C++ :: Dynamic Char Array For Class Constructor
Nov 14, 2013
I'm writing a class that has two constructors. However, I can't get them to work quite right. One constructor has a parameter of an int (with a default value of 0) and the other has a parameter of a C-style string.
First of all, are these function prototypes correct for the constructors?
MyInt(int n = 0);// first constructor, int param, default value 0
MyInt(const char * c);// second constructor, c-style string param
Both constructors work fine in some cases but don't work in all cases. Here are some potential calls to these functions that are supposed to work:
// These two work fine
MyInt x(12345),
y("9876543210123456789"),
// The array assignment doesn't work when the value is negative
// I'm not allowing negative numbers, but I want to create the object and assign the array to 0
r1(-1000),
[Code] .....
Here's the private data from the class (from the header file):
private:
int currentSize,
maxSize;
char* digits;// Pointer to an array of digits
// Increase the size of digits array by 5
void Grow ();
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Aug 28, 2014
One can initialize a dynamically created array in the following way:
unsigned int * vec;
// ... do something to vec
double * a = (double *) malloc(4*sizeof(double));
a = (double[3]){(double[3]){0.0,10.0,20.0}[vec[0]],
[Code] ....
While there is no compilation error for the first assignment, the memory a is pointing to seems to change, surprisingly to me. This seems to solve the problem though:
memcpy(a, (double[3]){(double[3]){0.0,10.0,20.0}[vec[0]],
(double[3]){1.0,2.0,3.0}[vec[1]],
(double[6]){-2.0,-1.0,0.0,1.0,2.0,3.0}[vec[2]]
},
3*sizeof(double)); // NO C COMPILER ERROR
What does the first assignment do and why does it cause memory to change later in the program?
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Jul 22, 2012
I've been in a strange problem. Im in need to have a dynamic character size, but that increases the outputsize of my program by almost 50kb. (while the program was 11kb previously).
Example:
Char One[7000]; (11kb output)
int Z = 7000;
Char Two[Z];
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Feb 8, 2014
General Purpose: Delete all "white spaces" in text file, until the read-in char is _not_ a whitespace (mark as start of text file).
Problem: Cannot seem to shift char's over properly. (I think my problem is the inner loop - however other code may lead to this problem - I do not know)
Code:
#include <fstream>
#include <iostream>
using namespace std;
bool trimWhiteSpace(fstream &file, char * charMemoryBlock) {
if (!file.is_open()) {
[Code] ....
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Jan 1, 2013
Is this example correct? This example from a book
Constructor of the Base Class
Person::Person(char* n="", char* nat="U.S.A", int s=1)
{
name = n;
nationality = nat;
sex = s;
}
Constructor of the Derived Class (inherited from the base class)
Student(char* n, int s=0, char* i=""):
Person(n, s)
Why the initialized list of the base class constructor doesn't match the initialized list of the derived class constructor? I know this book is a little bit old, I'm not sure if this wrong in VC++ 2010?
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Apr 3, 2013
How do I copy from a dynamic array initialized in a class but with a different memory address. For example if my array is a dynamic array initialized in a class...
Code:
const int CAPACITY=5;
class Array{
public:
Array();//constructor
[Code] .....
How would i copy this array to a another array but have a different memory address so when i deallocate array a my copy array also isn't deallocated.
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Oct 29, 2014
// dynamic memory for 2D char array
char **board = (char**) calloc(column, sizeof(char*));
for(int i=0; i<column; i++)
board[i] = (char*) calloc(row, sizeof(char));
//for char 255 row and colum
char temp[255];
inputFile.getline(temp,255);
[Code]...
so i want to change into vector class like Vector<board>row;
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May 10, 2014
I attempted to create a dynamic array class for use in my engine (due to problems regarding a dll-interface with the standard library), so I tried at making a standard-compatible allocator template class first. After I "finished" that, I went on to work on the dynamic array class itself.So I finish the dynamic array class, and test it with the standard allocator. It works perfectly, but when I test it with my custom allocator class, it fails terribly.
To make sure it wasn't my DynamicArray class that was causing issues, I tried using the custom allocator on the std::vector class template, and it didn't work either. IMy DynamicArray class code:
// Represents a dynamic array, similar to the standard library's "vector" class.
template<typename T, typename A>
class DynamicArray
{
public:
DynamicArray() :
data(nullptr),
elements(0),
capacity(0)
[code].....
The "Request" and "Free" functions are my engine's equivalent of malloc and free (or new and delete). I allocate a large buffer (16 mb), and through those functions I distribute the memory to where it's needed.
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Jan 24, 2014
Writing a smart array class for my C++ class. I'm running into a problem where the constructor apparently throws the wrong exception. Compiled on G++ with C++11 extensions enabled.
Code:
// headers
#include <iostream>
#include <utility>
#include <cctype>
// stuff we need from namespace std
using std::cout;
using std::cin;
[Code] .....
When I try to check the error-handling code, when I enter a size less then two, Array's ctor throws InvalidSize, and gets caught, all good. But when I enter a letter, the ctor also seems to throw InvalidSize!
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Nov 29, 2014
I have a class called Book and I am trying to create a dynamic pointer based array of the class. When I try to run the program I keep getting the error: pointer being freed was not allocated at the line of code that says "delete [] A;". I am using Xcode to run the program.
Book *changeArraySize(Book *A, int &size, double factor) {
int i;
int newsize = size*factor;
Book *A2 = new Book[newsize];
[Code] ....
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Apr 15, 2013
If I have an array of some class, and that class has const members, is there some way I can call a custom constructor on elements of the array?
I can't seem to reinitialize an element in foos in the example below. A thread on stack overflow mentioned the copy constructor show allow it, but I get "no match for call to '(Foo) (Foo&)'" when I try it.
Code:
class Foo {
public:
Foo();
Foo(int x, int y);
[Code] .....
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Mar 19, 2015
to initialize this object? Why C++ FAQ says no? Here is my code,
Code:
class A
{
public:
A(int x, char c);
A(int x);
[code] ....
I don't have any trouble to call the constructor A(int x, char c) from another constructor A(int x).
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Aug 27, 2013
I am writing a class which loads a bitmap image into a one dimension char* array.
This class has methods to allow for resampling and cropping the image before saving the bitmap image. It works perfectly for all images in which the width is divisible by 4. However when the width is not divisible by 4 the resulting bitmap is all mixed up.
I have spent much of the day googling this problem but to no avail. I know it is a problem with making sure the scanlines are DWORD aligned, and I believe I have done that correctly. I suspect that the problem is that I need to take the padding into account during the crop for loops but am lost to how to do this.
BTW: Coding on Linux using GCC
The following code is a cut down version from my bitmap class. I have removed methods which are not needed to make reading a little easier.
#include "BMP.h"
// FIXME (nikki#1#): Portrait bug on images of specific sizes
// TODO (nikki#1#): Memory leak checks
// THIS METHOD WRITES A BITMAP FILE FROM THE CHAR ARRAY .
bool BMP::saveBMP(string fileName, string *err) {
FILE *filePtr;
[Code]...
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Jan 6, 2015
Let's say I have a Car object , and it contains inner Engine object.
Code:
struct Car{
Engine mEngine;
};
In order to initialize the engine object NOT by the default constructor (if it has any) , we use initialization semantics:
Code:
Car::Car:
mEngin(arg1,arg2,...)
{
other stuff here
}
Now it gets tricky: Let's say a Car objects has 10 inner objects, each object has about 5 variables in it . Car is a base class for , e.g. , Toyota class. you don't want the Car class to have a constructor with 50 arguments. Can the inner objects of Car be initialized from the base class , e.g. Toyota?
Code:
class Toyota:
Car(...),
mEngine(...),
mGear(..)
{
...
};
The other options are:
1) like said , create a Car constructor which gets 50 arguments, then initialize Car as whole from Toyota - the code becomes less readable and less intuitive
2) Car constructor which get built-objects as arguments and initialize the inner objects with copy constructor . the code gets more readable but then you create many excess objects .
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Jan 23, 2015
I have a class that defines a window (a popup dialog of sorts), and I want the name of that window to be constant. The only problem is that the name of the popup needs to match the title of the parent window, and I get the name of the parent in the constructor. So how do I go about defining this member variable to be constant and initializing it with a value in the constructor?
I want to do something like this, but I know this isn't allowed:
/* class.h */
class foo {
public:
foo(*parentWindowPtr);
[Code] .....
I should mention that yes the name of the parent window is const char *, and I would like to keep it this way.
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May 15, 2013
I understand it is done like this
// Calling the base class constructor
explicit CCandyBox(double lv, double wv, double hv, const char* str="Candy"): CBox(lv, wv, hv)
{
...
}
But how does the compiler know that you are initializing the base "part" of the object?
Or is this the entire reason initialization lists exist, to separate this confusion?
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Jan 4, 2013
I'm writing a program in which I have to use a matrix to represent a file in code. because it's a file, the size of the matrix is undefined, and therefore the matrix has to be dynamic. I found out that my compiler doesn't like dynamic multidimensional arrays, so I was thinking of this matrix as a dynamic (monodimensional) array of other dynamic (monodimensional) arrays. My program (and thus this example) uses unsigned chars.
unsigned char variable=something;
unsigned char**matrix=new unsigned char*[lenghtOfMainArray];
for(int rowNumber=0;rowNumber<lenghtOfArray;rowNumber++)
{
[Code].....
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Feb 28, 2012
I am trying to use constructor within constructor in the same class. Is that possible. I have tried something and it shows me a error message:
error: type "mainClass" is not a direct base of "glavna"
This is the program I tried:
Code:
class mainClass {
private:
int x,y;
Code] ......
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Oct 29, 2014
Code:
cout<<"Enter Filename for input e.g(inp1.txt .... inp10.txt):"<<flush;
cin>>filename;
ifstream inpfile;
inpfile.open(filename,ios::in);
if(inpfile.is_open())
[Code] .....
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Sep 20, 2013
Suppose I have two classes A and B so how to access object of class A in constructor of B's class as a parameter.
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May 29, 2013
I really confused with constructor (default constructor and constructor with parameters)
I coded this problem
and I worked almost, but I stock in constructor
Code:
class Tier {
public:
enum TIER_MAKE
[Code] ....
This is tier class and I have to finish constructor in class car (for simple, I skip detail code) -red things are the parts from class Tier
Code: Car()
: make(NULL), passengers(0), fuelcap(0.0), efficiency(0.0), tier(Tier::nexen)
{ }
[Code] ....
And someone said default constructor part has to be this
Code:
car( Tier::TIER_MAKE p_tiermaker = Tier::nexen )
//after i skip
but default constructor should be no parameter...? isn't it?
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Mar 22, 2014
# include <iostream>
# include <cstring>
#include <iomanip>
#include <cmath>
using namespace std;
class Course
// Creating the class Course
[Code] ....
Errors: Warning1warning C4996: 'strncpy': This function or variable may be unsafe. Consider using strncpy_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS.
[Code] .....
I have to create an Array of type Course and then fill its member dats using various member functions. Those errors are caused by some Constructor defect, which I dont really know what it is.
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Jan 13, 2015
I recently designed a struct like this
// MyMap.h
typedef std::map<std::string, std::function<void ()>> MyMap;
extern MyMap g_mymap;
// MyMap.cpp
My Map g_mymap;
[Code] ....
It looks useful to implement strategy pattern because it makes a fully separate code block. So I can add a function to the map simply by compiling a source file. It's very simple. I don't need to edit another file.
But when I use it for my existing project, It makes some linking and runtime errors.(vs 2012). I can't recognize exactly why because it is a huge project. Anyway, I have a question that - Is this a safe use of class constructor?
I know that there is no fixed order of running, but in this case I think it doesn't matter. because they are independent. But it is not a common pattern, so I can't decide to use it.
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Nov 15, 2012
This is my class there is a problem with my copy constructor .. is that correct ??
struct Node {
Type info;
Node<Type> *next;
};
template <class Type>
class Queue
[Code] ....
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Jul 14, 2014
Firstly I don't really know if this is possible.
This is my Class Diagram: [URL]...
github: [URL]...
I want to redefine the price object of the Book Class. However price is defined at Products Class.
I want the price value change according to the marker value, which is a Book attribute.
If the marker is blue, price gets a value of 10 (e.g.), if it has another value, price is equal to 20.
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Jun 27, 2013
Basically, I need to set a variable outside of the constructor and make it accessible to the entire class.
It would need to work something like this:
#include <iostream>
#include <string>
template <typename MT> class CallbackFunction
{
[Code].....
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