C++ :: Permission Denied Error - ID Returned 1 Exit Status
Jul 13, 2014
I'm new to C++ and keep getting an error. I get a permission denied and id returned 1 exit status, the code is fine and as far as i understand this would be because my OS doesn't allow modification of currently running files which would make sense as when i look in task manager it shows my program running even though it has finished. Ending process/process tree does nothing as does using any third party process terminator.
There is no loop in the program or anything even a simple hello world program yields the same result. Only way i can re-run my program is restarting my computer or saving the project under another name and re-compiling...
I am writing a C++ program that finds the Word Documents on your computer that have '+' or "%2B" in the name and replacing those '+' and "%2B" with ' '. I am writing this program for my school's University Writing Center, so I predict the only places they will have these files are the USB memory stick, Desktop, Documents, and Downloads. I encounter a problem, however, when I run this program and it renames the files in Downloads: Permission denied. I am using the windows.h to do this. How do I give the program permissions to that folder?
update:This program is going to be written in C++.
I upgraded to code::blocks and now I have the errors while trying to install sfml and sdl (to use in a dual project): Codeblocks libs:Permission Denied
Codeblocks libs is a custom folder I created and copied libs from the lib folders to because I got the same errors in the actual folders and thought it might be because of their location. What should I do?
I am trying to copy files, but the windows + compiler gods will not submit easily today. In my code below I get the sysdirectory + the file I want to copy with:
GetSystemDirectory(sysdirect, sizeof(sysdirect)); //Sets system directory IE. C:WindowsSystem32 GetModuleFileName(GetModuleHandle(NULL), cfilename, sizeof(cfilename)); _splitpath(cfilename, NULL, NULL, fileName, extension); //splits the path name up into different pieces _snprintf(rfilename, sizeof(rfilename), "%s%s", fileName, extension); // writes formatted data to a string
Then if (strstr(cfilename, sysdirect) == NULL) { //returns a pointer to the first occurence of str2 in str1 char tmpfilename[MAX_PATH]; sprintf(tmpfilename, "%s\%s", sysdirect, filename); cout << tmpfilename << endl;
[Code] ....
my tmpfilename prints exactly where I want it to go and my debug prints out an error 5 which is an access denied error. I was looking at the system("copy") function, but I don't think I would be able to use my pathnames. From what it looks like I would have to hardcode in like "copy C:windowssystem32".
I am working on my final project for my class and after finally getting it to compile with no errors to finding examples/tutorials and following skeleton code I cam encountering a problem.
The program runs, asks all the correct questions but when it displays the base pay and total pay for all 3 employees it comes back as ( -1.0743 blah blah )
When they work over 40 hours it works correctly but when they work under 40 hours it displays those weird numbers in those sections.
// Kevin Johnson -- Overtime Pay -- Final Assignment // Created 11/14/2013 // Edited 11/17/2013 #include "stdafx.h"
I've had with visual studio but nothing seems to be working. No matter what I do even with simple programs, like Hello World, I'm always getting an error about a .pch header file.fatal error C1083: Cannot open precompiled header file: 'DebugConsoleApplication1.pch': No such file or directory
This is only for one of the programs I've made but I'm pretty new to programming and I've not even used the header files for anything so I have no clue how to resolve this problem.
Say I have a dll that performs some mathematical parsing and calculations. The calling function is only a single C -linkage wrapper function in the dll. I can anticipate likely errors and program the dll methods to do several things when an anticipated error is encountered. (For now, let's not worry about unanticipated errors).
1 - send an error message to the user application using WM_COPYDATA 2 - throw an exception (assuming the calling app has used the try catch scenario) 3 - try to gracefully recover from the error within the dll and keep on going (jump to some safe place - but how ??) 4 - don't throw an exception from within the dll but halt the program (not very nice - the user won't know what happened)
Previous discussions on the matter have predominantly expressed the opinion that it is bad to throw exceptions from within a dll.
Long ago there was in use setjmp.h and something like
Code: if(setjmp(e_buf)) return -1;
But I believe this was only for old C applications - I'm not really sure. But at least someone back then recognized the need for getting back to a safe place in a process.
Basically, I'm moving a VC project from my Windows 7 build machine to a new build machine that's running Windows 8.1. One of the pre-build steps (for a particular project) runs a script which needs to call the M4 macro processor (which is installed on my C: drive). I've been pretty careful to set everything up the same on both machines (including my PATH) but when I try to build the project on my Windows 8 box, MSVC's IDE shows me this error output when running the script:-
I've made an effort for three days to write this code. But, my brain has stopped now. I wrote code to find the status of the game (win, loss or tie). However, I can't determine the tie status of the game. Tie status is the problem
I know I can use ping internally to test a device's connectivity. What can I use to test devices on another network (assuming ports are forwarded, and their IP addresses are at my disposal)? I was looking into the TCP Client class.. would that also work with devices using DynDNS?
We have a lot of scheduled jobs in sql server and we want to find a solution in any language that will give alerts about the jobs status automatically through mails or through any other way if the job is not succefully executed like if the job get failed or if the job is taking more time.
Why is it not okay to return void? Most compilers will probably let you (gcc does) but it gives you a warning that you aren't supposed to. Most languages allow you to return void.
Something like
Code: void log(const std::string & txt){ std::cout << txt << std::endl; } //C++ way to do it void bar(int i){
I have this int type function that returns a number. It returns the value 2 for now but later it will return more variety of values. How do I use the value it returned? I'm not sure of the proper syntax.
Code: #include <math.h> #include <stdio.h> int main(void) { float a,b,c,root_1,root_2; printf("Please enter value a from the quadratic equation
[Code] ......
And I keep getting this error:
Code: /tmp/ccgtUIun.o: In function `main': assign345.c:(.text+0xc7): undefined reference to `sqrt' assign345.c:(.text+0xef): undefined reference to `sqrt' collect2: ld returned 1 exit status
I have some struct which contains: void *elems (basically a pointer to an array of contiguous memory).
I want to use bsearch to return a pointer, and then somehow figure out where in the array that value is. Having a pointer in this case isn't enough, I need to know what the index is. I've tried a number of things:
int index; void *value = bsearch(key, start_ptr, cv->count, cv->elemsz, cmp); index = &value - &start_ptr; return index; [ Replacing the second line with:
// in the first instance index = (char*) value - (char*) start_ptr;
// in other instances... index = ((char*) value - start_ptr))/cv->elemsz)
I call a function that returns a string, and I can print it out fine, but I want to test the result of the function to see if it returns 0. But I can't just call the function again (GetNextToken(b)) because it will generate a different token. I can't allocate space for the string because I'm not sure what the size of the returned string is going to be.
Basically I want to see if the GetNextToken(b) returns 0, and if it doesn't then print the string. And running GetNextToken(b) again will give a different result.
Code: int main(int argc, char **argv) { SomeStruct* b = CreateStruct(argv[1],argv[2]); printf("HERE %s", GetNextToken(b));
So, I'm in the midst of implementing my own malloc() and free() functions, but I'm having a hard time with the syntax of getting the address that malloc returns. Whenever I check the address, it's 0 Here's the code:
Code: char *word = malloc(10); int address = *word; printf("%d",address);
The reason I want the address is so that I could store it in a data structure for further usage when I'm dealing with different cases for the free() function. Or is there another way to do this?
What does the C++ standard say about returned temporal objetcts's lifetime ?For example, in this code:
#include <iostream>// Object cout, manipulator endl using std::cout; using std::endl; class C { private:
[code]....
Here, the temporal object C returned by function f() still lives when function h() is called and is destroyed inmediately after function h() returns to his caller (the function main()). So, it seems that a returned temporal object lives while it is used and it is destroyed when not used (in the next sentence of the sentence that call the function that returns the temporal object). Does the C++ standard specify that this must be the behaviour of C++ compilers?
I want know if the query returned zero rows or not.
Don't want to use count(*)
sql = "select * from TABLE where employeefirstname = @First order by EmploymentStatusDescription"; using (SqlCommand cmd = new SqlCommand(sql, conn)) { cmd.Parameters.AddWithValue("@First", First); reader = cmd.ExecuteReader(); } while (reader.Read())
I am just trying to make a simple two player game. First player enters the movie and second player guesses it by using some basics of C++.
movie[] = entered by player 1. movie_temp[]= a temp array with '_' in it. It updates after every guess by player 2.
MY PROBLEM: Please refer the main function where I called the function movie_check().
This updates the life after every guess. I want the same to happen for my movie_temp array.
When i run this program, only the lives are updated properly, on correct guess the lives are not reduced, but in next turn the array_temp is not updated and the same array is displayed again and again after each gas.
How to create a function which return array and save it in movie_temp (just as I did for life).
I need to get the current time, have the system sleep for a period of time, then return the difference in seconds.
#include <iostream> #include <string> #include <ctime> #include <time.h> #define _CRT_SECURE_NO_WARNINGS using namespace::std; // in the <ctime> library is a function time(0)
[Code] ....
I'm not receiving an errors but the return value is not correct. It's returning 1.4259 no matter how long it sleeps for.