C++ :: Version Numbers For Programs And Projects

Sep 16, 2013

When you are creating a project or program, how do you number your versions?

Like when you release it, it becomes v1.0, am i right?

then every release or build after that might become v1.1 or v1.0001 or v1.0.1.2

Is there a certain global system for how you Number your versions or is it just up to the developer?

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In my program I am supposed to call isEqualTo with a user defined class type, and print out if my two numbers being compared are equal or not. I had to write two versions of this, one with just a template which works fine, but when I implemented the class, all the sudden my program just spews out true no matter if actually equal or not. Here is what I have so far:

#include "stdafx.h"
#include <iostream>
#include "UserClass.h"
using namespace std;

template<typename T>
bool isEqualTo(T value1, T value2){
if (value1 == value2)

[Code] ....

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I am working on VS2008. I have two separate projects which have almost same functionality along with same file names but few are different. So I decided to use the same .cpp and .h files for both the projects. Both are Dialog based applications.

So what I did is I merged the source code changes to one by using #ifdef XXXX in all the common .cpp and header(.h) files.

I also moved the .rc file and .vcproj file to other project (As they were of different name).

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how to merge two resource.h files to one.

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./foo
./bar
./baz
./baz/other

[Code]....

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Code:
#include <stdio.h>
int main(void){
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", __FILE__ );
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I doing this in a MFC c++ project in a .rc file. Is there a way (or a similar way) of doing this in C? Here its stored in the details section with product version 6.0.8:

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Just wondering if there was a standard way people add a version number to their c++ code? I can just define a variable or #define and write the version number to that, but wanted to know if there is a standard method people use?

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im trying to make a tool that can change the version of the file (.exe)

UpdateResource(hResource, RT_VERSION, MAKEINTRESOURCE(1), MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), (LPVOID) lpBytes, dwSize);

i know how to update the rcdata of the resource

my problem is i dont know what to insert to it using (LPVOID) lpBytes is it a .txt ? .rc ? is it a binary ? etc.

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I have been trying to compile a static version of the boost libraries, however when I try to launch the program it says fatal error LNK1104: cannot open file 'libboost_serialization-vc100-mt-s-1_53.lib'

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May 19, 2013

I have a problem to implement a recursive version of an algorithm that I made, I get different values. Here is the code so Iterative (OK) and Recursive code form that is not OK.

The data sets do not give equal:

The algorithm is given two source and target positions on a board, find the number of paths between them...

Input Example: 5
2 3
4 4

Output Example: 5

Iterative Algorithm ( OK )

Code:
#include <iostream>
#include <stdio.h>
#include <cmath>
#include <algorithm>
#include <string.h>
#include <vector>
#include <queue>
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[Code] ....

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C++ :: Embedding Version Strings At Build Time

Dec 11, 2013

I have a set of projects. Each one builds either a static library or an executable. What I'd like to do, is at build time I want to embed a version string representing the version of the executable as well as the version of each library. These version strings will come from an external source (in my case it's based on a "git describe" call, but that's beside the point). Embedding such strings can be highly valuable for traceability. (Versions of 3rd-party libraries are not necessary.)

I'm using qmake as my build system, but this should work more or less similarly with any build tool. What I'd ideally like to do is define this process in such a self-contained way that a an absolutely minimal amount of additional code is required in order to leverage it. Preferably, nothing more than an include(version.pri) in each project's .pro file in order to collect the versions. (Retrieving them later, such as to respond to a --version command-line flag, can be done via traditional C++ methods.)

What I've done so far is to define a singleton VersionTracker class, and then tweak the build system so that "MODULE" and "VERSION" are preprocessor symbols defined at build time. I've also tweaked the build system so that a file in each project, version.cpp, is rebuilt (and regenerated if necessary) on every build regardless of changes. This source file can capture the information in the preprocessor symbols into each static library and the executable.

Now, here's the problem. How can I get the information from those version.cpp files into the VersionTracker class? I thought I could use a global object's constructor to do it, but it turns out the symbols are stripped out when the static libraries are linked so I only get the executable's version. I also found a page on stackoverflow detailing a very clever way to call a registration function at class definition time, but again the class definition appears to be stripped out if it's defined in the version.cpp file of a static library and not referenced elsewhere.

Everything I've read basically says you either need to use linker flags to prevent symbol stripping entirely, which is probably an adoption-killer for this hack, or you need to use an explicit registration function called from the executable. I'd prefer to avoid this since it is just another thing a programmer could forget to update when a library dependency is added or removed.

My last idea, which I haven't tried yet, would be to put each version.cpp into a separate static library from the one it is describing. This version-only library could be linked without symbol stripping. I don't love this concept but it might work.

I haven't yet figured out how shared libraries can be worked into this framework at all. I'll worry about that after I get static libraries working.

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Later i used trial version of vc2010 and created a static library using the below link. Its worked. [URL] .....

But now I'm using VC2003.Details as follows,

Microsoft Development enviroinment 2003 Version 7.1.3088
CopyRight @ 1987-2002 Microsoft Corporation. All Rights Reserved.

Microsoft .Net Framework 1.1 Version 1.1.4322
CopyRight @ 1998-2002 Microsoft Corporation. All Rights Reserved.

I used the same procedure & created the Static lib. But couldn't use this lib file in my main project.B'cos the project's property window doesn't have the :

Common Properties -> Framework & References

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I have a version.txt file and it looks like

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Script=02 
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Mar 23, 2013

I've copied and pasted my code. The main program, the calculateTaxes.cpp function code and my makefile. I am using the makefile to link these two codes together but I get an error when I type 'make' in the command line.

I receive the error code:
assign2c.cpp.text+0x169): undefined reference to 'calculateTaxes(float, float, float*, float*, float*)'
collect: ld returned 1 exit status
make: *** [main.exe] error 1

[Code]......

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Oct 10, 2013

so here is a basic program i wrote i am thinking of writing a currency conversion program that does multiple conversions and i was thinking it is possible to do something like this couldnt i call them after i write them as functions

usdtoeuro()
usdtokuna()

how would i go about doing that? or can you point me to anything?

Code:
#include <stdio.h>
int main()
{

[Code].....

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Nov 29, 2012

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Also, even temporarily hard coding the path to make it launch with spawnl(), I can't seem to get my html document to display. I know the path to that is right (since I put it there ).

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int res = _spawnl(_P_NOWAIT, pCmd,pCmd, pFile, NULL); // also tried without specifying pCmd 2x
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So my second question would be, how to you PROPERLY pass the file to view as an argument.

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