C++ :: Derive A Class From Xml Node To Add More Functionality
Dec 10, 2012
I would like to derive a class from pugi::xml_node to add more functionality to the class. I get stuck when I try to append a child because pug::xml_node append_child return pugi::xml_node (not a pointer).
The abstract class can provide more functionality without affecting child classes.If we add any method to the interface ,then will it affect all the child classes ?
Suppose I'm wanting to define a predicate for some algorithm. I already need to provide the begin/end iterators of a container, can I somehow use the container instance to derive it's type that I can then use as parameters of the lambda predicate ?
Essentially... something along the line of:
Code: // doesn't compile ! just used as an example auto something = std::min_element( foo.begin(), foo.end(), [](typeof(foo)::const-reference left, typeof(foo)::const_reference right) { left.calculateSomething() < right.calculateSomething(); });
Essentially, I don't care about what specific type is stored in foo. I just want a convenient way to get to the type without having to look up that the actual type is :
I am studying this sample code for linked list class node implementation. I am not 100% sure how this code keeps track of the head node. Here's what I know so far, and if you want to add/correct anything feel free to do so:
class Node { public: Node(); // constructor of class node without arguments Node(int, Node*); //constructor with arguments of int type and a pointer node type Node* next() const; void setNext(Node*); //member fun, returning a pointer of node type void setKey(int);
I am working on C# Project [Windows Form Application], to update treeview nodes from excelsheet [xls] Cell [row i, Column 3] Values, while on selecting treenode, it should update corresponding Column 4 Value [row i, Column 4]. For me, Treenode are populated successfully, but on selecting the treenode, it always display first Element of treenode [Not selected one].
Populated Treenode from Excel as: [ Update Child Nodes from Column 3 elements [Column 2 Contain Parent node name and Column 3 have Child Node name], if Column 2 Value is same as Parent node name [My Module], update the child nodeunder same Parent node.]
for (int i = 0; i < worksheet.UsedRange.Rows.Count; i++) { string mynode = ((Excel.Range)worksheet.Cells[i + 1, 3]).Value2.ToString(); string mynode2 = ((Excel.Range)worksheet.Cells[i + 1, 2]).Value2.ToString();
[Code] ....
On selecting the Child Node, it always give 1st Parent node. Instead of Selected Node.
for (int i = 0; i < worksheet.UsedRange.Rows.Count - 2; i++) { string mynodetext = ((Excel.Range)worksheet.Cells[i + 2, 3]).Value2.ToString(); string mynodetext1 = ((Excel.Range)worksheet.Cells[i + 2, 4]).Value2.ToString(); if (treeView1.SelectedNode.FirstNode.Text == mynodetext) { this.richTextBox1.SelectedText += Environment.NewLine + mynodetext1 + Environment.NewLine; } }
I have been working with this code sometime, and i have somewhat lost the 'focus'. The problem is, i really can't seem to figure out what the function InsertAsFirstElement does, because there is no point in the code, something will be input "as first element"?
Code: #include <iostream> #include <cmath> using namespace std; struct node { string nameOfFood; int eatCalories;
I'm having a hard time figuring how to get my imagelist index 3 icon to display in the nodes "N1" and "V Speeds" below? So, as you can see in the attachment, the closed folder icon is currently shown which is index 0 in the imagelist. But I want index icon 2 to show in these two nodes.
I've written a timer function in c/c++, but it still has performance problems. how to optimize this further (atm works with delay to perform timing):
#include "headers/types.h" //Basic types! #include "headers/timers.h" //Timer support function data! #include "headers/emu/threads.h" //Thread for timer item! //Timer step in ms! Originally 100ms #define TIMER_STEP 10000
i have developed an application in which i have icons in left side pane of application which can be dragged and dropped in client screen. Application is working fine with all the resolution except 1920x1080.
when setting the resolution to 1920x1080 while dragging icons to client area, icon is not attach to mouse pointer. instead there is a gap between the mouse pointer and the icon. i wrote code to identify the screen resolution but it does not seem to recognize 1920x1080 resolution. below code is giving incorrect resolution for 1920x1080 setting.
RECT actualDesktop; GetClientRect(GetDesktopWindow(),&actualDesktop);
value of 'actualDesktop' variable is {top=0 bottom=783 left=0 right=1536} which is incorrect. according to current resolution size value should be {top=0 bottom=1080 left=0 right=1920}. Due to this, all the icons while dragging are adjusting according to incorrect resolution setting.
how to identify the issue and if there is any limitation with respect to screen resolution in VC++ 6.0 with windows 8 environment.
I am getting same issue when compiling in VS2012 in windows 8. Code does not seem to recognize 1920x1080 resolution setting and downgrading my application look and feel by setting it to lower resolution.
I'm trying to convert dicom .dcm file to .jpeg using Imebra in C++ app using QT Creator as dev environment.
I've downloaded Imebra and was able to run QT project example for Dicom2Jpeg conversion successfully. But when I tried to copy same code to my C++ app it failed to run with following error msg:
malloc: * error for object xxxxxx: pointer being freed was not allocated * set a breakpoint in malloc_error_break to debug
I have followed steps on adding Imebra files to my project as it was shown on Imebra site. Also used their qt project as example. My main.cpp open dicom file, then loads it to dataset, then calls my dialog window. It crashes on loading dataset.
#include "QApplication.h" #include "QHBoxLayout.h" #include "mydialog.h" #include "iostream.h" include "library/imebra/include/imebra.h" int main( int argc, char ** argv ){
[Code] ....
Deeper debugging showed that source of error is in JpegCodec.cpp file readStream() function when checking JpegSignature to see if it's in wrong format with resulting internal PUNTOEXE error "detected a wrong format".
Interesting thing is that while running same test dcm file using given dicom2jpeg example (which has exact same code of opening file and loading it) gives no errors and converts to jpeg successfully. So I know it's not the file issue, but the way imebra code is integrated into my C++ app.
My dev environment: macbook pro with Lion OS, QT Creator, QT project, C++ code, ITK library added, Imebra files are completely integrated as part of the Qt project.
So, my question is how do I work/link/reference/call Imebra functionality in QT project? Am I forgetting to link something, or some object is not instantiated/deleted on time?
I'm undertaking a project at the moment which requires me to hook into a custom c++ application from a Java applet via JNI. The c++ application needs to communicate with MS Word and potentially other office programmes in order to highlight text and offer find/replace functionality programatically. The idea is that when the applet is launched, it will communicate with the C++ methods to hook into an open MS Word document and highlight all words that start with the letter 't' for example.
I'm concentrating on the C++ side of things first . Even some basic access to an open word document would give me a great start!
So the task is to find the node with minimum value of a binary tree (not binary search tree). the input is the pointer to the root of the tree. and i cannot make recursion work when i do if conditions. here is what i have Code: /*function 3-takses as input the pointer to the root of the tree and returns a pointer to the node with the minimum value*/
CPPtr minimumvalue(CPPtr SP){ CPPtr min = NULL; //node of minimum value if(SP== NULL){ // if there is a node, begin comparing return NULL; } else{ if(SP->data<SP->left->data){ //if the node has smaller value than its left child min = SP; //update node of minimum value
[code].....
no matter where i call my function i get errors like unhandled exception at some memory. how to use recursion in this?
How to insert a node and print it out. I am not sure if I am doing this correctly or if I am missing anything. It seems that the head keeps getting overwritten with the most current key and that the nodes are not pointing to each other.
Here is my code so far:
Code:
#include <stdio.h> #include <stdlib.h> #include <string.h> #include <stdbool.h> // Global Declarations typedef struct { int key;
I'M TRYING TO DELETE FROM THE END OF A LINKLIST...Actually I delete the last node but the problem is that I lost the end of the list, in other words my list leaved of pointing to NULL.I really don't know how to fixed, (it was more easy to delete from head)
#include <cstdlib> #include <iostream> struct tax_node { char form; // tax form letter int version; // tax form number
[Code] ....
I cannot seem to get why function print_contents will not work. The couts at the end of the program is just to test that it printed correctly. But, if I need it to print the contents such when print_contents(ptr2) is called. I think it should be tax_ptr in the parameter list but I am not quite sure.
So the task is to find the node with minimum value of a binary tree (not binary search tree). the input is the pointer to the root of the tree. and i cannot make recursion work when i do if conditions. here is what i have
CPPtr minimumvalue(CPPtr SP){ CPPtr min = NULL;//node of minimum value
if(SP== NULL){// if there is a node, begin comparing return NULL;
[Code] ....
No matter where i call my function i get errors like unhandled exception at some memory. How to use recursion in this?
I create A program that will Add and Display the Link List but I have problem on it. If I add it will inserted in the prev node not in the next node. Here's my source code.
#include <stdio.h> typedef struct Member { int id; char name[256]; struct Member *next;
I am working with A.V.L. trees at the moment and I have to implement a program that inserts a node and if needed re-balance the tree.I have problems when I have to do a double rotation because after I insert a node the tree is messed up. This is a picture with what my program shows after i run it. [URL] .....
void length(NodeT* p,int *maxi,int l) { if (p!=NULL) { length(p->left,&*maxi,l+1); if ((p->left==NULL)&&(p->right==NULL)&&(*maxi<l)) *maxi=l; length(p->right,&*maxi,l+1);
Reversing Linklist using Stack. I have created linklist using <list> STL. Now I want to push address of each node in Stack. For that I want address of 1st node so that I will assign it to "temp" and I can use following loop.
HTML Code: while (temp != NULL) { s.push(temp); temp = temp->next; }
But I am not getting address of 1st node. I tried function l1.front() which gives 1st element but not address.
I have a struct with some select student information. My wish is to be able to have the user type in a surname from the list, and for that entry to be deleted. However I am slipping up for some reason.
Here is the start of my program showing my struct:
This is what I have at the moment which works as I would like but wondering if there is a better way of handling? Currently just making sure I know linked-lists well enough.
I am having trouble with my deleteNode function, using recursion I am trying to delete a node from a binary tree. My tree is displayed as the following...
Tree: (node)->[left child, right child] (k)->[g,p] (g)->[c,h] (c)->[ ,e]
[Code]....
The result did show that it is erased but when I try to add the erase node "t" back into the tree it still exist. I am stumped on what to do when using recursion way of deleting node.
I'm trying to impliment a simple singly linked list, then allow a user to add a new node. I have mocked up a siimple example to illustrate my point using Linked Lists...
So I have done things similatr to this in C# and Java but not in C. There maybe some parts of this I'm sure some will disagree with in terms of buffers,overflow etc. but it's just the linked list part that I am interested in at the moment, I am only doing it like this because when it works, I will be extracting the working linked list stuff into another program that can deal with its I/O etc.
I have tried to comment as best I can to demonstarte my intentions and understandings per line of code. The add function needs to add a node of value x that the user has input, and add that to the end of the list - I'm sure that the print function is not doing all its supposed to do...