C++ :: Develop Month Calendar By Designing A Class - Inheritance And Composition

Nov 10, 2014

In this assignment the student should develop a month calendar by designing a class called calendarType . This class uses two other classes (dateType and dayType) as described below:

1. dayType Class: This class has been designed by students in Lab1 exercises. Referee to it.
2. dateType Class: This class is designed and implemented to keep track of data. This class has been provided it to you. Study it first then add definitions and implementations of the following operations to this class:

- Test whether the year is a leap year. Leap year is identified by 3 criteria :
- The year is evenly divisible by 4;
- If the year can be evenly divided by 100, it is NOT a leap year, unless;
- The year is also evenly divisible by 400. Then it is a leap year.
- Return the number of days in the month. For example, if the date is 12/3/2014, the number of days to be returned is 31 because there are 31 days in March.
- Return the number of days passed in the year. For example, if the date is 18/3/2014 the number of days passed is 77. Note that the number of days returned also includes the current day.
- Return the number of days remaining in the year. For example, if the date is
18/3/2014 , the number of days remaining in the year is 288.
- Calculate the new date by adding a fixed number of days to the date. For example, if the date is 18/3/2014 and the days to be added are 25, the new date is 12/4/2014.

To print monthly calendar using calendarType class, you must know the first day of the month and the number of the days in that month. Thus, you must store the first day of the month, which is in the form of dayType and the month and the year of the calendar. Clearly, the month and the year can be stored as an object of the form dateType by setting the day component of the date to 1, and the month and year as specified by user.

Design the class calendarType so that the program print a calendar for any month starting 1/1/ 1500 which is Monday. To calculate the first day of a month, you can add the 2 appropriate days to Monday of January 1, 1500. For this class identify and implement the following operations:

- Determine the first day of the month for which the calendar will be printed. Call this operation firstDayOfMonth.
- set/get month.
- set/get year.
- Print calendar for particular month.
- Add the appropriate constructors to initialize the member variables.
- Write a test program to print the calendar for either a particular year or a particular month.

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C++ :: Program That Outputs Calendar For That Month When Given Month And Year

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i am beginner in c++ , i need to write a programm that out ouputs a calender for a month when given a month and year using this frame work :

#include <iostream>
#include <iomanip>
#include <cmath>
#include <cstdlib>
using namespace std;

[code].....

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So for my C++ class I am required to create a program that will "Write a program to generate a calendar for a year. The program should accept the year and the day of the week for january 1 of that year (0=Sunday, 1=Monday, etc.)" (problem statement) and I am completely stuck. I've posted what I have so far below:

#include <iostream>
#include <iomanip>
using namespace std;

bool isLeapYear(int year);
int daysInMonth(int month, bool lpYear);
int printCalendar(int month);
int printDay(int dow);

[Code] .....

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Apr 5, 2013

From parent class, I mean the class whose obj has been made in the class after that.

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class a{
int x,y;
public:
a(int u = 0, int v = 0);
void setXY(int,int);

[code].....

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I am having trouble associating the month names with the month numbers. When the program runs, it should output the date in three styles.

Also I do not know if my input validations work correctly(day cannot be greater than 31 or less than 1, month cannot be greater than 12 or less than 1).

#include <iostream>
using namespace std;
char again;
class Date {
private:
int month;
int day;
int year;

[Code] ....

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May 2, 2013

The objective is to build a month class that hold data on the number of the month and the name of the month. Using constructors and overloads, set it up to where you can input either the month or the name and it will output the results for both the month number and name.

Here is the code I have so far:

#include<iostream>
#include<string>
using namespace std;
class Month{
private: string name;
int monthNumber;

[Code] ....

It is almost fully compiled if I go by the error list. The only problems I see to be having are with the prefix and postfix overloads.

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I have a class Calendar which has an attribute of priority queue, that accepts records of structure defined as:

typedef void (Calendar::*eventPointer)();
struct activationRecord {
double Time;
int Priority;
eventPointer activationEvent;
};

And here is the problem. Whole day I've been trying to fill the Calendar with some test entries by calling the method

void Calendar::calendarPush(double Time, int Priority, eventPointer event)

This is how I call it

calendar.calendarPush(Time, Priority, &Calendar::calendarEmpty);

But Visual Studio keeps to warn me with this error

argument of type "bool (Calendar::*)()" is incompatible with parameter of type "eventPointer *"

#include <iostream>
#include "Calendar.h"
using namespace std;
int main() {
cout << "Initializing ..." << endl;
double Time = 0.0;
int Priority = 0;

[Code] ....

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I'm trying to implement a Date class to create a simple application for " Major U.S. holidays calendar System ", that provides a list of major holidays for a given year AND prints the calendar for the given year either online or write to a file. I need to finish up the class date.h, which is

#ifndef DATE_H
#define DATE_H
#include <string>
#include <iostream>
using namespace std;
string Month[]={"" , "January", "Febraury", "March", "April", "May", "June", "July",
"August", "September", "October", "November", "December"};

[Code] .....

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Jun 6, 2012

Shape base class, line and Point derived classes. What should I declare in .h files and implement in .cpp files that this is array will be work.

My major concern refer to operator [] and assign (=) operator. As far as I understand I should overload ([]) and (=) three times for classes shape , line and point or not... or is it possible made through virtual function? How will be code looks like ?

Code:
// part of main.cpp
Shape* shapes[3]; // Array of pointers to Shape
shapes[0] = new Shape();
shapes[1] = new Line ("line from array ", Point(1,22),Point(33,22));
shapes[2] = new Point(11,44);
cout << "using ToString function" << endl;
for(int i=0; i < 3; i++)
cout << s[i]->ToString();
for(i=0; i < 3; i++)
delete s[i];

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C++ :: Making A Money Bag - Class Inheritance

Feb 18, 2015

I am having some serious issues with class inheritance. I am trying to make a MoneyBag class inherit from a class called bag. This will not work. I get an error complaining: error: expected class-name before '{' token. And yes I have googleing it and tried several of the various solutions offered with no avail.

The MoneyBag is pretty simple right now as I wanted to get it connected to bag before I tried to do anything with it.

//MoneyBag.h//

#ifndef MONEYBAG_H
#define MONEYBAG_H
#include <bag.h>
class MoneyBag : public bag{ ////<<------ Error appears on this line.

[Code] ....

So based on everything I have seen on line the statement:
class MoneyBag : public bag{ is legal.
As it is done this way on this very site's tutorial:
class Rectangle: public Shape, public PaintCost{

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C# :: Inheritance Or Base Class / Polymorphism?

Sep 16, 2014

I have couple of objects which are using some amount of methods. Right now my application is not OOP and i am going to transfer it to OOP. So i would create each class for my each object. Almost all methods are in use for each object, the only one thing which is changing some of those objects passing not all parameters inside specific method. I can go two ways one is prepare interface for all methods i got and each of my classes could implement its own definition for it but other way almost all would implement exactly the same methods but with different parameters so maybe its better to create base class then for each object do inheritance from base class (polymorphism). inside base class i can prepare base methods and classes which will inherit from that class would override those methods for requirements they want.

So imagine: You got:

Memory
CPU
Latency

and all of them using mostly all of those same methods (only arguments for one of them could be use different way):

ExecuteQuery()
ExportToExcel()
PopulateDataTable()
PutValueToReport()

Now its better to do like this e.g:

Base class: Stuff
prop: name, id, date ...
methods to ovveride: ExecuteQuery(), ExportToExcel() ...

classes: CPU, Memory, Latency (inheriting from Stuff)
ovveride methods and align its definition for specific class use (remember mostly only passing args are used or not by specific class)

or go with inheritance

Interface SomeMethods
ExecuteQuery()
ExportToExcel()
PopulateDataTable()
PutValueToReport()

and each class would implemet its own definition.

The most important thing is that those every objects mostly using all of those methods and what is diffrence that one object can use all of available parameters inside this method and other one no. What i should do? Go with interface or inheritance and polymporfizm inside base class?

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Sep 19, 2014

I've been working on a program that uses a reference counting class that I've written which works fine for objects that inherit from it however I now need to have the following setup:

class SBComponent : private Refcounted { /*stuff*/}
class ProxiedComponent : public SBComponent, private Refcounted {/*stuff*/}

The compiler gives the following warnings

warning: direct base ‘Refcounted’ inaccessible in ‘ProxiedComponent’ due to ambiguity

And then several repeats of the error:

error: request for member ‘bk’ is ambiguous
Back *b = bk<ProxiedComponent>();

bk is a templated function that's defined in Refcounted and returns a pointer of type <template arg>::Back (ProxiedComponent::Back in this case).

I don't understand why the call to bk is ambiguous as although there's two instances of Refcounted (there needs to be with the way I've designed it so I can't make it virtual) it's inheritance is private in both cases so there should only be one instance of it visible in ProxiedComponent.

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I have a simple question about inheritance. Consider the following code:

Code:
Class Base {
int type;
Base(){};
};
Class Derived1 : public Base

[Code] ....

I get the following error: Class "Base" has no member "Function1";

That makes sense - as Base has not declared Function1. But how can I loop through a vector of Bases, and then if the object is of type Derived1, call the function Function1?

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I'm trying to implement a decision tree that gets doubles as input (in this sample code just random numbers) and returns a boolean value. At the nodes, I'd like to use various operators that can have different input and return types. I've implemented an abstract base class for the nodes and I'm deriving the specific nodes from it. In the code below, I've included only a few derived classes. Building the tree (randomly) is no problem. However, I'm looking for a clever way to evaluate the tree. I think that uncommenting the lines in bold print would in principle do it. However, this is not possible because "value" is not a member of the base class. The type of "value" is different in the derived classes, so I cannot simply declare it in the base class.

"Node.h"
#pragma once
class NodeBase{
public:
NodeBase* Child_1;
NodeBase* Child_2;
virtual void evaluate() = 0;

[Code] ....

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I am trying to create a few subclasses which all use the base class constructor, according to my book this is all fine and dandy by using the "using Baseclass::Baseclass", this doesnt work for me.

class Monster {
public:
Monster(char[], char[], char[], int); //The constructor, and its implemented.
etc..
};

[Code] ....

Yet, i recieve this error:
error LNK2019: unresolved external symbol "public: __thiscall Human::Human(char * const,char * const,char * const,int)"

Why is this? Does doing it this way create const pointers somehow? The constructor works fine with Monster, i am using the same calls, just changed to create Human instead of Monster. All files are included where they should, monster and human are declared in the same header.

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Below you can find my code and the output from debugging.

Code:
/**
Program which represents a Binary Search Tree and is modified with the following functions:
- smallest() - member function which searches for the smallest element in the tree.
- preorder() - member function which prints the tree nodes using pre-order traversal
- postorder() - member function which prints the tree nodes using post-order traversal (to be completed)
*/
#include <iostream>
#include <cstdlib>
#include <string>
using namespace std;
class TreeNode {
public:

[code]...

This is from the debugger log:

Child process PID: 5720
At C:Program Files (x86)CodeBlocksProjectsTestmain.cpp:316
At C:Program Files (x86)CodeBlocksProjectsTestmain.cpp:317
At C:Program Files (x86)CodeBlocksProjectsTestmain.cpp:318
At C:Program Files (x86)CodeBlocksProjectsTestmain.cpp:319
Program received signal SIGSEGV, Segmentation fault.
At C:Program Files (x86)CodeBlocksProjectsTestmain.cpp:279

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Code:
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And these are always true:

Code:
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This the link for msdn error support : [URL] .....

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template <typename ... Args>
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{};
template <typename T>
class B
{};

Now, I'd like to do the following (pseudocode since I don't know how to do this yet):

Code:
template <typename ... Args>
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how I can do this?

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Jan 18, 2013

I have a question regarding composition and accessing members "deep" inside the composed structure. For example;

class A {
private:
int m_myInt;
public:
int myInt() const {return this->m_myInt;};
void myInt(int newInt) {this->m_myInt = newInt;};

[Code] ....

Now, from somwhere I have access to an object of type B where I want to update the A::m_myInt. How would you do this without "breaking" the whole purpose of private/public members?

B myB;
myB.m_a.myInt(3); // Not allowed, and not desireable

I thought about implementing access through functons kind of like;

A & B::a() {return this->m_a;};
myB.a().myInt(3);

but I'm worried that this exposes my B::m_a-object too much. This would allow

myB.a() = A();
, right?

The following is a more desireable way of acces, but doesn't work for updating;

A const & B::a() {return this->m_a;};
myB.a().myInt(3); //Disallowed? myInt(int) is non-const.

What about this? Is this a good way of doing it?

class A {
private:
int m_myInt;
public:
int myInt() const {return this->m_myInt;};

[Code] ....

I guess it works? It would lead to a lot of data shuffling in case of larger sub-components.I would really like to do the following without exposing my components so much:

B myB;
myB.a().myInt(3);

Can it be done?

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The code is compiled.

If I do loops for push and pop fucntions in main.cpp the same size as Stoke everything is working properly

If loops are larger than the Stack size that goes here is a picture in the console (see screen print)

Code:
//
//(---.Array_hpp---)
//
#ifndef Array_HPP// Preprocessor gates
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#include <sstream>
#include <iostream>
#include <exception>
template <class Type>//Remove the "=double" default parameter.

[code]....

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