include <boost/static_assert.hpp>
#include <boost/operators.hpp>
#include <limits>

[Code] ....

I am getting the error ambiguous overload for âoperator<â in âbeta < ((-5.0e-1) * pi)â

I know the problem the static member function cannot access the members and objects of structs. am i right?

and how to solve this problem, do i need to implement the cossin_cordic function as a non member function.

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C++ :: Fixed Point Int Min Value

May 14, 2013

I am reading about positive and negative infinity in c++ and i am trying to implement them in a fixed point math arthimethic implementation

I can see that max of a int will be equal to std::numeric_limits<int>::max();
and min value of the int will be equal to std::numeric_limits<int>::min();
in c++

Here as i am defining the int max and int min manually in my fixed point math implementation, my doubt is
int min = -int max; or int min = -int max -1; ?

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C :: Fixed Point From String

Oct 9, 2013

I have been writing a fixed point library the would handle fixed point numbers with an 8:24 whole/fraction ratio. This has been working quite well but since I have a 24 bit fractional part, it should be able to store 2^(-24).

Code:
long long fraction_part = 0;
long long divisor = 1;

while(*string) {
fraction_part *= 10;
fraction_part += *string - '0';
divisor *= 10;
string++;
}

fraction_part <<= 24;
fraction_part /= divisor;

The issue here is that since the smallest possible fraction is 2^(-24) the divisor could end up needing more than 64 bits and so won't work. I'm not quite sure how else I could do this.

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C++ :: Type Promotion Rules For Fixed Point Class

Jun 19, 2014

I've come across an interesting question involving a fixed-point arithmetic class.

Suppose I've got a template that implements a fixed-point quantity. It has two characteristics: width and number of fraction bits:

Code:
template <typename RAWTYPE, unsigned int FRACBITS>
class Fixed
{
....
};

So if I want a 32-bit value with 12 bits of fraction I can declare:

Code:
Fixed<int32_t, 12> x;

Suppose I've implemented a freestanding operator+() for fixed values, and I want to be able to add different types together:

Code:
template <typename RAWTYPE1, unsigned int FRACBITS1, typename RAWTYPE2, unsigned int FRACBITS2>
???? operator+(Fixed<RAWTYPE1, FRACBITS1> lhs, Fixed<RAWTYPE2, FRACBITS2> rhs)
{
???
}

What is the result type? Obviously, it's up to me to decide this. As reference, consider the type promotion rules for native types:

Code:
short a;
int b;
int result = a + b; In this case, the short value is promoted to the int value, and the addition happens on int.

It would seem a similar rule (go to the wider type) would be appropriate for fixed point. But there is another dimension to the problem, which is the number of fraction bits. Should you go to the wider type? Or the most precise type? Should you endeavor to minimize the number of bits which are discarded? What's the most intuitive rule?

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C++ :: Static Variable In Member Function

Aug 27, 2014

I need to keep a static variable in a member function of a class that I have many objects of. I've had some trouble with it, and when I read up I found that such variables are static across all instances. Is there any way around this?

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C++ :: Getting Static Member / Function Errors

Mar 8, 2014

What am I doing wrong with static members and methods here?

compiler errors:

1>test.obj : error LNK2005: "private: static int Test::count" (?count@Test@@0HA) already defined in main.obj
1>c:usersjamesdocumentsvisual studio 2013Projectsstatic_testReleasestatic_test.exe : fatal error LNK1169: one or more multiply defined symbols found
test.h
#ifndef TEST_H_
#define TEST_H_
class Test {

[code]....

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C++ :: Calling Member Function By Object Pointer

Nov 26, 2013

I have the following piece of code.

Code:
#include<iostream>
using namespace std;
class Test {
public:
Test(){cout<<"Test"<<endl;}
void fun() {
int i=5;

[Code] ...

Compiled with g++.

Executing this give output fun5.

It is correct? I have not allocated any object and so this pointer is not created. Then how it is able to run and call the function.

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C++ :: Function Pointer To Non-static Class Member

Aug 19, 2014

I have the following problem: I am using NLOpt for optimization. The API provides functions to set the objective. This is done as follows:

double objective(const vector<double> &x, vector<double> &grad, void *data)
{
return x[1]*x[0];
}
int main(){
nlopt::opt opti(nlopt::LD_MMA,2);
opti.set_min_objective(objective,NULL);
vector<double> x(2);

[Code]....

Now I want to make the function objective a member of a class:

class Foo {
public:
double objective(...){..}
};

How can I give this method to opti.optimize? If I make objective static I can use

opti.optimize(Foo::objective,NULL);

but I do not want to have a static member. Is it possible to create an object of type Foo and give it to opti.optimize?

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C++ :: Static Variable Inside A Member Function

Jul 20, 2013

Say you had:

class Foo{
public:
//...
void funky();

[Code] .....

Would each instance of Foo create a new counter variable, or would it remain the same for all of them, i.e. baz.funky() would always use the same counter variable? What if the class was a template?

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C++ :: Accessing Non-static Members Inside Static Member Functions

Sep 11, 2013

What are the workarounds for accessing the non-static member variables of some class(Say A) inside static member functions of another class(Say B)? I am coding in c++. Class A is derived with public properties of class B. Any pointers?

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C++ :: Virtual Can Only Exist In Non-static Member Function - Field Has Incomplete Type Void

Dec 5, 2014

I'm writing a class "Property" for a program that manages different types of properties. This is my .h for y base class. I was trying to write a virtual void function to convert different children classes to strings that can be displayed, but Xcode is freaking out.

I had it as:

virtual void toString()= 0;

and it gave me an error message: "Virtual can only exist in non-static member functions" and "field has incomplete type 'void'"

I changed it to:

virtual string toString() = 0;

and the error message didn't change.

Is this an issue with Xcode or did I do something wrong? Even after changing it to string it told me that it "has incomplete type 'void'"....

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C++ :: Undefined Reference Error When Accessing Static Variable Inside Member Function

Feb 10, 2013

I am modifying a set of static variables inside of the class's member function. The static variables are private. An example of what I'm doing is as below,

utilities.h
-----------
class utilities {
private:
static int num_nodes;

public:
void parse_details(char* );

[Code] ....

I get a compilation error in the function void utilities::parse_details(char* filename)

which says: undefined reference to `utilities::num_nodes'

compiler: g++

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C++ :: Using Static Method To Check Arguments Before Calling Constructor?

Mar 1, 2013

I would like to avoid throwing things in constructors as much as possible.

Is this good design to have a static class method that checks arguments the caller will give to the constructor. The documentation of the class will say, thou shall call this method to validate thine arguments before calling the constructor, or else segfault may befall thoust.

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C++ :: Initializing Static Member Just Once Throughout

Jul 24, 2014

Here I'm trying to initialize PersonFactory::ethnicSurnames just once for the entire run of the program:

#include <iostream>
#include <string>
#include <vector>
#include <array>

enum Country {India, China, France, NumCountries}; // plus many other countries
struct School {}; struct Mall {}; struct HockeyArena {};

[Code] ....

Output:

PersonFactory::initializeEthnicNames() called
Carrying out the initialization...
PersonFactory::initializeEthnicNames() called
PersonFactory::initializeEthnicNames() called
PersonFactory::initializeEthnicNames() called
PersonFactory::initializeEthnicNames() called
numberOfTimesInitialized = 1

As you can see, even though five PersonFactory objects were constructed, the ethnicNames initialization only occurred once, as desired. However, there are some issues with my method. First of all, the use of the comma operator is ugly in my opinion. But fashion statements aside, PersonFactory::initializeEthnicNames() is still called multiple times, which is not good, even though it correctly avoids reinitializing ethnicNames after the first call. Also, I now forever get the annoying compiler warnings that the bool namesInitialized is never used, which is true, thus wasting a small bit of memory. And finally, I cannot declare ethnicNames const now, and it is supposed to be const. Any better way to accomplish what I'm trying to do?

By the way, the reason why I don't initialize ethnic names outside the class as is normally done for static data members (and that would indeed allow me to declare it const) is because it would get messed up if I later change the order of the elements in enum Country. Hence actual lines of initializations I think are needed. And I do want ethnicSurnames inside PersonFactory, because I feel it really does belong there. Also, PersonFactory is not to be Singleton, because it has data members that depend on some parameters in its constructor (e.g. geographic location).

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C++ :: Static Constant Member Initialization

Jun 5, 2013

I am having a problem concerning a static const member variable I want to use to set a certain property of my class during development time. The question actually concerns proper implementation as I do have a solution that "works" at least. The variable should denote the size of a member array which I don't want to allocate on the heap due to serious performance issues. So here is my code:

//MyClass.h
class MyClass{
public:
static const int MyArraySize = 256;
private:
int MyArray[MyArraySize];
};

This works but it's not nice for two reasons:

1) It doesn't separate interface from implementation. I would prefer to define the variable in the corresponding .cpp file but it doesn't work:

//MyClass.h
class MyClass{
public:
static const int MyArraySize;

[Code] .....

If I delete the line int MyArray[MyArraySize]; the above code works but when I use it to define the size of the array I get a "constant expression expected" error for the line int MyArray[MyArraySize]; which makes sense as the compiler does not know the value of MyArraySize when he reaches int MyArray[MyArraySize]; and therefore can not allocate the memory. Of course I can move MyArray to the heap like that:

//MyClass.h
class MyClass{
public:
static const int MyArraySize;
static const int MyValue;

[Code] .....

But as I mentioned before this causes a remarkable loss of performance.

Something like the following does not work:

//MyClass.h
class MyClass{
public:
static const int MyArraySize = (int) pow(2, 8);
private:
int MyArray[MyArraySize];
};

This gives a "constant expression expected" error for the line static const int MyArraySize = (int) pow(2, 8);

Interestingly the following code works:

//MyClass.h
class MyClass{
public:
static const int MyValue;
};

//MyClass.cpp
#include "MyClass.h"
const int MyClass::MyValue = (int) pow(2, 8);

So if I use pow outside of the class definition I get no errors. Is there any solution to those problems? So what I want is:
1) Don't allocate the array on the heap
2) Separate interface from implementation
3) Being able to use functions like pow to define MyArraySize
4) Not use global variables

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C++ :: Invalid Use Of Non-static Data Member?

May 25, 2014

I am getting this error invalid use of non static data member.my code looks something like this: i have a main.cpp and 2 class files with respective .h files, say one class file is named human (so i have human.cpp and human.h) and stats (so i have stats.cpp and stats.h) in my stats.h file, i have a double array: double HumanF[10][12] with everything filled in.then in my human.h file i just have a bunch of integers. human.cpp has formulas in it that use numbers from the double array i mentioned. for example

Human::Human() {
constant (this is a double i made in human.h) = (1+Stats::HumanF[0][0]);
i (another double) = pow(constant, ylvl);
(ylvl is also an int I made in my header file)
yhp = i*137;
}

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C++ :: How To Use Functor As Static Constexpr Member

Jan 19, 2014

How does one use a functor as a static constexpr member? I had this basic functor for a class:

struct functor{
short operator()(char c)const{return c-'0';}
};

And in the class, I use it as a static constexpr member:
class Foo{
public:
//...
private:
static constexpr functor k_funky = functor();
};

During the linking stage, I kept getting "undefined reference to 'Foo::k_funky'". So then I tried declaring the functor's constructor and operator function constexpr:

struct functor{
constexpr short operator()(char c){return c-'0';}
constexpr functor() = default; //This counts, doesn't it?
};

But I received the same error.

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C++ ::  Static Member In Struct Array?

Jun 25, 2013

Here's the definition of my struct:

struct Speaker {
static int numElem;
string name;
int number; // Phone
string topic;
float fee;
};

// IN main() FUNCTION
Speaker s[10];

The goal is for numElem to keep track of how many of the 10 elements are in use. However, I'm not sure the proper way to access the element, if it's even possible.

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C++ :: Static Constant Member Variable

Jun 6, 2013

What is the problem with the following code is? It compiles with Visual C++ 2012 but does not with g++:

//a.h

#ifndef Loaded
#define Loaded
using namespace std;
class MyClass{
public:
static const int MyStaticValue = 200;

[Code] ....

If I try to compile this using the command

g++ a.cpp b.cpp

I get an "undefined reference to 'MyClass::MyStaticValue'" error for the line "A = MyClass::MyStaticValue;" in main(). The strange thing is that if I change the line to "A = (int) MyClass::MyStaticValue;" it works fine and the output is

200
200

as expected.

The code also compiles under g++ if I move the defintion of MyStaticValue from a.h to a.cpp by const int MyClass::MyStaticValue = 200;

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C++ :: Typedef Template With Static Const Member?

Apr 18, 2013

class Tracker {
public:
static const int type;
typedef cv_types::CvType<type>::type_t type_t;
};
const int Tracker::type = 1;

gives me the error:

'I' : invalid template argument for 'cv_types::CvType', expected compile-time constant expression

Shouldn't the static const int be a compile time constant?

How would I specify it, so that it works?

PS.: The code works with #define type 1 at the top of the file and without the static const int.

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C++ :: State Design Pattern - Calling A Class Member

Oct 17, 2013

In the following code example of the State Design Pattern, in the main code at the bottom it defines an instance of class Machine, and then calls Machine::off;. Why doesn't it instead call fsm.off;?

Machine fsm;

Machine::off;

Then I tried imitating that by adding a class Abba, and then doing:

Abba a;
Abba::DoStuff();

but that didn't work. Why?

Full code example:

// StatePattern.cpp : Defines the entry point for the console application.
//

#include "stdafx.h"
#include <iostream>
using namespace std;
class Machine {
class State *current;

[Code] ....

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C++ :: Modify A Member By Static Cast Cause Segmentation Fault

Feb 26, 2013

I have the next program: if I comment the assignation mNum=num; or mCh=ch the segmentation fault don't exist.

#include <vector>
class Base{
public:

[Code]....

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C++ :: Static Member Allocation - Global Object Creation

Jan 24, 2014

I see many time where static data member is used to count creations of objects -

i.e.

1. the static data member is init to 0

2. the static data member is incremented by 1, in the Class' constructor, every time an object is created

However, if you define a global object of a class,

How can you tell that the static data member is initialized BEFORE the constructor of the global object is called? (i.e. before the global object is created).

Because to my understanding, you do not know in advance the order of global objects' creation -

so the Global Object could be created BEFORE the static data member was created and initialized.

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C++ :: Can't Initialize Static Data Member In The Class Definition

Apr 17, 2013

"You cannot initialize the static data member in the class definition — that’s simply a blueprint for an object and initializing values for members are not allowed. You don’t want to initialize it in a constructor, because you want to increment it every time the constructor is called so the count of the number of objects created is accumulated."

Why don't you want to initialize it in a constructor?

Edit: Because every time it is called it will set it back to 0 or whatever the initializing value.

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C++ :: How To Define Static Member Data In Abstract Class

Jul 11, 2012

For example, in a header file A.h, I define an abstract class,

Code:

// A.h
class A {
public:
virtual void foo() = 0;
private:
static int _x;
};

How'd I initialize static member data _x?Normally, we initialize a static member data in a cpp file. However, there is not cpp file for A.h. If I intialize _x in header file, there will be linker errors like mulitple defined symbols. What is appropriate way to do that?

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Visual C++ :: Static Class Member In Multithreaded Environment

Nov 21, 2014

I have a class having static member.I have get and set methods which will Get and Set Values to this variable. In a multithreaded application does it have any thread safety issues.

Class a {
static int b;
void Set (int c);
int Get();
};

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