C# :: Entity Framework - Select Specific Column In Tables
Apr 28, 2015
I need to show in a comboBox thats shows infor from Entity framework but i need to select a specific colum in the tables..
All in C# visual studio xaml form
So I created a var but i get and output: name of programe.NLHEntities
using (var context = new NLHEntities()) {
var blog = context.EtagesChambres
.Where(b => b.TypeChanbre == "Prive")
.FirstOrDefault();
textBox2Type.Text = Convert.ToString(blog);// i put a text box to see what the output would be..
}
I developed a sample application in EF which has 3 tables
PersonDetails, BankDetails and FixedDepositDetails.
Please find the table structure below
create table PersonDetails (PersonId int Primary Key, PersonName varchar(30)) create table BankDetails (BankId int Primary Key, BankName varchar(100),
[Code] ....
But when I run the application I get an error as
The navigation property 'Bank_Id' is not a declared property on type 'FixedDepositDetails'. Verify that it has not been explicitly excluded from the model and that it is a valid navigation property.
If I am not wrong I think I have made some mistakes when creating the model.
Yes, exactly, and I have been successfully creating EF Model before from the same database.... Why is it acting up now... I did check SO and they seems not to have a solution for it also....
I want to select three columns from my text file i.e. Empl No, Start Date and Created Date. After selecting this, I want to insert the data into a database.
I have attached a copy of the text file.
I have the following code so far:
if (File.Exists(filename)) { string[] lines = File.ReadAllLines(filename); for (int y = 0; y < lines.Length; y++) { Console.WriteLine(lines[y].ToString()); }
How do i select specific details for each employee
I've got a datagrid setup and i'm using an entity model as the datasource, i thought i had stuctured my query so that i would only get a single column result but the display within the datagrid shows two columns?
// Creates a generic entity in the entity pool void EntityManager::CreateEntity() {
[Code] .....
In this case it checks the entity pool for an entity, if one exists it moves it to the active entities and then returns the unique id, if one doesn't exist it creates one then calls itself to run the check again to verify and move the new entity.
My question is, is this a valid form of recursion since it only incurs a single loop of recursion, or should I reform the entire system to work differently? If so, how do you set this up in a way that does not cause recursion?
I'm new to C programming and I need to write a "small" expandable menu framework and I don't know where to start off.
This is my task: Create an expandable menu framework in C where you can add a infinite number of entries and Sub menus containing other Menu points or where the entries refer to a external function. So far I've created the structures I need
Code: //Menu structure struct menu { char mtitel[MAX]; struct mpoint point; struct menu *next, *prev;
I'm working on a game with an entity-component system. I have a Manager class that is handling all of the components by feeding them into vectors set up for each type of component. Right now I have a lot of repeated code for each kind of component.
I've tried generalizing this with templates, but I've been confused by how I should organize the collection of vectors for each component. I had it setup so that they were all in an unordered_map, but how to get the templated functions to find the right map slot to use based simply on the template's parameters.
The full project is here for reference: [URL] ....
To the topic: I've been following "SDL game development" book by Shaun Mitchell and (besides the many others in the past) I've encountered a problem in one of the chapters.
I'm in "creating and displaying tile maps". The chapter uses tintxml to load data outside the code, which is used to create a "map screen".
The problem is that the program work perfect except for not loading and/or rendering this "screen".
I know this is too vague of an explanation, but I wouldn't know what else to say.
I'm leaving the link to the repository with all the code: [URL]...
So I'm trying to accomplish something that right seems to hard for it to be worth it. I'm trying to write a plugin framework/system for my game. I have read about it and everything that pops up says it's OS-specific and you have to load the plugins from either a .so file on linux or from a .dll file on Windows. So here lie my questions:
-Is there any universal way of accomplishing this?
-Every way I've seen assumes i know the names of the functions I'm calling which doesn't hold true if the plugin are written by a 3rd party. How would i turn the table on this matter?
I am trying to load a .bmp file located in the same folder as main.cpp etc. but I'm not sure what to input as the resource path so that it picks it up and, when I distribute it, I want it to be preferably cross platform and run smoothly.
I have tried using:
hello_world.bmp SDL_Game/hello_world.bmp (SDL_Game is the name of the project)
but it will work if I use the full path. I don't want to do this though, because then it will not work on other computers and platforms.
i have created application using gembox i create a word file and save data on it but i want after saving it itis opened to me using microsoft word directly
it is the code
DocumentModel document1 = new DocumentModel(); Section section1 = new Section(document1); document1.Sections.Add(section1);
I need to run some basic statistics on about ~150 tables that are currently in dBase format. Rather than use excel to do them all individually, i was told to use s+ and write a code to loop through them, but I have never written any code and my experience with spotfire s+ is limited (the stat software i have available) ....
In my code I have lots of structures. I try to make tables of structures and then get access to elements of the structures to use them all along my code: here is an example to clarify things
typedef struct { Fabric **closfabric; }Network;
Net is part of another structure called Switch and Fabric itself is a composed structure. I have done the following
The compilation returns a segmentation fault because aSwitch->net.closfabric is NULL (0) .
Surprisingly, in other codes the same analogy of using tables made of double pointers works perfectly with no problems and I have no problem of core dumped and NULL pointers.
Why am I getting this problem. It is the case whenever I try to use large dimension tables (tab *** struct for example)...
I am creating 5 different tables each one has 20000 more elements more than the previous when i try to sort them with the sort algorithm quick sort for the first table tha has 20000 elements runs grate then it throws this exception how is this fixable ?
Exception : terminate called after throwing an instanceof 'std::bad_alloc' this application has Requested the Runtime to terminate it in an unusual way. Please contact the applications's support team for more information. Process returned 255(0xFF) . here is the code that gives this return :
Code: #include<time.h> #include<stdlib.h> #include <string.h> #include <ctime> using namespace std; int * Create_Table(int table[],int N);
Currently I have to manually look up values on several different tables in different locations. I have 8 or 10 tables with 100 to 500 parts.
I would like to write a program so if I enter a value it will return the corresponding correct answers from the tables.
If I entered 2.5 for a value it would return the following three items from the tables since they all meet the requirement.
Table 2 Part min max 235 2.4 2.9
Table 6 Part min max 589 2.3 2.5
Table 7 Part min max 12 2.3 2.7
What would the best method be for setting up and accessing tables like this? Is C++ good at representing something like this or should I be looking at a different language?
What I would like to happen, when I run my code is that I'll get the following
Item_ID, Name, parent_Name 1 , jeff , jackson
DataSet DS = new DataSet(); if (this.OpenConnection() == true) { mySqlDataAdapter = new MySqlDataAdapter("select Item_ID, NAME, Parent_ID from table1, table2", connection); mySqlDataAdapter.Fill(DS); dataGridView1.DataSource = DS.Tables[0]; //close connection this.CloseConnection(); }
So this spit out parent ID = 5.
I've not worked with Dataset before and I was just wondering what is the best approach? Can this be done via a SQL command or will I have to replace the value(5) with the string(jackson) using a large IF loop to search and replace.
I'm trying ultimately to do a radix sort. I'm going with the implementation using two tables. One will initially hold the unsorted values then hold the partially sorted values thereafter. The other will be an array of linked lists which will be where the radix sort is done. Here is my code thus far:
Main
#include <iostream> #include <fstream> #include "radix.h" #include "radix.cpp" using namespace std ; int main ( int argc , char * argv [ ] ) { ifstream input ( argv [ 1 ] ) ;
[Code] ....
It appears to be crashing during void insert_into_sorted ( int to_insert , int place ) ; and I'm not sure why.