C++ :: Data Type Size - Performance With References

Aug 16, 2012

Here's what I'm trying to do : A simple readout that shows the input/feedback values for 10 different sensors (i.e. a motor, a thermocouple, light sensor, etc).

What I got so far:

The data is stored in 2 different arrays:

One array is a 2D string array that stores descriptions, and won't be changed:

Sensor ID, Sensor Type, Input Signal, Feedback Signal
["A"]["Motor"]["PWM Signal"]["RPM"]
["B"]["Thermocouple"]["N/A"]["TempC"]
etc

The second array is another 2D int array that stores all the data values:

Input Signal, Feedback Signal
[0][0] // for Sensor A, Input is 0 PWM, 0 RPM read from sensor
[0][25] // for Sensor B, Input is 0, 25C read from sensor
etc

My question: I'd like to re-write the code to incorporate the new things I learned in c++. Right now, the descriptions for all 10 sensors are in 1 array and the sensor values are in another array. If I use pointers to access the values, is there a performance difference between:

1. Keeping it as is, with 2 2d arrays
2. 1 big structure that has descriptions and sensor values for all 10 sensors (i.e. combining everything into 1)
3. 1 parent class, and 10 different objects for each sensor (i.e. splitting into 10)

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Code:
template<bool> struct CompileTimeChecker{
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Code:

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Use the two data files named DATAX.TXT and DATAY.TXT.

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