C++ :: Range-based Looping Over Container Of References?

Mar 6, 2015

Is it possible to create a class that stores (non-const) references to some objects and enables users direct access by using range-based for loops on them?

Code: class container {
public:
void add(int& value);
void remove(int& value);
...
};
int main()
{
container c;
for (auto& value:c) {
// `value' should be accessible as type `int&' instead of being a pointer, `std::reference_wrapper<int>' or something like that
}
}

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C# :: Looping Through A Range Of IP Addresses

Feb 6, 2014

I want to take a starting IP on a local network, and loop through to an ending IP on a local network, pinging all the IP addresses in between. For instance, ping all IP addresses between 192.168.1.1 - 192.168.1.255 (user enters desired starting IP and ending IP in text boxes).

I have the ping functionality working, and i can make it all work with lots of messy string parsing.. but it seems sloppy to me.

I have to split the strings (start and end IP) to get the last octet, then subtract to get the range of IPs. Then loop through, adding 1 to the last octet, and converting back to a string each time.

The C# Ping class can use either a string or an IPaddress for its Send method. If I use IPAddress, I just have to convert it from the text box it originates in, but the adding 1 to the last octet in the loop is a hassle.

Anyway, I guess the only question I have is, if you had to loop through a range of IP addresses, how would YOU do it?

public Job(string ipStartIn, string ipEndIn) {
long ip1 = Convert.ToInt64(ipStartIn);
long ip2 = Convert.ToInt64(ipEndIn);
IPStart = new IPAddress(ip1);
IPEnd = new IPAddress (ip2);
this.deviceAlive = false;

[Code] ....

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C++ :: Vector Subscript Out Of Range Even With Item In Container

Oct 17, 2014

I will try my best to describe this problem I am having because I am not sure if I can reproduce the error in a small code example as this is part of a large code project.

I have a plain std::vector which contains pointers to objects.

When attempting to delete the objects, even if I know for a fact that the std::vector has at least one object in it as shown by the debugger, I get the "Vector Subscript Out of Range" error.

I'll even do a range for loop like so:

for (auto & e : CurrentObjects) {
delete e;
}

And yet I still get the "Vector Subscript Out of Range" error. The destructor is never called for the object represented by "e" so I am not sure why I get the error.

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C++ :: Fastest Comparison Algorithm Based On A Predefined Container?

Sep 3, 2014

Suppose you have defined a container of elements and you want do define a comparison function between elements based on the ordering of the elements in that container. What algorithm for the comparison would be the most efficient?

Example:
master = {tom, sam, mary, sally, bert, frank}
subset = {bert, sam, mary, tom}
goal: change subset to {tom, sam, mary, bert}

My current idea is to simply iterate from the beginning of the container, and whichever of the two elements is found first is the lesser (assuming the second is not the same as the first). It seems kind of naïve though. Any better performing algorithm? This is what I have so far:

#include <iostream>
#include <iterator>
#include <list>
#include <vector>
#include <stdexcept>
#include <algorithm>

[code]....

Would perhaps forcing the container to have a random access iterator, like vector, and then writing a specialized comparison function based on that perform even faster? Or perhaps force the container to be a map to integers, and compare the elements by comparing the integer mapped values?

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C++ :: Range Based For Loops

Feb 16, 2014

In Particular:

N3337 wrote:86) this ensures that a top-level comma operator cannot be reinterpreted as a delimiter between init-declarators in the declaration of __range.

What in the world would be a valid example of when this might occur? (IE one that isn't blatantly misusing the quirks of the language).

This topic can also serve as a review topic on this presentation as well: [URL] .....

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C++ :: Range Based For Loop In GCC 4.6.3

Apr 10, 2013

I would like to try out a range based for loop. I am using gcc 4.6.3. According to the link below, gcc 4.6.3 should allow me to use a range based for loop.

[URL]

However when attempting to run the code below, my IDE (Eclipse) reports the following error:

"error: #error This file requires compiler and library support for the upcoming ISO C++ standard, C++0x. This support is currently experimental, and must be enabled with the -std=c++0x or -std=gnu++0x compiler options:

int a[5] ={1,2,3,4,5};
for (int x : a) {
cout<<x;
}

If gcc 4.6.3 supports range based for loops why do I get this error?

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C++ :: Range Based For Loops?

Aug 7, 2014

explain Range based for loops ?

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C++ :: Reset Range Based For Loop

Apr 23, 2014

In the traditional for loop, you could make the loop start again by resetting the int value

for (int i = 0; i < 10: ++i){
//Do something
i =0;
}

Then it would start the loop again. However I can not seem to find a way to do this with the range based for loop. Is there anyway to force a range based for loop to start from, i = 0 ?

for(const auto &i : vec){
//Do something
//Restart for loop
}

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C++ :: Scope Of References?

Apr 22, 2013

Did a little Googling on this but couldn't find anything definitive. Is it safe to do something like

Code:
void MyClass::myFunc(){
my_type_t &foo = some_obj->get_member_reference();
store_for_later(&foo);
}

Then at some pointer later in execution, another function uses the pointer passed to store_for_later.

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C++ :: Swap Between Two References?

May 28, 2013

I have the following code segment:

Code:

void Swap(Number& num1, Number& num2)
{
cout<<"Before swap:"<<num1<<" "<<num2<<endl;
Number& temp=num1;
num1=num2;
num2=temp;
cout<<"After swap:"<<num1<<" "<<num2<<endl;
}

[code]...

to which the output is:

Code:

Before swap:13 11

After swap:13 11

13 11 that seems confusing.

why doesn't Swap() swap the two Numbers?

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C# :: Programmatically Add Dll References?

Jan 11, 2014

I am trying to make a utility program for work that will update multiple projects with local dll references. Basically I work with two solutions (for talk sake solutIon1 and solutIon2). Generally solutIon1 will reference the dll's built In solutIon2 which reside on a server. However for debugging proposes I sometimes need to D/L the solutIon2 projects and build them local-ally, so that I can reference the solutIon2 dll's local-ally (this Is so that I can easily attach the dll and step Into the code). However this require changing the reference paths, so that I am pointing to the local-ally built dll's, which Is quite a laborious task.

So the question is how would I update references in solution1 from the program that I am making. I don't really know what to start reading about as I have never done anything like this before.

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C++ :: Vector Of Pairs Of References?

Jun 19, 2014

I am attempting to combine two vectors into a vector of pairs. I want to be able to alter the first and second of each pair and have those alterations reflected in the original vectors. I thought the following code might work but get compilation errors about a lack of viable overload for "=" for the line with the call to std::transform:

void f()
{
std::vector<int> a = {1,2,3,4,5};
std::vector<int> b = {6,7,8,9,0};

[Code].....

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C++ :: Declaring A Valarray Of References?

Sep 26, 2014

Is it permissible to declare, for example, `std::valarray<int&>`? If so, how do I initialize such if the `valarray` is a class member?

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C++ :: What Are Rvalue References And Temporary Objects

Dec 30, 2014

What rvalue references are? How are they useful? What are temporary objects?

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C++ :: Testing For References To Identical Objects

Jun 18, 2014

I am checking to see if two references are bound to the same object. My instincts tell Me, "Check their addresses. If they match, they are bound to the same." At the same time, I have not found anything in the C++ standard which would support this approach. Am I missing something? Is there wording which backs up My instincts? Is there a standard function to do this?

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C++ :: Parameter Pack Of Constant References

Aug 20, 2013

I have this basic prototype:

struct int_wrapper{int i;};
template <const int_wrapper&... IPack>
void display_all(const int_wrapper&, IPack...);

But when I try to compile it, the compiler says IPack is not a type on the last line. Are packs of references not allowed?

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C# :: Move Class To Its Own Project And Keep Its References?

Apr 3, 2014

I was wondering if there is way to convert a C# class to its own project and it automatically keeps its references.

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C++ :: Passing Variadic References To Template Function?

Dec 14, 2014

I'm having some problems in understanding how the code below works and why it produces the output it produces.. What I'd expect is that both functions, namely `add_1' and `add_2', would print the same output; but I've been proven wrong :/ So why does the second one get different memory addresses for the same variable?

Code should be self-explaining:

Code: template<typename... Types>
void add_1(Types&&... values)
{
// by the way: why do i have to use `const int' instead of `int'?
std::vector<std::reference_wrapper<const int>> vector{
std::forward<Types>(values)...};
std::cout << "add_1:" << std::endl;
for (const auto& value:vector) {
std::cout << &value.get() << std::endl;

[code].....

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C++ :: How To Hold Pointers / References To Abstract Class

Nov 15, 2014

I have an abstract class named Terrain, and a class named RoadMap, which supposed to hold an N*N array of Terrains. But I'm not sure what type should the RoadMap class hold:

Code:
#ifndef TERRAIN_H
#define TERRAIN_H
class Terrain {

[Code] ....

I can't use an array of refernces here, so I tried this:

Code: Terrain** terrain; and then I thought this was the way to go:

Code: Terrain (*terrain)[]; But now I'm not sure.

The N*N matrix size supposed to be determined according to a given input... What type should I use there?

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C++ ::  2 Errors In Passing Values / References To Function

Jan 28, 2014

#include "stdafx.h"
#include <iostream>
#include <math.h>
#include <time.h>
#include<iomanip>
#include<array>
#include <algorithm>

using namespace std;
const int AS = 6;
void FillingRandomly(int (*)[AS]);
void printing(int (*)[AS]);

[Code] ....

Basically I have to create an array, fill it, and then print it on screen. The tricky thing is that need to use pointers to fill it and print and later on sort it. My problem is that with this code is that i get

Error2error C2109: subscript requires array or pointer typec:userspcdesktopusbanthonydocumentsvisual studio 2012projectsessaieessaieessaie.cpp55
and
5IntelliSense: expression must have pointer-to-object typec:UserspcDesktopUSBAnthonyDocumentsVisual Studio 2012ProjectsEssaieEssaieEssaie.cpp55

Whenever I try to run it.

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C++ :: RValue - References As Return Values Of Functions

Aug 13, 2014

I am trying to understand RValue-references as return values of functions. First let's consider a simple function, that transforms a string into upper case letters.

const std::string
toUpper(std::string orig) {
std::transform(orig.begin(), orig.end(), orig.begin(), ::toupper);
return orig;

[Code] .....

It compiles, but I get the output 0 . Here I am wondering why the code above does not move the substr correctly while the code below does (prints out 1):

const std::string&&
no_sense(std::string abc) {
abc = abc.substr(1, 1);
return std::move(abc);

[Code] .....

In both cases abc is a temporary object inside of the function and gets deleted after the function is left. But why does the second version work and the first one does not?

cat.substr(1, 1)

And as my last question. Why doesn't

return std::move(abc.substr(1, 1));

work?

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C++ :: Why Cannot Dynamic Memory Allocation Work With References

May 5, 2013

Why cant a dynamic memory allocation work with references? I was told that references work with const pointers deep down so shouldn't this be legal code?

int &&a=new int;

My compiler says that a entity of int* cannot be used to initialize a entity of int&&?

Does that mean that the compiler thinks of them as different types except deep down a reference is implemented with a pointer? Is this right?

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C# :: Cyclic References In A Database Access Layer

Jan 21, 2015

I'm looking to implement a Database Access Layer for the project I'm working on, it's a mature project and I'm trying to simplify the database access and as far as possible and remove the Database logic from the Business logic.

Bringing in an ORM solution isn't an option at the moment so I'm looking at bringing in DAO objects to break the coupling. The problem I can't get around in my head is how to avoid Cyclic references

We currently have 2 projects

BL contains types such as Customer, Component and Product which need saving to the Database, the Database project can't know about these items or it would create the cyclic dependency.

I tried adding Dao items to the DB project to mirror these items and to also mirror the DB structure but that requires that the BL project knows how to convert between it's own types and the DAO types which is something I'd like to avoid.

I also tried inserting a third intermediate project that would control the conversion and saving, I called it my DAL project and tried adding functions that would take the BL item and perform CRUD operations but again I ran into the cyclic dependency issue.

My ideal solution would be that the BL project would just have to call a function along the lines of "SaveCustomer(Customer inCustomer)" and not have to worry about doing any conversion.

Is there a project structure that would allow for this?

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C++ :: Cloning Object - Store Pointers Instead Of References?

Apr 8, 2013

Is there a point in dynamically creating a pointer during runtime only to dereference it? (if that is the right term, as in *pointer, depoint it?)

In this case should I perhaps store pointers instead of references?

Inventory.cpp

Code:
bool Inventory::addItem(InventoryItem& item) {
addItemAmount(item);
if (item.getAmount() > 0) {
if (hasEmptySlot()) {
addNewItem(*item.clone());
return true;

[Code] ....

Also I was wondering, is there some sort of built-in cloning functionality or do I have to write the clone functions myself? When creating new instances I see that I can either pass the constructor properties or a reference to an object of the same type.

For instance:

Code:
new InventoryItem(index, name....);
new InventoryItem(const InventoryItem&);

Is the second one casting?

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Visual C++ :: No Circular References But Undeclared Identifier

Jun 11, 2014

Each of my header includes is protected by directives. I think I don't have to include Boolean in my work space because it is already included in the external dependencies section. and the Boolean.h is in the include path.

MachineShop, Boolean etc got undeclared identifier error

Tried to comment out the directives, to no avail.

Code:
#include <iostream>
#include <string.h>
#ifndef BOOLEAN_H_
# include "Boolean.h"
#endif
#ifndef PROCESS_H_
# include "Process.h"
#endif
#ifndef MACHINESHOP_H_

[Code] ....

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C++ :: Data Type Size - Performance With References

Aug 16, 2012

Here's what I'm trying to do : A simple readout that shows the input/feedback values for 10 different sensors (i.e. a motor, a thermocouple, light sensor, etc).

What I got so far:

The data is stored in 2 different arrays:

One array is a 2D string array that stores descriptions, and won't be changed:

Sensor ID, Sensor Type, Input Signal, Feedback Signal
["A"]["Motor"]["PWM Signal"]["RPM"]
["B"]["Thermocouple"]["N/A"]["TempC"]
etc

The second array is another 2D int array that stores all the data values:

Input Signal, Feedback Signal
[0][0] // for Sensor A, Input is 0 PWM, 0 RPM read from sensor
[0][25] // for Sensor B, Input is 0, 25C read from sensor
etc

My question: I'd like to re-write the code to incorporate the new things I learned in c++. Right now, the descriptions for all 10 sensors are in 1 array and the sensor values are in another array. If I use pointers to access the values, is there a performance difference between:

1. Keeping it as is, with 2 2d arrays
2. 1 big structure that has descriptions and sensor values for all 10 sensors (i.e. combining everything into 1)
3. 1 parent class, and 10 different objects for each sensor (i.e. splitting into 10)

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