C :: Quick Sorting Array Of Nodes In A Linked List?
Oct 19, 2013
I'm trying to sort the elements in a linked list which contain a variable amount of data in any given case. In the sample code, the code is more static, but I plan on adding it to much more dynamic code once I have it figured out. My main problem is that I am not sure how to sort the linked list while still keeping the correct pointers to the nodes. I thought about writing my own custom quick sort instead of using the C-standard library function, but how I would keep the pointers to the next nodes correct eluded me. Here is my code so far :
I am trying to sort a linked list using quick sort in C. Here is my code--Actually, first I am inserting data in the list from a file. For a small file, it's working fine. But for large file it's just not working.
I need to sort the Linked list from highest to lowest or in this case. The highest Bribe gets the higher priority on the list. I have looked all over the internet and have found some pretty decent examples but I still don't truly understand how to sort it. I think from looking at so many examples I have confused myself even more. I was reading about using Doubly Linked list but I don't even know if were allowed to use that.
1. The program runs perfectly at the moment. It prints out the list but does not sort it. 2. How to make sure that I am deleting the allocated memory correctly in the deconstructor.
I've been trying to implement a quick sort algorithm for linked list but when i try to run it with 1000000 values my compiler tells me its running too long and ends up not finishing. However when i run it with 10 values it seems to work fine.
I have an algorithm and I want to make it as efficient as possible. Basically it just involves putting numbers in order. I have two options, but which one would be more efficient:
1. Using a doubly linked list. Every time a user wants to add a new number, the algorithm will start searching the correct place for the number from the beginning of the list. This is efficient per se, but once there are about a million numbers and a number has to be put in at the end of the list, the algorithm must go through all the 999 999 numbers before it.
2. Using a container to store all the numbers first, then sorting the numbers. In this case, adding all the numbers is fast, but the actual sorting will take a long time.
Which option would be more efficient? I was thinking of using maybe merge sort or quick sort in option 2. Yes, I'm aware I could just use vector and sort, but that's not my goal here.
I have two arrays of characters that I want to combine and sort according to an internal variable (init) using a forward-iterating linked list. The two arrays must stay separated, as one of the arrays (the enemies) is contained within the object (encounter), the other is passed in via pointers (the players). The array inside the object will be destroyed later (when the encounter is over and the enemies are hopefully dead) while the one that is passed in must survive to be passed into other objects at a later time (the next encounter). My thought is to sort each array by linked list separately first, then iterate through and combine the two lists, But how to do this and no support IRL.
// DECLARATION OF CLASSES // class character{ public: character(); // Constructor
I wrote function to add to elements in the list, but when I call printList function it returns me empty list ! I'm new with linked list in C
Output:
Empty list List is empty add element at the begining New node with packet num 245 List is not empty add element at the end New node with packet num 486
Linked list: Empty
Main:
Code:
int main(){ struct node * start ; start = NULL; int i; /*Check if list is empty*/ if(start == NULL){ printf("Empty list
Ok so I am having difficulty adding nodes to my linked list....
how to add a third node while keeping track of the address...Thats where I get lost..I don't know how to keep track of the addresses of the next node..
#include <iostream> using namespace std; typedef struct Node{
I'm simply trying to locate possible logic errors because if I could fill this list properly, I can finish my project very easily. This is just a small portion of a very immersive project.
I am trying to create a linked list that holds objects of type Location *. I have Location defined as
I wish to clarify but can not find where to edit the OP. I believe the list is still empty because I attempt to do a simple read through the list by accessing the head and then reassigning the list to the tail of the list. However, the program never enters the while loop
I created a linked list, but I wanted to make sure it was storing each word appropriately and going over the text. It compiles and runs, so I know it works. I'm just not sure if it's doing what I want...
Code: #include <stdio.h> #include <stdlib.h> //creating the linked list struct node {
I am coding a singly-linked list container. Of course, internally it uses Node<T>.
Question: what is the correct way to use the allocator given by the user? I ask, because I've read this on the rival C++ Reference:
std::list<T, A> allocates nodes of some internal type Node<T>, using the allocator std::allocator_traits<A>::rebind_alloc<Node<T>>, which is implemented in terms of A::rebind<Node<T>>::other if A is an std::allocator
[URL]...
The above doesn't seem right to do, because then what should pointer and const_pointer be?
using pointer = std::allocator_traits<Alloc>::pointer; using const_pointer = std::allocator_traits<Alloc>::const_pointer; // but we're using Alloc<Node<T>> not Alloc<T> // so maybe do this? using pointer = value_type *; using const_pointer = const value_type *;
I am creating a Linear linked list in c++. I've written all the functions for it, but now I want to try and do them using recursion.
I managed to make functions for adding and displaying nodes on the list, but I am stuck on the function for removing nodes. First I want to try and write a function the removes the last item on the list. But for some reason my code isn't working properly.
NODE - My structure name NEXT - The pointer to next element. HEAD - The first (head) pointer.
The couts in the if statements are just for testing. In fact after I Run my program it does as it is supposed - enters the second if /b]case as many times as there are elements and then executes the first [b]if statement. But for some reason it does not delete the actual node.
I've been working on this linked list priority queue . I know that the root of the problem is in my swapUp() function (swapping the positioning of two nodes based on their priority), because the list works great up until it is called. The seg fault is not actually being caused by swapUp(), it's being caused by peekAt(), which returns the element in the node at position n. But the error does not occur unless swapUp() is called first, so that is where the issue is (I think).
There is also a seg fault being caused in the destructor, which I believe may have the same root cause in swapUp().
At the line number 65 that's my sort method first i sum up all the value in the nodes after that i want to sort the Nodes In ascending order but the method is not working ...
#include <iostream> #include <conio.h> using namespace std; // Node Class
How to randomly insert certain numbers into a linked list with 10 nodes. Meaning I want to put for example numbers 1 5 10 15 20 25 30 35 40 50 in random locations in the linked list.
I have been trying to swap two adjacent nodes for my linked list sort. Its not meant to be optimal, just meant to work. My problem is I either lose nodes or get Access Violation errors.
I am having some problem with my quick sort problem. My program is supposed to create 5 arrays with 5,10,15,and 20 random integers, respectively. Then it should sort those arrays, where the numbers are bigger or smaller than the middle element in the original array! The program I wrote should do that but, its not! The program just keeps running infinitely!
#include <iostream> #include <cstdlib> using namespace std; void p(int k[],int left, int right) { int i = left, j = right;
I am at a lost of how to sort names in alphabetical order after having the user input them into a linked list. I manage to create a program that did have the person input names into the linked list and when it is printed it displays the names in the order of how the user inputted the names.
#include <cstdlib> #include <iostream> using namespace std; #include <string> class NodeType { public: string NodeValue;
While I know that linked lists seem to be a fairly common problem area among beginner C programmers, most examples that I have come across abstract the sorting of a linked list to a separate function which is sadly not what I am trying to do.
The code below is my attempt to have the nodes inserted into their correct place so that once all nodes have been inserted they are already in a sorted order.
Code:
int main(int argc, char *argv[]) { struct node_t* dict_head; struct node_t* traversor; struct node_t* newnode; int list_size = 0, insert_key, search_key, delete_key, x; char insert_word[WORDLEN]; /*Opening the dictionary file provided by the command line argument */ FILE *fp; fp = fopen(argv[1], "r");
[Code]....
The problem is as follows. When you provide it with input in which the first word scanned is any other word than that which would be placed at the front of the list, it works as intended. For example.
7 world 0 ant 3 kodak 1 best 6 the 2 is
Produces ant -> best->is->kodak->best->world
However, swapping ant and world in the above input gives: world->best->is->kodak->best->world
In regards to why I have my head node set as a node without a word or a key, it was suggested that I make it so that the first node inserted is set to be the head of the list and then changed as sorting required, yet this caused only additional problems.
Write a program that creates a forward linked list of at least 20 elements, where each element holds a random integer between 0 and 99. Print the list.
Write the function "returnMiddleList" to find the middle element of the linked list in one pass. Print the integer value of this element and the position of this element (starting at zero) in relation to the head (where the head = 0, the element pointed to by the head = 1, the element pointed to by the previous one = 2, etc).
Split the list in half at the middle element to create two entirely separate* linked lists of near equal size (+/- 1) and print the two lists. Modify the "returnMiddleList" function to accomplish this, returning the head of the second linked list and setting the link of the element pointing to that head to null. Then print the two sums of the integers stored in the elements of both lists.
Sort the two lists from least to greatest and print them out (printing at this step is optional depending on the sort approach taken). Then combine the two lists while sorting them again from least to greatest and print out the new list. (HINT: you can subdivide the lists further and sort them on a scale of one to two element lists before sorting and combining the first two unsorted lists. What is this sort called?)
I have got #1 and #2 working, but #3 and #4 is where the issue is beginning. When I split my link list into two lists and print the individual lists out, my first link list prints out 9 numbers when it should be printing out 10 (the 10th number somehow disappears?), but when I do the sum of the first list right after that, the number that has disappeared gets added in the sum! I do not know why it is disappearing, and this is one issue. Another issue is in the second list, a random "0" gets added to the list and one of the numbers is lost. My last issue is about #4 as the merge algorithm I have used does not seem to work (I am merging the list together while sorting them, but I am not using a recursion sort because we have not learned that yet).
#include <iostream> #include <stdlib.h> #include <time.h> using namespace std; struct nodeType { int data; nodeType *link;