C/C++ :: How To Find Address Of Library Function
Nov 30, 2012I want to find the address of printf() in c.
View 2 RepliesI want to find the address of printf() in c.
View 2 Repliesfind the address of function? mail the ans on (email removed)
View 4 Replies View RelatedMy program is find non printable ASCII value(1 to 32) and calculate count from a text like "hi<tab>this<space>my text.i'm using library file here.(visual studio 2012)
removeascii.h(program name)
#pragma once
#include<stdint.h>
#include <string>
using std::string;
namespace ascii
[Code] ....
My ERROR is:
1>c:program files (x86)microsoft visual studio 11.0vcunittestincludecppunittestassert.h(65): error C2338: Test writer must define specialization of ToString<const Q& q> for your class class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> >
[Code] ....
I need to do it to avoid calling a function of my process from injected code.
So would like to hook this function to check whether the call is from the current module or it is from an external module, then I compare the address of the instruction who did the call with the module address range.
I'd like a function to return either a value or the address of that value by the users input. So he can call the function like:
function("adress") - gets an adress, or function("value") - gets the value
I've tried both function overloading and templates, but none of them worked. He might input a character for the address and an int for the value... but...
Another strange thing that i observed is that the value returned by the function below is 0, so the output is address 0.
class testing
{
public:
static int x;
[Code].....
I want to take address of a member function in c++. How to do this.
View 2 Replies View RelatedYou can return values from functions by ref, address or value you can also do this with parameters, so what is the difference, if you have full return of a passed parameter by ref or address why would you need to ever return the function as a whole?
For ex
Code: int nValue(int& y){
y++;
}
or int& nVlaue(int y){
return y;
}
So, I'm in the midst of implementing my own malloc() and free() functions, but I'm having a hard time with the syntax of getting the address that malloc returns. Whenever I check the address, it's 0 Here's the code:
Code:
char *word = malloc(10);
int address = *word;
printf("%d",address);
The reason I want the address is so that I could store it in a data structure for further usage when I'm dealing with different cases for the free() function. Or is there another way to do this?
#include <iostream>
using namespace std;
void myfunc(int* ); // what do i put in these parameters to accept a mem loc of a pointer
int main () {
int x = 5;
[Code] .....
SOLUTION:
#include <iostream>
using namespace std;
//Purpose to create a function that returns a pointer to a pointer
int** myfunc(int**);
int main () {
int x = 5;
[Code] ....
Can I return a non-dynamic local address of a var from a function?
int* func(int m){
m=1;
return m;
}
My compiler giving warning but compiles and returns add but My tutor handout says it will not compile...!!! she used array in func and returned arr[m]
Is there such thing as passing a winforms label by reference? For example, can I create a pointer label and pass the address to a function? I've looked online but couldn't find anything. Perhaps that's a sign?
View 1 Replies View Related#include<iostream>
using namespace std;
#include<string>
main() {
cout<< "donner votre nom:";endl;
string nom("sans nom");
cin>> nom;endl;
cout<< "votre nom est:"<<nom; endl;
return 0;
}
when i try to build this program, i get this masseges:
in function 'int main()':
statement cannot resolve address of overloaded function
this a picture of the errors:
I have been trying to find a way around the following:
I am using a library functor to solve the root of a non linear equation. It passes two doubles and the name of a function that contains the equation to be solved.
Its xtor and operator are
RootFind(double tL,double tR,double (*fn)(double t));
void operator()(double tL,doubleR,double (*fn)(double t));
I want to be able to send another variable to function fn; I don't know what the value of the variable will be ahead of time.
How do I get the library functor to take an extra variable in the function passed?
In C you can just load and call the address of a function without defining its arguments like this:
Code: int (__stdcall *pMessageBox)();
int main() {
HMODULE h=0;
h = LoadLibrary("user32.dll");
pMessageBox = GetProcAddress(h, "MessageBoxA");
// MessageBoxA
pMessageBox(0, "MessageBoxA has been called!", "MessageBox Example", MB_OK);
return 0;
}
In C++ the same code gives "too many arguments for call" error unless you define the function first with its parameters.
Is there a way to do it the same way in C++?
I can't seem to figure out whats causing this error: statement cannot resolve address of overloaded function . Error is before line 14 in bubblesortrand function. Thnx in advance.
void bubblesort(int num[], int a_size)
{
int i, j, temp;
for(i = (a_size - 1); i >= 0; i--)
[Code].....
Sem is a pointer to semantic which is a struct type variable. I pass the sem into function yylex so i can fill the semantic.i and semantic.s(s points to an array). The problem is that when sem->i = a; is used inside yylex function, sem->s stops showing to the array.
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include <iostream>
using namespace std;
union SEMANTIC_INFO
[Code] ...
I want to create a C library function that i can directly call in my code from any .c file having main program.following are codes...code of library function "foo.c"
Code:
#include "foo.h"
int foo(int x) /* Function definition */ {
return x + 5;
} header file "foo.h"
Code:
#ifndef FOO_H_ /* Include guard */
#define FOO_H_
int foo(int x); /* An example function declaration */
}
[code]....
to use this i have to compile the file in below manner...
Code: gcc -o my_app main.c foo.c
My concern here is that i want to compile the main.c and use function without compiling foo.c with i.e.
Code: gcc -o my_app main.c
any user of this function should only compile his program and should be able to use the function, the foo.c file should remain hidden from him
my system is Linux 2.6.18-308.4.1.el5 #1 SMP Wed Mar 28 01:54:56 EDT 2012 x86_64 x86_64 x86_64 GNU/Linux
I have a code like this below in /root_project/main.cpp:
Code:
#include "theoraplayer/TheoraVideoClip.h"
unsigned int tex_id;
TheoraVideoManager* mgr;
TheoraVideoClip* clip;
std::string window_name="glut_player";
bool started=1;
[Code] ....
and the TheoraVideoClip.h file is in /root_project/include/theoraplayer/.
Inside of TheoraVideoClip.h there is this:
Code: TheoraVideoFrame* getNextFrame();
And when I try to compile using g++ -o app main.cpp -lGL -lglut -lGLU -ltheora -ltheoradec -ltheoraenc I'm gettin this error:
main.cpp.text+0xac2): undefined reference to `TheoraVideoClip::getNextFrame()'
Ubuntu 11.10
I have to write a code which would determine either a URL address is correct or not.
Now, a valid address should look like: "www.something.something.uk".
It has to have 3 dots, 3 w-s in the beginning, and it must end with "uk".
E.g.
Valid addresses:
1. www.jce.ac.uk
2. www.tr2213.oi34.uk
Invalid addresses:
1. www2.jce.ac.uk
2. òæøéàìé - îëììä à÷ãîéú ìäðãñä éøåùìéí - ìéîåãé äðãñä ìúåàø øàùåï
3. www.something.uk
Just to be clear, this criteria mentioned above is not real, just homework
Code:
#include <iostream>
#include <string.h>
using namespace std;
int isValid (char s[])
{
int dots=0;
[Code] ......
It tells me both strings are incorrect but the first 1 is.
I need to convert this code into a normal function that can be put into a library.
Code:
#include <windows.h>
#include <stdio.h>
#include <tchar.h>
[Code].....
Like on line 21&22, I need to get the stuff from within the program, not through cmdline.
know of a handy function (or library) for converting between different text formats? I've heard of a library called iconv but I've no familiarity with it. However, it looks promising (from what little I can find out about it...)
Specifically, the text %20 is often used in hypertext to indicate a space character - so the string "Hello There" would get changed into "Hello%20There". How can I easily change between one and the other?
Obviously I could use string replacement functions but that'd need me to anticipate every potential hypertext code sequence.
Code:
class VAR_EXPORT VAR {
public:
};
VAR_EXPORT QDataStream &operator>>(QDataStream &p_stream, QSharedPointer<Data>& p_data)
[Code] ....
Above compile and build ok. But when i build another library that use the above, i was shown with all errors complaining operator << and >> definition of dllimport function not allowed
error C2491: 'operator >>' : definition of dllimport function not allowed
error C2491: 'operator <<' : definition of dllimport function not allowed
My assignment is to create a C++ Program to find the sine of a number without any library other than iostream by using Taylor Series:
sin (x) = (x/1!) - (x^3/3!) + (x^5/5!) - (x^7/7!) + (x^9/9!) ...... (x^n/n!).
Here is what i have done till now:
#include <iostream>
double fact (int f); //declaration of factorial function
double power(double x, int y); //declaration of power function
double sin(int x); //declaration of sine function
//double cos(int x); //declaration of cosine function
//double tan(int x); //declaration of tangent function
[code]....
I have a class "Result" with a single template function Set(const std::string& arName, T& val) and a specialization of this function Set<Real>(const std::string& arName, Real& val) where Real is a typedef for double. The class is in a shared library and I use it in my main program. If I do result->Set<GLOBAL::Real>("U", 100.0); the wrong template function is called!
I check this by the output with std::cout.
Maybe it's a problem with the typedef.
If I link the object file of the Result class directly to my main program (no shared library), it works.
typedefs.hpp:
namespace GLOBAL {
typedef double Real;
} results.hpp
#include <iostream>
[Code] ....
I've been reading about libraries; How to make them, how to use them, the different types of libraries, etc..
When using a shared library, does the program require that library to be installed on the computer after the program has been compiled into an .exe?
Ie.. if somebody downloaded a "Helloworld.exe" that I had compiled on my computer using a shared library (that wasn't part of a standard operating system), would they also need that shared library on their computer for the program to run without errors?
and for Static Libraries, when I compile a program using a static library, does it include in the final binary only the functions of the library that are actually used, or does the compiler add in the entire library?
I defined the following function to find out the iterator of a certain value in the vector. I defined it as such so if the value exist in the vector then return a iterator of it, if not then return a pointer pointing to nonsense.:
vector<tIndex_t>::iterator unlabelTit(const tIndex_t index) {
for(vector<tIndex_t>::iterator it=unlabelT.begin(); it<unlabelT.end(); it++) {
if(index==*it) return it;
} return NULL;
}
But looks this one is not accepted by compiler, saying I cannot do this kind of comparison like:
unlabelTit(i)!=NULL;
so I just delete the return NULL; and then the compiler giving me warning about no return statement before }.
a pointer pointing to nonsense? how to do that?