I have Problems with deleting node in trees!my first problem is I don't understand the algorithm of deleting a node with two child! I write some kind of code that delete a node with two child but I think (maybe I should say I am sure ) that it has runtime or logical errors or something like that!
My second problem is my code doesn't work if my node is root of tree!because I don't know if it is root what should be the parentPtr in my code! I set parentPtr to NULL in this situation but I know it is wrong!
Here is my Code :
#include <iostream>
#include "TreeNode.h"
using namespace std;
template<typename NODETYPE> class Tree {
public:
Tree();
void insertNode(const NODETYPE &);
I'M TRYING TO DELETE FROM THE END OF A LINKLIST...Actually I delete the last node but the problem is that I lost the end of the list, in other words my list leaved of pointing to NULL.I really don't know how to fixed, (it was more easy to delete from head)
I have a struct with some select student information. My wish is to be able to have the user type in a surname from the list, and for that entry to be deleted. However I am slipping up for some reason.
Here is the start of my program showing my struct:
I am having trouble with my deleteNode function, using recursion I am trying to delete a node from a binary tree. My tree is displayed as the following...
Tree: (node)->[left child, right child] (k)->[g,p] (g)->[c,h] (c)->[ ,e]
[Code]....
The result did show that it is erased but when I try to add the erase node "t" back into the tree it still exist. I am stumped on what to do when using recursion way of deleting node.
If p is a pointer pointing a node to be deleted, then what's wrong in the following code:
cout << "Do you want to delete this record? (y/n) "; if (getch() == 'y' || getch() == 'Y'){// Delete record. if (p == *ph){//If first node is to be deleted. *ph = (*ph)->next; delete p;
I need to delete the Nth node from a doubly linked list. I know I just cant delete it out right. I have all the goodies including a templetized node class. This is the code we're given:
template <typename T> void doublyLinkedList<T>::deleteKthElement(const int item) { }
It accepts an int, and should go to the Nth node and delete it.
I am trying to delete a node from the end of a Linked List but I have some problems. Every node has it's unique code. Here is what I do:
1. Ask the user for the unique code of the node. 2. Ask him if he wants to change the data in it or delete the whole node. 3. If he chooses to delete it, I do this:
//let's say that temp1 points to the node List *temp2 = temp1; temp1 = temp1->next; delete temp2;
I am working on C# Project [Windows Form Application], to update treeview nodes from excelsheet [xls] Cell [row i, Column 3] Values, while on selecting treenode, it should update corresponding Column 4 Value [row i, Column 4]. For me, Treenode are populated successfully, but on selecting the treenode, it always display first Element of treenode [Not selected one].
Populated Treenode from Excel as: [ Update Child Nodes from Column 3 elements [Column 2 Contain Parent node name and Column 3 have Child Node name], if Column 2 Value is same as Parent node name [My Module], update the child nodeunder same Parent node.]
for (int i = 0; i < worksheet.UsedRange.Rows.Count; i++) { string mynode = ((Excel.Range)worksheet.Cells[i + 1, 3]).Value2.ToString(); string mynode2 = ((Excel.Range)worksheet.Cells[i + 1, 2]).Value2.ToString();
[Code] ....
On selecting the Child Node, it always give 1st Parent node. Instead of Selected Node.
for (int i = 0; i < worksheet.UsedRange.Rows.Count - 2; i++) { string mynodetext = ((Excel.Range)worksheet.Cells[i + 2, 3]).Value2.ToString(); string mynodetext1 = ((Excel.Range)worksheet.Cells[i + 2, 4]).Value2.ToString(); if (treeView1.SelectedNode.FirstNode.Text == mynodetext) { this.richTextBox1.SelectedText += Environment.NewLine + mynodetext1 + Environment.NewLine; } }
I'm having a hard time figuring how to get my imagelist index 3 icon to display in the nodes "N1" and "V Speeds" below? So, as you can see in the attachment, the closed folder icon is currently shown which is index 0 in the imagelist. But I want index icon 2 to show in these two nodes.
I am working on a program that needs to take any infix expression as an input. And the display the expression tree of it on the console as an output. For example the input goes (a+-(c*d) should output:
I'm intrested in creating programs of games and such which learns while playing and saving the information for further use. For example a tic tac toe game where the program saves evry game it won or lost and creates a tree of some kind that store the information of the game and save it in a file when the program is being quit. The problem i'm having is how to save a tree in a file efficently.
I've been working on my deletion function for Red and Black trees but can't seem to get it to work. From what I can tell, the remove function, instead of deleting the single value that will my prompt by the user, will delete all the values that are in the red and black tree.
Code: bool RedBlackTree::remove(int x) { if(!search(x)){ return false; } else { Node* z = new Node(x); rbremove(z);
I had an assignment that I completed and it was just inserting values into a binary tree and then displaying it. I was wondering what the code would be if I wanted to delete a number in the binary tree, or if I wanted to search for a number. Here is my code for my assignment.
So I have this code that I wrote that pretty much makes a binary search tree with one node per element that holds the data int, one pointer for left, and one pointer for right. My tree is set that if you give it a number it starts as root, then afterwards any number you give it will either be placed left or right if it smaller than the current node or bigger respectively until it hits a pointer that points to NULL.
I was able to get my code to display the numbers in order no matter how bad you inserted the numbers to throw me off. My question now is this, how can I make it count how many levels there are? I'm not sure if this is clear or unclear but I want it to take all the paths and return to me the longest path and that should be how many levels there are.
#include <iostream> using namespace std; class binarySearchTree { private: class node {
I'm having some trouble with my binary tree for school. It is a data structures class so we are working on learning how to make our own binary trees and encrypt messages. Everything so far is working, except for my delete node function. I'm trying to do it recursively. Parts of my code.
/******** Node *********/ struct node { char data; node* right; node* left; }; /******** Binary Tree Class *********/ class BinaryTree
My colleague and I have been given a task to create a list with the employes of a company using binary trees. Each employee/node has to contain the following information:
- Employe name - Rank - ID Number - monthly Salary
We have to write a C program (using Codeblocks) which builds the company tree with the information above and afterwards lists all the employes who have a salary bigger then a number specified by the user.
So far so good. We've had a look on the examples on the internet and after finding one which looked friendly enough we started working on that one to suit our needs. Credits for the original source code to: C Program to Implement Binary Search Tree Traversal - Basic C Programs | C Programming Examples
We've reached the point where we're able to insert the required information but being able to list all the employes who's salary is bigger then the number given by the user seems to be rather difficult to achieve. I'll include the code next. We have left almost the entire pieces of the original code and we are aware that the are still things which are not required for our assignment, which only requires to enter the 4 information above and afterwards display the employes with the before mentioned condition concerning their salary.
Code: # include <stdio.h> # include <conio.h> # include <stdlib.h> typedef struct BST
I wrote a C program that is supposed to create a certain number of child processes, each child process having to change 1 letter from a string. The string and the number of child processes are read from the keyboard. I want to do it using pipes.
It should work like this: The parent changes one letter, then the first child takes the string modified by the parent and changes one more letter. The second child takes the string modified by the first one (2 letters are already changed) and changes one more and so on. I am new to C and am not quite sure how it all works, especially pipes. Also can the children be linked between them through the pipe, or can they only be linked to the parent and it has to be something like: first child changes a letter, gives the string back to the parent and then the second child reads from there, modifies letter and gives back.
If it's like that, is there any way to make sure that this doesn't happen: Apples becomes AppleD and then AppleX and then AppleQ? For example:
Code: Input: Apples Output: Applex Appldx Aqpldx My problem is: I don't get any output from the children.
how I can run this as a separate process from the parent program, like a child process,
and return the result back to the parent program.
this script is as follows.
if file "/Stuff/s" exists then continue to run, if file "/Stuff/t" exists, then print "started" if file "/Stuff/t" does not exists, then print "stopped"
if file "/Stuff/s" does not exist then print "quit" and then quit.
Right now I'm working on a TreeView for which I would like to add a TextBlock and a ComboBox as child nodes of a Parent TextBlock node. This would look something like this:
My TreeView is implemented using an MVVM style, and utilizes a HierarchicalDataTemplate. I have had no problems with adding TextBlock nodes and TextBlock children, but the confusion seems to arise when adding child nodes of different UI types.
But then I end up with each node looking like this. It's like each node comes with one TextBlock and a ComboBox (Note: The comboBox is not the child, it and the TextBlock are one node):
How do I allow my treeView to have child nodes of different UI types? I am thinking that my solution has to do with my Hierarchical Data Template.