C++ :: Compiler Allocates Memory For An Array?
Oct 28, 2012
I have read that compiler allocates memory for an array.What does it exactly mean?For example,if compiler allocates memory at compilation-time,let's say it allocates memory address 189 for an array at compilation-time.But when I run the executable file and if that memory address(189) is not free,what happens?
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Jul 13, 2014
1) int *a=new int[10]
2) int a[10]
What are the exact differences in these two types of methods of allocating memory for an array ? When does 1st method is useful and when does 2nd ?I also read somewhere that in Ist method memory is allocated from heap but i don't know from where memory is allocated in 2nd method and what difference these memory allocations causes.
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Dec 18, 2013
Here is my code:
Code:
class Base {
};
class Derived1 : public Base {
};
class Derived2 : public Base {
} class Bar {
public:
void SomeFunc();
[code].....
MSVC2010 throws out compiler error which says:
Code:
no operator found which takes a right-hand operand of type 'Derived *' (or there is no acceptable conversion)
What I don't understand is why? The pointer is an address of 0 element of an array. So what is the problem? I can eliminate the error by using double pointer but it will be an overkill.
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Sep 9, 2013
Do you have to allocate memory(malloc) for an array of structs? Example:
Code:
typedef struct{
char * name;
}First;
struct name{
First fname;
};
struct name Names[10];
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Jun 9, 2013
How can i use memory pool with a char array?
Is there a way to allocate memory somewhere in the middle of the array?
i.e. allocate memory in chunks.
E.g. allocate 24 bytes at location arr[56] in 256 byte array.
Similarly how can i deallocate that memory?
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Jun 10, 2014
I'm making some multi-threaded program, but thats not my problem as i've done that already. I have a class with user-functions containing a structure which then contains a two dimensional array for each user with 25 elements. So I dont want to limit the user and make the array for example with just 10 rows, but allocate the needed memory to match the amount of 'users' a potential user of my program would want. The problem is, that i know how i should allocate it using 'new int' but it just doesnt work ! It gives an error:
Error: no operator "=" matches these operands
UserStuff.h:
struct userDataStruct {
bool* isAdmin;
[Code]...
Then, in some completely other class function inside the file mentioned above: (I know i could do a function in CUsers class which could allocate the memory, but I have this function which is used for some other things and it already has the amount of max users
void OtherClass::somefunction(maxusers)
{
// This gives an error: Error: no operator "=" matches these operands
curUsers->uData.userNumbers = new int*[maxusers]; //maxusers is the int variable of max users specified by the client
// However this doesn't
for( int i = 0 ; i < maxusers ; i++ )
curUsers->uData.userNumbers[i] = new int[25]; // 25 columns, this doesnt give any error
}
I'm not really sure what I'm doing wrong. Doing this in some function from CUsers class works (without curUsers-> or with, doesn't give any error) but doing it from some other class's function doesnt.
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Mar 2, 2015
I want to be able to dynamically allocate and index an array like the following: vv2d[1][2].x and vv2d[1][2].y. In order to accomplish that I have chosen to use a std::vector of a std::vector of a 2D point class.
Code:
/// Here is my templated version of a 2d point class which I have adopted from
/// one by Alexander Chernosvitov, Function Graphics, 2001 (see ogview.h)
/// http://www.codeguru.com/cpp/g-m/opengl/article.php/c5581/Function-graphics-in-3D.htm
template <typename T>
[Code]....
Boundary violation occurs as soon as vv2d[1][0].x is encountered. I believe the problem is my inability to dynamically allocate the size of the (primary) typedef vector. However, eliminating the typedef for the following does not change the result. Further examination shows the vv2d[1][0] size and capacity to be 0.
Code:
vector<vector<CPoint2D<double>>> vv2d;
vv2d.resize(3);
vv2d[0].resize(3);
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Jan 16, 2014
I have one requirement to store an array of structure at shared memory. Also the shared memory should have one counter to store number of elements in the array.
I tried to look at some placed but didn't find anything relevant.
So my first question, is it possible that we can store two things on same shared memory. And second if not then how to achieve the same?
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Jul 27, 2014
I have to allocate memory for an array of structures, and my structure looks as following:
Code:
typedef struct {
char *name;
Uint *start_pos;
Uint len;
}
example_struct;
And now I want to allocate memory, for a variable number (so an array) of example_struct, so I first do:
Code:
example struct *all_struct;
int total_num = 3;
//will be set somehow, but for the example I set it on 3 all_struct = malloc (sizeof(example_struct) * total_num);
And now, as far as I now, I will have to allocate for each field of the structure memory, in order to be able to use it later. But I have problem at this point, a problem of understanding:
- I just allocated memory for 3 structures, but don't I have to allocate then memory for each structure separately, or can I just now allocate the fields like this:
Code: all_struct[0].name = malloc.....
But if yes, why the hell this works...
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Dec 8, 2014
I am trying to initialize a 2D char array of strings into POSIX shared memory to be shared between 3 other processes. There are plenty of tutorials on how to use a pointer to share a single string or an integer between processes, but I could find no examples on how to initialize 1D or 2D arrays using mmap(). I have posted what I have so far below. It is the first program, which creates the shared memory object and initialize the array char files[20][2][100] with the value files[0][0][0] = '