C++ :: Why Can Initialize Array Nested In Structure Like Array
Feb 7, 2015
Example :
Code:
struct x {
int v[4];
};
const x test = { 0, 1, 2, 3 };
Why can I do this? How does the compiler know to write to this in the proper way? I get that v would be contiguous. Does that have something to do with it?
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Feb 27, 2014
I've been able to write the program completing all requirements except for one... creating a function that accepts a nested structure array. Here's the program:
#include <iostream>
#include <iomanip>
#include <string>
using namespace std;
struct PayInfo {
double hours; // Hours worked
double payRate; // Hourly payRate
[Code]...
I don't even know where to begin. Specifically, concerning all the aspects of the function.
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Aug 27, 2013
I am trying to run a programme implementing a function with structures in c... which is:
#include<stdio.h>
#include<conio.h>
struct store {
char name[20];
float price;
int quantity;
[Code] .....
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May 21, 2014
I am trying to initialize an array of pointers to an array of characters, I can do it in 3 lines but I really want to do it in one line at the same time keeping the #define.
3 lines initialization (can compile)
======================
#define A 1
#define B 2
char row1[] = {A|B, B, A};
char row2[] = {B, A};
char *test[]= {row1, row2};
1 line initialization (failed)
===============================
char *test[] = { {A|B, B, A}, {B, A} }; // <- how do i do this??
I do not want this because it waste ROM space
=============================================
char test[][3] = { {A|B, B, A}, {B, A} };
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Nov 26, 2013
I have a nested record structure in C++ that contains a FileHeader record, a RecordHeader record and a DataRecord record. The last item is an array of unknown size (at compile time). I have to open a file and read the array size and then create the array.
I have worked on this for some time and can't figure out how to make it work. I know the sample data I am using has 85 records. I insert 85 into the array size and it works fine. But how do I create a dynamic array or define a vector within a nested structure?
1. What is the best (easiest) method to accomplish this (array or vector)?
2. How would it be implemented/how do you add data to it?
PreviousLogRecord.FaultRecord.push_back(field1); // does not work
PreviousLogRecord.FaultRecord[recordNumber].field1 = somedata; // works with 85 in array size.
struct LogFileHeaderRecordType {
QString field1;
int field2;
[Code] .....
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Dec 6, 2013
There are two class.How can I initialize an array of different class in a constructor?
class Ticket{
private:
int ID;
[Code]....
I have to provide a no-argument constructor (Cinema();)to initialize the ticket array and give the right ticket ID.
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May 8, 2014
imagine you have a world class. Than you have a tile class. Now, in the world class is a array with a lot of tiles and I want to initialize them with my imagination(For example I want a grass floor). But how I can do this, the array can only be create with the standard constructor. But it would be stupid and not very fast, that the tiles are first initialized with the standard constructor and than overridden to build the world. Whats the best way to initialize such a array ?
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Jan 22, 2015
I need to know how to access the nested structure using pointer, i mean i know how to do that when i have simple structure, for example:
Code:
struct person{
char fname[16], lname[16];
int age;
}
for this example i can use
Code: (*pointer).age
or
Code: pointer->age
But if i have structure like this:
Code:
struct date{
int day, month, year;
}
struct person{
char fname[16], lname[16];
struct date birthDate;
}
Then how can i access the birthDate using pointer?
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Feb 6, 2014
I am creating a class that has a private array on the heap with a constructor that takes the size of the array and initializes it on the heap. Later I have to make a deconstructor delete the space and print out free after.In my code, I was able to heap a private array and make a deconstructor, but I don't know how to take the size of the array and initialize it on the heap. My guess is this:
int* size = new int();
Also when you initialize size on the heap, don't you also have to delete it too? If so, where, in the code, do you do that? Here is my code so far.
Class Student {
private:
int size;
int* array = new int[size];
public:
Student(); // Constructor
~Student(); // Deconstructor
[code]....
How do you make a constructor that takes the size of the array and initializes it on the heap
Student::~Student()
{
delete[] array;
cout << "Free!" << endl;
}
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Jul 22, 2013
I am currently practicing designing classes. In one exercise, I am trying to store 15 words in an array, and randomly print one (using the rand() functions and seeding it with crime. I have a header file, a respective .cpp file, and a main .cpp file. When I try to compile the code using g++ GuessWord.cpp UseGuessWord.cpp -o UseGuessWord, I get the following error in my constructor: expected primary-expression before ‘{’ token
Here is my code:
header file (GuessWord.h):
#ifndef GUESSWORD
#define GUESSWORD
#include <string>
using namespace std;
[code].....
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Apr 23, 2014
We can initialize normal function prototype's parameters with zero like this:-
void output(float = 0.0, int = 0);
or
void output(int = 0, int = 0, double = 0.0);
But how do you do the same for a pointer array or simply an array?
Assume that second parameter has to be an array.
I have tried the following and it does not work:-
void output(float = 0.0, int = 0);
void output(float = 0.0, *int = 0);
void output(float = 0.0, int* = 0);
void output(float = 0.0, int[] = 0);
void output(float = 0.0, int []);
But if I skip the default declarations altogether, it works.
like:
void output(float, int []);
or
void output(float, int*);
how can I do it by explicitly writing zero, just like the first cases?
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Mar 7, 2014
I'm a newbie to C++ and I am writing a code that searches strings and checks their value. I'm mostly working with if statements.
My code tends crash on Dev C++, even when I haven't recently saved any changes or compiled it, citing "memory access errors".
I recompiled in visual studio, and visual studio told me I have string out of bound errors.
My code is very long... but most of it is copy and pasted with slightly different conditions.
I believe the problem lies in how I initialize arr[4] ??
#include <cstdlib>
#include <iostream>
#include <string>
#include <sstream>
using namespace std;
int main() {
cout << "Hall symbol -- generator matrix program" << endl;
// Setting up a data structure bc a normal array cannot handle the data for the spacegroups
[Code] ....
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May 3, 2014
Need a C++ constructor to initialize each members of an array. how to give value for for each elements of an array declared as a class object according to the users input.
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Aug 26, 2014
I somewhere read "You cannot initialize a structure like that at run time."
Example:
struct item_info {
char itemname[15];
int quantity;
float retail;
float wholesale;
[Code] ....
But if you want to assign values at run time then you have to do it manually like:
strcpy(item[0].itemname, "rice");
item[0].quantity = 10;
item[0].retail = 40;
item[0].wholesale = 30;
I tried in internet but am unable to know the differences. I want to know the difference between those two in terms of run time and compile time. Explanation required also for below one. Is this run time or compile time? How does we actually decide which is run time and which is compile time!
struct item_info {
char itemname[15];
int quantity;
float retail;
float wholesale;
//int quatityonorder;
[Code] ....
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Jan 3, 2015
I've got an error saying that there is an access violation at 0x0000040 error no 0xC0000005
I've searched the net, saying the error may be due to an uninitialzed variable.I debugged the code, and found out that an object created from directx D3DXMATRIXA16 is uninitialized.With values ??,??,?? in each element
pMeshContainer->pBoneMatrices = new D3DXMATRIXA16[g_NumBoneMatricesMax];
here, pMeshContainer is a variable passed into a function called GenerateSkinnedMesh by pointer
GenerateSkinnedMesh(..., D3DXMESHCONTAINER_DERIVED *pMeshContainer)
Then in turn, GenerateSkinnedMesh is called within a callback from a DirectX9 API called
ID3DXAllocateHierarchy
Code:
class CAllocateHierarchy : public ID3DXAllocateHierarchy {
public:
STDMETHOD( CreateFrame )( THIS_ LPCSTR Name, LPD3DXFRAME *ppNewFrame );
STDMETHOD( CreateMeshContainer )( THIS_
LPCSTR Name,
[code]....
when the method CreateMeshContainer finished execution, the meshContainer is passed back to its parent like this
*ppMeshContainer = pMeshContainer;
The whole meshContainer stuff is stored persistently inside the frame root wrapped within a class called CMesh So in that process, I haven't initialized pBoneMatrices in anyways. But what and where is the best way to initialize an array of DirectX9 objects.
There is a function called
D3DXMatrixIdentity(&...);
But how can I initialize each one of them with this call?
Notice that pMeshContainer->pBoneMatrices does contain a valid address, despite the fact that the elements inside it are never initialized...
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Mar 19, 2014
i had a structure as follows:
struct a{
int x;
struct b{
int y;
b *next;
}b;
};
when i try to access as follows:
struct a *a;
a->b=a->b->next;
i got the following error: base operand of ‘->’ has non-pointer type
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Oct 7, 2014
How to initialize a static member of a class with template, which type is related to a nested class?
This code works (without nested class):
#include<iostream>
using namespace std;
struct B{
B(){cout<<"here"<<endl;}
};
template<typename Z>
[Code] ,....
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Apr 7, 2014
The following:
Code:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
int main(int argc, char *argv[]) {
int i;
int arr[3];
[Code] ....
Notice we didn't set a value for second index but it returns 0. Should I assume that when declaring an array with n values, those values will be initialized to 0 automatically or should I still initialize the array with all 0s doing something like this:
Code:
for(i=0;i<sizeof(arr);i++) {
arr[i]=0;
}
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Jun 22, 2013
Suppose I wished to initialize a dynamically allocated array of integers to zero. Would I do better to use calloc() or malloc + iterate over all entries setting each to zero? Which one is regarded as a better approach?
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Dec 8, 2014
I am trying to initialize a 2D char array of strings into POSIX shared memory to be shared between 3 other processes. There are plenty of tutorials on how to use a pointer to share a single string or an integer between processes, but I could find no examples on how to initialize 1D or 2D arrays using mmap(). I have posted what I have so far below. It is the first program, which creates the shared memory object and initialize the array char files[20][2][100] with the value files[0][0][0] = '