C++ :: Generate Randomly 3 Objects Of Types
Nov 17, 2014
Is there any way to generate random types I build? I know rand command returns random integers, but I want to create some classes and and a function that will generate randomly 3 objects of the types I have created.
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Jan 9, 2015
I have a piece of code which gets multiple objects to move randomly at a designated number of intervals. I want to create a function which calculates the distance between each pair of points after that number of steps. so the distance between object 1 and object 2, object 1 and object 3, ..., object 1 and object N. then object 2 and object 3, object 2 and object 4, ..., object 2 and object N. then then object 3 and object 4, object 3 and object 5, ..., object 3 and object N and so on until the distance between all the pairs of points have been calculated.
#include <ctime>
#include <cstdlib>
#include<iostream>
#include<cmath>
#include<iomanip>
#include<fstream>
#include<vector>
using namespace std;
double dist(int a, int b);
int X(int x1, int x2);
int Y(int y1, int y1);
[Code] ....
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Mar 13, 2014
I've a big problem. I'd like to generate of all permutations of objects present on my list and i don't know how to do this. I've found a few examples, but i can't use them in my code...
#include <iostream>
#include <string>
#include <list>
#include <fstream>
#include <cstddef>
#include <cstdlib>
#include <iterator>
using namespace std;
class Item {
private:
[Code]...
Input file with objects:
3
2 0 0 4
5 0 1 5
3 0 2 6
and output should be:
2 0 0 4
5 0 1 5
3 0 2 6
2 0 0 4
3 0 2 6
5 0 1 5
3 0 2 6
2 0 0 4
5 0 1 5
etc... 3! so 6 permutations for this example.
I was 'fighting' with this for few days, and I'm so downcast.
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Jan 22, 2014
I have this
Code:
#include<stdio.h>
#include<ctype.h>
#include<string.h>
int check_up(char string[]);
int check_low(char string[]);
void to_up(char string[]);
void to_low(char string[]);
[Code] .....
When I compile this I have the following problems: warning: data definition has no type or storage class [enabled by default] in 'to_up(word)'conflicting types in 'to_up' function and to_low function warning: data definition has no type or storage class [enabled by default] into_up function error: unknown type name "word" in line 'printf("All uppercase %s. ", word):;'warning: parameter names (without types) in function declaration [enabled by default] in 'to_up(word)'and 'to_low(word)' 'note: previous declaration of "to_up" was here in function declaration of to_up function
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Nov 12, 2014
This has been bothering me for a while now, and I finally put together an example:
#include <iostream>
#include <string>
using namespace::std;
[Code]....
In the code above, the two classes hold pointers to each other, and that's fine but it doesn't seem right since C++ prefers to pass by reference. Yes, it can still do that (see testbox and testball) but even that seems odd to me because still you need to use pointer notation for the enclosed object. Am I the only one who feels this way, and should I just get over it? Or am I missing something that would allow an object to hold a reference?
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May 10, 2014
I am very much a beginner at C and a large amount of it still tends to go over my head, I've created a 2d array which its size is generated from user input and filled with random integers. Next I need to locate the maximum and minimum figures in the integer and as dull..This is the code I have so far
Code:
#include <stdio.h>#include <stdlib.h>
int main ()
{
int firstDimension, secondDimension, firstDimensionIndex, secondDimensionIndex,index;
int **table;
}
[code]....
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Apr 5, 2013
So I have a vector that I want to iterate through randomly, and by random I mean that each element is only accessed once but I don't want to shuffle the vector because the vector elements are large. So I want this functionality:
std::vector<SomeLargeObjectWithoutACopyConstructor> myvec;
// ...fill myvec
std::random_shuffle(myvec.begin(),myvec.end());
for (auto& value : myvec)
{
// do stuff
}
Only I don't want to do this because the object type has no copy constructor and is large, so I don't want to shuffle the vector, just the iteration path. Is there a simple and efficient way of iterating randomly through a vector while ensuring that each object is only accessed once?
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Nov 13, 2013
Is it possible to loop randomly. For example
for ( int i = 0; i<= 6 ; i++ )
I don't want i to acsend from 0 to 6 but i want it to get all numbers randomly. For example
first time r = 5 second time r = 2 and so on
until it gets all the seven numbers
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Jan 6, 2015
I am making a game and I am attempting to get the zombies to move randomly but for the life of me, I simply don't have the knowledge with srand to do it
#include <iostream>
#include <windows.h>
#include <time.h>
[Code].....
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Feb 15, 2015
I can't get the sum of two randomly generated numbers - I don't believe the program is adding wrong what I think might be happening is upon hitting enter its adding two new randomly generated numbers -
Code:
// Program functions as a math tutor
#include <cstdlib>
#include <iostream>
#include <ctime>
using namespace std;
int main() {
// Constants
const int Min_Value = 1;
[Code] .....
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Dec 13, 2013
I want to create a randomly ordered array of integers where there are no duplicates. Is there a way of doing this in one iteration? Or maybe even a standard function for this?
I'm looking for something like this:
A2 = [3 2 1 6 7 8 4 5]
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Aug 5, 2014
I want to create a word game using c. My question is it possible to set questions and the system will randomly display each? If yes, what's the right code?
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Mar 2, 2014
The program is supposed to be printing 21 different numbers that are randomly generated. Why am I getting the same number 21 times? Using dev C++ compiler.
Code:
/*prints random numbers between 1 - 99*/
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
[Code]......
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Feb 19, 2013
I was wondering if there was a way to set up a code with an array of variable dimensions that removed random points on that array i.e.
1111
1111
1111
then randomly remove a point:
1101
1111
1111
and then be able to repeat this process until all points are removed.
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Jul 1, 2014
How to insert 10 different numbers to a BST and print out randomly?
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Mar 27, 2014
I am trying to select 3 questions randomly from a string array and create another array with the randomly selected questions then display them in labels.
As you can see in the code I have used Array.Clear method to remove the selected question from the array to prevent duplicate questions being selected. For some reason this is not working! The "Randomly" selected question is ALWAYS the 5th element [4] of the randomQuestions array and this element is duplicated for each iteration of the loop.
public void shuffleQuestions() {
string questionselected;
string[] randomQuestions = {
"What is the speed limit from the time you pass an Accident sign until you have passed the crash site?",
"What must you do at a red traffic light?",
"What is the maximum possible speed limit on the open road?",
[Code ....
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Feb 5, 2014
How do i define a new color that is randomly generated in allegro.
I have this code here in the header file.
Code:
//FILE : circledefs.h
//PURP : Define some constants for circle & background
#ifndef CIRCLEDEFS_H
#define CIRCLEDEFS_H
#define NUMCIRCLES 3
//The frames per second for the timer
#define FPS 60
[Code]...
And what i want to do here is learn how to create a random number gen. Now a few questions if you don't mind telling me is.
1 - can I create 3 random generators in this header file? Or do I have to do this in main.
2 - If I do have to do this in main can I still create this defined RANDOM as a color.
3 - I am sooooo new to this all i know is cin and cout code for C++, so will i need to know more about pointers to do this.
4 - for fun how hard would it be to make a game in allegro that uses music to define how the enemy moves and attacks. (yes that would be the final project.
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Oct 21, 2013
I have a error with one of my programs. I'm supposed to get rid of negative numbers when there are numbers that are randomly generated. Here is the middle part of the code.
{
int vectorLength = 10;
vector<int> bothSigns(vectorLength);
cout << " Input vector: ";
for (int i = 0; i < vectorLength; i = i + 1)
{ bothSigns[i] = rand()%201 - 100;
[code] .....
The part where i'm supposed to start is after the /////'s. However, whenever I input a number for the random numbers(not put in part of code), i keep getting a segmentation error.
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Mar 23, 2014
//This code gives randomly generated alphabets and if equal will cout the alphabet which is equal
1 #include <iostream>
2 #include <cstdlib>
3 #include <ctime>
4 using namespace std;
5 int main()
6 {
7 int a;
8 char array[10];
[Code] .....
My question is how to check that randomly generated alphabets are equal e.g in 22 number line it should give output of equal alphabets if they are equal but it does not give equal alphabets what wrong in this code mention the wrong statement, how will i get right answer?
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Oct 29, 2014
I've written some code to randomly generate probabilities:
int Queue::car_per_hr() {
srand( time( NULL ));
int prob = rand() % + 101; // Probability in percentage from 0 to 100
int cars; //no of cars per hr
[Code] ....
So it checks through the range of possibilities: 0-20%, 21-40% etc. I then have this to implement it:
#include <iostream>
#include <ctime>
#include "queue.h"
using namespace std;
int main(){
Queue car_wash;
int NO_HOURS;
[Code] .....
For some reason though, everytime I call the car_per_hr() function, the probability just stays the same. It's output is always locked to the same thing it had to begin with?
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Jul 19, 2013
I'm writing a card game and I'm having trouble getting the first part of it right, which is picking out a random card from the deck and displaying it to screen. So it's supposed to display a different card every time i run the function in the program. The problem is, I keep getting the same output every time "Nine of Hearts".
This is what I have so far,
#include <iostream>
using namespace std;
//declare two string arrays
//one holds the "suit" of the cards, the other hold the "value"
string suit[] = {"Diamonds", "Hearts", "Spades", "Clubs"};
string faceValue[] = {"Two", "Three", "Four", "Five", "Six", "Seven", "Eight", "Nine", "Ace", "King", "Queen", "Jack"};
[Code] ......
This is the output I keep getting every time I run the program:
Nine of Hearts
This "random selection" function I'm trying to do is meant to work as a means of shuffling the cards in the beginning of every round in the game and displaying only the top card from the deck.
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Dec 28, 2013
How do you randomly select a uniform value from a range of numbers?
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Mar 7, 2013
I've been trying to create a roguelike, and I was trying to create randomly generated rooms like in Rogue. I'm seperating my map array into sections and giving it a 50% chance of spawning a room, but right now it doesn't do anything but spawn solid rock. What am I doing wrong?
int MapSizeX = 100;
int MapSizeY = 100;
char map[100][100] = {};
char wall = 178;
int ViewDistance = 10;
[code]....
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Jun 4, 2014
IF statement. Really new, so this will be simple I'm sure. I'm essentially just trying to roll a 6 and 20 sided die. I want the statement to run "If 20,then display the randomly selected number for 20".
// auto dice roller
#include <iostream>
#include <string>
#include <ctime>
#include <cstdlib>
using namespace std;
const char* twenty[20] = {
"1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "11", "12", "13", "14", "15", "16", "17", "18", "19", "20"
[Code] ......
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Mar 31, 2013
I am trying to create an array with 800 element that are randomly arranged within the array. Once this is complete i want to use the bubble sort algorithm to organize the number in ascending order. I have the following code but it doesn't seem to work,
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define BUBBLE 800
int main() {
int array[BUBBLE];
[Code]...
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Feb 8, 2014
How to randomly insert certain numbers into a linked list with 10 nodes. Meaning I want to put for example numbers 1 5 10 15 20 25 30 35 40 50 in random locations in the linked list.
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