C++ :: SDL2 Framework - Loading MBP Files In Same Folder In XCode 5
Feb 23, 2014
I am trying to load a .bmp file located in the same folder as main.cpp etc. but I'm not sure what to input as the resource path so that it picks it up and, when I distribute it, I want it to be preferably cross platform and run smoothly.
I have tried using:
hello_world.bmp
SDL_Game/hello_world.bmp (SDL_Game is the name of the project)
but it will work if I use the full path. I don't want to do this though, because then it will not work on other computers and platforms.
I had wanted to make a program that will tell someone how many files there are in a folder and its subfolders with a certain extension. I am not sure how to find the files.
I am using dir object from dirent.h to read files of a folder. The code I am using in order to read all data is the following:
vector<string> directories;
DIR *pDIR; const char * c = path.c_str(); struct dirent *entry;
[Code]....
I am wandering when I am trying to read two times the files of the same folder, it will be stored with the same order or every time I ll read in folder it ll return different file order?
I want to rename all files in a folder (exactly I want to change extension file example:"FILE0001.CHK" to (FILE0001.JPG)), i know rename function , but how to use it all files, files names going sequencely (FILE0001.CHK,FILE002.CHK until FILE3000.CHK) ... How i can rename or change extension file quickly and easily.
I would like to make a program that automatically launches and loads a file when a file of that file type is double clicked within windows. As said I am unsure where to look for some information as to how to do that, and so turn to you all. Is there a simple way of doing such a thing without using any external libraries, if so, a simple tutorial or link to a reference for this; if there is no way of doing this without externals what would be a small and simple to use library for this?
I want to read a folder that contains large number of tif files. (say 1000 tif images) requirement is to read all files and store in a array/array pointer.
How do i go around the code for this screensaver..
[URL] .....
I tried some examples from other people's code but it doesn't seem to work. Tried to ask the owner aswell but it doesn't seem that he would be able to reply as he's been inactive.
I need a code for renaming multiple(bulk or all ) files in a folder.
I found one batch file script but it renaming with numbers only. But i want differntly.
[URL] .....
Example:
In a folder there are 100 images and all numbered with some digits or names.
assume that all images are belongs to "john" , so i want to rename all images with "john+ a random string".
here a random string means -> it has an array with 3000 english words, (you can predefine them by downloading from dictonary).
In the script the 3000 names are fixed, but the 1st name will be changed by my wish. that my be john, mary, sai, pavan etc...
Suggestion: you do not need to enter all 3000 words in array manually. some javscript codes are there to read input of each and evey line and them into an array.
I am creating a simple log parser (loads a text file and filters out unnecessary information, but has the option to show the full log) and I'm running into an issue with fairly large log sizes (50+mgs). I have seen a few recommendations from a stream to memory manged files and even alternate 3rd party controls.
I foresee a few issues with any of the non-third party solutions (which I would prefer to avoid third-party add-ins) such as the scroll bar not correctly reporting the relative length or position of the complete text in the box (when displaying only a portion of the file at a time) and in the stream solution where you read on scroll (as necessary) have not only the same issues, but how do you resume reading in the middle of the file? This also all assumes I would be periodically clearing the RichTextBox to keep the memory usage down to avoid an OutOfMemoryException (which I have been running into.)
Im using SDL2 but I'm encountering an unexpected error. I have implemented the same method to move as in my old Projects, but the Player appears to be stuck...
The Player is stuck for maybe half a second, and then everything works as it should, but every time I Change direction or i start moving the Player is stuck for a short Moment.
#ifndef _PLAYER_HPP_ #define _PLAYER_HPP_ #include <iostream> #include <string> #include "SDLGameObject.hpp" class CPlayer : public CSDLGameObject
This is a problem I have been having with every program I write since I started using SDL 2. Whenever I compile my code and run my program, everything works perfectly fine until at some point (usually after 3-8 minutes of running), the program will stop responding completely and I will have to exit out of the console to close it. The code I believe is relevant is:
void MainLoop() { InitLoop(); while ( !QuitMain )
[Code].....
If I change SDL_PollEvent(&Event) to SDL_WaitEventTimeout(&Event,100), then the problem goes away (I did that and had the program running for about an hour without it stop responding before I decided that it solved the problem), so I believe that the problem has something to do with event handling. Also, it might be noteworthy to mention that when I use SDL_WaitEventTimeout with the second parameter being a small number (because 100 milliseconds is a long time to wait and makes the program run at like 8 FPS), the problem returns.
Well if you don't know, there are multiple renderers in sdl, and on some don't work on certain computers, so people use a fallback ex: "accelerated renderer -> software renderer". Sadly, I haven't came across an example that I could copy and paste.
I'm taking an intro to c++ class and during an exercise I ran into multiple errors that are out of my knowledge to fix. The rest of the class is using Visual and that is all the instructor knows so i'm in my own figuring out Xcode. Basically I wrote the same program twice but one has a different struct and I get all sorts of errors with it. understand what the errors are and why they occurred.
The working program is this:
#include <iostream> #include <fstream> #include <iomanip> #include <cmath> using namespace std; struct point { public: double x1,y1; double x2,y2;
[code]....
This program does not compile and I get the following errors:
stl_iterator_base_types.h
1) Symantic Issue No type named 'value_type' in 'myPoint' 2) Symantic Issue No type named 'iterator_category in 'myPoint' 3) Symantic Issue No type named 'difference_type' in 'myPoint' 4) Symantic Issue No type named 'pointer' in 'myPoint' 5) Symantic Issue No type named 'reference' in 'myPoint'
I'm new to C programming and I need to write a "small" expandable menu framework and I don't know where to start off.
This is my task: Create an expandable menu framework in C where you can add a infinite number of entries and Sub menus containing other Menu points or where the entries refer to a external function. So far I've created the structures I need
Code: //Menu structure struct menu { char mtitel[MAX]; struct mpoint point; struct menu *next, *prev;
typedef struct dvdtype{ int dvdcode; char title[50]; int customerID;
[Code]....
i am trying to write this program about a dvd club...i have functions that insert,delete,rent,print movies..I also have to make 2 other functions..Save to file and load from file..My function for saving to file is exactly the same as the one i posted except instead of "r" i put "w" and fprintf for fscanf and fgets..So my function for saving works ok...(in xcode i have to use the full path of a file) but this one does not work...If i call the function from the main menu it does not print Error neither does it say that there is something else wrong...When i gave the number 6 for example to call the function,afterwards it is like the program is waiting for me to give number or characters..it is like using scanf...I write anything and press enter and nothing happens ,it is like asking for data again..i give some numbers or letters and press enter for 5 or 4 times and it displays the menu and asks to choose what to do again, as if nothing happened ,without printing the values that are inside the file..
To the topic: I've been following "SDL game development" book by Shaun Mitchell and (besides the many others in the past) I've encountered a problem in one of the chapters.
I'm in "creating and displaying tile maps". The chapter uses tintxml to load data outside the code, which is used to create a "map screen".
The problem is that the program work perfect except for not loading and/or rendering this "screen".
I know this is too vague of an explanation, but I wouldn't know what else to say.
I'm leaving the link to the repository with all the code: [URL]...
I am using Xcode to do c++ programming and I have a c++ code, with different input arguments. I want to achieve that in Xcode, I could run multiple simultaneous running of my c++ code. However, the current problem is that once one code finishes, its terminal window automatically closed and I do not have time to look at its result. Thus computer time is wasted. Is there a way to run multiple same c++ code with different arguments input?
I think all are installed properly. I am trying to use Xcode to include the library of boost:thread.My code links to the header file properly with " #include "boost/thread.hpp"" commented, as seen from the following:
However, it could not link properly to boost-thread if "#include "boost/thread.hpp"" is un-commented.
Error page is shown as:
I have linked the dynamic library libboost_thread.a and libboost_thread.dylib and included /usr/local/include into header search path and /usr/local/lib into library search path.
using cs50 videos. I'm working on writing a caesar cipher program(pset2) in c using Xcode and the command line tool. So far I just press play and it compiles and runs my source code. Now I need to use command line arguments, how do I enter command line arguments with the tools I'm using?