C++ :: Add / Delete And Locate Node Via Singly Linked Lists
Jul 7, 2014I need some basic code (not for an assignment) to write an add, delete and locate an node via the singly linked list.
I've looked at: [URL] .....
I need some basic code (not for an assignment) to write an add, delete and locate an node via the singly linked list.
I've looked at: [URL] .....
I was trying to write a function in C to delete a node(only from the middle) from a Singly Linked List. I wrote one but not sure if the code will work fine under all test conditions. I have tested it and shows no error so far.
Code:
void deleteAt(struct node *root, int number){
while(root->link != NULL) {
if(root->link->item == number) //checks if the next node is the element to be deleted {
root->link = root->link->link; //points the link of the element to be deleted to the element before the element to be deleted
}
else
root = root->link;
} }
Or is there a better way to do this?
I've written code for a selection sort algorithm to sort through a singly linked list, However, it only brings the smallest node to the front, but doesnt swap positions of any of the remaining nodes, even though they are not in order.
Input list: 3 6 17 15 13 15 6 12 9 1 2 7 10 19 3 6 0 6 12 16
Sorted list: 0 6 17 15 13 15 6 12 9 1 2 7 10 19 3 6 3 6 12 16
Code:
#include<stdio.h>
#include<stdlib.h>
struct node{
int val;
struct node *next;
[Code] ......
Code:
#include <stdio.h>
#include <stdlib.h>
#include <conio.h>
struct node {
int data;
struct node *next;
[Code] ....
The above code is a SLL. I have a problem in my deleteNode function. I can't delete the exact data on the list. How to do this right?
I don't know why my code is not working. It's from line 249 - 266
void SLL::deleteDuplicate(){
Node* temp = head;
Node* p = temp;
[Code].....
Why my linked list isn't actually linking together. What I mean is that when I print it out, it will only print out the node that was last inserted into the list. Below is a snippet of my code..
Code:
struct Sort_list{
int null_bool; //if 0, then not null; if 1, then null
int val1; //int
struct Sort_list *next;
[Code] ....
I'm also working with void pointers, but I don't think it's really the issue. So, just ignore those parts..
Still toying with my self-coded linked list class and now another question: should I delete each node of my class with the delete in the class destructor or is it done automatically when the main() function ends?
View 4 Replies View RelatedI am trying this without a head/start pointer which would generally hold the address of first node. I have 3 nodes here from which I am trying to delete last node, but its not happening. I might be wrong in my logic and this is my first linked list program.
#include <stdio.h>
#include <stdlib.h>
struct dll{
struct dll *prev;
int data;
struct dll *next;
[Code] ....
output::::
add of p1::0x9605008 add of p2::0x9605018 add of p3::0x9605028 add of p1->prev::(nil) add of p1->next::0x9605018 add of p2->prev::0x9605008 add of p2->next::0x9605028 add of p3->prev::0x9605018 add of p3->next::(nil)
no of nodes 3
enter the addresss of node to delete it
0x9605028
after deletion attempted
add of p1::0x9605028 add of p2::0x9605018 add of p3::0x9605028 add of p1->prev::0x9605018 add of p1->next::(nil) add of p2->prev::0x9605008 add of p2->next::0x9605028 add of p3->prev::0x9605018 add of p3->next::(nil)
no of nodes 3
In this example i am trying to delete the node 3 which is p3, by deleting its address 0x9605028. But after deletion the node count is still 3 and addresses are like unexpected!
I am having difficulty getting my program to run. I have looked and looked many times trying to figure out what I am doing wrong. I have a hunch that it's my load function that's acting up, but from my perspective, my creation of my singly linked list looks good. From the creation of my singly linked list, does anything stand out as being abnormal?
Code:
typedef struct Node {
char word[LENGTH+1];
struct Node *Next;
} Node;
}
[code]....
add number in a singly linked list? here is my code...
Code:
#include<stdio.h>
#include<stdlib.h>
struct node {
[Code].....
I want to make a singly linked list of structs with a custom datatype. Sadly, I dont think I understand either.
#include <iostream>
using namespace std;
struct datatype
[Code]....
Basically, I cant figure out how to insert a strcut with a string, random ID number, and a random salary amount, into a linked list.
i want to make a program that accepts 15 items in a singly linked and sorts the nodes.
View 1 Replies View RelatedI need to make singly and doubly linked list classes that can insert elements. Once the lists are created, I need to order the linked list elements according to a certain pattern.
order2 pattern:
input: 0 1 2 3 4 5 6 7
output: 1 0 3 2 5 4 7 6
order3 pattern:
input: 0 1 2 3 4 5 6 7 8 9 10 11
output: 2 1 0 5 4 3 8 7 6 11 10 9
sequence order pattern:
input: 0 1 2 3 4 5 6 7 8 9 10 11 12 13
output: 1 0 4 3 2 8 7 6 5 13 12 11 10 9
reverse pattern:
input: 0 1 2 3 4 5 6 7 8 9
output: 9 8 7 6 5 4 3 2 1 0
My instructor has given the description of the required classes in a file interfaces01.h as:
#pragma once
#include <cstdlib>
struct ISingleNode {
ISingleNode() {}
virtual ~ISingleNode() {}
virtual void setValue(int value) = 0;
virtual int getValue() = 0;
[Code] ....
However when I am compiling these files in vs 2013 I am getting the error: cannot open include file Singlenode.h,Singlelist.h.
Also I am not too sure about the sorting and reverse logic. How can I implement these logics.
I've written this class and struct to create a singly linked list. The data is stored in the binary file which I've opened and read. I'm trying to load said data into a class type array. The errors I'm getting are "incompatible types in assignment of 'StatehoodInfo' to char[3]" Lines 130-134 is what I was working on.
#include <iostream>
#include <iomanip>
#include <fstream>
#include <sstream>
#include <string>
#include <cstring> //For char[] string functions
[Code] .....
I'm trying to write a function that takes two linked lists and creates a third one with only the common elements.
It assumes the first list (the caller) has no dups, but it doesn't seem to be working. The program doesn't crash, it just hangs when it is supposed to display L3 (the third list)..everything else runs and is displayed fine.
template <typename T>
LList <T> LList <T>:: common (LList <T> &B)//common fct
{
Node <T> *hunter1 = Head;
[Code]......
It seems that I can't delete a node without children....
#define TRUE 1
#define FALSE 1
typedef struct binary_tree_nodes_t {
struct binary_tree_nodes_t* right;
struct binary_tree_nodes_t* left;
[Code] ....
Should my search_node function return this : binary_tree_nodes**
So I can get the address of pointer , is this causing my problem ?
I am trying to delete a node(has no children). for some reason, it keeps giving me an error.
void AVLtree<T>::remove(const T& item) {
node* curr = root;
node* prev = nullptr;
node* next = nullptr;
if(curr == nullptr)
[Code] .....
the error is: Access violation reading location 0xfeeefeee.
I have written a delete node function to delete a node in a linked list by the index number. Here is the code:
Code:
void delete_node(struct node **start,int index_no)
{ int counter=0;
struct node *current=*start, *prev=NULL;//Current holds start and prev holds previous node of current
while(current->next!=NULL)
[Code]....
note that I know if the head node turns out to be the indexed position, there is no way to delete that node in the current coding. But please after correcting the present node add that part of the code separately.
This is the delete function of binary search tree. However it won't enter the if-else statement that checks whether the node to be deleted is the left child or right child.
void DeleteNode(node* T, int number) {
node* x = new node;
node* current = new node;
node* dele = new node;
node* finder = new node;
finder = root;
[Code] ....
Below is my implementation of a Binary Search Tree, but there is a bug in the DeleteNode() function. It does not set the parent's pointer to NULL as I intended.
View 1 Replies View RelatedI'm trying to set up a simple implementation of a double linked list. I can't make it fly.
Code:
#include <iostream>
#include <string.h>
#include <stdlib.h>
#include <stdio.h>
using namespace std;
[Code] ...
I seem to create a root vertex, but I can't establish if I connect sub nodes to my list.
I am merging two linked list but the output of the program is not printing insert
Code:
typedef struct Merge
{
int info;
[Code].....
In our homework assignment it states to, "write a set of dynamic linked lists" and so on. Now, the problem I'm confusing myself is at the storage inside of each node. To my understanding, each node contains the prev and next nodes, but also a pointer to the data, in this case being a string. He has asked us to manage these strings as rows of chars such as
char[0] = c // first node being addressed here
char[1] = a
char[2] = t
char[3] =
char[4] = d // second node starting here
char[5] = o
char[6] = g
char[7] =
I have written my code where each node is holding a string, not separated as shown above... my question is to how you can build your doubly linked list where each node is being address a set of chars.
I created a bunch of nodes and I made each one before one another. Im having trouble adding another node to the last one.
#include <iostream>
using namespace std;
struct nodeType{
int info;
nodeType *link;
};
void printList(nodeType *head) {
nodeType *current = head;
[code]....
The node with the value of 400 is the node that has to be last.. How would that work?
I'm trying to do is let the user type in something like A654321 (note: these are ALL the characters, i.e. 'A', '6', '5', '4', etc..) Then I just want to display that current number back to them and I am getting some weird pointer memory allocation error..
#include<iostream>
using namespace std;
//To rename data-type "int" or integer to "element" (Both are equivalent)..
typedef int element;
//To declare an appropriate SENTINEL.
char const SENTINEL = '#';
[code]....
It seems like the first part that it bugs out at is in my Clean(); function..
Unhandled exception at 0x01383FBB in VegMe.exe: 0xC0000005: Access violation reading location 0xCCCCCCD0.
It doesn't like head = head->next; ?Also, ignore the ReverseList(); function, it is not being used as of now.
I am having some trouble getting a 3d array of pointers to link up with a linked list for each of the array elements. the 3d array of pointers is declared like this:
Code:
struct particle *cell[MAXCELLS][MAXCELLS][MAXCELLS]; and there are linked lists declared like this:
Code: struct particle { /* structure for particles */
double sw[3]; /* square well components */
double hs[3]; /* hard sphere components */
double u[3]; /* unit vector for rotations */
struct particle *link;
};
I want to get the array pointers 'cell[x][y][z]' to point to the first observed particle in a function next to main, something like this:
Code:
void generate_list(){
int i,j,k,l;
/* determine the number of cells to decompose the simulation box in each of x, y and z directions*/
int(cells_x) = floor(boxX/cell_size);
int(cells_y) = floor(boxY/cell_size);
int(cells_z) = floor(boxZ/cell_size);
/* initialise the array of pointers to NULL */
for (j=0;j<cells_x;j++){
[Code]...
I am getting a pointer type cast error when I compile "assignment from incompatible pointer type",