C Sharp :: What Are Different Types Of Interfaces
Jul 11, 2013he was asking various types of implementing interfaces in csharp,
View 1 Replieshe was asking various types of implementing interfaces in csharp,
View 1 RepliesI have this
Code:
#include<stdio.h>
#include<ctype.h>
#include<string.h>
int check_up(char string[]);
int check_low(char string[]);
void to_up(char string[]);
void to_low(char string[]);
[Code] .....
When I compile this I have the following problems: warning: data definition has no type or storage class [enabled by default] in 'to_up(word)'conflicting types in 'to_up' function and to_low function warning: data definition has no type or storage class [enabled by default] into_up function error: unknown type name "word" in line 'printf("All uppercase %s. ", word):;'warning: parameter names (without types) in function declaration [enabled by default] in 'to_up(word)'and 'to_low(word)' 'note: previous declaration of "to_up" was here in function declaration of to_up function
int* count;
count = new int(1); // what???
Is this on the heap?? do i have to delete it now?
So is 'new' on a primitive data type just a way for me to allocate primitive data types (int, char, etc.) on the heap instead of the stack?
And, out of curiosity, can you do that in Java?
How to convert these data types? i have an array of bytes in unsigned char[] array, and need to convert to const void* pointer.
View 3 Replies View Related#include <iostream>
#include <cmath>
#include <iomanip>
using namespace std;
int main() {
double temp, result;
char type;
[Code] .....
How do you create an object (like in the title) something more simple than a struct? I wanna know that cuz I'm writing a function that could return a boolean and an integer at the same time.
View 2 Replies View Relateddouble a = 1.0 + 1 + 1.0f; //everynumber will be added up as a double even the last one which is a float. All 3 numbers will turn into 3.0 as a double.
int x = (int)(7 + 3.0 / 4.0 * 2); //the variable will do the math bracket first. then the va type will still be an int because int was never changed.
Console.WriteLine((1 + 1) / 2 * 3); // 1 + 1 will be done first then 1 / 2 then * by 3
Console.WriteLine(x);
Console.ReadKey();
I THINK THATS ALL WRONG ^ =/ like the comments
double a = 1.0 + 1 + 1.0f;
In this equation, everything is using addition, so we start working left to right. 1.0 + 1 is the first step. These two representations of 1 aren't the same type though. In fact, none of the three are.
The first is a double, the second is an int, and the last is a float.
So in order to do 1.0 + 1, we need to convert one type to another. Since the double type is "wider" than the int type, we'll move things up to the double type. We'll convert the int version to a double, and to 1 + 1 using double types, resulting in 2.0 as a double.
Next we do the other addition. This has the same problem, though, because we'll be adding our result from the first step (a 2 as a double) to a float. So again, the float gets converted up to a double and we do the addition using doubles.
We now have a value of 3 that is the double type, which we can simply store in our a variable without any conversions at all, since our value is already a double type.
This is some code that simulates files and directories the same way an operating system does so. I commented out every std::string occurrence because I got the :
terminate called after throwing an instance of 'std::length_error'
what(): basic_string::_S_create
I've got a game engine with a line-trace collision method which returns the first object it hits. I'd like to be able to pass it a class-type so that it can ignore objects of other types.
consider this pseudo-code:
Entity* TraceEntity( const Vec3f& LineStart, const Vec3f& LineEnd, const Type atype ) {
// check collision on entities, ignore entities of type 'atype'.
// return whatever it finds
}
I'd like to do this without template classes because it will result in a significant bloat in executable size every time I decided to trace for a new entity type (I've really developed a distaste for templates for this reason)
using type_info only checks for an object's deepest subclass, so it won't work for class C : public B : public A if I'm looking for classes of type B.
Is there a way in either Visual Studio 2010 or g++ (any version) to see what classes it instantiates and their code? For example to see if i avoid code bloat when i explicitly instantiate a template for certain types.
View 3 Replies View RelatedWhat are the possible problems if I declare a bunch of data types and never use them? Do they take up a lot of memory? Will they slow run time? If it is an array do I have to delete it at the end of the program? What if the array is defined inside a class and never used? Do I still have to delete it?
i.e.
Code: class declarearrays{
public:
double **darray;
double **darray2;
void function1();//function that initializes darray
void function2();//function that initializes darray2 with different parameters, may not be used.
};
I am working on a double linked list and inside of my function to insert a node, I am getting an error of "Incompatible types in assignment". Here is my function code. Line 55 is where I am receiving the error.
Code:
45 struct lnode *ins_llist(char data[], struct llist *ll){
46 struct lnode *p, *q;
47
48 q = malloc(sizeof(struct lnode));
49 if ( q == NULL )
[Code]....
I'm trying to compile a library for use with PoLabs Pokeys 56U USB device (PoKeys56U) on Linux Mint 17 64-bit.
I'm using the information from here - New cross-platform library for all PoKeys devices - MyPokeys
When I run
sudo make -f Makefile.noqmake install
I get the following errors;In file included from PoKeysLibCore.c:22:0:
PoKeysLib.h:38:28: error: conflicting types for "int64_t"
typedef long long int64_t;
^
In file included from /usr/include/stdlib.h:314:0,
from PoKeysLibCore.c:21:
[Code] ....
Here is the offending code from the header file;
Code:
#ifndef __POKEYSLIB
#define __POKEYSLIB
#define USE_STD_INT
#ifdef USE_STD_INT
#include "stdint.h"
[Code] ....
I am writing a program in C. The following is an extract from my code:
Code:
enum coin_types{
FIVE_CENTS=5,
TEN_CENTS=10,
TWENTY_CENTS=20,
FIFTY_CENTS=50,
ONE_DOLLAR=100,
TWO_DOLLARS=200
[Code] .....
I'm getting the following errors:
For: new = new_coins_data_line(line);
"Incompatible types in assignment"
For: return newdata;
"Incompatible types in return"
There seem to be problems with my variables and perhaps it is related to the type 'struct coin' which has an enumerated type within it.
I was wondering if one could write a function that could accept one or the other variable type.
Ex: I have 2 arrays, int** and double**, and a function
Code: void PGMWrite(double** Matrix, int Matrix_dimension){.....}
Is there any way to change the function to
Code: void PGMWrite(int** Matrix || double** Matrix, int Matrix_dimension){.....}
And then have some sort of type identifier in the function that picks the correct section via an if loop? If so how, and how would I identify in the function if the input it type double or int?
Is there any way to generate random types I build? I know rand command returns random integers, but I want to create some classes and and a function that will generate randomly 3 objects of the types I have created.
View 1 Replies View RelatedI need a translate (in both directions) all primitive types, into char[] (will be stored in string)
I understand how to manipulate integral types with bits and I cant just cut them down and shift them, but float and double don't work with this manipulation. So, how I can create a perfect bit copy of float and double?
int i = 0xFCED03A4; //Random number
char c[4];
c[0] = ((i >> 3) & 0xFF);
c[1] = ((i >> 2) & 0xFF);
c[2] = ((i >> 1) & 0xFF);
c[1] = (i & 0xFF);
[Code]...
This is basic stuff but I need an equivalent for float and double types, and it needs to be a perfect BIT copy, not value copy.
I am trying to create a generic map container which shell contain data of different datatypes. I already found a solution in this forum here:
[URL]...
Introducing a container with a Base Class as content type and inserting objectes of Derived Class types from that Base Class suites my implementation very well. But it is not really working. I implemented it this way:
class MyType {
public:
MyType() {}
virtual ~MyType() {}
}; template <class PT> class ParseType : public MyType
[Code]...
Then I insert one element.
// index being an object of type Parser<string>
ParseType<string>* test = new ParseType<string>( index );
// and index.val(0) = "-n"
iMap.insert( pair< string, MyType* >( index.id(0), test ) );
Now I think I should be able to call
const string key("-n");
iMap.at(key)->content->val(n);
Or
iMap.at(key)->get_val(n);
But neither one compiles with the error that "class MyType" (as the map container is pointing to a MyClass object) has no member/member function "content"/"get_val".
I also tried introducing member and member function "content" and "get_val" in "class MyType", which I thought should be hidden while constructing ParseType<string>. This would compile but it does not call the member "content or member function "get_val" from class ParseType.
A second try was to remove templatization of "class ParseType" and introduce a specific, let's say, "class ParseString" for objects of type Parser<string>. But the problems remain the same either the compiler complains due to missing member/member function or retreiving the map content will not call the derived class member/member function.
I'm fairly new to C++ programming. I wanted to accept a datatype as an input. I've seen something similar while working with the <queue> library.
When defining a new object of queue
For example:
queue<int> Queue;
How is <int> handled ??
Is there a way to use preprocessing to conditionally return different types in a template. More specifically, is there a way to use preprocessing to block out conditional parts of code for one type verse another?
Example of what I can't get to compile for anything but POD types:
template <class T>returnTypeMatching(string inputName,string typeName) {
if(typeName="string") {
cerr<<"string types matched so returning string '"<< inputName <<"'"<<endl;
return inputName;
[Code] .....
If I switch string to long, the implied conversions let it work. I'm imagining there might be some preprocessing way to hide irrelevant conditions. I mean, this code would cause an error to return a string when T=double, so I get why there is a compiler error. However, is there a way to make that part of the code get hidden in that case when the template is processed when T=double?
Basically I do not want to use a menu, instead just accept either an float or a single character. Then send the data to the appropriate spot based on the user input. I have been unable to convert the char to a float, and even if I did the char would probably only accept the first digit, say user enters '15' it would only read the '1'. I've tried strings instead of char but then unable to use the isalpha function. Do I need a char[] and then iterate through to get the numeric data? Then how do i make '1' and '5' become 15. There is probably a solution. I've also tried to use a loop waiting for the correct data while(!(cin >> letter)) which works but how do I get out if the user enters number.
#include <iostream>
#include <cctype>
#include <string>
#include <cstdlib>
using namespace std;
[code].....
I want to create a function with a return type. However, I want to use it to read from a file (ifstream) and produce multiple different types of return types. The different file types returned would be always in the same order. For example
Text File:
Name
1
12
30
Area
I want to ifstream line 1 (Name) to an array of characters.
line 2, 3, and 4 to integers.
and line 5 as a string.
The basic problem is that if I make a function with one return type, it would only return one type of data to my int main(). I suppose I could create multiple functions that would run this for different variable types and destroy the invalid types. But this seems inefficient. It is being used to load in data from a previously saved file.
So far..
//function to load a player's data
string loaded(string fileName) {
ifstream loadfile;
loadfile.open(fileName);
[Code] .....
I was thinking I could possibly do something with a counter to count the lines and assign a value based on their order. The problem is with the 1 return value of a function. Maybe there is another operation I could use?
#include <iostream>
#define show(variable) std::cout << #variable << " = " << variable << std::endl;
class LivingBeing {
protected:
struct Speed {
[Code] ....
Though the above works, memory is being wasted for speed types that do not pertain to many animals (a snail only crawls, a human never flies, etc...). Saving and loading their files will involve a lot of useless zeros. The problem seems simple, but I can't think of a good redesign to encapsulate speed properly for each of the many, many types of animals. Note that main() works with speed from the base class LivingBeing.
Should there be polymorphic Speed types within each Animal subtype? Then there will be a lot of identical Speed subtypes (e.g. many animals can only swim).
Something like:
class AnimalsThatOnlySwimOrCrawl : LivingBeing {
protected:
struct Speed : LivingBeing::Speed {
int swimmingSpeed, crawlingSpeed;
virtual void increase() override {swimmingSpeed *= 2; crawlingSpeed *= 2;}
[Code] .....
I'm trying to convert the enum type {PG, R, G, PG-13, etc.} to strings so i can use it in cout statement but no matter what i put inside switch(), the compiler keeps saying Error: expression must have integral or enum type. What am I doing wrong exactly?
Movie covert_rating(Movie r) {
switch (r) {
case PG:
return "PG";
break;
case R:
return "R";
[code]....
I am doing a programming assignment. This program asks you to collect statistics on precipitation and temperatures from the four quarters of a year and print the calculated results. It is an exercise in using enumerated types and arrays. The measurements are entered at the end of every quarter.
Major variables (there are other variables) in the program:
Variable called: month of type Summary_Month (the enumerated type)
Arrays of integers called: low_temp, high_temp, precip
Array of doubles called: avg_temp
You will ask the user to enter the precipitation, low temperature and high temperature for each quarter. As you gather this data, you will calculate the average temperature (using avg_temp) for each quarter by averaging the low and high temperature for that quarter.
After you gather the information you will calculate and output : Total Precipitation for Year, Average Quarterly Precipitation, Average Quarterly Temperature, Highest Temperature for any quarter, Lowest Temperature for any quarter.
I am not getting the right output for average precipitation and temperature and I am not sure how to determine the highest and lowest temperature.
# include <iostream>
# include <iomanip>
using namespace std;
enum Quarters { March, June, September, December};
int main() {
const int NUM_QUARTERS = 4;
[Code] ....
My goal is to create a program that reads a string and counts how many Uppercase, Lowercase, Spaces, and digits there are in the string. Right now this the output i get.
#include <stdio.h>
#include <stdlib.h>
#include <ctype.h>
int main() {
int iochar;
char string;
[Code] .....