I have a stored procedure, which I cannot change (it is used by older programs). It is passed an int of 15 and then an ID is generated and written to a database table. The created ID is then suppose to be selected and returned.
The INSERT does not seem to be working. I'm not getting the created ID value from my code, I am getting the value I passed to the procedure when I get to this
line of code "sessionID = sessionProcedureID.Value.ToString()";.
Below the stored procedure and my code.
/***************Stored Procedure***********************/ USE [testDataBase] GO SET ANSI_NULLS ON GO SET QUOTED_IDENTIFIER ON GO ALTER PROCEDURE [dbo].[MakeValue]
I have a button that calls a delete stored procedure with only two parameters. I can run the stored procedure via SQL manager and know it works. But, when I call the stored procedure from a sqldatasource on the .aspx page I get this error: Procedure or function has too many arguments specified.
I have a certain piece of code that I want to run every 2 minutes. One of my ideas is to get the time and modules that with whatever number represents 2 minutes. Would this work?
I hope that this isn't an elementary question to you more experienced people, but I am having some trouble with my .DLL file. I haven't ever had a problem with compiling and linking it with my main project before, but it appears now some sort of problem has started. The message that appears is :
I have no qualms with posting my .DLL source, as it is not particularly long or complex. It seems the problem functions are the last two I've added ( load_sound( ) and play_sound( ) ).
Here is what I'm linking it with :
Code:
-------------- Build: Debug in game (compiler: GNU GCC Compiler)--------------- mingw32-g++.exe -shared -Wl,--output-def=binDebuglibgame.def -Wl,--out-implib=binDebuglibgame.a -Wl,--dll -L"F:FBLARandom gamegame.dll.sourcegame" objDebugconversion.o objDebugprojectile.o objDebugSDL_utility_functions.o objDebug ime.o -o binDebuglibgame.dll -lSDL -lSDL_mixer Creating library file: binDebuglibgame.a
Output size is 49.10 KB Process terminated with status 0 (0 minutes, 0 seconds) 0 errors, 0 warnings (0 minutes, 0 seconds) projectile.c :
I want to search the numbers for the Index number of 1154
The search will return a True if I can find 3 or 4 same digits between the Index number and the 8 numbers
The search also have the following criteria -
meaning that -
1154 when compared to 1154 == true 1154 when compared to 1179 == false 1154 when compared to 2154 == true 1154 when compared to 2554 == false 1154 when compared to 2484 == false 1154 when compared to 2144 == false 1154 when compared to 4515 == true 1154 when compared to 1144 == true 1154 when compared to 1517 == true 1154 when compared to 4815 == true 1154 when compared to 1481 == true
the index number can also be of type - 1234, 1123, 1112, 1111
I'm trying to extract data from a grid, it's a Dev Express grid. I have got an object which if I hover over it in debug mode shows me the data I'm after. In the code below if I hover over "row" I can drill down through "Row" and then "ItemArray" and I can see the data I want in an array but I can't find how to get at it.
Code: There is a rectangular grid of numbers. The grid has m rows and n columns. So it has m*n cells in total.The rows are numbered from 1 to m and the columns are numbered from 1 to n. The top most row has number 1, the row next to it has number 2 and so on. Similarly, the left most column has number 1, the column next to it has number 2 and so on. Each cell in the grid has a unique coordinate which is (x, y) where x is the row number and y is the column number of that particular cell.
Each cell in the grid has an integer in {0, 1, 2, 3, 4, 5, 6 ,7 ,8}. Number in cell (x,y) is number of mines in neighboring cells (cells have at least 1 common vertex with cell (x,y))
Your task is to find grid of mines, i.e display an m*n grid of numbers {0, 1} (cell (x, y) is 1 if there is a mine in cell (x, y)).
Input First line of the input contains two space separated integers, m and n. Next m lines, each line has n numbers in {0, 1, 2, 3, 4, 5, 6 ,7 ,8}.
I'm trying to create a grid using the following characters: !, @, #, $, &.
It's an 8 x 8 grid, and should contain the characters in no particular order (trying to create a Bejeweled-like game).
I already defined the width and length to be 8, so:
#define WIDTH 8 #define LENGTH 8
Code:
void makegrid(char grid[]) { int j; int k; for ( j = -1; j < LENGTH; j++ ) { for ( k = -1; k < WIDTH; k++ ) { /* I don't know what to type here anymore :( */ } } }
I'm stuck on printing my grid from my class file to the main file.If I pull out the print code and put in on the actual main program, it prints, but if I try to put in the class methods and call the function from main, I get an error.
I have a map that is full of 4+ rooms each with one randomly selected door on one of its sides. I need to create a tunnel connecting all of the doors together. I'm not sure the best way to do this A* seems to complicated for me to do at the moment and I cannot think of a way to connect these rooms.
My world is currently a vector<vector<Tiles>> and the tiles contain entities like tunnel, wall, stair, floor, etc.
So my program is to check if a certain 9x9 sudoku grid is valid. i have to get the input through command argument. so for example.
./a.out sudoku.txt
So we have make my c program to use FILE I/O open and what not
program behavior must be as follow File does not exist.File contains something other than a sequence of 81 integers (too many, too few, non-int).
One or more of the values is not in the range 1..9 Violation of Sudoku rules (this is the big one!) In case 4, you should report the violation (or any one of the violations if there are multiple -- you do not need to exhaustively enumerate all violations).
For example: Row Violation: entries (2,2) and (2,6) are both equal to 7. (Similarly for column and box violations). All i know is that i need to make a 2d 9 by 9 array
Write a menu driven program that will fill grid with values between 1 and 100. Begin the program by declaring a array of type int. Then present the user with the following menu
Enter 1 to add Enter 2 to edit Enter 3 to delete Enter 4 to search Enter 5 to display Enter 0 to Quit
Each item of the menu must be implemented as a function. The program should Only allow values between 1 and 100
Always ask the user to apply coordinates for the cell to be changed
Flag an error when try to delete or edit a cell with a zero (0)
Flag an error when try to add to a cell that is not blank
Display the complete and nicely formatted grid when option 5 is selected
I have to make a grid 40 X 40 with random numbers 0-9. I have already done this and it prints out great. My problem is I need to be able to choose a row number and output the sum of the number in that row. Here is what I have so far.
#include <iostream> using namespace std; int main(){ int Values[40][40]; int rows, cols;
I have been trying to bind an xml response from a web service to a gridview but to no success. bellow is my code
soapInvoker.setMethod("GetAgentProducts"); XDocument AgentproductsRequest = SoapMethods.GetAgentProducts(pin); XDocument AgentproductsResponse = soapInvoker.CallSoapServiceInternal(AgentproductsRequest); XDocument xmlDoc = new XDocument(AgentproductsResponse); var vrresult = from a in xmlDoc.Descendants("product")
[Code] ....
And I always get an error that is not explained dont know whether is coz i bootstrapped my master page or what but all errors caught where there are it shows this Runtime Error
Description: An exception occurred while processing your request. Additionally, another exception occurred while executing the custom error page for the first exception. The request has been terminated.
I'm trying to make a dynamic 2d array of a Tile Object I created, the Dynamic 2d array was working when I tested it as an int array but not that I gave it a type of Tile it is giving me the above error. I'm reading values from a .txt .
tile Tile; Tile **grid; grid = new Tile*[a]; for (int i = 0; i < a; ++i) { grid[i] = new Tile[b]; }
And this is by filtering on dataPickers, range of date, and show me what happens on that dates, but show me exception when click button
private void button1_Click(object sender, EventArgs e) { if(dateTimePicker1.Value>dateTimePicker2.Value) { MessageBox.Show("Takav opseg nije moguc. Datum Od mora biti veci od datuma Do.", "Opseg datuma", MessageBoxButtons.OK, MessageBoxIcon.Error);
implementing a game of chess, i was able to easily implement the grid with an 8x8 multidimensional array.but here is the case I need to implement a grid made of hexagons(six sided but in future may be seven sideded or eight may be needed): like a beehive something.
How can such a grid be implemented in c++ taking notes of coordinates and borders and stuff? From where i can start working from? this grid has to be just like the chess grid only we got six sided boxexs instead of four,
I've got a Dev Express hierarchical grid and I need to which row is in focus in the level that's in focus. In the code below I need to replace "gridControl1.FocusedView.GetRow(0)" with "gridControl1.FocusedView.GetRow(x)" where x is the row number in the focused row but I can't find a property for it.