This is my first time working with C++ and I have put together this program and came up with two errors and I am unsure what it is wanting me to do. The errors I got are:
1>c:usersownerdocumentsvisual studio 2010projectsweek5week5passing_by_value.cpp(30): error C2064: term does not evaluate to a function taking 1 arguments
1>c:usersownerdocumentsvisual studio 2010projectsweek5week5passing_by_value.cpp(38): error C2064: term does not evaluate to a function taking 1 arguments
#include<iostream>
using std::cin;
using std::cout;
using std::endl;
I have this code where I am trying to retrieve the contents of the variable dev1 and dev2. for some reason when i compile and run I am getting 0 and 0.
ok I have a class Player with lots of variables and im gonna call a function to checkXp, if I call it with the whole player object does it use a lot more memory then if I just passed the couple things I need?
ex checkXP(Player* play) // this is a whole object of player or checkXP(play->getXP(), play->getLVL()) // the variables I want.
I just realized I may not be able to modify anything from player in the checkXP() function
question 1: does passing the whole object use more memory question 2: if I passed as just the variables I need, I wont be able to modify anything of object play?
Well I have my program running and the Variables are not passing correctly and the return statements are not returning correctly. Here is the parts that are not working.
Now the book says to take the following program and add a member function to the CarType class which prints the values of all of its data members. Add two more data members which are relevant for cars. Add the use of these data members to the program (to the assignment statements for MyCar, to the operator prompt and input inside the getYourCar function, and to the print function you have created).
Here is my code. Whenever I run it, it takes my assigned variables in MyCar and prints those instead of the one which the user is inputting.
#include <iostream> #include <iomanip> #include <string> using namespace std; using namespace std; struct CarType { string maker;
I'm very new to C++ so I've been trying to run through some code examples to begin to learn basic structures and syntax, but I've recently run into a problem using examples from the 7th ed. of Sams Teach Yourself C++. I'm using the code provided within one of the examples that allows you to specify and multiply two variables, but when I compile and run the executable the final output seems to only show the first variable and b/c of this the multiplication operation does not work.
Here is a my example code:
Code: #include <iostream> using namespace std; int main() { cout << "This program will multiply two numbers" << endl;
I am just a beginner in c++..I am making a program on a physics formula PV=nRT(this is formula of ideal gas equation)i have build the program and it run excellently but i want to improve this i am using a condition p==0 because i want to find 'p' but the problem is every time i run the program i have to input p=0 in the screen but i want the program to skip "p" ( take automatically "p" as 0 when i press enter and got to another varibles)
#include <iostream> #include <cmath> using namespace std; int main()
I have First derivative function implemented in C++. More details [URL] ...
In programming, I'm dealing with a lot of variables. x, y, z & x', y', z' & x'', y'', z'' These are only for one device. The problem is how can I deal with velocities and accelerations the way I did with positions? This is the code
while (1) { /* Perform a synchronous call to copy the most current device state. This synchronous scheduler call ensures that the device state is obtained in a thread-safe manner. */ hdScheduleSynchronous(copyDeviceDataCallback, ¤tData, HD_MIN_SCHEDULER_PRIORITY);
I'm trying also to store x_Velocity in vector. Every time I deal with whether array or vector, the first two points of x position are affected because I'm calling the function for the velocity.
So I am trying to develop a sort of 2d spacesim engine for creating games in C++. The project uses SFML for graphics, and I am currently trying to compile it on Linux using g++.
The main issue that I am wrestling with is that of simulation objects having their position, velocity, and rotation variables constantly getting set to NaN for reasons that are beyond me. The behaviour is not consistent, and occasionally will occur or not occur without any discernible pattern.
The github repo for the code is here: [URL] ....
I understand that NaN values can spread easily by operations on one another, but I cant seem to figure out where the initial issue is occurring here.
Every time screen2() runs it always outputs "Numbers entered were 0 and 0". I want the numbers that were entered in by the user in screen1() to be displayed.
im creating an address book. One address book contains a ListBox, New User button, Edit User and Remove User button. The first form is suppose to allow you to view the users you've created on the ListBox and you can decide whether you want to remove it, create a new one or simply edit the user. Now The second form simply contains labels and textbox along with a save button. I'm having a bit of issue figuring out the ListBox. I want to be able to create a user and have the user be posted on the ListBox. I read that i must instantiate listbox then simply add it. Now on my form2 i have a for loop that loops through an Array of String were all the users will be created on. How can i call that array of string on to the form1?
Form 1:
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks;
[code].....
EDIT:I just figured out that to call a variable from one form to another you simply instantiate the form then simply call it. PS. must be set to public:
ListBox1 createUser = new ListBox1(); createUser.userString[0];
why doesnt it show the windows when i run without debugging?
For a few days now I have been trying to call variables (globes) from another CPP file so I can add/subtract data from them and use them in other places. I have my defines.h file working which contains all my constants but my defines.cpp (which is required to hold all the non constants) are not. Anyways I am getting the error :
Error1error LNK2001: unresolved external symbol "float MONEY" (?MONEY@@3MA)C:UsersJacksdocumentsvisual studio 2012ProjectsAssignmnet2Assignmnet2main.objAssignmnet2
I am working on a homework assignment and have most of the program working, but when I try to compile it keeps telling me to initialize the coin variables in each class. However, they are supposed to be added then removed so I don't want to set them back to zero.
Rewrite the Purse program given in Page 35 with functions to perform insert and remove operations. The function insert (int p, int n, int d, int q) will initialize pennies, nickels, dimes and quarters. The function dollars() will return the dollars. The function remove (int p, int n, int d, int q) will subtract pennies, nickels, dimes and quarters. The function display() returns a new String to print the content of the purse with remaining pennies, nickels, dimes and quarters.
Code: usingnamespace std; int insert_money (int *p, int *n, int *d, int *q); int remove_money (int *p, int *n, int *d, int *q); int dollars(); int main()
Code: vector<int>& function(int a , int b){ vector<int> s(3000000); vector<int> xxx(4); return xxx }
Not to board people with details but if i am returning the the reference to a vector xxx what happens to vector s. is it destroyed ?? it should be, but i don't see it on my memory map (memory is not released) . can this be or should i go and search for error on some other place.....
What the code below is not doing is returning a value for item to my variables (item1, item2, etc..) I'm not sure how I can make a function prototype that will ask for input and basically recycle after going through the program to a new value for each item. I also need to input individual tax for each item. I will also post it in this message:
working on this code I have encountered a few issues. My program lists the occurrence of each letter but i'm unsure of how to enable numeric variables. how to improve the overall quality of the code.
Code:
#include <stdio.h> #include <string.h> int main() { char string[100], ch; int c = 0, count[26] = {0}; printf("Enter a string