I have a map that is full of 4+ rooms each with one randomly selected door on one of its sides. I need to create a tunnel connecting all of the doors together. I'm not sure the best way to do this A* seems to complicated for me to do at the moment and I cannot think of a way to connect these rooms.
My world is currently a vector<vector<Tiles>> and the tiles contain entities like tunnel, wall, stair, floor, etc.
I've been trying to create a roguelike, and I was trying to create randomly generated rooms like in Rogue. I'm seperating my map array into sections and giving it a 50% chance of spawning a room, but right now it doesn't do anything but spawn solid rock. What am I doing wrong?
int MapSizeX = 100; int MapSizeY = 100; char map[100][100] = {}; char wall = 178; int ViewDistance = 10;
I'm currently in the middle of designing a program for some project. one part of the program is to send reminding SMS messages to the employees.
I have already subscribed to a SMS provider that has SMS integration - API. But now I'm wondering how will I be able connect to the SMS server and be able to send messages?
I have a mobile application for android coded in javascript and a windows form coded in c#. I want my mobile app to send some data to the c# program. It is fine if the transmission is not secure. I searched the net. I found a site called pastebin.com. Unfortunately it provides api for posting and reading data. However I want something, where I can store,read as well as EDIT the data.
So I have my GUI far along enough to start incorporating my program, but I am hesitant to start because I want to be careful to do it in an effective and easy to manage way.
The code so far for the GUI alone is about 2100 lines, and I estimate it will be about 8000-10000 lines long when the program is complete. The code for the actual program (without GUI), is about 6000 lines long so far, and will probably get up to about 10,000 when I've added most of what I intend.
Is it a good idea to have the GUI portion, or at least some of it in a separate source file? If you were to do this, how would you? Obviously you can only have one main function. Would you have a file just for the main function, a header file with all the necessary includes and global variables, and put different portions of the rest in separate files.
Concerning the GUI; In my main function, if you click a button, a function connected to that button is called. Inside that function, I may have code to hide many other buttons while this button is selected; Also to manage effects which see visually which button is selected. My program so far has like 70 different GUI objects which all get modified, hidden, shown, etc in different circumstances, and multiple menus.
My question; what's the most reasonable way to do this? Right now all my buttons, and their associated objects are all global. Is this reasonable? Is there an exception to the globals are bad rule in cases like this?
I need to create a client and server program. The client will have a GUI that will display all the available servers (since more than one will be running) in a list box.
I’m guessing a TCP connection will be the best method here, but how will the client find the servers to connect to? I won’t know the IP address of the server because anyone could take the server program and run it on their computer and the client would have to find it.
Is there some way to make the server send some kind of signal that only the client application will be to connect to? So the server will be sending out a signal, the client finds the signal and connects to the server. Is this possible?
i also need to be able to store the IP address the client selects so when the client application is run again it will automatically connect to the server that was stored.
I'm currently in the middle of designing a program for some project. one part of the program is to send reminding SMS messages to the employees.
I have already subscribed to a SMS provider and they gave me an access to a control panel (aspx). But now I'm wondering how will I be able connect to the SMS server and be able to send messages?
I'm trying to connect to a SQL Server Database, but when I click my button1 my entire form just locks up and nothing happens! I have to click the "Stop" button to stop the form from running in Visual Studio! I'd at least expect to receive an error if some of the connection string was wrong.
Here is my code:
private void button1_Click(object sender, EventArgs e) { connection(); } public void connection() { SqlConnection myConnection = new SqlConnection();
I was created the mysql database in my Pc. This database connecting with vc++ code Using MySQL C++ Connection Example in Visual Studio. I done this work in single PC. It's working good. i viewed the table values using vc++ application.
But now want to connecting the database through lan connection. I refered the below link but i'm not clear.Step # 5 Grant access to remote IP address
For your reference, (I installed)
PC1 - visual studio 2003, mysql 5.6 for win32 & mysql connector (Ver : mysql-connector-c++-1.0.5-win32), OS : XP SP2, IP : 192.168.100.123
PC2 - mysql 5.6, OS: XP SP3, IP: 192,168,100.9
Table created in PC2, database name "test". server = 'localhost', user = 'root', passwd = "".
I like to connect PC1 & PC2 through Lan & access the table using vc++ code.
How can i view PC2's database table values in PC1?
I'm trying to extract data from a grid, it's a Dev Express grid. I have got an object which if I hover over it in debug mode shows me the data I'm after. In the code below if I hover over "row" I can drill down through "Row" and then "ItemArray" and I can see the data I want in an array but I can't find how to get at it.
Code: There is a rectangular grid of numbers. The grid has m rows and n columns. So it has m*n cells in total.The rows are numbered from 1 to m and the columns are numbered from 1 to n. The top most row has number 1, the row next to it has number 2 and so on. Similarly, the left most column has number 1, the column next to it has number 2 and so on. Each cell in the grid has a unique coordinate which is (x, y) where x is the row number and y is the column number of that particular cell.
Each cell in the grid has an integer in {0, 1, 2, 3, 4, 5, 6 ,7 ,8}. Number in cell (x,y) is number of mines in neighboring cells (cells have at least 1 common vertex with cell (x,y))
Your task is to find grid of mines, i.e display an m*n grid of numbers {0, 1} (cell (x, y) is 1 if there is a mine in cell (x, y)).
Input First line of the input contains two space separated integers, m and n. Next m lines, each line has n numbers in {0, 1, 2, 3, 4, 5, 6 ,7 ,8}.
I'm trying to create a grid using the following characters: !, @, #, $, &.
It's an 8 x 8 grid, and should contain the characters in no particular order (trying to create a Bejeweled-like game).
I already defined the width and length to be 8, so:
#define WIDTH 8 #define LENGTH 8
Code:
void makegrid(char grid[]) { int j; int k; for ( j = -1; j < LENGTH; j++ ) { for ( k = -1; k < WIDTH; k++ ) { /* I don't know what to type here anymore :( */ } } }
I'm stuck on printing my grid from my class file to the main file.If I pull out the print code and put in on the actual main program, it prints, but if I try to put in the class methods and call the function from main, I get an error.
So my program is to check if a certain 9x9 sudoku grid is valid. i have to get the input through command argument. so for example.
./a.out sudoku.txt
So we have make my c program to use FILE I/O open and what not
program behavior must be as follow File does not exist.File contains something other than a sequence of 81 integers (too many, too few, non-int).
One or more of the values is not in the range 1..9 Violation of Sudoku rules (this is the big one!) In case 4, you should report the violation (or any one of the violations if there are multiple -- you do not need to exhaustively enumerate all violations).
For example: Row Violation: entries (2,2) and (2,6) are both equal to 7. (Similarly for column and box violations). All i know is that i need to make a 2d 9 by 9 array
Write a menu driven program that will fill grid with values between 1 and 100. Begin the program by declaring a array of type int. Then present the user with the following menu
Enter 1 to add Enter 2 to edit Enter 3 to delete Enter 4 to search Enter 5 to display Enter 0 to Quit
Each item of the menu must be implemented as a function. The program should Only allow values between 1 and 100
Always ask the user to apply coordinates for the cell to be changed
Flag an error when try to delete or edit a cell with a zero (0)
Flag an error when try to add to a cell that is not blank
Display the complete and nicely formatted grid when option 5 is selected
I have to make a grid 40 X 40 with random numbers 0-9. I have already done this and it prints out great. My problem is I need to be able to choose a row number and output the sum of the number in that row. Here is what I have so far.
#include <iostream> using namespace std; int main(){ int Values[40][40]; int rows, cols;
I have been trying to bind an xml response from a web service to a gridview but to no success. bellow is my code
soapInvoker.setMethod("GetAgentProducts"); XDocument AgentproductsRequest = SoapMethods.GetAgentProducts(pin); XDocument AgentproductsResponse = soapInvoker.CallSoapServiceInternal(AgentproductsRequest); XDocument xmlDoc = new XDocument(AgentproductsResponse); var vrresult = from a in xmlDoc.Descendants("product")
[Code] ....
And I always get an error that is not explained dont know whether is coz i bootstrapped my master page or what but all errors caught where there are it shows this Runtime Error
Description: An exception occurred while processing your request. Additionally, another exception occurred while executing the custom error page for the first exception. The request has been terminated.
I'm trying to make a dynamic 2d array of a Tile Object I created, the Dynamic 2d array was working when I tested it as an int array but not that I gave it a type of Tile it is giving me the above error. I'm reading values from a .txt .
tile Tile; Tile **grid; grid = new Tile*[a]; for (int i = 0; i < a; ++i) { grid[i] = new Tile[b]; }
And this is by filtering on dataPickers, range of date, and show me what happens on that dates, but show me exception when click button
private void button1_Click(object sender, EventArgs e) { if(dateTimePicker1.Value>dateTimePicker2.Value) { MessageBox.Show("Takav opseg nije moguc. Datum Od mora biti veci od datuma Do.", "Opseg datuma", MessageBoxButtons.OK, MessageBoxIcon.Error);
implementing a game of chess, i was able to easily implement the grid with an 8x8 multidimensional array.but here is the case I need to implement a grid made of hexagons(six sided but in future may be seven sideded or eight may be needed): like a beehive something.
How can such a grid be implemented in c++ taking notes of coordinates and borders and stuff? From where i can start working from? this grid has to be just like the chess grid only we got six sided boxexs instead of four,