I have been trying to swap two adjacent nodes for my linked list sort. Its not meant to be optimal, just meant to work. My problem is I either lose nodes or get Access Violation errors.
I've been working on this linked list priority queue . I know that the root of the problem is in my swapUp() function (swapping the positioning of two nodes based on their priority), because the list works great up until it is called. The seg fault is not actually being caused by swapUp(), it's being caused by peekAt(), which returns the element in the node at position n. But the error does not occur unless swapUp() is called first, so that is where the issue is (I think).
There is also a seg fault being caused in the destructor, which I believe may have the same root cause in swapUp().
I am reading a book currently on data structures in c++. The questions I have is how I would be able to swap two adjacent elements by adjusting only the links (not the data) using, a) singly linked lists, doubly linked lists.
For the single linked list which I am somewhat familiar with (by the content of the book), I would consider taking the Node A, and copying its data into a new Node temp, then re-routing the pointer from whatever connected to Node A, now to Node temp. now I want to re-route the pointer of Node B to Node temp and Node temp to whatever Node was being connected from Node B. Is this the correct approach?
I am working on a program where I sort elements into alphabetical order and then when one is less than the other I swap them. I first did it by swapping the data but they want me to swap the nodes instead and I am having trouble doing that.
Node *add_node( Node *list, const string &s ) { struct Node *n = new struct Node; n->word = s; // copy string s to word n->next = 0;
// add node n to the list // the list should always be in ascending alphabetical order n->next = list; list = n;
I need to make the functions using these function prototypes. I am mainly having problems with GetFirst() and SwapData() but how to do it..
Header File with Prototypes Code: #ifndef LINKEDLIST_H #define LINKEDLIST_H /** * @file * This file provided a doubly-linked list implementation capable of storing any arbitrary data. * The list implementation relies on a chain metaphor: a list is merely a sequence of links * (ListItems) and there is no separate construct to represent the entire list, each ListItem in it
I wrote function to add to elements in the list, but when I call printList function it returns me empty list ! I'm new with linked list in C
Output:
Empty list List is empty add element at the begining New node with packet num 245 List is not empty add element at the end New node with packet num 486
Linked list: Empty
Main:
Code:
int main(){ struct node * start ; start = NULL; int i; /*Check if list is empty*/ if(start == NULL){ printf("Empty list
Ok so I am having difficulty adding nodes to my linked list....
how to add a third node while keeping track of the address...Thats where I get lost..I don't know how to keep track of the addresses of the next node..
#include <iostream> using namespace std; typedef struct Node{
I'm simply trying to locate possible logic errors because if I could fill this list properly, I can finish my project very easily. This is just a small portion of a very immersive project.
I am trying to create a linked list that holds objects of type Location *. I have Location defined as
I wish to clarify but can not find where to edit the OP. I believe the list is still empty because I attempt to do a simple read through the list by accessing the head and then reassigning the list to the tail of the list. However, the program never enters the while loop
namespace main_savitch_5 { class polynode { public:
// CONSTRUCTOR: Creates a node containing a specified initial coefficient (init_coef), initial exponent (init_exponent), and initial links forward and backward (init_fore and init_back).
I have no problem traversing at both forward and backward but not simultaneously. I can traverse forward, and traverse again forward with no problem. I can also traverse backward and traverse backward again with no problem (take note this is by not exiting the program). Without exiting the program, with the same datas inputed, if i traversed forward, i cannot traverse backward (it only gives me infinite loop of the first data) and vice versa.
#include <iostream> using namespace std; struct Node { int data; Node *next; Node *prev;
I created a linked list, but I wanted to make sure it was storing each word appropriately and going over the text. It compiles and runs, so I know it works. I'm just not sure if it's doing what I want...
Code: #include <stdio.h> #include <stdlib.h> //creating the linked list struct node {
I am coding a singly-linked list container. Of course, internally it uses Node<T>.
Question: what is the correct way to use the allocator given by the user? I ask, because I've read this on the rival C++ Reference:
std::list<T, A> allocates nodes of some internal type Node<T>, using the allocator std::allocator_traits<A>::rebind_alloc<Node<T>>, which is implemented in terms of A::rebind<Node<T>>::other if A is an std::allocator
[URL]...
The above doesn't seem right to do, because then what should pointer and const_pointer be?
using pointer = std::allocator_traits<Alloc>::pointer; using const_pointer = std::allocator_traits<Alloc>::const_pointer; // but we're using Alloc<Node<T>> not Alloc<T> // so maybe do this? using pointer = value_type *; using const_pointer = const value_type *;
I am creating a Linear linked list in c++. I've written all the functions for it, but now I want to try and do them using recursion.
I managed to make functions for adding and displaying nodes on the list, but I am stuck on the function for removing nodes. First I want to try and write a function the removes the last item on the list. But for some reason my code isn't working properly.
NODE - My structure name NEXT - The pointer to next element. HEAD - The first (head) pointer.
The couts in the if statements are just for testing. In fact after I Run my program it does as it is supposed - enters the second if /b]case as many times as there are elements and then executes the first [b]if statement. But for some reason it does not delete the actual node.
Now, when I iterate back through my list (I want to start at the tail and work my way towards the head), I can only ever get the 1st node to print, then the 2nd node is garbage, which means, to me, that I've linked something wrong.
I'm trying to write a program that manipulates a doubly linked list. My professor wants it to have two structs, one called Node (containing the data, and pointers to the next and previous nodes) and one called DLList, which contains the nodes for the head and tail (which is then passed to all of my functions).
I'm a little confused how to access the head and tail, for instance, if I want to initially set them to null in the main function (he emphasized the need for this), or to use them in my functions. I've tried a lot of variations to call the head and tail, but I keep getting told that head and tail are undeclared in the function.
How might I access my head and tail, for instance in a main function, when they're defined like this? (I took out all of the logic in my functions for clarity)
I need to delete the Nth node from a doubly linked list. I know I just cant delete it out right. I have all the goodies including a templetized node class. This is the code we're given:
template <typename T> void doublyLinkedList<T>::deleteKthElement(const int item) { }
It accepts an int, and should go to the Nth node and delete it.
i am trying to develop a doubly linked list class. I became stuck at a few of the functions as well as the main.cpp file. i have to insert a character sentence "TRICK OR TREAT" spaces included. I am stuck on the display and the listsize functions and im unsure if my insert has the head node in it. The function parameters were given to us and most of this code was given from a single linked list.
When I run this in main it gives me a windows error message. I believe it has something to do with my insertAtEnd function but I've gone over it a million times....
#include<iostream> #include<string> #include<vector> #include"RhymeGame.h" using namespace std; Game::Game() { head = NULL;
Create a notepad that allows the user to write text on the console. For this purpose, the user should be able to control and track the movement of the cursor. The user can access, add and delete any part of the text. To add or delete a text, the user can take the cursor to that location (using the arrow keys) and perform the required operation. The working of the program (i.e. the movement of the cursor, add and delete operation) must be consistent with the working of the real notepad. However, you do not have to handle word wrapping.
In addition, the user should be able to save and load the data in a text file using S and L respectively. The program will automatically save the data in file save.txt, and load the data from the same file. There is no need to ask the user for the file name. Use Q to quit the notepad. Don’t forget to implement the destructor.
Internally, the notepad is composed of two-dimensional doubly linkedlist. Its implementation is just like a doubly linked list with an additional property that it can grow in two dimensions. Since text can be written on multi lines, each row of the 2D-linkedlist represents one line. Each node contains four links which it uses to connect to node before, after, below and above it. In addition each node can store a character.
We had to convert a single-line text editor which uses arrays to one that uses OOP and double-linked lists and I have been doing it in steps. I have, for the sake of convenience, put my headers, implementation and main all in one file.
I'm compiling this program in Hercules (the getch function uses C code).
I keep getting the error from the compiler saying "Undefined Symbol" for functions: