So I am trying to develop a sort of 2d spacesim engine for creating games in C++. The project uses SFML for graphics, and I am currently trying to compile it on Linux using g++.
The main issue that I am wrestling with is that of simulation objects having their position, velocity, and rotation variables constantly getting set to NaN for reasons that are beyond me. The behaviour is not consistent, and occasionally will occur or not occur without any discernible pattern.
The github repo for the code is here: [URL] ....
I understand that NaN values can spread easily by operations on one another, but I cant seem to figure out where the initial issue is occurring here.
I'm unable to access private variables belonging to the object class Date, which my overloaded >> operator is a friend of. I can't see anything in my code that would be causing this error. The .h file and the definition of the problematic overloaded operator from the implementation file are below:
#ifndef DATE_H #define DATE_H #include <string> using namespace std; class Date { public: // Initializes a date to the default value of January 1, 1970.
[Code] .....
The error message states that the vars (month, day, year) are declared as private in the header file and then a reference is made to the lines where I attempt to access these in the .cpp file and it reads: "in this context".
will copy constructor does object initialization using another already created object? I understand that it can be applied for object initialization and not for assignment.Is it correct?
I have a method to take a Tile object and make an instances of it based on some data from the original object. Than it is suppose to manipulate the a specific instance and save the results. The first loop through it works but it changes all instance as well as the base.
public static int recurse(int count, Tile[,] b,Huristic h,int check) { if (check==1) { boardState.Add(B)/>; return check; } if (check == 0)
this function will return a temporary integer now void fun1(const int & num); this function can receive from myfun().BUT void fun2(int & num); this function cannot receive from myfun() Why is that, Moreover what is lifetime of a temporary object like one returned in myfun() ???
I am using the above code to retrive an item selected by user,But this line is giving an exception "Null Reference Exception, Object reference not set to an instance of an object"
In Visual Studio 2010 C++ I have a series of existing text objects The text properties names are item1_lbl, item2_lbl, item3_lbl, ….
Based on a selection I want to change an object. I generate the name of the object I want to change in a string so from this string is there a way to get a pointer to the correct text object that is same name?
I'm trying to figure out how I can create a vertex array object at offset of a vertex buffer object.I've created the buffer object. I'd like the "texs" idnex data to start at the texture coordinate content of the vertex_t structure.
Type definitions:
struct vertex_t { vector3d_t position; float s; // Texture coordinate s float t; // Texture coordinate t };
Code so far:
// How do I make this start at a certain spot of the VBO?! glVertexAttribPointer(texs, 2, GL_FLOAT, GL_FALSE, sizeof(vector3d_t), nullptr; //...
I'm very new to C++ so I've been trying to run through some code examples to begin to learn basic structures and syntax, but I've recently run into a problem using examples from the 7th ed. of Sams Teach Yourself C++. I'm using the code provided within one of the examples that allows you to specify and multiply two variables, but when I compile and run the executable the final output seems to only show the first variable and b/c of this the multiplication operation does not work.
Here is a my example code:
Code: #include <iostream> using namespace std; int main() { cout << "This program will multiply two numbers" << endl;
I am just a beginner in c++..I am making a program on a physics formula PV=nRT(this is formula of ideal gas equation)i have build the program and it run excellently but i want to improve this i am using a condition p==0 because i want to find 'p' but the problem is every time i run the program i have to input p=0 in the screen but i want the program to skip "p" ( take automatically "p" as 0 when i press enter and got to another varibles)
#include <iostream> #include <cmath> using namespace std; int main()
I have First derivative function implemented in C++. More details [URL] ...
In programming, I'm dealing with a lot of variables. x, y, z & x', y', z' & x'', y'', z'' These are only for one device. The problem is how can I deal with velocities and accelerations the way I did with positions? This is the code
while (1) { /* Perform a synchronous call to copy the most current device state. This synchronous scheduler call ensures that the device state is obtained in a thread-safe manner. */ hdScheduleSynchronous(copyDeviceDataCallback, ¤tData, HD_MIN_SCHEDULER_PRIORITY);
I'm trying also to store x_Velocity in vector. Every time I deal with whether array or vector, the first two points of x position are affected because I'm calling the function for the velocity.
Every time screen2() runs it always outputs "Numbers entered were 0 and 0". I want the numbers that were entered in by the user in screen1() to be displayed.
im creating an address book. One address book contains a ListBox, New User button, Edit User and Remove User button. The first form is suppose to allow you to view the users you've created on the ListBox and you can decide whether you want to remove it, create a new one or simply edit the user. Now The second form simply contains labels and textbox along with a save button. I'm having a bit of issue figuring out the ListBox. I want to be able to create a user and have the user be posted on the ListBox. I read that i must instantiate listbox then simply add it. Now on my form2 i have a for loop that loops through an Array of String were all the users will be created on. How can i call that array of string on to the form1?
Form 1:
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks;
[code].....
EDIT:I just figured out that to call a variable from one form to another you simply instantiate the form then simply call it. PS. must be set to public:
ListBox1 createUser = new ListBox1(); createUser.userString[0];
why doesnt it show the windows when i run without debugging?
For a few days now I have been trying to call variables (globes) from another CPP file so I can add/subtract data from them and use them in other places. I have my defines.h file working which contains all my constants but my defines.cpp (which is required to hold all the non constants) are not. Anyways I am getting the error :
Error1error LNK2001: unresolved external symbol "float MONEY" (?MONEY@@3MA)C:UsersJacksdocumentsvisual studio 2012ProjectsAssignmnet2Assignmnet2main.objAssignmnet2
This is my first time working with C++ and I have put together this program and came up with two errors and I am unsure what it is wanting me to do. The errors I got are:
1>c:usersownerdocumentsvisual studio 2010projectsweek5week5passing_by_value.cpp(30): error C2064: term does not evaluate to a function taking 1 arguments 1>c:usersownerdocumentsvisual studio 2010projectsweek5week5passing_by_value.cpp(38): error C2064: term does not evaluate to a function taking 1 arguments
#include<iostream> using std::cin; using std::cout; using std::endl;
I am working on a homework assignment and have most of the program working, but when I try to compile it keeps telling me to initialize the coin variables in each class. However, they are supposed to be added then removed so I don't want to set them back to zero.
Rewrite the Purse program given in Page 35 with functions to perform insert and remove operations. The function insert (int p, int n, int d, int q) will initialize pennies, nickels, dimes and quarters. The function dollars() will return the dollars. The function remove (int p, int n, int d, int q) will subtract pennies, nickels, dimes and quarters. The function display() returns a new String to print the content of the purse with remaining pennies, nickels, dimes and quarters.
Code: usingnamespace std; int insert_money (int *p, int *n, int *d, int *q); int remove_money (int *p, int *n, int *d, int *q); int dollars(); int main()
Code: vector<int>& function(int a , int b){ vector<int> s(3000000); vector<int> xxx(4); return xxx }
Not to board people with details but if i am returning the the reference to a vector xxx what happens to vector s. is it destroyed ?? it should be, but i don't see it on my memory map (memory is not released) . can this be or should i go and search for error on some other place.....
What the code below is not doing is returning a value for item to my variables (item1, item2, etc..) I'm not sure how I can make a function prototype that will ask for input and basically recycle after going through the program to a new value for each item. I also need to input individual tax for each item. I will also post it in this message: