C/C++ :: Unable To Include A Header Into Application?
Aug 16, 2012
I've downloaded a file that I need to include in a new project. It's called phidget21.h and it's sat on my desktop. I've tried copying it to lots of various places. But I still can't get a new source file to compile. I think I haven't copied it to the right place yet. Where should I have copied it to?
my programme showing error 'unable to open inclde file ****' i fallowed the general procedure i.e., options-->directories--> ( inclde proper path) still not working..
I'm a beginner with C and wonder how to include single header files (*.h) in to my project. I mean header files which are not included to the standard installation package.
I thought it would work if I just copy the newheader.h file in to library folder c:MinGWinclude, but it didn't work. Is there some kinf of GCC -command or procedure to add these single header files or how it should work?
All of those standard header files are working well and I don't have any problems with them.
if I include iostream twice in my project why is that valid? Wouldn't the linker see that there are two definitions of it and report a error, but it works?
actually it is the windows application .When i'm running my program it is not allowing me to enter the data into textboxes means the cursor is not appearing
I have been struggling to read a certificate in windows store from C++ DLL, but its not happening. from console application I can but when same code built as a DLL and tried to access from a separate console application. I think its not going to windows store to read the cert.
What happens if I make a server application using tcp protocol and then establish connection with a client application but the server crash and then the client send data. Will the data be lost or the system will continue trying to send it?
I want to create an application that starts an application and passes input to that application. I know how to start a process using the classes in System.Diagnostics, but I don't know how to pass data to the process.
For example, and this is just an example, I would like to be able to automatically start an application that requires a username and password and automatically enter the username and password. Of course, that might open the door to security vulnerabilities, but that's not the point of the exercise.
How to implement the functionality I described? Is there a general way to go about doing this or does it depend entirely on the idiosyncrasies of the application in question?
my code is already finished. im using parallel queues and im having problem in the queue customer name if i dont input space the code is fine but if i input space in the name it skips the bagcode and immediately jump to the number of bags what can i do to include the white spaces in the customer name and push it to the queue?
here's my code
#include <iostream> #include <string> #include <queue> #include<conio.h> using namespace std; int main() { queue<string> customer;
I'm not sure if I was some weird syntax problem or the way Ive ordered things. But a conditional statement I have created is not performing the way I want it to.
When debugging, the condition was activated with the values:
xDif = -1 yDif = 1 prevXDif = -1 prevYDif = 0
However, I want the condition not to follow through as I am using the 'NOT' or '!' operator to negative the entire statement. For some reason, the line of code within the else if is still running.
main.cpp Code: #include <iostream> using namespace std; int ReadNumber(); void WriteAnswer();
[Code] .....
The compiler complains: io.cpp||In function 'int ReadNumber()':| io.cpp|3|error: 'cin' was not declared in this scope| io.cpp||In function 'void WriteAnswer()':| io.cpp|7|error: 'cout' was not declared in this scope| io.cpp|7|error: 'endl' was not declared in this scope|
In io.cpp file, should I put the two statements ("include <iostream>" and "using namespace std") at the top, outside of the functions?
Or should I put the two statements inside each of the functions?
I have four source files. The main source file includes two other source files. The two other source files both include the fourth source file. In the fourth source file I have an include guard. Will the code from the fourth source file exist in two locations in the compiled code? Is this something that is compiler dependent? An example of this is shown in the code below.
I have a general question on Call Stack of Embedded uCs.
The Call Stack should include all the Active Sub-routines.
For example, in the following sequence:
Func 1 Starts -- Call Func2 --> Func 2 Starts -- Call Func3 --> Func 3 Starts --> YOU ARE HERE
The Stack should include the Return Addresses of Func 2's Body and Func 1's Body, Right?
At any certain moment (e.g. when the uC experiencing a SW Bug), Is it possible to have the uC to get all the Active Sub-Routines from the Stack and print them (e.g. for knowing it at the moment of Bug)?
It'd debug failures, when I don't work with a Debugger.
I know that Debuggers do that - i.e. show you the Call Stack at each moment - So I am wondering if I can get the uC to to it for me every time a bug occurs.
So i have this program that's supposed to count all the characters including the spaces without using strlen but it only counts the number of the first word's characters and it does not include the rest of the words after the first space. how do i include spaces in the count?
This refers to an ATL COM DLL project. I can successfully create a class hierarchy of objects, ie. say, one class is the TEAM, which then holds other objects, say, a leader and a secretary, both of which are Employee Classes . Here goes my question:
a) In the Team.h header file I declare m_pLeader as a CComPtr<IEmployee>
Code: classATL_NO_VTABLE CTeam : public CComObjectRootEx<CComSingleThreadModel>, public CComCoClass<CTeam, &CLSID_Team>, public IDispatchImpl<ITeam, &IID_ITeam, &LIBID_BUOBJ05Lib, /*wMajor =*/ 1, /*wMinor =*/ 0> { private: CComPtr<IEmployee> m_pLeader; CComPtr<IEmployee> m_pSecretary;
b) The Employee Class is defined within this ATL COM project. c) In the Team.cpp file, I create an instance in the FinalConstruct code, the focus is on the CEmployee
Code: HRESULT CTeam::FinalConstruct(){ CComObject<CEmployee>* pLeader; HRESULT hr=CComObject<CEmployee>::CreateInstance(&pLeader); if (FAILED(hr)) return hr; m_pLeader=pLeader; // ..same for secretary... return S_OK }
d) Here comes my QUESTION: How must I proceed if the Employee object was part of another ATL COM DLL, that is it would be described in another DLL that I would now like to reuse? I guess I need to
1. Have the other DLL's idl-, tlb, and h file in my project folder. Let me name it "other.h, other.idl, other.tlb"
2. Both h- and cpp-file must have an #include "other.h" statement -- please correct if I am wrong..
3. ...but how must in the Team's h- and cpp-files the statements be (assuming the class in the "other" Dll is Member (instead of Employee? I know the following code will NOT work, so I am asking how it should be correctly?
For each project in a VS solution it's possible to stipulate per-project folders that get searched in addition to the folders that you've set globally for Visual Studio.
Which folders take priority? Do the project's folders get searched first? Or do the global folder get searched first? Or is it possible to select one set as having priority over the other?