C++ :: Encapsulating Speed Types Of Different Animals
Nov 22, 2014
#include <iostream>
#define show(variable) std::cout << #variable << " = " << variable << std::endl;
class LivingBeing {
protected:
struct Speed {
[Code] ....
Though the above works, memory is being wasted for speed types that do not pertain to many animals (a snail only crawls, a human never flies, etc...). Saving and loading their files will involve a lot of useless zeros. The problem seems simple, but I can't think of a good redesign to encapsulate speed properly for each of the many, many types of animals. Note that main() works with speed from the base class LivingBeing.
Should there be polymorphic Speed types within each Animal subtype? Then there will be a lot of identical Speed subtypes (e.g. many animals can only swim).
Something like:
class AnimalsThatOnlySwimOrCrawl : LivingBeing {
protected:
struct Speed : LivingBeing::Speed {
int swimmingSpeed, crawlingSpeed;
virtual void increase() override {swimmingSpeed *= 2; crawlingSpeed *= 2;}
[Code] .....
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Jan 22, 2014
I have this
Code:
#include<stdio.h>
#include<ctype.h>
#include<string.h>
int check_up(char string[]);
int check_low(char string[]);
void to_up(char string[]);
void to_low(char string[]);
[Code] .....
When I compile this I have the following problems: warning: data definition has no type or storage class [enabled by default] in 'to_up(word)'conflicting types in 'to_up' function and to_low function warning: data definition has no type or storage class [enabled by default] into_up function error: unknown type name "word" in line 'printf("All uppercase %s. ", word):;'warning: parameter names (without types) in function declaration [enabled by default] in 'to_up(word)'and 'to_low(word)' 'note: previous declaration of "to_up" was here in function declaration of to_up function
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Feb 16, 2012
Any example code to convert a velocity vector to speed in C++?
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May 27, 2013
Using integers faster than using floating points? Or more precise: what do you estimate as the chance that writing a custom floating point class is worth the effort?
I need to examine some C++ code for an ARM7 or ARM9 processor. Instead of using floating points, the coder had chosen to use integers only. To be able to fake floating points, a custom class was written. The coder states that he avoids using floating points as these are much how much slower. "Have you measured this?", I asked. "No, but it is known to be so", he replied.
Google taught me that most people state integers are faster than using doubles, because their operations (addition, multiplication) take less assembler instructions. But if you need those floating points, what do you estimate as the chance that writing a custom floating point class is worth the effort?
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Jun 26, 2014
On a project I'm working on, I need to update many QLabels very quickly. Each label needs to be updated at about 20 to 50 hertz and there can be over 50 labels at any given time. The problem I'm having is after running the program for about a minute, the labels freeze and the whole program crashes about 10 seconds later. If I comment out the setText() and setNum() calls and reroute the outputs to the console, it runs fine and never crashes. Why does calling SetText() and setNum() so quickly cause the program to crash and how can I prevent this?
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Feb 14, 2015
I want to create a program in windows, it will search for a process/program by name or part of its name and monitor real-time at certain intervals the data speed at each moment that are received from the internet by this process/program. So that when no data is received by the process/program the speed will be zero and i will know it.
Can i do it in c or c++ , if yes then what libraries should i look into to do it and if i can not with these then what language and libraries should i look into to create the program?
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Feb 20, 2014
I'm trying to find the fastest method to find whether or not two rectangles intersect in an effort to streamline my code. I've built this function into a rectangle class I created below.
struct rectangle{
rectangle() :X1(0), Y1(0), X2(0), Y2(0) {};
rectangle(int X1, int Y1, int X2, int Y2)
:X1(X1), Y1(Y1), X2(X2), Y2(Y2) {};
[Code].....
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Jun 2, 2012
I heard that the speed of floating point multiplication is much faster than division. Is it still the case today?
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Feb 20, 2015
I'm using an animation program. In this program I've simulated a particle system. The particles are flying around at different and varying speeds. I've attached birds to the particles and I want to be able to control each bird's flapping animation based on its velocity; so birds moving faster will be flapping faster.
Initially, the bird's flapping animation is controlled by a parameter that goes from 0 to 100%. So not only do I need to drive the speed at which the animation goes from 0 to 100%, I need to set it on a loop so once it reaches 100%, it loops back to 0%. I'm extremely new to code so I don't think it would be wise for me to even provide a jumping off point, not that I could.
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May 11, 2014
In our Qt application, we have to load several files on application start-up starting from a root directory.
We are recursively scanning the directories and loading the files.
The total time it takes is about 12 seconds. Can we reduce this time if we use multi-threading?
I have heard that multi-threading does not work everywhere and it increases code complexity and debugging issues.
Would multi-threading solve the above problem? We want it to be platform independent (Mac, Linux, Windows).
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Dec 12, 2014
int* count;
count = new int(1); // what???
Is this on the heap?? do i have to delete it now?
So is 'new' on a primitive data type just a way for me to allocate primitive data types (int, char, etc.) on the heap instead of the stack?
And, out of curiosity, can you do that in Java?
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Jan 9, 2015
How to convert these data types? i have an array of bytes in unsigned char[] array, and need to convert to const void* pointer.
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Oct 14, 2013
#include <iostream>
#include <cmath>
#include <iomanip>
using namespace std;
int main() {
double temp, result;
char type;
[Code] .....
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May 24, 2014
How do you create an object (like in the title) something more simple than a struct? I wanna know that cuz I'm writing a function that could return a boolean and an integer at the same time.
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Jan 3, 2015
double a = 1.0 + 1 + 1.0f; //everynumber will be added up as a double even the last one which is a float. All 3 numbers will turn into 3.0 as a double.
int x = (int)(7 + 3.0 / 4.0 * 2); //the variable will do the math bracket first. then the va type will still be an int because int was never changed.
Console.WriteLine((1 + 1) / 2 * 3); // 1 + 1 will be done first then 1 / 2 then * by 3
Console.WriteLine(x);
Console.ReadKey();
I THINK THATS ALL WRONG ^ =/ like the comments
double a = 1.0 + 1 + 1.0f;
In this equation, everything is using addition, so we start working left to right. 1.0 + 1 is the first step. These two representations of 1 aren't the same type though. In fact, none of the three are.
The first is a double, the second is an int, and the last is a float.
So in order to do 1.0 + 1, we need to convert one type to another. Since the double type is "wider" than the int type, we'll move things up to the double type. We'll convert the int version to a double, and to 1 + 1 using double types, resulting in 2.0 as a double.
Next we do the other addition. This has the same problem, though, because we'll be adding our result from the first step (a 2 as a double) to a float. So again, the float gets converted up to a double and we do the addition using doubles.
We now have a value of 3 that is the double type, which we can simply store in our a variable without any conversions at all, since our value is already a double type.
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Jul 14, 2014
This is some code that simulates files and directories the same way an operating system does so. I commented out every std::string occurrence because I got the :
terminate called after throwing an instance of 'std::length_error'
what(): basic_string::_S_create
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Jan 12, 2013
I've got a game engine with a line-trace collision method which returns the first object it hits. I'd like to be able to pass it a class-type so that it can ignore objects of other types.
consider this pseudo-code:
Entity* TraceEntity( const Vec3f& LineStart, const Vec3f& LineEnd, const Type atype ) {
// check collision on entities, ignore entities of type 'atype'.
// return whatever it finds
}
I'd like to do this without template classes because it will result in a significant bloat in executable size every time I decided to trace for a new entity type (I've really developed a distaste for templates for this reason)
using type_info only checks for an object's deepest subclass, so it won't work for class C : public B : public A if I'm looking for classes of type B.
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Jul 11, 2013
he was asking various types of implementing interfaces in csharp,
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Dec 17, 2012
Is there a way in either Visual Studio 2010 or g++ (any version) to see what classes it instantiates and their code? For example to see if i avoid code bloat when i explicitly instantiate a template for certain types.
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Mar 26, 2013
What are the possible problems if I declare a bunch of data types and never use them? Do they take up a lot of memory? Will they slow run time? If it is an array do I have to delete it at the end of the program? What if the array is defined inside a class and never used? Do I still have to delete it?
i.e.
Code: class declarearrays{
public:
double **darray;
double **darray2;
void function1();//function that initializes darray
void function2();//function that initializes darray2 with different parameters, may not be used.
};
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Oct 11, 2013
I am working on a double linked list and inside of my function to insert a node, I am getting an error of "Incompatible types in assignment". Here is my function code. Line 55 is where I am receiving the error.
Code:
45 struct lnode *ins_llist(char data[], struct llist *ll){
46 struct lnode *p, *q;
47
48 q = malloc(sizeof(struct lnode));
49 if ( q == NULL )
[Code]....
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Dec 24, 2014
I'm trying to compile a library for use with PoLabs Pokeys 56U USB device (PoKeys56U) on Linux Mint 17 64-bit.
I'm using the information from here - New cross-platform library for all PoKeys devices - MyPokeys
When I run
sudo make -f Makefile.noqmake install
I get the following errors;In file included from PoKeysLibCore.c:22:0:
PoKeysLib.h:38:28: error: conflicting types for "int64_t"
typedef long long int64_t;
^
In file included from /usr/include/stdlib.h:314:0,
from PoKeysLibCore.c:21:
[Code] ....
Here is the offending code from the header file;
Code:
#ifndef __POKEYSLIB
#define __POKEYSLIB
#define USE_STD_INT
#ifdef USE_STD_INT
#include "stdint.h"
[Code] ....
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Oct 23, 2013
I am writing a program in C. The following is an extract from my code:
Code:
enum coin_types{
FIVE_CENTS=5,
TEN_CENTS=10,
TWENTY_CENTS=20,
FIFTY_CENTS=50,
ONE_DOLLAR=100,
TWO_DOLLARS=200
[Code] .....
I'm getting the following errors:
For: new = new_coins_data_line(line);
"Incompatible types in assignment"
For: return newdata;
"Incompatible types in return"
There seem to be problems with my variables and perhaps it is related to the type 'struct coin' which has an enumerated type within it.
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Jun 12, 2013
I was wondering if one could write a function that could accept one or the other variable type.
Ex: I have 2 arrays, int** and double**, and a function
Code: void PGMWrite(double** Matrix, int Matrix_dimension){.....}
Is there any way to change the function to
Code: void PGMWrite(int** Matrix || double** Matrix, int Matrix_dimension){.....}
And then have some sort of type identifier in the function that picks the correct section via an if loop? If so how, and how would I identify in the function if the input it type double or int?
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Nov 17, 2014
Is there any way to generate random types I build? I know rand command returns random integers, but I want to create some classes and and a function that will generate randomly 3 objects of the types I have created.
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Aug 10, 2013
I need a translate (in both directions) all primitive types, into char[] (will be stored in string)
I understand how to manipulate integral types with bits and I cant just cut them down and shift them, but float and double don't work with this manipulation. So, how I can create a perfect bit copy of float and double?
int i = 0xFCED03A4; //Random number
char c[4];
c[0] = ((i >> 3) & 0xFF);
c[1] = ((i >> 2) & 0xFF);
c[2] = ((i >> 1) & 0xFF);
c[1] = (i & 0xFF);
[Code]...
This is basic stuff but I need an equivalent for float and double types, and it needs to be a perfect BIT copy, not value copy.
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