C++ :: Pure Virtual And Construction Order

Jan 24, 2014

I have an AbstractAgent base class that manages a background thread. The actual work done in the background thread is accomplished through a pure virtual function call.

Here's the problem: because the base class is initialized prior to the derived class, there is a race condition in which the pure virtual call might occur before the derived class is initialized. Likewise, on teardown the derived class might deconstruct before the base class destructor has a chance to stop the thread.

I'd like to know if there are any well-known patterns for dealing with this problem. All I can think of is providing start() and stop() methods which can be called from the most-derived class's constructor/destructor, but that strikes me as inelegant.

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C++ :: Pure Virtual Functions - Abstract Classes

Jan 26, 2013

when I should use pure virtual functions.On the one hand, "TOY" for example should be an abstract class since theres no such thing as "TOY" , there are "toy cars", "toy fighters" etc , but on the other hand I need to force it somehow to be abstract since theres no really a function that any toy should have and implement on his own way (except PRINT maybe).

when I should REALLY use pure virtual functions? And if I want to avoid people from creating TOY objects (for example), the only way is PURE virtual functions. right?

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C++ :: Pure Virtual Function Called At Runtime

Jul 12, 2014

I'm currently making a game and what happens is that during runtime, it suddenly closes and a message is shown in the console saying "Pure virtual function called at runtime".

Here is the code: [URL]

The problem seems to occur somewhere between lines 662 - 695. And it seems to only happen when the size of the vector reaches 1.

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C++ :: Pure Virtual Methods And Interface Class

Jul 11, 2012

I develop add-ons for MS Flight Simulator and I use the poorly documented SDK for this. The SDK provides a .h file in which an interface class is defined (with pure virtual methods only), something like this:

Code:
class IPanelCCallback {
public:
virtual IPanelCCallback* QueryInterface (PCSTRINGZ pszInterface) = 0;
virtual bool ConvertStringToProperty (PCSTRINGZ keyword, SINT32* pID) = 0;
virtual bool ConvertPropertyToString (SINT32 id, PPCSTRINGZ pKeyword) = 0;
};

In my code, I use this interface like this:
Code:
IPanelCCallback* pCallBack = panel_get_registered_c_callback("fs9gps");
...
SINT32 id;
pCallBack->ConvertStringToProperty(propertyName, &id);

Everything works fine, but I don't understand why... I thought the linker would stop with an "undefined symbol" error because the IPanelCCallback methods, such as ConvertStringToProperty, are declared as pure virtual but defined nowhere, and I don't use any library for linking. With such an interface class, I thought I would have to defined a subclass of IPanelCCallback and define the ConvertStringToProperty method.

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C++ :: Overloading Output Stream And Pure Virtual Functions?

Aug 7, 2013

I'm working with inheritance and pure virtual functions, and I want to overload an output stream operator. However, every time I run the program I get this: 0x7fff00ee98c0.

I'll include a base class and a derived class so you can see what I'm talking about.

Base:

#include <iostream>
using namespace std;
#ifndef _Insurance_h_
#define _Insurance_h_

[Code]....

The application is something like this (I'm assuming the user has already inputted the name, salesperson, make, model, etc):

#include "Auto.h"
#include <iostream>
using namespace std;
#include <vector>
vector<Insurance *> sales;

[Code] .....

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C++ :: Avoiding Construction Of Object Fields?

Sep 26, 2014

I have made the following code to illustrate my problem:

#pragma once
#include <bitset>
#include <iostream>

[Code].....

Now I want to avoid my bitset field being constructed before the ConstructTest constructor is called. So at first I tried wrapping it in a unique_ptr but found out that this would give me some potential problems with const functions.

And then I realized I could just set it to NULL, as I have in the above code. I tried that, got unexpected print outs, until I found out that NULL is just equal to 0 in C++ and that the bitset has a = operator that takes a number, int, long or maybe something else. Either way, this effectively constructs the bitset and sets it to the number 0.

So my efforts so far have been shut down. But then how can I avoid the bitset being constructed in advance, if at all possible?

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Visual C++ :: Constructor With Functional / Construction Via Lambda?

Feb 17, 2014

I have a class which upon construction has a part which should be executed when the constructor has finished "enough" to make the call valid.

Take the following simplified class example (the actual problem is much more elaborate):

Code:
#include <functional>
class base {
public:
base(int i, std::function<void()> func) : mi(i)

[code]....

Explicitely creating a derived class allows me to properly implement the lambda to call a member of the class.

I can't seem to figure out how to do this for an explicit instantiation of the base class.

Can this be done ? Or is this a shortcoming of VS2012 or something the standard doesn't handle ?

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C++ :: 2D Array To Simulate Linked List For Stack Construction

Feb 13, 2013

I'm trying to implement 2d array to simulate linked list for stack and I faced several difficulties doing so.

How do I implement from Top to Bottom ordering? How do I check random index value for validity?

Source-code:

Code:
#include <iostream>
using namespace std;
int myTop, index, nex = -1;
int twoDimentionalArray[25][3], L[25];

[Code].....

And one more thing: how do I get straight 0 from 25 index in the first coulumn?

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C/C++ :: Use Virtual Function In Class In Which Virtual Function Is Defined?

Dec 27, 2012

class Parent{
  public:
virtual int width();
    virtual int height();
    int area(){return width()*height();};

[Code] ....

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C++ ::  Virtual Methods With MI

Jan 6, 2014

I have questions about multiple inheritance and virtual methods. I have a class called solid. All objects of this class have hitboxes and can collide with others. I have the following methods:

void testCollision(something begin, something end);
/* This method takes a container's begin and end iterators to test if the object collides with any other object of the list of all the solids currently in the game area. Each time there is a collision, it calls collide(other) and other.collide(*this) */

virtual bool collide(solid& other);
/* This method always returns false and does nothing */

This class will be inherited by another class which will have overloads for a few specific collisions. For example:

class player : public solid{
public:
bool collide(projectile& other);
bool collide(enemy& other);
bool collide(wall& other);
};

My question is quite simple actually. If I have a loop which calls testCollision() with all elements in the list of all solids (a list of pointers to solids to be exact) and there is a collision between the player and a projectile, will testCollision call player::colide(projectile& other) or will it call solid::collide(solid& other). And in any case, did I understand how to use the virtual keyword? If I'm right, it should call the player::colide method if it's there for the specific type, else it will call the solid::colide which only returns 0, ignoring collision.

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C++ :: Use Of Virtual Keyword In Destructors

Jan 6, 2014

have a look at the following code :

class Base
{
public:
virtual ~Base()
{
cout << "Calling ~Base()" << endl;

[Code]...

Now this program produces the following result:

Calling ~Derived()
Calling ~Base()

i was reading online and got stuck here. i am unable to understand why 'calling ~Base()' is been printed here? when we reached delete pbase; in int main() it goes to Base class first and finds that its destructor is virtual so it goes to Derive class and finds another destructor and executes it but why does it prints ~Base() in any case?

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C++ :: Using Reference With Virtual Method

Mar 19, 2013

#include <iostream>
using namespace std;
struct A {
virtual void f() { cout<<"A
"; }
};

[code]...

I would expect that both examples 2 & 3 will give me the same result.I tried to figure it out but I could not. Both are references of a base class type, that get a derived object.

Q1 : why is the difference between them ?

As I see it, its kind of a mix between pointer - which in case of virtual method that was override in derived class - would give me the derived method (e.g. "B") and between regular object - which in case of virtual method that was override - would give me the specific method (Still "B"). So, example 2 "use" it as a regular object and example 3, "use" it as pointer.

Q2 : How should I refer to it ? I am using VS2008.

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C++ :: Virtual Keyword In Inheritance?

Feb 19, 2014

How to put virtual keyword in the function of the base class. Will the function still be over-written properly? What will happen if I

(1) call function from base class pointer
(2) call function from derived class pointer
(3) call function from derived class object

If the virtual keyword is present, the over-written version will be called in all cases, am I mistaken?

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C++ :: Alternative Of Virtual Function?

Sep 25, 2013

have a look-

class Base
{
private:
{

[Code].....

my question is why we can't directly call the member function of the desired class instead of using virtual function.

***********same program using virtual keyword*******************

class Base
{
private:
{

[Code].....

Why we generally prefer the 2nd one i.e with virtual keyword. why we can't directly call the member function of the desired class instead of using virtual function...make me understand this point..

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C++ :: Why CRTP Used Instead Of Virtual Functions

Jan 31, 2014

I was reading about the CRTP, and I can't for the life of me understand it's advantages over virtual functions.

Unless you're coding embedded systems, and can't afford the few extra bytes for the vptr, or coding something requiring high-performance, where every nanosecond counts, I just don't see why the CRTP is so attractive. It just adds more text and forces every user class that wants to use the CRTP'd hierarchy to become a template class.

I tried implementing my Functor hierarchy with the CRTP instead of virtual functions...All it did was clutter my files with angle brackets and made the whole thing look very ugly.

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C++ :: Virtual Breaks Encapsulation?

Jul 17, 2013

Here is the code,

Code:
class A {
public:
virtual void foo(){}
};
class B : public A {

[Code] ....

Obviously when you call pA->foo, it will call foo defined in B. But foo defined in B is private. It is not supposed to be called outside the class B. So it looks like virtual breaks encapsulation.

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C++ :: Virtual Functions And Polymorphism

May 2, 2014

if we do a virtual functions(polymorphism) why we need re-declare the functions(when we create a new class derived from other)?

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C++ :: Make A Sort Of Virtual Pet Game

Dec 29, 2014

I'm just playing around with C++ and I'm trying to make a sort of virtual pet game. I know its not the best looking code but I'm trying. But as of right now I'm trying to be able to animate the game a little . For example , if a user decides to "pet" their "pet" I want the pets mouth to open from '_' to ^o^ like this:

() ()
('_') -> () ()
(^o^) and switch back and forth.

Here's my code:

#include <iostream>
#include <cstring>
using namespace std;
void Greeting()

[code]....

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C++ :: Cannot Change Virtual Functions From Object?

Oct 14, 2013

I try the functions pointers too, but without success. I understand the objects are the way for work with class's. until here fine. But why i can't change the virtual functions from an object? is there anyway for do it? Ican't do, outside of classfunctions, these code:

#include <iostream>
using namespace std;
class test {
public:
virtual void created(){};

[Code] ....

How i can validate these line:

void a::created()
???

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C++ :: Abstract Class And Virtual Function?

Feb 17, 2013

I have this header file called Shape.h containing these function declarations. and a Shape.cpp which contains the body of the function. I am not showing it since it is not needed.

//This is from Shapes.h header file
#ifndef SHAPES_H
#define SHAPES_H
#include <iostream>

[Code]....

I have this unfinished Main.cpp because the third line "JuanSanchez::Circle *pCar = new Circle; " is giving me a compiler error "error C2061: syntax error : identifier 'Circle' "

#include "Shapes.h"
int main()
{
const int arrayIndex = 4;
JuanSanchez::Shape *myShape[arrayIndex];
JuanSanchez::Circle *pCar = new Circle;
}

What Could be causing this error?

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C++ :: How To Access Virtual Base Class

May 4, 2013

How can I access the virtual base class? This is a practice exercise from c++ primer plus 6.

The problem is that the name becomes No Name instead of the name specified when creating the gunslinger, I don't know how I can call the virtual base class explicitly

Output,

#ifndef PERSON_H_
#define PERSON_H_
#include <string>
#include <iostream>
#include <cstdlib>
using std::string;
class person

[code]....

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C++ :: Overriding Of Overloaded Virtual Member

Feb 5, 2013

I've got the following code with output. I can't figure out myself why it's what printed out there. I believe, it has something to deal with overloading/overriding/virtual functions implementations in C++:

class Base{
public: virtual void f(int);
virtual void f(double);
}

[Code].....

Thus here're my conclusions:
1) in line
d.f(1.0);
for some reason compiler preferred casting double->int of the argument and then call to 'Derived::f(int)'.

2)in line
pb->f(1.0);
for some reason compiler preferred call to 'Base::f(double);'. 'Base' is static type of pb, but the dynamic type is 'Derived'.

I believe the answer has to deal with the fact whether virtual table contains in addition to functions' names also the types of arguments they accept. AFAIK, vTable doesn't include such info.

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C++ :: Define To Overload Virtual Function

Jul 11, 2014

I want to overload pure virtual function from 3rd party SDK class to put my debug messages like that:

errorStatus aXsaction(){printf(_T("
abort transaction"));transactionManager->abortTransaction();}

#define transactionManager->abortTransaction() aXsaction()

But compiler complains on the minus sign:
error C2008: '-' : unexpected in macro definition

Is it possible to trick the compiler?

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C++ :: Using Virtual Functions In Base Classes

Oct 19, 2014

I recall when I first started playing with C++ I was told that you should never use virtual functions unless you absolutely cannot think of a better way to do whatever you are attempting. This is something I have tried to stick to over the years - and indeed is probably why I have never used inheritance or polymorphism much in my own programmes.

However, I notice through a great deal of the code examples offered to questions here and even over on StackOverflow that commentators show no hesitation to recommend code that involves virtual functions. More so, I have even seen several instances here where - what I was taught as, but they may well have a different official name - 'pure virtual functions' (those with definitions inside a class of something like virtual int function_name(void)=0) are demonstrated and I was very clearly taught to avoid those like the plague.

I was wondering therefore has the official thinking changed since the middle nineties on when - and even whether - to use virtual functions in your programmes?

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C++ :: Overriding Inherited Virtual Functions

Feb 15, 2013

Is it possible to do something like this:

class A //parent {
public:
virtual void DoSomething() = 0;
};

class B : public A //child {
public:
void DoSomething(string s) override;
}

Where the child member function overrides and changes the parents member function.

I need to pass an array of key states to the Controller class' Update() function but don't want to send it to every class derived from Object (like Controller).

Is this possible or do I have to overload the original Update() member function (but I would need to define the method in Object then (i.e remove the pure virtual function (=0)))

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C++ :: Graph Class - How To Provide Virtual Iterators

May 29, 2013

I have a 'Graph' class, which has derived classes for Adjacency Matrix and Adjacency List representations.

How do I provide iterators for traversing vertices and edges, when the iterator classes would have different implementations for the different derived classes ?

The following way is the only one I can think of, but seems quite cumbersome.

Code:
class Base {
public:
class BaseIterator {

};
virtual const BaseIterator& begin();
virtual const BaseIterator& end();

[Code] .....

Or is there a pattern for doing this that I'm not aware of ? Would composition be a better idea here compared to polymorphism ? I mean, I can think like..a Graph can 'have' several representation 'objects' within it.

All the involved classes are templates,not sure if that makes the situation different.

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