I'm simply trying to locate possible logic errors because if I could fill this list properly, I can finish my project very easily. This is just a small portion of a very immersive project.
I am trying to create a linked list that holds objects of type Location *. I have Location defined as
I wish to clarify but can not find where to edit the OP. I believe the list is still empty because I attempt to do a simple read through the list by accessing the head and then reassigning the list to the tail of the list. However, the program never enters the while loop
I wrote function to add to elements in the list, but when I call printList function it returns me empty list ! I'm new with linked list in C
Output:
Empty list List is empty add element at the begining New node with packet num 245 List is not empty add element at the end New node with packet num 486
Linked list: Empty
Main:
Code:
int main(){ struct node * start ; start = NULL; int i; /*Check if list is empty*/ if(start == NULL){ printf("Empty list
Ok so I am having difficulty adding nodes to my linked list....
how to add a third node while keeping track of the address...Thats where I get lost..I don't know how to keep track of the addresses of the next node..
#include <iostream> using namespace std; typedef struct Node{
I created a linked list, but I wanted to make sure it was storing each word appropriately and going over the text. It compiles and runs, so I know it works. I'm just not sure if it's doing what I want...
Code: #include <stdio.h> #include <stdlib.h> //creating the linked list struct node {
I am coding a singly-linked list container. Of course, internally it uses Node<T>.
Question: what is the correct way to use the allocator given by the user? I ask, because I've read this on the rival C++ Reference:
std::list<T, A> allocates nodes of some internal type Node<T>, using the allocator std::allocator_traits<A>::rebind_alloc<Node<T>>, which is implemented in terms of A::rebind<Node<T>>::other if A is an std::allocator
[URL]...
The above doesn't seem right to do, because then what should pointer and const_pointer be?
using pointer = std::allocator_traits<Alloc>::pointer; using const_pointer = std::allocator_traits<Alloc>::const_pointer; // but we're using Alloc<Node<T>> not Alloc<T> // so maybe do this? using pointer = value_type *; using const_pointer = const value_type *;
I am creating a Linear linked list in c++. I've written all the functions for it, but now I want to try and do them using recursion.
I managed to make functions for adding and displaying nodes on the list, but I am stuck on the function for removing nodes. First I want to try and write a function the removes the last item on the list. But for some reason my code isn't working properly.
NODE - My structure name NEXT - The pointer to next element. HEAD - The first (head) pointer.
The couts in the if statements are just for testing. In fact after I Run my program it does as it is supposed - enters the second if /b]case as many times as there are elements and then executes the first [b]if statement. But for some reason it does not delete the actual node.
I've been working on this linked list priority queue . I know that the root of the problem is in my swapUp() function (swapping the positioning of two nodes based on their priority), because the list works great up until it is called. The seg fault is not actually being caused by swapUp(), it's being caused by peekAt(), which returns the element in the node at position n. But the error does not occur unless swapUp() is called first, so that is where the issue is (I think).
There is also a seg fault being caused in the destructor, which I believe may have the same root cause in swapUp().
I'm trying to sort the elements in a linked list which contain a variable amount of data in any given case. In the sample code, the code is more static, but I plan on adding it to much more dynamic code once I have it figured out. My main problem is that I am not sure how to sort the linked list while still keeping the correct pointers to the nodes. I thought about writing my own custom quick sort instead of using the C-standard library function, but how I would keep the pointers to the next nodes correct eluded me. Here is my code so far :
At the line number 65 that's my sort method first i sum up all the value in the nodes after that i want to sort the Nodes In ascending order but the method is not working ...
#include <iostream> #include <conio.h> using namespace std; // Node Class
How to randomly insert certain numbers into a linked list with 10 nodes. Meaning I want to put for example numbers 1 5 10 15 20 25 30 35 40 50 in random locations in the linked list.
I need to sort the Linked list from highest to lowest or in this case. The highest Bribe gets the higher priority on the list. I have looked all over the internet and have found some pretty decent examples but I still don't truly understand how to sort it. I think from looking at so many examples I have confused myself even more. I was reading about using Doubly Linked list but I don't even know if were allowed to use that.
1. The program runs perfectly at the moment. It prints out the list but does not sort it. 2. How to make sure that I am deleting the allocated memory correctly in the deconstructor.
I have been trying to swap two adjacent nodes for my linked list sort. Its not meant to be optimal, just meant to work. My problem is I either lose nodes or get Access Violation errors.
I am creating a to-do list application and to store the tasks on the list, I am trying to create a linked list. the code for it so far is as follows:
public class Node //Class for nodes which make up a linked list { //Declaring the data to be stored in each node and next variable to point to the next node public string title; public string description; public string priority; public string finish; public string complete;
[Code] ....
The problem with this arises when I try to create a new node from another class like so:
createForm create = new createForm(); //Creates an object reference to createForm create.ShowDialog(); //Shows the createTask form for creating a new task //Declares variables and stores the return value of methods in createForm string _title = create.getTitle;
[Code] ....
The variables _title etc.. all store values from text boxes as string. However, the code creating the object says the the variables cannot be implicitly converted from type 'string' to 'int'. Why this error is happening??
I am working on a program where I sort elements into alphabetical order and then when one is less than the other I swap them. I first did it by swapping the data but they want me to swap the nodes instead and I am having trouble doing that.
Node *add_node( Node *list, const string &s ) { struct Node *n = new struct Node; n->word = s; // copy string s to word n->next = 0;
// add node n to the list // the list should always be in ascending alphabetical order n->next = list; list = n;
I am working on a linked list that instead of the traditional integer value for a data, i'm using my own class. Unfortunately when i do this, i cant seem to retrieve my data from my Node.
#include "Customer.h" class Node { // TO DO:: Fill in. //Constructors and destructor public: Node(); Node(int atime, int ttime); Node(int atime, int ttime, Node* nd);
[Code] .....
In my main code, I've been trying something like
Node* c = new Node(1,2) Customer x = c->cust; // or Customer x = c->get_cust(); cout<<x.get_atime()<<endl; cout<<x.get_ttime()<<endl;
It should be displaying 1 and then 2, but just outputs 0 and 0.
I'm trying to write a function that takes two linked lists and creates a third one with only the common elements.
It assumes the first list (the caller) has no dups, but it doesn't seem to be working. The program doesn't crash, it just hangs when it is supposed to display L3 (the third list)..everything else runs and is displayed fine.
I have a list of integers that i wish to store in some kind of array. However i do not know how many integers are needed to be stored each time i run my program so i therefore cannot define a size for my array.
I want it to store the integers as bits so that I am move them over and store them farther down the row as more numbers are added, but instead each new number is being added to the previous and I'm just getting a larger integer. Is this even a feasible way to store integers within an integer?
I have a linked list comprised of chars like so...
Code:
node1 - "p" node2 - "o" node3 - "p"
I need a function that will take in three perameters...node *replaceChar(node *head, char key, char *str)Stipulations of this function. head is the head of the list, 'key' and 'str' are guaranteed to contain alphanumeric characters only (A-Z, a-z, and 0-9). str can range from 1 to 1023 characters (inclusively). So if I call this function with these perameters..
Code:
node *head == /*the head of the list to be examined*/ char key == "p"char *str == "dog"The new list will look like this... node1 - 'd' node2 - 'o' node3 - 'g' node4 - 'o' node5 - 'd' node6 - 'o' node7 - 'g'
All instances of 'p' were replaced with 'dog' I have a toString function which takes in a string and converts it to a linked list and returns the head. So assume that you can call the function on str = "dog" so...
Code:
toString(str) == /*this will return the head to the list made from the str*/
If it's unclear what my question is...I am stumped on how to write the replaceChar function the one that takes in three perameters..
// Write a function called insertEntry() to insert a new entry into a linked list.
Have the procedure take as arguments a pointer to the list entry to be inserted (of type struct entry as defined in this chapter), and a pointer to an element in the list after which the new entry is to be inserted.
// The function dveloped in exercise 2 only inserts an element after an existing element in the list, thereby prenting you from inserting a new entry at the front of the list.
(Hint: Think about setting up a special structure to point to the beginning of the list.)
This is a working version of the exercise, but I don't think I'm doing what's asked. I was able to add an element to the beginning of the list using an if statement, not creating a special structure that points to the beginning of the list. How would I go about creating a special structure that points to the beginning of the list to add a new element at the beginning of the list?