// Creates a generic entity in the entity pool
void EntityManager::CreateEntity() {
[Code] .....
In this case it checks the entity pool for an entity, if one exists it moves it to the active entities and then returns the unique id, if one doesn't exist it creates one then calls itself to run the check again to verify and move the new entity.
My question is, is this a valid form of recursion since it only incurs a single loop of recursion, or should I reform the entire system to work differently? If so, how do you set this up in a way that does not cause recursion?
And came across the following error during link stage: "/usr/include/c++/4.6/bits/stl_vector.h:1080:4: error: no matching function for call to ‘std::vector<cv::Point_<int> >::_M_fill_initialize(std::vector<cv::Point_<int> >::size_type, int&)’ "
I am currently trying to implement a 2d vector to store x and y of type int.
I have successfully passed it to the function, however i am unable to store the values in it. It always returns with a segmentation fault and my program terminates from there. May i know how do i store them properly and call them out?
Below is my code snippet
int reconstructSecret(int x, int y, vector< vector<int> > &inVec ,int constructSecret) { int getX,getY,formula,accum,count,getSecret,startPosition,nextPosition,numerator,denominator; getX=x; getY=y; int result;
[Code] .....
The main method
vector< vector<int> > inVec; for(int i=0;i<constructSecret;i++) { cout<<"please key in the "<<i<< "share of x value:"; cin>>x;
I am confused for first call to push_back copy constructor is called for second call I am expecting it to move class instance to new memory location there by trigering move and then inserting second class instance expected call:
Copy constructor Move constructor Copy constructor but its calling Copy constructor Copy constructor Move constructor
I am currently making pong using visual C++ with the SDL libary. I find that the ball moves too fast for the players and needs to slow down. The code for the movement is in a while loop and vairies speeds 1 - 2 (X and Y).
I'm writing a program that finds the probability of moves a Knight can make on a chess board. The program asks the user to enter the row and the column and the program is supposed to output how many possible moves the Knight can make, but the output is wrong. Example(if I enter row 1 and column 1 the output is 8 and it should be 2) I know the problem is with my if statements.
#include <iostream> using namespace std; int chess(int a, int b) { int x =a; int y = b; int sum=0;
I've got a datagrid setup and i'm using an entity model as the datasource, i thought i had stuctured my query so that i would only get a single column result but the display within the datagrid shows two columns?
error C3867: 'WordParsor::Form1::PutUpfrmIO': function call missing argument list; use '&WordParsor::Form1::PutUpfrmIO' to create a pointer to memberc:userskingc++wordparsorwordparsorForm1.h... and the suggestion fix generate another error.
One person suggested the gcroot<> object wrapper... but I do not know how to modify/declair the function or its argument type.
How to output vector contents using the push_back function. My program reads in values just fine, but it does not output anything and I've been stuck on why.
here is my code:
#include <iostream> #include <array> #include <vector> using namespace std; int duplicate( vector < int > &vector1, const int value, const int counter)
I have a question concerning the CDialogBar (:CControlBar).
I have a MDI application with a dockable toolbox (CDialogBar).
The user is able/allowed to move the DialogBar and to dock it at the right or left side When I dock at the left side, the content of my mdi-application (so all other open windows) are moved right (so the dockable bar moves the windows).
If i dock at the right side, nothing changes.
How can I change the behaviour of the bar, that the windows inside the application keep the same position when I dock left ?
(Problem is, that my windows are aligned on the right side of the application). When I dock the bar on the left, the windows are getting moved in the not visible area.)
I need to show in a comboBox thats shows infor from Entity framework but i need to select a specific colum in the tables..
All in C# visual studio xaml form
So I created a var but i get and output: name of programe.NLHEntities
using (var context = new NLHEntities()) { var blog = context.EtagesChambres .Where(b => b.TypeChanbre == "Prive") .FirstOrDefault(); textBox2Type.Text = Convert.ToString(blog);// i put a text box to see what the output would be.. }
I developed a sample application in EF which has 3 tables
PersonDetails, BankDetails and FixedDepositDetails.
Please find the table structure below
create table PersonDetails (PersonId int Primary Key, PersonName varchar(30)) create table BankDetails (BankId int Primary Key, BankName varchar(100),
[Code] ....
But when I run the application I get an error as
The navigation property 'Bank_Id' is not a declared property on type 'FixedDepositDetails'. Verify that it has not been explicitly excluded from the model and that it is a valid navigation property.
If I am not wrong I think I have made some mistakes when creating the model.
I'm working on a game with an entity-component system. I have a Manager class that is handling all of the components by feeding them into vectors set up for each type of component. Right now I have a lot of repeated code for each kind of component.
I've tried generalizing this with templates, but I've been confused by how I should organize the collection of vectors for each component. I had it setup so that they were all in an unordered_map, but how to get the templated functions to find the right map slot to use based simply on the template's parameters.
The full project is here for reference: [URL] ....
I have asked a related question before, and it was resolved successfully. In the past, when I wanted to use std::max_element in order to find the maximum element (or even sort by using std::sort) of a vector of structures according to one of the members of the structure, all I had to do was to insert a specially designed comparison function as the third argument of the function std::max::element. But the latter comparison function naturally accepts two arguments internally.
For instance, here is a test program that successfully finds the maximum according to just one member of the structure:
And the output was this, as expected: Maximum element S.a of vector<S> vec is at: 9 [I]max element of vec.a between slot 3 and slot 6 is: 6, and its index is: 6 vec[6].a = 6 [I]max element of vec.a between slot 4 and slot 7 is: 7, and its index is: 7 vec[7].a = 7 [I]max element of vec.a between slot 5 and slot 8 is: 8, and its index is: 8 vec[8].a = 8 [I]max element of vec.a between slot 6 and slot 9 is: 9, and its index is: 9 vec[9].a = 9
However, I now need to search and find an element of vector<myStruct> according to just one member of myStruct, instead of finding the maximum or sorting as before. This presents a problem because the function std::find does not accept such a comparison function as its third argument.
This was the description of the std::find function that I found: find - C++ Reference
Code: template <class InputIterator, class T> InputIterator find (InputIterator first, InputIterator last, const T& val);
I could also find another function called std::find_if, but this only accepts a unary predicate like this: find_if - C++ Reference
Code: template <class InputIterator, class UnaryPredicate> InputIterator find_if (InputIterator first, InputIterator last, UnaryPredicate pred);
And once again this is either inadequate of I don't see how to use it directly, because for the third argument I would like to insert a function that takes two arguments with a syntax like this:
Code: int x=7; std::vector<S>::iterator result; result = std::find(vec.begin(), vec.end(), []( const (int x, const S & S_1) { return ( x == S_1.a ) ; } ) ;
Is there another std function that I can use to make search and find an element according to just one member of myStruct?
Or perhaps there is a clever way to pass two arguments to the unary predicate.
Yes, exactly, and I have been successfully creating EF Model before from the same database.... Why is it acting up now... I did check SO and they seems not to have a solution for it also....
I wrote a program which detects a pattern in an array then returns a valve (x) for each time it does. now i tried to call function patt in main so that i can print x but it doesn't let me do it.
#include <stdio.h> int patt(const int SIZE, char str[], int i, int c); int main(void) { const int SIZE=21; char str[SIZE]={'1', '0', '1', '1', '0', '0', '1', '0', '1', '0', '1', '0', '0', '0', '1', '0', '1', '1', '0', '1'}; int i, c=0;
I want to write a function and be able to call it during execution (say during a while(1) loop). Is this possible without having to parse an input string to extract the function and parameters I need or is that the only way?