C++ :: Getting Multiple Objects To Move Randomly At A Designated Number Of Intervals

Jan 9, 2015

I have a piece of code which gets multiple objects to move randomly at a designated number of intervals. I want to create a function which calculates the distance between each pair of points after that number of steps. so the distance between object 1 and object 2, object 1 and object 3, ..., object 1 and object N. then object 2 and object 3, object 2 and object 4, ..., object 2 and object N. then then object 3 and object 4, object 3 and object 5, ..., object 3 and object N and so on until the distance between all the pairs of points have been calculated.

#include <ctime>
#include <cstdlib>
#include<iostream>
#include<cmath>
#include<iomanip>
#include<fstream>
#include<vector>

using namespace std;

double dist(int a, int b);
int X(int x1, int x2);
int Y(int y1, int y1);

[Code] ....

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I have tried rand() for x and y positions of ghost but does not work. it moves but not randomly it follows same path every time I run the code.

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Every time the timer clicks it should show a text letter like (T) for tortoise and (H) for hare that moves around the board when the user hits go on the GUI.

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Visual C++ :: Draw Multiple Lines And Move Them On Screen

Jul 28, 2013

I am writing a pure C based win32 applications. I have drawn line. Now i want to translate that line, move the line whereved user wants to move on screen. Then again I drawn another line, I am drawing multiple lines.

I have created rectangle region for each line and trying to move the line.

When I move the 2nd line over the 1st line on screen the 1st line is getting wiped out. Because I am InvalidateRect() of the rect for the line being moved, so when that rectangle is crossing the other line then the other line is getting removed from the screen.

How can I rectify it. How can I have all the lined being on the screen and moved according to the user's wish. The code should be pure C and win32 no MFC.

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Oct 21, 2013

I have a error with one of my programs. I'm supposed to get rid of negative numbers when there are numbers that are randomly generated. Here is the middle part of the code.

{
int vectorLength = 10;
vector<int> bothSigns(vectorLength);
cout << " Input vector: ";
for (int i = 0; i < vectorLength; i = i + 1)
{ bothSigns[i] = rand()%201 - 100;

[code] .....

The part where i'm supposed to start is after the /////'s. However, whenever I input a number for the random numbers(not put in part of code), i keep getting a segmentation error.

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Jun 4, 2014

IF statement. Really new, so this will be simple I'm sure. I'm essentially just trying to roll a 6 and 20 sided die. I want the statement to run "If 20,then display the randomly selected number for 20".

// auto dice roller
#include <iostream>
#include <string>
#include <ctime>
#include <cstdlib>
using namespace std;

const char* twenty[20] = {
"1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "11", "12", "13", "14", "15", "16", "17", "18", "19", "20"

[Code] ......

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Apr 23, 2013

Essentially, the 'Sequence' below uses linked lists to store data. If 'result' refers to the same sequence as 'seq1' or 'seq2', I want 'result' to refer to a new sequence. This new sequence can be default constructed (no copy of 'seq1' or 'seq2' is required). I can't seem to do this correctly. Also, the prototype of the function cannot be altered.

void fun(const Sequence& seq1, const Sequence& seq2, Sequence& result) {
// Check for reference to same sequence. If they are the same,
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if ((&seq1 == &result) || (&seq2 == &result)) {

[Code] ......

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Oct 30, 2013

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Here is my code below.

#include <iostream>//For avergae functionality
#include <fstream>//For the file commands, such as ifstream and the Bitwise right breakers(<< and >>).
#include <iomanip> // To control the amount of decimals in my results desired.
using namespace std;
int main () {
int aNumber=0; //Initilized at zero because of Stack Overflow:

[Code] .....

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Jan 22, 2015

I'm trying to write a code that displays lines between user designated points with circles at each point, but I can't get the lines to display! I'm at a loss on what to do and need fresh eyes on the subject.

#include <iostream>
#include "graph1.h"
using namespace std;
//Function Prototypes Follow
void getNoPoints(int* no_points);
void getPoints(int* x, int* y,int no_points);
void drawPolyLine(int* x, int* y, int no_points,int objects[]);

[Code] ....

I imagine the error is in this segment:

int i=0;
for (i = 0; i < no_points;) {
objects[i] = drawLine(x[i],y[i],x[++i],y[++i],1);
setColor(objects[i],255,255,0);
}

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Apr 28, 2014

So I have a small program which is supposed to write and read multiple objects from a file, but for some reason it doesn't write the information when I use "fstream" to create the object from the fstream class, but it does when I use "ofstream". Also, it doesn't read the information from the file no matter if I use "fstream" or "ifstream". I watched a video where this exact code worked just fine, but it just won't work when I run it. I'm using Dev C++ 4.9.9.2, I don't know if that has anything to do with it, I also tried it with Code::Blocks, didn't work either.

Here's the code.

#include <iostream>
#include <fstream>
using namespace std;
class Person

[Code].....

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Mar 12, 2014

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Code:
main() {
intTime1;
intTime2;
int hour=10;
int minute=5;
int second=13;
int h;int m;
doubleNtime;

[Code] ....

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C/C++ :: Subtraction - Two Time Intervals

Mar 12, 2014

I am looking for simple code that subtract two time interval. I have time t1=5hour 30 minute and other time in 24 hour format. This code i written but it not working as expected

main() {
intTime1;
intTime2;
int hour=10;
int minute=5;
int second=13;
int h;int m;

[Code] ....

Is there any easy way of doing above code. Above two code section not working....

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Code:
#include<time.h>
#include<stdio.h>
//#include<windows.h>
void delay(unsigned int t){ // loop for some delay.

[Code] ....

But when I am running this code I expect this to print difference in time due to delay. But it doesn't enter the delay loop, why ?

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Jan 20, 2013

I am trying to run a simulation with a large number of objects (mainly arrays and vectors). I am not sure where shall I define my objects: inside or outside of the main() function, like the following two structures:

(1) ---------------

//main.cpp
int main(){
array<double, 1000> a_1 = {};
array<double, 1000> a_2 = {};
......
func_1(a_1, a_2, ..., a_100);
return 0;
}

[Code]...

I know there is a question about scope. But besides this question (which seems have no difference between these two structures here), is there any difference in terms of execution performance or security issue?

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Nov 25, 2013

how i can find the 5 without loop?

vector<int>i;
vector<int>j;
i.push_back(1);
i.push_back(2);
j.push_back(3);
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[Code]...

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Oct 10, 2013

How would I write a function that determines if a number is a multiple of another number.ex. (is 147 a multiple of 7?)

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Jul 23, 2013

How would I be able to round a number in multiples of another...

Let's say width is 150
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if it was 160 to become 192...

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Nov 12, 2014

This has been bothering me for a while now, and I finally put together an example:

#include <iostream>
#include <string>
using namespace::std;

[Code]....

In the code above, the two classes hold pointers to each other, and that's fine but it doesn't seem right since C++ prefers to pass by reference. Yes, it can still do that (see testbox and testball) but even that seems odd to me because still you need to use pointer notation for the enclosed object. Am I the only one who feels this way, and should I just get over it? Or am I missing something that would allow an object to hold a reference?

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I am very much a beginner at C and a large amount of it still tends to go over my head, I've created a 2d array which its size is generated from user input and filled with random integers. Next I need to locate the maximum and minimum figures in the integer and as dull..This is the code I have so far

Code:

#include <stdio.h>#include <stdlib.h>
int main ()
{
int firstDimension, secondDimension, firstDimensionIndex, secondDimensionIndex,index;
int **table;
}

[code]....

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So I have a vector that I want to iterate through randomly, and by random I mean that each element is only accessed once but I don't want to shuffle the vector because the vector elements are large. So I want this functionality:

std::vector<SomeLargeObjectWithoutACopyConstructor> myvec;
// ...fill myvec
std::random_shuffle(myvec.begin(),myvec.end());
for (auto& value : myvec)
{
// do stuff
}

Only I don't want to do this because the object type has no copy constructor and is large, so I don't want to shuffle the vector, just the iteration path. Is there a simple and efficient way of iterating randomly through a vector while ensuring that each object is only accessed once?

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first time r = 5 second time r = 2 and so on

until it gets all the seven numbers

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I am making a game and I am attempting to get the zombies to move randomly but for the life of me, I simply don't have the knowledge with srand to do it

#include <iostream>
#include <windows.h>
#include <time.h>

[Code].....

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Feb 15, 2015

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Code:
// Program functions as a math tutor
#include <cstdlib>
#include <iostream>
#include <ctime>
using namespace std;
int main() {
// Constants
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[Code] .....

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