C++ :: Passing Variables Between Functions
Jan 29, 2013
I need passing some variables between functions. Here is the first part of the code which does work.
#include <iostream>
#include <iomanip>
#include <string>
using namespace std;
struct CarType {
string maker;
[Code] ....
Now the book says to take the following program and add a member function to the CarType class which prints the values of all of its data members. Add two more data members which are relevant for cars. Add the use of these data members to the program (to the assignment statements for MyCar, to the operator prompt and input inside the getYourCar function, and to the print function you have created).
Here is my code. Whenever I run it, it takes my assigned variables in MyCar and prints those instead of the one which the user is inputting.
#include <iostream>
#include <iomanip>
#include <string>
using namespace std;
using namespace std;
struct CarType {
string maker;
[Code] .....
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Mar 6, 2015
I have this code where I am trying to retrieve the contents of the variable dev1 and dev2. for some reason when i compile and run I am getting 0 and 0.
Code:
typedef struct {
uint32_t x;
uint32_t y;
} sample;
void get_sample(sample *one)
[Code].....
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Mar 6, 2015
How to properly pass both private and public variables/functions from one class to another?
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Jun 24, 2014
This is my first time working with C++ and I have put together this program and came up with two errors and I am unsure what it is wanting me to do. The errors I got are:
1>c:usersownerdocumentsvisual studio 2010projectsweek5week5passing_by_value.cpp(30): error C2064: term does not evaluate to a function taking 1 arguments
1>c:usersownerdocumentsvisual studio 2010projectsweek5week5passing_by_value.cpp(38): error C2064: term does not evaluate to a function taking 1 arguments
#include<iostream>
using std::cin;
using std::cout;
using std::endl;
[Code].....
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Mar 29, 2014
ok I have a class Player with lots of variables and im gonna call a function to checkXp, if I call it with the whole player object does it use a lot more memory then if I just passed the couple things I need?
ex
checkXP(Player* play) // this is a whole object of player
or
checkXP(play->getXP(), play->getLVL()) // the variables I want.
I just realized I may not be able to modify anything from player in the checkXP() function
question 1: does passing the whole object use more memory
question 2: if I passed as just the variables I need, I wont be able to modify anything of object play?
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Mar 10, 2013
Well I have my program running and the Variables are not passing correctly and the return statements are not returning correctly. Here is the parts that are not working.
#include <iostream>
#include "fight.h"
#include <time.h>
#include "player.h"
#include "stdlib.h"
#include <cstdlib>
using namespace std;
combat A;
combat::combat(void)
[Code] ....
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Sep 10, 2014
I define an integer variable and pass it by reference to a function.
int func(int &x)
{
// do something
}
int x;
func(x);
However, I have not only one variable but an array of variables with its predefined name. How do I pass to the function by using loop? Example:
int x, y, z;
func(x);
func(y);
func(z);
How can I do this by using loop?
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Mar 6, 2015
I'm trying to use two variables for two different functions.
#include "stdafx.h"
#include <iostream>
#include <cstdlib>
[Code].....
Every time screen2() runs it always outputs "Numbers entered were 0 and 0". I want the numbers that were entered in by the user in screen1() to be displayed.
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Nov 6, 2013
I have a main thread and a worker thread. How do i pass data between them when both are already running without using global variables?
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Jun 29, 2014
I'm playing around with GTK+ 2.x and currently I have a button to call a function like so:
Code:
void selectmod(GtkWidget *downloadbutton, GtkComboBox *modlist, gchar *data){
gchar *mod = gtk_combo_box_get_active_text(modlist);
printf("
%s", mod);
}
How can I pass the *mod variable to another function?
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May 21, 2014
I'm truing to write a function that gets an array of arrays, and returns an array. I placed the code I'm using below, but I'm getting all kinds of errors. How is the right way to do this?
static void Main(string[] args) {
int[] draw1 = new int[] { 5, 8, 3 };
int[] draw2 = new int[] { 3, 6, 8 };
int[] draw3 = new int[] { 6, 7, 9 };
int[] draw4 = new int[] { 5, 6, 0 };
[Code] .....
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Dec 4, 2014
In the code below there is some error, I think it is related with functions. It compiles properly but then it outputs only : "humanslife8.90145e+032"
#include <iostream>
#include <windows.h>
#include <stdlib.h>
using namespace std;
void userInput(float HumanNumber, float SkeletonNumber, float AllHumanslife, float AllSkeltonslife, float SkeletonHealth, float HumanHealth);
void HumansTurn(int turn, float HumanAttack, float AllSkeletonslife, float HumanNumber, float HumanDamage, float SkeletonHealth, float SkeletonNumber);
[code].....
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Feb 3, 2015
I have the main() - which has entries like
Code:
main() {
int ss, ret, z;
float yy;
ret = function1(&yy, &ss, &z);
//int function1(flat *cc, int *dd, int *k) - is it correct?
[Code]...
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Feb 18, 2013
forget everything from before. It came out of confusion regard the supplier functions. dis_s() and read_s() the part functions work and are not any different really.
Code:
#include <stdio.h>#include <stdlib.h>
#include <string.h>
#define MPS 10 //Max Part Size
#define MSS 10 //Max Supplier Size
}
[code]....
when I run the dis_s() function it just prints out garbage until it segments. starts with a bunch of 0 and newlines until it starts printing locations on my computer...... it worked on campus with debian and I only copied it from gmail to my computer so I really don't understand whats up(im on mint).
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Jul 13, 2014
I have a project for class where I have to create a structure and get user input for 3 structure variable arrays of 10. I am trying to figure out how I can use the same function to fill my different section of variables.
My Structure is an employee file of ID number, name, hours, payrate, and then gross pay. I have to create a function for each input function. I am confused on how to pass the structure variable so that I do not have to write 3 functions for each input. I would like to be able to get all the info for the first structure variable and then recall the same 5 functions for the next before moving along. I hope that I have been able to make this clear. Here is my code:
#include<iostream>
#include<iomanip>
#include<cctype>
#include<string>
#include<cstring>
using namespace std;
struct PayPeeps_CL//Payroll Structure {
[Code] .....
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Jul 19, 2013
I have a main dialog which has (DDX?) controls for the user. eg a slider, and a combo box.
Previously, an image adjusted by these controls was in the same dialog.
I need to put this image in a New, separate dialog but it still must be controlled by the slider and combo box on the main dialog.
My question is how can I pass the control's variables between the dialogs? I have, say,
Code:
//MainDlg.cpp
DDX_Control(pDX, IDC_ComboBrightness, m_Brightness
I was told that I could do something like:
Code:
//ImageDlg.h
public:
ImageDlg(CWnd* pParent = NULL, CComboBox m_Brightness); // standard constructor
But I get errors including: Missing default parameter for parameter 2
I also need to pass the image array, is that perhaps the same method?
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Feb 4, 2013
Having a little trouble passing arguments to functions.
I wrote this simple program to get the hang of it but I'm quite stuck. I'm sure you will be able to get at what i want the program to do...
Code:
#include <conio.h>
#include <stdio.h>
#include <ctype.h>
#include <string.h>
#include <windows.h>
void menu(int HP,int Gold,int Armour);
[Code] ....
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Feb 28, 2015
I have been struggling with pointers. I am trying to write a program that first asks a user to input a filename. It then checks if the file exists and if it does it passes a pointer to the next function. The next function then asks the user for a specific word to look for and the function will search a text file for the word and do some other operations. My problem is that I do not understand how to use the pointer returned by my first function as an input to another function.
The following code has the first function file_check() and the second function word_search() which I think the way I am declaring it is the problem.
Code:
FILE *file_check();
void word_search(FILE *);
int
main(void) {
FILE* check= file_check();
// word_search(check);
[Code] ......
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Nov 4, 2013
i have a program that works, but now I am trying to get function1() to work. What it has to do is bring in the array and populate it with random letters. I don't know much about functions.
Code:
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define maxrow 20 //defines maxrow as a constant of 20
#define maxcol 30 //defines maxcol as a constant of 30
}
[code]....
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Mar 8, 2013
I think i am getting confused with passing structs and functions all in the same...When I run through the program (it compiles), the functions that add coins do not add, but rather just replace an old value with a new one.
#include <cstdlib>
#include <iostream>
using namespace std;
struct coinbox {
[code].....
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Jul 29, 2013
I am trying to get some confirmation about how to pass to functions. If you want to assign default values to certain parameters, and have others defined inside the body of int main(), then the parameters which will have default values go at the end of the list. Is that correct?
i.e. The following code is wrong, because we cannot leave a black in the function call on the third line of the main function. However, if we switch the prototype to void Passing (int a, int c, int b = 1); and the function definition to void Passing (int a , int c, int b) everything will be okay and we can call the function as Passing (a, c).
In brief, we cannot do this EVER:
Passing( a, , c)right?
#include <iostream>
using namespace std;
[Code]......
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Jan 12, 2013
I've got a game engine with a line-trace collision method which returns the first object it hits. I'd like to be able to pass it a class-type so that it can ignore objects of other types.
consider this pseudo-code:
Entity* TraceEntity( const Vec3f& LineStart, const Vec3f& LineEnd, const Type atype ) {
// check collision on entities, ignore entities of type 'atype'.
// return whatever it finds
}
I'd like to do this without template classes because it will result in a significant bloat in executable size every time I decided to trace for a new entity type (I've really developed a distaste for templates for this reason)
using type_info only checks for an object's deepest subclass, so it won't work for class C : public B : public A if I'm looking for classes of type B.
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Jul 8, 2013
It is said that variables in a function cannot be changed by another function. Only by using pointers can variable values be changed. I am writing some functions to try to prove this theory, but I can't get it right.
Code:
#include <stdio.h>
#include <stdlib.h>
int main(void){
int x = 10;
printf("default x value is %d ",x);
[Code] ......
Code:
#include <stdio.h>
void try1(int x){
printf("x in try1 is %d
", x);
x++;
printf("x in try1 after ++ is %d
[Code]...
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Mar 9, 2015
I need making my main function to run while not having any if or for statements. It can only declare variables and functions. Since my main function has command line arguments, how to so.
// This program counts all the words in a given file.
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
int main(int argc, char* argv[]) {
FILE* txtFile = NULL; // File Pointer
char str[1000000];
[Code] ....
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Mar 29, 2013
Code:
void lexer(ifstream& inputfile) {
string line;
getline(inputfile,line);
[Code] ......
I am trying to pass input file between two functions. The code compiles but immediately upon running the program, there is a "bad cast" run time error.
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Sep 3, 2013
My average is failing but I played and played with it and I still keep crashing.
Code: #include <iostream>
using namespace std;
void getScore(int score[], int NumGrades)
{
cout<<"How many grades do you need to enter?"<<endl;
cin >> NumGrades;
cout<<"Enter the Students Grade(s)"<<endl;
for (int i=0; i<NumGrades; i++) {
cin >> score[i];
[code].....
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