C# :: How To Allow TreeView To Have Child Nodes Of Different UI Types
Jul 14, 2014
Right now I'm working on a TreeView for which I would like to add a TextBlock and a ComboBox as child nodes of a Parent TextBlock node. This would look something like this:
My TreeView is implemented using an MVVM style, and utilizes a HierarchicalDataTemplate. I have had no problems with adding TextBlock nodes and TextBlock children, but the confusion seems to arise when adding child nodes of different UI types.
I have tried implementing a stackPanel, like so:
<HierarchicalDataTemplate DataType="{x:Type Data:Node}" ItemsSource="{Binding Teams}">
<StackPanel>
<TextBlock Text="{Binding IndividualProperty}" />
<ComboBox ItemsSource="{Binding CollectionProperty}" />
</StackPanel>
</HierarchicalDataTemplate>
But then I end up with each node looking like this. It's like each node comes with one TextBlock and a ComboBox (Note: The comboBox is not the child, it and the TextBlock are one node):
How do I allow my treeView to have child nodes of different UI types? I am thinking that my solution has to do with my Hierarchical Data Template.
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Jun 4, 2013
I'm writing a class to store a tree I have a small issue.
I have a class which stores a node of the tree, something like this:
template<class T>
class node {
private:
(stuff regarding parent node and child nodes);
T __data;
public:
// more stuff (constructors and utility functions) here
};
And I want to I want to be able to do the conversion T(node<T>) implicitly. For example, I want to be able to do this:
node<int> myNode;
myNode=5;
myNode+=10;
myNode*=9;
int x=int(myNode/4);
cout << x+myNode;
And this:
class myClass {
int x;
int y;
void print () {cout << x << ' ' << y << endl;}
[Code] ....
How could I achieve this?
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Jan 22, 2014
I have this
Code:
#include<stdio.h>
#include<ctype.h>
#include<string.h>
int check_up(char string[]);
int check_low(char string[]);
void to_up(char string[]);
void to_low(char string[]);
[Code] .....
When I compile this I have the following problems: warning: data definition has no type or storage class [enabled by default] in 'to_up(word)'conflicting types in 'to_up' function and to_low function warning: data definition has no type or storage class [enabled by default] into_up function error: unknown type name "word" in line 'printf("All uppercase %s. ", word):;'warning: parameter names (without types) in function declaration [enabled by default] in 'to_up(word)'and 'to_low(word)' 'note: previous declaration of "to_up" was here in function declaration of to_up function
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Feb 8, 2014
The main question how to fully traverse/circumvent through all TreeView, for transforming Tree structure into a Table structure.
I want to note that the TreeView may contain a different number of branches, with different depths and different names.
I found a lot of information how to populate TreeView e.g. from DataTable, but I didn't found information how to recursively traverse/circumvent a TreeView and populate/fill data e.g. to DataTable.
As sample I have following TreeView:
Aaron
-Baldwin
--Caleb
---Dale
--Earl
-Fabian
Gabriel
-Harold
-Ian
Necessary to convert the TreeView into e.g. DataTable:
id | Name | ParentId
--------------------------------
1 | Aaron | null
2 | Baldwin | 1
3 | Caleb | 2
4 | Dale | 3
5 | Earl | 2
6 | Fabian | 1
7 | Gabriel | null
8 | Harold | 7
9 | Ian | 7
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Jan 8, 2015
<TreeView Grid.Column="0" Margin="0,-15,0,15" Grid.ColumnSpan="1">
<TreeViewItem Header="Custom"/>
<TreeViewItem Header="All Conferences"/>
<TreeViewItem Header="Atlantic Coast Conference" MouseDoubleClick="TreeViewItem_MouseDoubleClick_1">
<TreeViewItem Header="Atlantic" MouseDoubleClick="TreeViewItem_MouseDoubleClick"/>
<TreeViewItem Header="Coastal"/>
[Code] ....
I am trying to do a LINQ Query by Double Clicking the child node. When I click on the parent node it brings up the correct data. But when I click on the child node it still brings up the data from the parent node. How do I get the child node to display the correct data?
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Jan 20, 2015
I am doing "Virus Tracking System" Project. I have to scan the directory selected from treeview ....
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Dec 9, 2014
How can i put double click to open the file in treeview
private void button1_Click( object sender, EventArgs e ) {
XmlDataDocument xmldoc = new XmlDataDocument();
XmlNode xmlnode;
[Code] ....
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Apr 22, 2015
I am working on C# Project [Windows Form Application], to update treeview nodes from excelsheet [xls] Cell [row i, Column 3] Values, while on selecting treenode, it should update corresponding Column 4 Value [row i, Column 4]. For me, Treenode are populated successfully, but on selecting the treenode, it always display first Element of treenode [Not selected one].
Populated Treenode from Excel as: [ Update Child Nodes from Column 3 elements [Column 2 Contain Parent node name and Column 3 have Child Node name], if Column 2 Value is same as Parent node name [My Module], update the child nodeunder same Parent node.]
for (int i = 0; i < worksheet.UsedRange.Rows.Count; i++) {
string mynode = ((Excel.Range)worksheet.Cells[i + 1, 3]).Value2.ToString();
string mynode2 = ((Excel.Range)worksheet.Cells[i + 1, 2]).Value2.ToString();
[Code] ....
On selecting the Child Node, it always give 1st Parent node. Instead of Selected Node.
for (int i = 0; i < worksheet.UsedRange.Rows.Count - 2; i++) {
string mynodetext = ((Excel.Range)worksheet.Cells[i + 2, 3]).Value2.ToString();
string mynodetext1 = ((Excel.Range)worksheet.Cells[i + 2, 4]).Value2.ToString();
if (treeView1.SelectedNode.FirstNode.Text == mynodetext) {
this.richTextBox1.SelectedText += Environment.NewLine + mynodetext1 + Environment.NewLine;
}
}
How to get correct selected Node.
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Aug 1, 2014
I have a table in which data is populated via an element. However some elements can have a parent element
The client now wants all the children and parent elements to be next to each other row wise.
How can i add the child rows under the parent rows?
parents
foreach (var inspection in elemInspections) {
var date = db.INSPEVNT.Find(db.INSPEVNT.INSPKEY == inspection.INSPKEY && db.INSPEVNT.BRKEY == m_sBrKey);
var paircode = db.PON_ELEM_DEFS.Find(db.PON_ELEM_DEFS.ELEM_KEY == inspection.ELEM_KEY);
[Code] .....
how can i make it so the children go under the parent rows?
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Feb 10, 2015
I am trying to see if I can create an array of nodes. I think I have it down somewhat but this is what I have.
Code:
#include <iostream>
using namespace std;
/*This is a template of a person....sorta*/
class person{
public:
int data[32];
bool selected = false;
person(){
[Code]...
I am trying to see if there is a way for me to create a 86 slot array of person nodes. I am not sure how to do it and how to access them afterwards. I know that I am creating the bitstring of person correctly but I am not sure how to get the array of person going.
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Jun 9, 2014
I have a adjacency matrix. (router adjacency matrix in network). The result should be the router ID.I mean, print all the possible paths from source router to target router(ROUTER id>> 1 - 2 - 3 - 4 so there are four one router). I get the error in the output.)
Code:
#include<stdio.h>
#include<conio.h>
/* graph: Pointer to the starting of mXn matrix
i, j: Current position of the robot (For the first call use 0,0)
m, n: Dimentions of given the matrix
pi: Next index to be filed in path array
[Code] .....
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Oct 9, 2014
so in this program i have two structs
struct node{
string data;
node* next;
node* prev;
};
struct list{
node* head;
node* tail;
};
one is just nodes for a doubly linked list and the other one stores head and tail pointer.
I am creating a function that creates the list and returns the list, (which will be a head pointer and a tail pointer).
list* read(string fn){
ifstream file(fn);
node* no;
string temp;
lista* bn;
bn = new list;
[Code]...
why is this not working?
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Feb 26, 2015
I created a bunch of nodes and I made each one before one another. Im having trouble adding another node to the last one.
#include <iostream>
using namespace std;
struct nodeType{
int info;
nodeType *link;
};
void printList(nodeType *head) {
nodeType *current = head;
[code]....
The node with the value of 400 is the node that has to be last.. How would that work?
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May 5, 2014
I wrote a C program that is supposed to create a certain number of child processes, each child process having to change 1 letter from a string. The string and the number of child processes are read from the keyboard. I want to do it using pipes.
It should work like this: The parent changes one letter, then the first child takes the string modified by the parent and changes one more letter. The second child takes the string modified by the first one (2 letters are already changed) and changes one more and so on. I am new to C and am not quite sure how it all works, especially pipes. Also can the children be linked between them through the pipe, or can they only be linked to the parent and it has to be something like: first child changes a letter, gives the string back to the parent and then the second child reads from there, modifies letter and gives back.
If it's like that, is there any way to make sure that this doesn't happen: Apples becomes AppleD and then AppleX and then AppleQ? For example:
Code:
Input: Apples
Output: Applex Appldx Aqpldx My problem is: I don't get any output from the children.
Here's my code:
#include<stdio.h>
#include<string.h>
#include<stdlib.h>
#include<sys/types.h>
#include<unistd.h>
#include <sys/wait.h>
[Code] .....
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Oct 11, 2012
how I can run this as a separate process from the parent program, like a child process,
and return the result back to the parent program.
this script is as follows.
if file "/Stuff/s" exists then continue to run, if file "/Stuff/t" exists, then print "started" if file "/Stuff/t" does not exists, then print "stopped"
if file "/Stuff/s" does not exist then print "quit" and then quit.
Code:
void controlxmmscheck( ) {
if( access( "/Stuff/s", F_OK ) != -1 ) {
xmmscheck
} else {
[Code]....
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Oct 25, 2013
I'm implementing a quad tree for an assignment, and I'm not sure if every node should contain a list of pointers to every Point in its sub tree (implying the root node will contain all Points), or if only leaf nodes should contain the Points.
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Jul 23, 2014
I wrote function to add to elements in the list, but when I call printList function it returns me empty list ! I'm new with linked list in C
Output:
Empty list
List is empty add element at the begining
New node with packet num 245
List is not empty add element at the end
New node with packet num 486
Linked list: Empty
Main:
Code:
int main(){
struct node * start ;
start = NULL;
int i;
/*Check if list is empty*/
if(start == NULL){
printf("Empty list
[Code]...
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Oct 17, 2014
Ok so I am having difficulty adding nodes to my linked list....
how to add a third node while keeping track of the address...Thats where I get lost..I don't know how to keep track of the addresses of the next node..
#include <iostream>
using namespace std;
typedef struct Node{
[Code]......
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Jun 2, 2013
Draw a binary tree having 4 nodes and 3 leaves ...
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May 6, 2013
I am trying to count every node of a binary tree internally (not passing in the root), all my attemps have ended in memory access violation or an inaccurate count (4 or 5) when it should be 10.
This is what I have tried
And yes I am NOT suppose to pass in the root.
int CountChildren()
{
if ( !Left() && !Right())
return 1;
if ( Left() )
return Left()->CountChildren() +1;
if ( Right() )
return Right()->CountChildren() +1;
}
or
int CountChildren()
{
if(!Left() && !Right())
return 1;
else
return Left()->CountChildren()) + Right()->CountChildren() + 1;
}
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Nov 3, 2014
I'm trying to count the number of node in a binary tree. I have a public count function that calls a private count function. I keep getting a linker error: Undefined symbols for architecture x86_64:
"BST<int>::nodesCount(BST_Node<int>*, int&)", referenced from:
BST<int>::nodesCount() in main.o
This is in Xcode. It doesn't seem to like calling the private function in the public one, but I'm not sure why since I'm doing that with several other functions.
//public function
template <typename T>
int BST<T>::nodesCount()
{
[Code]....
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Apr 18, 2015
I'm simply trying to locate possible logic errors because if I could fill this list properly, I can finish my project very easily. This is just a small portion of a very immersive project.
I am trying to create a linked list that holds objects of type Location *. I have Location defined as
typedef struct location{
char *name;
char *longer;
char *shorter;
[Code].....
I wish to clarify but can not find where to edit the OP. I believe the list is still empty because I attempt to do a simple read through the list by accessing the head and then reassigning the list to the tail of the list. However, the program never enters the while loop
while(world !=0){
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May 1, 2014
How would I generate nodes inside a function for example I have a head node
Node * head = new Node;
Now I want to generate nodes for as long as the for loop is running
void CreateList(Node * h) {
for(int i = 0; i < 5; i++) {
Node * n1 = new Node;
head -> next = n1;
} }
Something like this but it should keep adding nodes to the list and change the head each time so how would I do this...
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Apr 4, 2014
<?xml version="1.0" encoding="ISO-8859-1" ?>
<packets_summary>
<item>
<index>1</index>
<frame_type>Ethernet</frame_type>
<local_mac_address>00-21-85-11-29-1b</local_mac_address>
[Code] ....
I am having trouble to read all attributes in all nodes called "item". I can load all attributes in one node "item" but I can't move to another node called "item " and load another attributes . I was trying a lot of different codes but I did not succsed.
for (pugi::xml_node node = doc.child("packets_summary").child("item").first_child(); node; node = node.next_sibling()) { cout << node.name() << ": " << node.child_value() << endl; }
This code just print all of the attributes in node called "item" but i need to move to another one and I really don't know how. I was trying to put into one for cycle another one but it did not work.
for (pugi::xml_node node = doc.child("packets_summary").child("item").first_child(); node; node = node.next_sibling()) { cout << node.name() << ": " << node.child_value() << endl; }
for (pugi::xml_node node = doc.child("packets_summary").child("item").first_child(); node; node = node.next_sibling()) {
cout << node.name() << ": " << node.child_value() << endl;
}
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Feb 5, 2014
hiclass Parent {
};
class Child : virtual public Parent {
};
What is the size of object of Class Child in following case?
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Nov 13, 2013
I have an MFC application(.exe) in which i am creating an pointer object to CComQIptr<chemst::IChems>myinfo and after this i have using cocreate instance i had created the object launching that object, so Where i am using that CComQIptr object.
I have been creating instance to that COM exe (child exe) and at the end of the function i am releasing that object (myinfo->release).i want to create single instance for it and i want to use them in different .cpp files and finally i want to kill the child exe. Even though i release the object it is still alive.(Visualising in Task manager whether the exe is still alive or not).
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