What the code below is not doing is returning a value for item to my variables (item1, item2, etc..) I'm not sure how I can make a function prototype that will ask for input and basically recycle after going through the program to a new value for each item. I also need to input individual tax for each item. I will also post it in this message:
How to use a function twice to calculate two different variables. How to have a function compute the city tax, then it uses the function a second time to compute the county tax.
My program compiles, and runs fine, however it only outputs the city tax calculation. It seems it never attempts to calculate the county tax.
One thing: All of the directives I used is what we are limited to, no more, no less. He requires a set format and will dock points of you use anything but those directives and void main().
Ive been getting an odd error with this code when I try to compile it, as well as Im not quite sure as how to return my variable "compType" as a char type.
Main #include <iostream> #include "Shape.h" #include <iomanip> #include <cmath>
I have two menu items. When item 1 is disabled, I want item 2 to be disabled as well. In the OnUpdate handler of menu item 1, I have tried to use "t_pMenu = pCmdUI->m_pMenu;", "t_pMenu = pCmdUI->m_pSubMenu;" and "t_pMenu = pCmdUI->m_pParentMenu;" but I always get NULL t_pMenu. How can I achieve this purpose?
I'm having a problem with removing an item from a queue. At first in the debugger I got SIGTRAP but I don't get it anymore but the problem still exists. When you try to remove an item from the queue the first nothing happens. Here's the code below compile it and you see what I'm talking about.
How can I get the items from a list into textboxes. I am doing an windows form application in visual studio.
I have the first form with a couple of textboxes.
I want the inputs be saved in a list. And then displayed in another form. How to move on. The class with the list looks like this:
public class Casecs { public List<caseInformation> fallInformation = new List<caseInformation>(); public class caseInformation { public string caseId { get; set; } public string phoneNumber { get; set; } public string description { get; set; } }
Then the form with the inputs in textboxes looks like this:
Then where I am stuck a form with some textboxes where I want the list items to be displayed:
public partial class btnDispatch : Form { public btnDispatch() { } public btnDispatch(List<Casecs.caseInformation> fallInformation) { InitializeComponent();
I have a C# WPF program that takes a SQL query and populates a column from an Oracle database into a listbox on the form. I would like to be able to compare all items populated in the listbox, and run a SQL query for each item, populating those values into a different listbox.
So far, I have this code:
string sql2 = "select unique apps.fnd_application_all_view.application_name, fnd_responsibility_vl.responsibility_name, fnd_form_functions_tl.user_function_name, fnd_form_functions.function_name, fnd_form_functions_tl.description, fnd_form_functions.type FROM fnd_compiled_menu_functions, fnd_form_functions, fnd_form_functions_tl, fnd_responsibility, fnd responsibility_vl, apps.fnd_application_all_view WHERE
[code]....
I would like to be able to basically take the "Responsibility_Name" value from the first listbox (lstResponsibilities), which is already populated, and use those values to in the "sql2" query to find the "Function_Name" and populate "Function_Name" in the second listbox (lstFunctions).
template <typename T> void insert(BTree<T>* tree, T item) { if (tree == nullptr) { tree = new BTree<T>(item); } else if (item < tree->val) { insert(tree->left, item); } else { insert(tree->right, item); } }
I think this function may not be working because I am modifying `tree`, which is a local variable. How do I actually modify the current pointer that `tree` represents, not just `nullptr`?
I have ploughed through the exchanges in all the forums, yet I still cannot make it work. The following is a tiny Code::Blocks program, written to isolate the problem:
case ID_ENABLE is similar to case ID_DISABLE above, and neither works. case ID_MESSAGE and case ID_EXIT both works as expected.I have tinkered with EnableMenuItem(), but without success.
I'm creating a roguelike/ cave exploration game, and I've created a lot of it, but I am having problems with item creation. The item is supposed to be the '*'. I know what the problem is (I'm setting Dmap to map after creating the item, but before outputting Dmap), but I don't know how to fix it.Also, I don't really know how code optimization works.I'll split my code between this post and the comments:
In my program, I am trying to implement a set in which I can add/remove and print, it doesn't have to be a specific value removed just that it removes an item from the list. When I call the removeItem function it crashes, saying my iterator is out of range. I don't understand what is wrong. Here is my code:
I need to select a random item from an array but I am going to have more than 1 such array so I created the random value selector as different function. Right now I am getting a correct value for random function but when I try to access the array value associated with that index I get 2 digits which does not make any sense.
#include <iostream> #include <cmath> #include <ctime> using namespace std; int randFunction(int size); int main() { int heapsize;
I need to finish this program which has to ask for seed, then the user gives 5 friends, and then it will choose who to text randomly and show who did not make the cut.
This all i have, I am stuck and I do not know if it correct.
#include <iostream> #include <string> using namespace std; int main() { string num_friends[5]; int user_input;
Basically, the program is just sort of a soundboard. The way it is now, it just reads all the names of the files in a particular folder (all .wav files), and then adds an entry to a listBox for each file found. What I would like to do, is instead of a listBox, have buttons for each one. Is there any way to iterate through a list of items and create a button for each one? The main problem I see is placing the buttons. It would have to have some sort of grid to place them in I would imagine...
I'm having issues with selecting the next item in sequence in a combobox dropdown. The dropdown consists of letters A-Z and there is a timer that I have running to change the letter every x minutes. What I need to do is if, for example, letter A is selected, when the timer goes off, it will change to letter B, etc. If it's at letter Z, it needs to go back to the first item, letter A.
I have made a datagrid in a WPF and added a button to add rows, here is the code for that:
this.itemListDataGrid.Items.Add(new TextBox());
Also, I have already got 3 colums in the datagrid pre-added by me, so when the rows are added I click on one to edit it and it comes up with error edit item not allowed.
How to validate if the item you want to add in the cart is already exists in listView items? for example I already add CH001 which is the productId of Chocolate strawberry, then I accidentally add again that product Id and I what I want is that it should not be accepted on my listview again because CH001 is already on my cart.
I'm using this tutorial for making an owner draw menu. [URL] ...
When I go into the .rc file and remove all of the MENUITEM SEPARATORs all the menu options are squished to the left of the menu as in the screenshot. As long as there is just one MENU SEPARATOR anywhere the menu is fine. If I could make the application without MENU SEPARATORs that would be awesome.