C/C++ :: Read Video Frame By Frame Through Program

May 1, 2012

I m trying to read a video frame by frame through a c program for which i need to know the format of .wmv (native video file for windows) file,can i get it??

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C++ :: Output String Depending On Color Detected In A Frame Video Feed

Jul 18, 2014

what I'm trying to do is output a certain string depending on the color I see in the video feed. For right now, what I've done is threshold the feed so that everything above a certain brightness shows up as Red. Now I want to have something that says if there's any red in the feed, then I output a "1" to a text box on my user interface that's showing the feed. If there is no red, then I output a "0" to the text box.

I'm using Emgu CV C ++ with VS2010.

This is the code I have so far that isn't working correctly, it's giving me a compiler error.

cvConvertScaleAbs(frameFromCamera->Ptr.ToPointer(),frameDisplay->Ptr.ToPointer(),double(1)/16,0);
cvCvtColor(frameDisplay->Ptr.ToPointer(),frameColorDisplay->Ptr.ToPointer(),CV_GRAY2BGR);
cvThreshold(frameDisplay->Ptr.ToPointer(),maskSaturated->Ptr.ToPointer(),200,255,CV_THRESH_BINARY);

[Code] .....

and the error it's giving me

BAOTFISInterface.cpp(1010): error C2664: 'Emgu::CV::Image<TColor,TDepth> ^Emgu::CV::Image<TColor,TDepth>::InRange(Emgu::CV::Image<TColor,TDepth>
^,Emgu::CV::Image<TColor,TDepth> ^)' : cannot convert parameter 1 from 'Emgu::CV::Structure::Bgr *' to 'Emgu::CV::Image<TColor,TDepth> ^'

[Code] .....

Build FAILED.

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C++ :: Frame Per Second Algorithm?

Aug 27, 2013

i was trying to achieve a better way of game looping. so i have a game loop algrithm. but i dont think its quite good. i want it to be better.

here is my algorithm

bool quit = false;
while(quit == false) {
while(blah blah events)//here we hold events {
if(the user want to quits) {
quit = true;

[code]....

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C# :: How To Show A Frame Of Gif

Jan 10, 2015

I want to show a frame of a gif image. I searched and found that the following code should work, but it doesn't work. it detects the number of frames correctly but it shows the whole frames of gif instead of the specified frame.

Image[] frames = new Image[36];
Image GG = Image.FromFile(@"C:UsersAdministratorTEST C#TEST2frame2chef.gif");
FrameDimension dimension = new FrameDimension(GG.FrameDimensionsList[0]);
// Number of frames
int frameCount = GG.GetFrameCount(dimension);
label1.Text = frameCount.ToString();
// Return an Image at a certain index
GG.SelectActiveFrame(dimension, 1);
frames[1] = ((Image)GG.Clone());
pictureBox1.Image = frames[1];

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C++ :: MP3 Frame Header Importing

Jun 24, 2013

Code:

/* some useful headers */
#include <stdio.h>
#include <fcntl.h>
#include <errno.h>

//my headers
#include <iostream>
#include <fstream>
#include <string>
#include <cstring>
#include <vector>

[XCode] .....

The bit that's giving me issues is the "calculatedetails" function, where an mp3 file is opened in binary and then an array of chars is filled with the binary data.

The problem I'm having is that I want to be able to read the constituent bits of the characters in, so that I can find the mp3 frame headers (12 1's in succession)

I'm aware that the section I've added in to perform this is incorrect.

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Visual C++ :: Placing Image In Kinect Color Frame?

Dec 10, 2012

I m trying to place an image on the colour frame of the Kinect live video. I m able to overlay the image using alpha blending mechanism.

The image used is a bitmap image of dimension 128*128.

The Kinect has a resolution of 640*480.

IDE used is Visual studio 2010 and I m developing using c++.

The Kinect has a render target whose size is taken as 640*480 so that it stretches for the complete window. So when I try to overlay the image it appears 5 times because of this stretching.
If I increase the image size to 640*128 i get a single image that is stretched horizontally across the window with dimension 640*480.

I have created a function that will create a render target with bitmap properties and size equal to 640*480. This is used to store the data from the Kinect, frame by frame, and draw it on to the screen

So I think when I overlay the image, it gets replicated 5 times to meet the render target size.By default the image is placed at the left top position.

My doubts are

- How can I use different functions to specify the size of render target for Kinect as 640*480 and the size of render target for bitmap image as 128*128.

- How to I give overlay or place the image on the live video at a specific location.

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Visual C++ :: Change Frame Window Size According To Increase In Font Size

Nov 27, 2012

Change the frame window size according to font size increases.

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C++ :: How To Get A Video Recording As Input From Webcam To One Of Program Functions

Mar 25, 2014

I want to write a program that is going to turn on my webcam and then display whatever the webcam is pointing at on the app. But I am more interested in knowing how I can get a video recording as input from the webcam to one of the program functions, because I suppose that is what should happen.

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C++ :: Possible To Put Video In Game Using Allegro 5

Apr 5, 2014

is is possible to put a video in your c++ game using allegro 5?before starting the game................

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C++ :: Reading MPEG Video File

Oct 28, 2013

I have been working with video files and my task is open a video file, get it copied into another file and then changing into binary format. after getting few bits inverted, changing back it into ascii formats. Original video contains normal and extended ascii codes. Unfortunately, i got stuck at first step, whole video file is not being copied. i have written a piece of code that copies the whole word/ any text file but the video file is not fully copied as just 5KB out of 119,659 KB are copied.

Code: #include "stdafx.h"
int _tmain(int argc, _TCHAR* argv[]) {
FILE *fp1,*fp2;
char c;
fp1 = fopen( "sample.mpg", "r") ;
fp2 = fopen("result.txt","w");

[Code] ....

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C++ :: Video Game - How To Set Up Save System

May 20, 2013

I would like to create a video game. It would be text based. How could I set up a save system? Also, how would I load it?

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C++ :: How To Get The Current Video Mode In Console

Apr 2, 2014

I've been wondering if there's a function or procedure used to know the current video mode. An example of how this was done in Pascal:

function VideoMode : integer;
begin
if (lastmode = BW40) or (lastmode = BW80)
VideoMode := 40
else
VideoMode := 80;
end;

I've been told "conio.h" has a lastmode function, but it doesn't seem to be supported in Dev-C++ and Visual Studio C++. Is there a Windows function to know the number of columns in the current video mode?

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C# :: Stream Video From LAN Server Onto Client PC?

Oct 9, 2014

I have loads of movies on DVD and they are all on my media server, but the media server doesn't actually allow streaming to be done, the movies are just stored in a folder on the desktop.

My goal would be able to host all my movies on my LAN server, then build an application to run on a windows based PC at home, not over the Internet just over LAN. For example, say the server I have at home had all the movies in a folder on the desktop, then when I start the client on another PC or laptop in my house, I could view all the movies, choose which one and then stream it to that client PC. I am using C#.NET WPF visual studio.

Maybe I could use something like VLC player to play the movies but I would want to build an client application to view the movies and search for them on the server where the movies are stored. Also I know there are other media streaming programs out there but I want to develop my own one for my uses.

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C/C++ :: Access Video Memory Of Console?

May 1, 2014

I'm currently stuck whit a problem. I would like to access video memory of the console(Yes, only the black box) in C. I know how to do it in turbo pascal :

Var
video:array[0..4000] of char absolute $B800:0000;

But i don't know the numbers in C. I've searched for the numbers of the memory in C but i can't find it.

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C/C++ :: Convert Video To Audio File?

Jan 23, 2014

I making a application which convert video to audio in MFC. i want make it without using FFMPEG . How can it possible.

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Visual C++ :: Slider Not Incrementing With Video?

Jun 15, 2013

I am using DirectShow to play/pause/stop a video file. I am having a slider control which increments with the playing video. I have done some calculation to find the exact step to forward or backward the video.

On dragging the slider to any position, video forwards/backwards to the new position, but slider doesn't get increment. Say I drag the slider from 10 to 50, video goes to the new position, but on releasing the capture slider again jumps back to the previous position from where it was dragged.

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Visual C++ :: ActiveX For Video Server

Jan 13, 2015

I would like to know in which way is the best to make ActiveX control for video. ActiveX control will need at least show picture and be able to go back in past, change resulation of picture and similar. How complex it is to do something like that? Is MFC best way to make it? Is there somewhere similar code?

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Visual C++ :: Can Only Make Video With 255 Frames

May 4, 2015

I have code (found long time ago, ~2001) to make videos from OpenGL rendering in my view class. In my OnDraw() function I call the function SaveAsAvi(). This works as intended until I have 255 frames in the movie I am trying to make. After that, Windows Media Player claims it cannot play the file. VirtualDub claims the avi contains Palette Changes and shows the correct number of frames (>255) but all frames past 255 are the same and equal to the last frame.

Memory overflow? Need to free m_pixels sometime somewhere?

Code:
void C***View::SaveAsAvi() {
C***Doc* pDoc = GetDocument();
if (pDoc->m_avi_status == -1)// initialize AVI stuff {
KillTimer(1);
// allocate space for the pixel info

[Code] ....

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C++ :: Quiz Game - Playing Video In One Round?

Apr 9, 2014

I am making a game of quiz and i want to play a small clip in one of the rounds, but i dont know how to do it in c++ ....

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C++ :: Video Game - Accessing Objects In Another Class?

Dec 3, 2014

I am working on a video game that is based on a tutorial I found online and I ran into an issue associated with accessing an object's method inside another class object's function without making the object global which seems bad.

Here is basically how the tutorial set things up in the game: The game has a base class called GameObject then there are other child classes that inherit from this class. The GameObject class has all the basic information an object would have that needs rendered on the screen (x/y position, size of bitmap, bitmap, whether or not it is collidable, etc).

One of the child classes SpaceShip, which is the player so it has attributes and methods associated with managing # of lives and points scored.

There are other child classes of GameObjects in the game that need to take life and add points from the SpaceShip object if they collide with the spaceship or other objects.

In the collision handling routine I basically call a function "void Collided(int objectID)" when a game object collides with another. Within the Collided() routine, there is logic that executes code or other functions based on the objectID it collided with. Some of the collisions require taking life from the spaceship or adding points. The way this was accomplished in the tutorial was with function pointers (see Bullet class constructor and collided method for example). Is this really the best way to handle this sort of thing? It seems like there has to be a simpler way than to keep referencing function pointers in any new class I want to add to the game. I realized this when I went to add a method for the spaceship to fire bullets rather than inside my game class.

My Project Source found here: [URL] .....

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C# :: How To Share Video File Between Multiple PC Over Internet

Jul 2, 2014

Basically i'm willing to create an application which could share Video,Mp3 Over the internet to my friends.

For suppose I'm hosting file on my PC, and i want to share "D" Drive to my friends but they aren't connected to my network locally. i want to share movies over the internet using a host and client application in c#.net.

the purpose of this application is very clear that that i want to share movies over the internet and they have to be able to watch movies on their PCs Except running my PC remotely.

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C# :: Playing Video Without Windows Media Player?

Mar 26, 2014

I try to play a video I i don't know how.. I searched and i found some tips and articles, but all of it if about Windows Media Player. It's fine, but i need to play something lika an intro an i don't wanna show all that buttons of WMP.. I tried to hide it but no change.

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C/C++ :: Code To Open Binary / Raw Video File

Oct 9, 2013

I am working on H.264 encoder. How to open a binary file using c, i have tried and have got zero errors but end result its not opening....

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C++ :: FFMPEG - Dynamic Change Of Bit Rate For Video

Apr 11, 2012

I use ffmpeg codes in my C++ app and would like to control the bit_rate parameter for VIDEO there. I tried to change its value in work (via ost->st->codec->bit_rate = 150000), but ffmpeg did not wish to change it.

I tried to make re-init of the codec:

Code:
....
ost->st->codec->bit_rate = 150000;
AVCodecContext* newContext = avcodec_alloc_context3(ost->enc);
avcodec_copy_context(newContext, ost->st->codec);
avcodec_close(ost->st->codec);
av_free(ost->st->codec);
ost->st->codec = newContext;
avcodec_open2(ost->st->codec, ost->enc, &ost->opts);

the program hanged after that codes.

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Visual C++ :: How To Implement HD Video Recording Using DirectShow

Jun 19, 2013

I am using DirectShow to Play / Pause / Stop and Capture Video files. But Capturing and playing of video files is simple. I want to Implement HD Video recording in my project.

how to Implement HD Video Capturing using DirectShow.?

Or Apart from DirectShow, is there any other method to Implement HD Video recording in MFC.

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Visual C++ :: Video Player - Set Of RGB Frames To Be Displayed At 25 FPS

Nov 19, 2013

I have a code which is a set of rgb frames to be displayed at 25 fps to make it look like a video. While I createWindow invalidate and update it based on a timer, the video plays fine, but the buttons of Play, Pause etc hangs during the time video is playing.?

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