C/C++ :: Indices Returned In Bsearch

Jul 14, 2014

I have some struct which contains: void *elems (basically a pointer to an array of contiguous memory).

I want to use bsearch to return a pointer, and then somehow figure out where in the array that value is. Having a pointer in this case isn't enough, I need to know what the index is. I've tried a number of things:

int index;
void *value = bsearch(key, start_ptr, cv->count, cv->elemsz, cmp);
index = &value - &start_ptr;
return index; [
Replacing the second line with:

// in the first instance
index = (char*) value - (char*) start_ptr;

// in other instances...
index = ((char*) value - start_ptr))/cv->elemsz)

But nothing works.

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C :: Bsearch In Array Of Pointers To Struct

Mar 6, 2015

What I'm trying to do with this code is an address book and I have an array of pointers which are returned by malloc whenever I need to add an extra entry in the address book. What I need to do is search for a specific entry using bsearch. I've got an inqSort() function that sorts the table and runs normally, but my program crashes when I try to use bsearch.

Code:
typedef struct {
char name[20];
char phone[14];
} abEntry;

[Code] ....

Every time an entry is inserted, I inqsort() the array so it's always sorted, and it works as expected. But when I try to call findEntryUI(); from the main() function, the program crashes after entering the name I want to search.

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C/C++ :: Retrieve Index After Bsearch Or Lfind?

Jul 15, 2014

Basically, I'm trying to figure out the index in an array from a pointer that is returned by either bsearch or lfind.

void *val;
void *begin = (char *)v->elems (I need to use this separate variable)

Then, I call on either search, which seems to be working fine...

val = bsearch(key, begin, v->count, v->elemsz, cmp);

I'm trying to do the following:

index = *(int*)((char*)value_to_find - (char*)start_ptr)/sizeof(cv->elemsz)

However it segfaults everytime I do this. My logic is that I cast both void pointers to type of char*, then subtract the distance b/w the pointers since you can't do pointer arithmetic on void. I divide this by the size of each element to return the index, which needs to be cast to an int. What am I missing here?

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C++ :: Omp Locking Indices In Array?

Feb 13, 2014

Whats the fastest lock to use when a few indices in an array is to be locked?

Example:

Code:
some global array = {0,1,2,3,4,5,6,7,8,9}
...
//omp section
one processor needs to lock indices 3,5,6

for(i:loop through 3,5,6)
which lock on :
array[i]

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C# :: Display Indices In For Loop

Jun 28, 2012

I'm writing a program that will display 70 random temperatures, using an array that stores each number. They are going to be divided into weeks (7 temperatThe loures per line), and before displaying each of the seven temperatures, I want to first display the week #. The loops I'm using work, however the variable 'i' always first displays 2, and then counts. The loop initializes it to 0, so I don't know why it's immediately obtaining a value of two. The code is posted below.

Code:
static void DisplayTemps(int[] a)
{
Console.WriteLine("Su M T W Th F S");
for (int i = 0; i < a.Length / 7; i++)
{
Console.Write("Week {0} ", i);
for (int j=(i * 7); j < a.Length; j++)

[Code] .....

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C++ :: Crash When Initializing Indices Array

Nov 26, 2012

Why I get a crash when initializing the indices array below (bottom)-

Code:
struct TerrainGroupData {
TerrainGroupData(){};
TerrainGroupData(Ogre::Vector3 ** iVertices, unsigned long ** iIndices, size_t* iFaceNum, size_t* iVertNum) {
vertices = iVertices;
indices = iIndices;

[Code] ...

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C++ :: Bone Parent Indices To Linked List

Jul 6, 2014

I have an array of bone parent indices (as intgers), where root bone is tagged as -1, bone can have only one parent. At some point i need to traverse thru all children of some arbitrary bone (leaving others untouched) but this seems tough to do with this setup.

I cannot come up with algorithm to create linked list like hierarchy from this , with old DX9 API in their animation system we have structure like this:

struct D3DXFRAME { // bone
... // some irrelevant data members
D3DXFRAME* pFrameSibling;
D3DXFRAME* pFrameFirstChild;
};

Where I can simply use recursion to achieve what I want.

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Feb 20, 2015

I need it to search a dynamic array which I build from an input file. When it finds the user-input string, I want it to store the line number, and continue searching, and record all lines that contain the user-input string.

Here is a link to my complete main.cpp, header file, and implementation file. The function I am having trouble with is "Bagger::lineSearch"

[URL] ....

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C++ :: Error With Value Being Returned

Nov 18, 2013

I am working on my final project for my class and after finally getting it to compile with no errors to finding examples/tutorials and following skeleton code I cam encountering a problem.

The program runs, asks all the correct questions but when it displays the base pay and total pay for all 3 employees it comes back as ( -1.0743 blah blah )

When they work over 40 hours it works correctly but when they work under 40 hours it displays those weird numbers in those sections.

// Kevin Johnson -- Overtime Pay -- Final Assignment
// Created 11/14/2013 // Edited 11/17/2013
#include "stdafx.h"

[Code]....

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C++ :: Why Can't Void Be Returned

Apr 22, 2012

Why is it not okay to return void? Most compilers will probably let you (gcc does) but it gives you a warning that you aren't supposed to. Most languages allow you to return void.

Something like

Code:
void log(const std::string & txt){ std::cout << txt << std::endl; }
//C++ way to do it
void bar(int i){

[Code].....

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Aug 28, 2014

I have this int type function that returns a number. It returns the value 2 for now but later it will return more variety of values. How do I use the value it returned? I'm not sure of the proper syntax.

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C :: Quadratic Equation - ID Returned 1

Oct 18, 2013

This is my code:

Code:
#include <math.h>
#include <stdio.h>
int main(void) {
float a,b,c,root_1,root_2;
printf("Please enter value a from the quadratic equation

[Code] ......

And I keep getting this error:

Code:
/tmp/ccgtUIun.o: In function `main':
assign345.c:(.text+0xc7): undefined reference to `sqrt'
assign345.c:(.text+0xef): undefined reference to `sqrt'
collect2: ld returned 1 exit status

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Mar 11, 2014

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This is only for one of the programs I've made but I'm pretty new to programming and I've not even used the header files for anything so I have no clue how to resolve this problem.

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C :: How To Save Returned Of Unknown Length

Sep 15, 2014

I call a function that returns a string, and I can print it out fine, but I want to test the result of the function to see if it returns 0. But I can't just call the function again (GetNextToken(b)) because it will generate a different token. I can't allocate space for the string because I'm not sure what the size of the returned string is going to be.

Basically I want to see if the GetNextToken(b) returns 0, and if it doesn't then print the string. And running GetNextToken(b) again will give a different result.

Code:
int main(int argc, char **argv) {
SomeStruct* b = CreateStruct(argv[1],argv[2]);
printf("HERE %s", GetNextToken(b));

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C :: How To Get Address Returned By Malloc Function

Dec 6, 2013

So, I'm in the midst of implementing my own malloc() and free() functions, but I'm having a hard time with the syntax of getting the address that malloc returns. Whenever I check the address, it's 0 Here's the code:

Code:
char *word = malloc(10);
int address = *word;
printf("%d",address);

The reason I want the address is so that I could store it in a data structure for further usage when I'm dealing with different cases for the free() function. Or is there another way to do this?

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May 4, 2014

What does the C++ standard say about returned temporal objetcts's lifetime ?For example, in this code:

#include <iostream>// Object cout, manipulator endl
using std::cout;
using std::endl;
class C {
private:

[code]....

Here, the temporal object C returned by function f() still lives when function h() is called and is destroyed inmediately after function h() returns to his caller (the function main()). So, it seems that a returned temporal object lives while it is used and it is destroyed when not used (in the next sentence of the sentence that call the function that returns the temporal object). Does the C++ standard specify that this must be the behaviour of C++ compilers?

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May 16, 2014

I'm trying to read a data returned from a web service. How i could extract the juice of this document in c#?

Here's the code

<?php
require_once("nuSOAP/lib/nusoap.php");
//require_once("Classes/Connection.class.php");
//require_once("Classes/Customer.class.php");
require_once("includes/config.php");

[Code] ....

How will i extract the result from the Array Customer?

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Jan 29, 2014

I want know if the query returned zero rows or not.

Don't want to use count(*)

sql = "select * from TABLE where employeefirstname = @First order by EmploymentStatusDescription";
using (SqlCommand cmd = new SqlCommand(sql, conn)) {
cmd.Parameters.AddWithValue("@First", First);
reader = cmd.ExecuteReader();
} while (reader.Read())

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Jan 25, 2014

I have a question about the exact time units returned by the GetProcessTimes function from the Windows API. Is it in seconds or some other unit?

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C/C++ :: Store Returned Array From A Function

Feb 12, 2014

I am just trying to make a simple two player game. First player enters the movie and second player guesses it by using some basics of C++.

movie[] = entered by player 1.
movie_temp[]= a temp array with '_' in it. It updates after every guess by player 2.

MY PROBLEM: Please refer the main function where I called the function movie_check().

This updates the life after every guess. I want the same to happen for my movie_temp array.

When i run this program, only the lives are updated properly, on correct guess the lives are not reduced, but in next turn the array_temp is not updated and the same array is displayed again and again after each gas.

How to create a function which return array and save it in movie_temp (just as I did for life).

IDE: Code::Blocks
Compiler: GCC Compiler

#include<iostream.h>
#include<stdlib.h>
#include<ctype.h>
#include<string.h>
#include<conio.h>

void display_movie(char movie_temp[], int);
void display_life(int);
int win_player2(char movie_temp[]);

[Code] ....

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Mar 6, 2015

I need to get the current time, have the system sleep for a period of time, then return the difference in seconds.

#include <iostream>
#include <string>
#include <ctime>
#include <time.h>
#define _CRT_SECURE_NO_WARNINGS
using namespace::std;
// in the <ctime> library is a function time(0)

[Code] ....

I'm not receiving an errors but the return value is not correct. It's returning 1.4259 no matter how long it sleeps for.

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C++ :: How To Check Result Returned From Iterator

Feb 7, 2012

Code:
it = m_CoopTable->m_SparseMap.find(s);
if (it != NULL) //Error
{
return false;
}

This gives me compile-time error. it is an iterator to a hash_map

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Jun 30, 2013

I randomly get this when I execute my program. Sometimes it happens three times in a row sometimes it can go about 10 times before it shows up again.

I was not able to find out what the error code means, and I can't pinpoint the error. During debugging it NEVER happens, and logging tells me it happens between two cout << operations.

what the error code means?

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Visual C++ :: Const Char Returned By Various Functions

May 13, 2013

What is the programmers responsibility with respect to const char * returned by various functions, like the C++ string class c_str() function which returns a const char * to an c style string array? In VC++ I cannot delete a const char * which holds a string literal. Take the following code for example:

Code:
void func() //a useless function with illustrative code {
string s1("abcd");
string s2("efgh");
const char * cc1 = s1.c_str(); //c_str() returns a const char * c style string pointer
s2.c_str(); //this returns a const char *, which must be allocated on the heap right?
delete cc1; //produces run time error in Release mode in VC++
}

The problem with the above code snip is that space is allocated on the heap (or so I believe) for the const char *'s returned by the 2 calls to c_str(). The delete attempt fails and there is no opportunity to delete the space allocated by const char * because its not assigned to anything (however I see c_str() used this way extensively)

So, if I cannot delete a const char *, how does the memory get recovered? Perhaps the string objects s1 and s2 themselves have pointers to the items on the heap made by c_str() calls and they get deleted by the destructors of s1 and s2 when the function ends?

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I'm new to C++ and keep getting an error. I get a permission denied and id returned 1 exit status, the code is fine and as far as i understand this would be because my OS doesn't allow modification of currently running files which would make sense as when i look in task manager it shows my program running even though it has finished. Ending process/process tree does nothing as does using any third party process terminator.

There is no loop in the program or anything even a simple hello world program yields the same result. Only way i can re-run my program is restarting my computer or saving the project under another name and re-compiling...

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I am trying to compile a program with the graphics.h library included but I always get this error:Id returned 1 exit status.

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