I have two classes, a Package class and a Person class. The Package class has two Person objects has member variables, a Sender and a Receiver. While overloading the << operator for the Package class so that it will make an output label from everything in the Package class. Here is my code...
class Package{ public: Person Sender; Person Reciever; int weight; double cost; friend ostream &operator<<(ostream &out, Package &pack);
[Code] .....
So my problem is on that last output line, I am unable to call Sender.getName()... etc. Is there a proper syntax so that I can access the members of the Person class while overloading the << operator for the Package class?
"A nested class has free access to all the static members of the enclosing class. All the instance members can be accessed through an object of the enclosing class type, or a pointer or reference to an object."
How can the members be accessed through an object of the enclosing class type? I understand the pointer and reference part because for them you dont need the full definition, but for creating a object you do?
Also it has free access to all static members because the nested class is part of the enclosed class and with static it exists in everything inside the enclosing class? Right or am I missing something?
I'm working on a project involving nested classes and structs like this:
Code: class A { public:class B { public:f() {A::C* iCanDoThis; //no errors. iCanAlsoDoThis->root->.... //this also works fine.}private:A::C* iCannotDoThis //this is what I would like to do. Has errors A* iCanAlsoDoThis;};private:struct C {..data..};
C* root;};
Is it possible make a pointer to struct C a private member of class B?
how I would execute a nested class in a linked list... As example;
[Character][Weapon][Spell] classes are children of a [Base] class that stores normalized information such as 'Name'...
I am aiming to have a unique Character with a unique Weapon and Spell. I am trying to link-list these to have multiple characters. I just can't apply the design logic into programming logic.
cNode.h #pragma once #include "Includes.h" class cNode
I have a program to make a contact book. Included below i will post both header files and cpp files of my contact book, my contact class, and my address class. and my main.cpp. The reason address and contact are separate was because my teacher had us do an exercise where we used a header file of someone else's code, and didn't know what the functions actually implemented. But as the project has progressed he gave us the cpp for address.
it seems that I cannot define a method of an inner nested class if it is a private class. for example:
class outter { class nested { void foo ( void ) {} // okay - but is this inline? } void inner::foo( void ) {} // not okay - cannot define inside another class } void outter::inner::foo( void ) {} // not okay - 'nested' class is private!
what I want to know is, is there another way to define an inner class's method? and if not, is it eternally doomed to be inline because it has to be declared inside it's own class declaration?
I am having problems invoking methods in a nested class using reflection. I have the following:
A parent class, Group, that holds instances of a simple class called Signal. I want to modify the number of instances inside the group class often. So, all my code has to be dynamic and use reflection to know how many instances of signal there are inside the Group class.
class Group{ public static Signal name1 { get; set; } public static Signal name2 { get; set; } public static Signal name3 { get; set; }
[Code]....
I had no luck invoking the method of the instances of signal class that are inside the Group class. I tried getting the methods name using getMethods() but could not navigate through the syntax.
How could I invoke and pass parameters to the method of the instances of signal using reflection? Is there a better way of accessing the properties and methods of nested classes?
We want a solution in C++ that must be able to do the following:
Given a string of particular type, lets say 'A', we want to find all the types that derives from 'A'.
Instantiate new objects out of the types that are derived from 'A'.
E.g. Lets say we have a class, VehicleEntity. VehicleEntityhas child classes, PassangerCarEntity, TruckEntity, TrainEntity, BoatEntity.
We are unsure what vehicle entities there may be as the a library could be added containing more VehicleEntities. E.g. an AirplaneEntity thaterives from VehicleEntity could be added after deployment.
In the application, when a user wants to select a VehicleEntity, the user should be able to pick any of the entities deriving from VehicleEntity. This includes the PassangerCarEntity, TruckEntity, TrainEntity, BoatEntity and AirplaneEntity. The user selects an Entity, lets say AirplaneEntity, A new object of type AirplaneEntity must be instantiated.
The following is an concept example in C# of what we want to achieve in C++.
In C# the items for the dropdown list can be retrieved as follows:
Type vehicleEntityType = typeof(VehicleEntity); List<Type> types = new List<Type>(); foreach (Assembly assembly in AppDomain.CurrentDomain.GetAssemblies())
[Code] .....
We are aware that standard C++ does not contain any Metadata on its objects, and thus it is not possible without a workaround. It does not seem possible with RTTI and boost.Mirror.
main3.cpp: In member function ‘FooB& FooB::operator=(const FooC&)’: main3.cpp:46:44: error: expected ‘(’ before ‘other’ main3.cpp:46:49: error: no matching function for call to ‘Foo<C>::Foo(const FooC&)’ main3.cpp:46:49: note: candidates are: main3.cpp:19:2: note: Foo<T>::Foo() [with T = C] main3.cpp:19:2: note: candidate expects 0 arguments, 1 provided main3.cpp:16:25: note: Foo<C>::Foo(const Foo<C>&) main3.cpp:16:25: note: no known conversion for argument 1 from ‘const FooC’ to ‘const Foo<C>&’
I wrote this code, and everything was working well, but part of the assignment is that it must include nested loops. Once I added the nested while loop, which is basically an if statement, my life was ruined. I am trying to nest a loop in the code that will basically tell the compiler that if the value "loopVol" were to exceed the value of "final" after adding an increment, to run the program for the "final". How can I do that?
Example:
initial = 10 final = 123 increment = 10
as of now, the program would stop at 120, but I want to nest a loop that will tell the compiler to calculate at the final if this happens.
The abstract class can provide more functionality without affecting child classes.If we add any method to the interface ,then will it affect all the child classes ?
I have an array of (Student)classes created in Manager.h, which contains a new instance of class Name (name),(in Student.h)How would I go about accessing the SetFirstName method in Name.cpp if I was in a class Manager.cpp? I have tried using Students[i].name.SetFirstName("name");
// In Manager.h #include"Student.h" class Manager {
Im starting with C. Like I said in the title, how do I assign the value from a function to a variable? I mean I have this function:
Code:
int EnteroAleatorio(){ rand(); return rand(); }
and I would like to assign the value of EnteroAleatorio to a variable in my main function, but when I try to do it and compile, I got the next error: non-lvalue in assignment
Why would you ever assign a pointer to an existing array?Take this link for example. URL....I understand that pointers use dynamic memory allocation so they are much more flexible then a built in array, but if you already have an existing array, don't you already have static memory allocation for that array? Why bother assigning a pointer? Regardless of the pointer, doesn't the program still allocate static memory to the array anyway?
I have a silverlight app that uses TextBox XAML controls.
In the c++ code-behind, IXRTextBoxPtr types are associated with these textboxes using "FindName" like this:
FindName(L"ColNum3", &m_pColNum3);
(where ColNum3 corresponds with the XAML CODE like this: )
Then, the code assigns the pointer like this:
std::wstring wsTransfer; // gets the wstring from imput const WCHAR * wpszInput; wpszInput = wsTransfer.c_str(); m_pColNum3->SetText(wpszInput); but the display does not show the text data.
What am I missing? What steps am I missing to have this text modification display on the screen?