C :: How To Get Address Returned By Malloc Function
Dec 6, 2013
So, I'm in the midst of implementing my own malloc() and free() functions, but I'm having a hard time with the syntax of getting the address that malloc returns. Whenever I check the address, it's 0 Here's the code:
Code:
char *word = malloc(10);
int address = *word;
printf("%d",address);
The reason I want the address is so that I could store it in a data structure for further usage when I'm dealing with different cases for the free() function. Or is there another way to do this?
I have this int type function that returns a number. It returns the value 2 for now but later it will return more variety of values. How do I use the value it returned? I'm not sure of the proper syntax.
I am just trying to make a simple two player game. First player enters the movie and second player guesses it by using some basics of C++.
movie[] = entered by player 1. movie_temp[]= a temp array with '_' in it. It updates after every guess by player 2.
MY PROBLEM: Please refer the main function where I called the function movie_check().
This updates the life after every guess. I want the same to happen for my movie_temp array.
When i run this program, only the lives are updated properly, on correct guess the lives are not reduced, but in next turn the array_temp is not updated and the same array is displayed again and again after each gas.
How to create a function which return array and save it in movie_temp (just as I did for life).
c++.....in my program i have 3 string-s (string houses,string ink,string buildings)and i must add function substr()... In the program i need to add a function that receives a parameter of type string. The task function is that the resulting string is inserted characters '=' to split a string of characters into subsets 5 letters long. If you come to the end and no more letters after the equal sign is not added. The function should not display anything but the resulting string is returned as a result. Example:
A function recive: "housesinkbuildings" .The function returns: "house=sinkb=uildi=ngs" in The main program Add call of this function so that it is specified as a parameter string consists houses,ik, buildings.
I need to do it to avoid calling a function of my process from injected code.
So would like to hook this function to check whether the call is from the current module or it is from an external module, then I compare the address of the instruction who did the call with the module address range.
I'd like a function to return either a value or the address of that value by the users input. So he can call the function like:
function("adress") - gets an adress, or function("value") - gets the value
I've tried both function overloading and templates, but none of them worked. He might input a character for the address and an int for the value... but...
Another strange thing that i observed is that the value returned by the function below is 0, so the output is address 0.
You can return values from functions by ref, address or value you can also do this with parameters, so what is the difference, if you have full return of a passed parameter by ref or address why would you need to ever return the function as a whole?
For ex Code: int nValue(int& y){ y++; } or int& nVlaue(int y){ return y; }
#include <iostream> using namespace std; void myfunc(int* ); // what do i put in these parameters to accept a mem loc of a pointer int main () { int x = 5;
[Code] .....
SOLUTION:
#include <iostream> using namespace std; //Purpose to create a function that returns a pointer to a pointer int** myfunc(int**); int main () { int x = 5;
Is there such thing as passing a winforms label by reference? For example, can I create a pointer label and pass the address to a function? I've looked online but couldn't find anything. Perhaps that's a sign?
I can't seem to figure out whats causing this error: statement cannot resolve address of overloaded function . Error is before line 14 in bubblesortrand function. Thnx in advance.
void bubblesort(int num[], int a_size) { int i, j, temp; for(i = (a_size - 1); i >= 0; i--)
Sem is a pointer to semantic which is a struct type variable. I pass the sem into function yylex so i can fill the semantic.i and semantic.s(s points to an array). The problem is that when sem->i = a; is used inside yylex function, sem->s stops showing to the array.
#include <stdio.h> #include <stdlib.h> #include <string.h> #include <ctype.h> #include <iostream> using namespace std; union SEMANTIC_INFO
I am working on my final project for my class and after finally getting it to compile with no errors to finding examples/tutorials and following skeleton code I cam encountering a problem.
The program runs, asks all the correct questions but when it displays the base pay and total pay for all 3 employees it comes back as ( -1.0743 blah blah )
When they work over 40 hours it works correctly but when they work under 40 hours it displays those weird numbers in those sections.
// Kevin Johnson -- Overtime Pay -- Final Assignment // Created 11/14/2013 // Edited 11/17/2013 #include "stdafx.h"
Why is it not okay to return void? Most compilers will probably let you (gcc does) but it gives you a warning that you aren't supposed to. Most languages allow you to return void.
Something like
Code: void log(const std::string & txt){ std::cout << txt << std::endl; } //C++ way to do it void bar(int i){
Code: #include <math.h> #include <stdio.h> int main(void) { float a,b,c,root_1,root_2; printf("Please enter value a from the quadratic equation
[Code] ......
And I keep getting this error:
Code: /tmp/ccgtUIun.o: In function `main': assign345.c:(.text+0xc7): undefined reference to `sqrt' assign345.c:(.text+0xef): undefined reference to `sqrt' collect2: ld returned 1 exit status
I've had with visual studio but nothing seems to be working. No matter what I do even with simple programs, like Hello World, I'm always getting an error about a .pch header file.fatal error C1083: Cannot open precompiled header file: 'DebugConsoleApplication1.pch': No such file or directory
This is only for one of the programs I've made but I'm pretty new to programming and I've not even used the header files for anything so I have no clue how to resolve this problem.
I have some struct which contains: void *elems (basically a pointer to an array of contiguous memory).
I want to use bsearch to return a pointer, and then somehow figure out where in the array that value is. Having a pointer in this case isn't enough, I need to know what the index is. I've tried a number of things:
int index; void *value = bsearch(key, start_ptr, cv->count, cv->elemsz, cmp); index = &value - &start_ptr; return index; [ Replacing the second line with:
// in the first instance index = (char*) value - (char*) start_ptr;
// in other instances... index = ((char*) value - start_ptr))/cv->elemsz)
I call a function that returns a string, and I can print it out fine, but I want to test the result of the function to see if it returns 0. But I can't just call the function again (GetNextToken(b)) because it will generate a different token. I can't allocate space for the string because I'm not sure what the size of the returned string is going to be.
Basically I want to see if the GetNextToken(b) returns 0, and if it doesn't then print the string. And running GetNextToken(b) again will give a different result.
Code: int main(int argc, char **argv) { SomeStruct* b = CreateStruct(argv[1],argv[2]); printf("HERE %s", GetNextToken(b));
What does the C++ standard say about returned temporal objetcts's lifetime ?For example, in this code:
#include <iostream>// Object cout, manipulator endl using std::cout; using std::endl; class C { private:
[code]....
Here, the temporal object C returned by function f() still lives when function h() is called and is destroyed inmediately after function h() returns to his caller (the function main()). So, it seems that a returned temporal object lives while it is used and it is destroyed when not used (in the next sentence of the sentence that call the function that returns the temporal object). Does the C++ standard specify that this must be the behaviour of C++ compilers?