C++ :: How To Initialize Array Of DirectX9 Objects

Jan 3, 2015

I've got an error saying that there is an access violation at 0x0000040 error no 0xC0000005

I've searched the net, saying the error may be due to an uninitialzed variable.I debugged the code, and found out that an object created from directx D3DXMATRIXA16 is uninitialized.With values ??,??,?? in each element

pMeshContainer->pBoneMatrices = new D3DXMATRIXA16[g_NumBoneMatricesMax];

here, pMeshContainer is a variable passed into a function called GenerateSkinnedMesh by pointer

GenerateSkinnedMesh(..., D3DXMESHCONTAINER_DERIVED *pMeshContainer)

Then in turn, GenerateSkinnedMesh is called within a callback from a DirectX9 API called

ID3DXAllocateHierarchy

Code:
class CAllocateHierarchy : public ID3DXAllocateHierarchy {
public:
STDMETHOD( CreateFrame )( THIS_ LPCSTR Name, LPD3DXFRAME *ppNewFrame );
STDMETHOD( CreateMeshContainer )( THIS_
LPCSTR Name,

[code]....

when the method CreateMeshContainer finished execution, the meshContainer is passed back to its parent like this

*ppMeshContainer = pMeshContainer;

The whole meshContainer stuff is stored persistently inside the frame root wrapped within a class called CMesh So in that process, I haven't initialized pBoneMatrices in anyways. But what and where is the best way to initialize an array of DirectX9 objects.

There is a function called

D3DXMatrixIdentity(&...);

But how can I initialize each one of them with this call?

Notice that pMeshContainer->pBoneMatrices does contain a valid address, despite the fact that the elements inside it are never initialized...

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Code:
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Is this the only way I know to initialize a constructor of an array:

Code:
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Is this the proper way?

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[code].....

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Example :
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3 lines initialization (can compile)
======================
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1 line initialization (failed)
===============================
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I do not want this because it waste ROM space
=============================================
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[code]....

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