C++ :: Singly Linked List - Delete Duplicate Nodes
Oct 10, 2014I don't know why my code is not working. It's from line 249 - 266
void SLL::deleteDuplicate(){
Node* temp = head;
Node* p = temp;
[Code].....
I don't know why my code is not working. It's from line 249 - 266
void SLL::deleteDuplicate(){
Node* temp = head;
Node* p = temp;
[Code].....
i want to make a program that accepts 15 items in a singly linked and sorts the nodes.
View 1 Replies View RelatedCode:
#include <stdio.h>
#include <stdlib.h>
#include <conio.h>
struct node {
int data;
struct node *next;
[Code] ....
The above code is a SLL. I have a problem in my deleteNode function. I can't delete the exact data on the list. How to do this right?
I was trying to write a function in C to delete a node(only from the middle) from a Singly Linked List. I wrote one but not sure if the code will work fine under all test conditions. I have tested it and shows no error so far.
Code:
void deleteAt(struct node *root, int number){
while(root->link != NULL) {
if(root->link->item == number) //checks if the next node is the element to be deleted {
root->link = root->link->link; //points the link of the element to be deleted to the element before the element to be deleted
}
else
root = root->link;
} }
Or is there a better way to do this?
I need some basic code (not for an assignment) to write an add, delete and locate an node via the singly linked list.
I've looked at: [URL] .....
I am having difficulty getting my program to run. I have looked and looked many times trying to figure out what I am doing wrong. I have a hunch that it's my load function that's acting up, but from my perspective, my creation of my singly linked list looks good. From the creation of my singly linked list, does anything stand out as being abnormal?
Code:
typedef struct Node {
char word[LENGTH+1];
struct Node *Next;
} Node;
}
[code]....
add number in a singly linked list? here is my code...
Code:
#include<stdio.h>
#include<stdlib.h>
struct node {
[Code].....
I want to make a singly linked list of structs with a custom datatype. Sadly, I dont think I understand either.
#include <iostream>
using namespace std;
struct datatype
[Code]....
Basically, I cant figure out how to insert a strcut with a string, random ID number, and a random salary amount, into a linked list.
I need to make singly and doubly linked list classes that can insert elements. Once the lists are created, I need to order the linked list elements according to a certain pattern.
order2 pattern:
input: 0 1 2 3 4 5 6 7
output: 1 0 3 2 5 4 7 6
order3 pattern:
input: 0 1 2 3 4 5 6 7 8 9 10 11
output: 2 1 0 5 4 3 8 7 6 11 10 9
sequence order pattern:
input: 0 1 2 3 4 5 6 7 8 9 10 11 12 13
output: 1 0 4 3 2 8 7 6 5 13 12 11 10 9
reverse pattern:
input: 0 1 2 3 4 5 6 7 8 9
output: 9 8 7 6 5 4 3 2 1 0
My instructor has given the description of the required classes in a file interfaces01.h as:
#pragma once
#include <cstdlib>
struct ISingleNode {
ISingleNode() {}
virtual ~ISingleNode() {}
virtual void setValue(int value) = 0;
virtual int getValue() = 0;
[Code] ....
However when I am compiling these files in vs 2013 I am getting the error: cannot open include file Singlenode.h,Singlelist.h.
Also I am not too sure about the sorting and reverse logic. How can I implement these logics.
I've written this class and struct to create a singly linked list. The data is stored in the binary file which I've opened and read. I'm trying to load said data into a class type array. The errors I'm getting are "incompatible types in assignment of 'StatehoodInfo' to char[3]" Lines 130-134 is what I was working on.
#include <iostream>
#include <iomanip>
#include <fstream>
#include <sstream>
#include <string>
#include <cstring> //For char[] string functions
[Code] .....
I wrote function to add to elements in the list, but when I call printList function it returns me empty list ! I'm new with linked list in C
Output:
Empty list
List is empty add element at the begining
New node with packet num 245
List is not empty add element at the end
New node with packet num 486
Linked list: Empty
Main:
Code:
int main(){
struct node * start ;
start = NULL;
int i;
/*Check if list is empty*/
if(start == NULL){
printf("Empty list
[Code]...
Ok so I am having difficulty adding nodes to my linked list....
how to add a third node while keeping track of the address...Thats where I get lost..I don't know how to keep track of the addresses of the next node..
#include <iostream>
using namespace std;
typedef struct Node{
[Code]......
I'm simply trying to locate possible logic errors because if I could fill this list properly, I can finish my project very easily. This is just a small portion of a very immersive project.
I am trying to create a linked list that holds objects of type Location *. I have Location defined as
typedef struct location{
char *name;
char *longer;
char *shorter;
[Code].....
I wish to clarify but can not find where to edit the OP. I believe the list is still empty because I attempt to do a simple read through the list by accessing the head and then reassigning the list to the tail of the list. However, the program never enters the while loop
while(world !=0){
I created a linked list, but I wanted to make sure it was storing each word appropriately and going over the text. It compiles and runs, so I know it works. I'm just not sure if it's doing what I want...
Code:
#include <stdio.h>
#include <stdlib.h>
//creating the linked list
struct node {
[Code].....
I have a problem with inserting a node between two nodes.
Code:
#include <stdio.h>
#include <stdlib.h>
struct listelem {
int nbr;
struct listelem *next;
[Code] ....
I am coding a singly-linked list container. Of course, internally it uses Node<T>.
Question: what is the correct way to use the allocator given by the user? I ask, because I've read this on the rival C++ Reference:
std::list<T, A> allocates nodes of some internal type Node<T>, using the allocator std::allocator_traits<A>::rebind_alloc<Node<T>>, which is implemented in terms of A::rebind<Node<T>>::other if A is an std::allocator
[URL]...
The above doesn't seem right to do, because then what should pointer and const_pointer be?
using pointer = std::allocator_traits<Alloc>::pointer;
using const_pointer = std::allocator_traits<Alloc>::const_pointer;
// but we're using Alloc<Node<T>> not Alloc<T>
// so maybe do this?
using pointer = value_type *;
using const_pointer = const value_type *;
I am creating a Linear linked list in c++. I've written all the functions for it, but now I want to try and do them using recursion.
I managed to make functions for adding and displaying nodes on the list, but I am stuck on the function for removing nodes. First I want to try and write a function the removes the last item on the list. But for some reason my code isn't working properly.
Here is the code :
void removeLastItem(node * &head) {
if(!head) {
delete head;
head = NULL;
[Code] ....
NODE - My structure name
NEXT - The pointer to next element.
HEAD - The first (head) pointer.
The couts in the if statements are just for testing. In fact after I Run my program it does as it is supposed - enters the second if /b]case as many times as there are elements and then executes the first [b]if statement. But for some reason it does not delete the actual node.
I've been working on this linked list priority queue . I know that the root of the problem is in my swapUp() function (swapping the positioning of two nodes based on their priority), because the list works great up until it is called. The seg fault is not actually being caused by swapUp(), it's being caused by peekAt(), which returns the element in the node at position n. But the error does not occur unless swapUp() is called first, so that is where the issue is (I think).
There is also a seg fault being caused in the destructor, which I believe may have the same root cause in swapUp().
PRIORITY QUEUE:
#ifndef JMF_PriorityQueue
#define JMF_PriorityQueue
#include <iostream>
#include <string>
template <typename T>
class PriorityQueue{
[Code] .....
Okay, so I've tried implementing SwapUp() in a different new way, but it's still giving me the same problem
template <typename T>
void PriorityQueue<T>::swapUp(Node * target){
Node * partner = target->next; //Partner = target next
[Code] .....
This is such an elementary logic problem I don't know why I'm having so much trouble with it.
I'm trying to sort the elements in a linked list which contain a variable amount of data in any given case. In the sample code, the code is more static, but I plan on adding it to much more dynamic code once I have it figured out. My main problem is that I am not sure how to sort the linked list while still keeping the correct pointers to the nodes. I thought about writing my own custom quick sort instead of using the C-standard library function, but how I would keep the pointers to the next nodes correct eluded me. Here is my code so far :
Code:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
[Code]......
At the line number 65 that's my sort method first i sum up all the value in the nodes after that i want to sort the Nodes In ascending order but the method is not working ...
#include <iostream>
#include <conio.h>
using namespace std;
// Node Class
[Code] ....
How to randomly insert certain numbers into a linked list with 10 nodes. Meaning I want to put for example numbers 1 5 10 15 20 25 30 35 40 50 in random locations in the linked list.
View 1 Replies View RelatedI need to sort the Linked list from highest to lowest or in this case. The highest Bribe gets the higher priority on the list. I have looked all over the internet and have found some pretty decent examples but I still don't truly understand how to sort it. I think from looking at so many examples I have confused myself even more. I was reading about using Doubly Linked list but I don't even know if were allowed to use that.
1. The program runs perfectly at the moment. It prints out the list but does not sort it.
2. How to make sure that I am deleting the allocated memory correctly in the deconstructor.
Header File
#include <iostream>
#ifndef PERSON_H
#define PERSON_H
struct PersonRec;
class PersonList {
[Code] .....
I have been trying to swap two adjacent nodes for my linked list sort. Its not meant to be optimal, just meant to work. My problem is I either lose nodes or get Access Violation errors.
PHP Code:
void List::sortList() {
Node *current = _head;
Node *rightNode = NULL;
if (_head->_data > _head->_next->_data) {
current = _head;
rightNode = _head->_next;
[Code] .....
The code below is for reversing every k nodes of the linked list. While running the Program it crashes.
Code:
#include<stdio.h>
#include<stdlib.h>
struct node {
int info;
struct node *next;
[Code] ....
Still toying with my self-coded linked list class and now another question: should I delete each node of my class with the delete in the class destructor or is it done automatically when the main() function ends?
View 4 Replies View Related#include <iostream>
#include <string>
#include <fstream>
#include <iomanip>
using namespace std;
struct ddpl{
string author, title, show_title, choice, user_name, borrowed_book_title, borrowed_book_author;
[Code] ....
I don't know how to do this if this was deleting by position would have been easier, but the user don't know and don't have to know the position of every book in the list it should delete the books by there title and i'm kinda lost of the delete function at line 47 and particularly at line 55 and 62, it kind difficult to traverse with the values or the data of the node for the position is simpler.