I have this function that takes the collision location from an object then creates a new object for particle effects.
This is one of the functions that is called when creating the particle,void Particles_Create(i32 iID, Vec3 &vecPos, i32 ProjectileType, i32 iNumberOfParticles, float fSpread, float fGrowSpeed, float fMaxSpeed, float fMaxSize, float fParticleTime);
I want to be able to change the "Vec3 &vecPos" variable, when I define the variable that goes into the function I've defined it as: "Vec3 vecPos;" if I define it as "Vec3 vecPos(float fvx,float fvy,float fvz);" the variable cant be fed into the function.
I cant change my function because its used elsewhere but I want to be able to change the x,y and z elements inside the Vec3 vecPos variable. How without redefining it as Vec3 vecPos(float fvx,float fvy,float fvz);
I'm trying to edit an image by multiplying the red component of each pixel by 10 and leaving the other components (green and blue) untouched. I'm not really sure how I'm supposed to edit the pixels one by one. I have this so far. I think there is something wrong with my ppm header as well. Is there a way to make a ppm header without specifying the bounds so that it conforms to the image you are putting in?
Basically what I am looking for is a way to get a block memory, copy it into ram in a format along the line of bit[#], replace the original with a new code that may or may not be the same size(they will be something to ensure does not try to save a fraction of a byte).
Is there an easy way to do this or do I just need to read work from a bin file?
I have tried googling, so, reddit, irc, and various other forums. Anyways, I am writing a todo list app in c. It generates an xml tree that looks something like this: [URL]... . The problem where I am struggling, is in the function todo_complete, I try to make the attribute of an item switch from false to true. it does it without error, but I can't make it stay that way. here is the code: [URL]...
I have a button that opens a file dialog box so that a user can pick a file. I only need it for the path and file name to be passed to another program. I do not want to open the file or care about its contents. I just want the name and path.
The problem is that as long as the program is running the file that the user picked is locked for editing. Adding the Dispose() had no affect. Multiselect and ReadOnlyChecked have no affect. Only closing the application frees the file.
I have a char correctAns[100] which is empty when initialized. i want to make it hold a different string for each section, so i can use strcmp to compare the correctAns to the answer given by user. here is code
#include <stdio.h> #include <string.h> int main() { char answer[100]; int checkAns; char correctAns[100] , incorrectAns[100];
I'm trying to create a program for my wife to be able to browser through and edit folders and specifically word documents- really just a shiny organization tool without having to open up Word. I'll be integrating other functions into this program but Word is what I'm worried about.
At the moment I've been able to create a file browser with the ability to add and remove files within the main directory of the program. Basically just C:Users\%user%mainDirdata*
Within the data folder I have the main folders which will be displayed as tabs across the top and then any subfolders of the main folders will be displayed on the left side after you click on the main tab.
[URL]
I'd need the toolbars to be integrated into the program across the top and then a window that changes depending on the document selected on the left side based on the content of the word document located in that folder. I haven't been able to find anything online and I'm not really able to spend $800 on the alternates that look like they just do automation as well.
I am trying to write a program that will read the id3v1 tag of an mp3 file, output the current information, and then allow the user to edit the ID3 tag. I can get it to output the information but I'm having some issues getting it to edit correctly. It seems to try to edit the wrong fields.
#include <iostream> #include <fstream> using namespace std; int main(){ int end; ifstream myInputFile; myInputFile.open("01-Cheeseburger in Paradise.mp3", ios::in);
I have a .dll file that is used by some kind of launcher. Now the .dll file has some kind of timer on it and after that set of time it wont let me use it, how i can edit that out of a .dll?
Basically I have an tile class with the following variables: x, y, texture, and solid. I have created an array called tile MAP[map_tiles_x][map_tiles_y]. The object of the following snip-it of code is to loop through all of the tiles in the map placing their default values in each. For some reason this code does not work as planned, but in theory shouldn't it? I cannot see why it doesn't work. (BTW I do plan on open sourcing this map editor.
I'm using windows forms and I have a parent dialog box that consists of a text box and a drop-down that launches a child dialog box. The child takes user input and then prints dialog to the text box in the parent. However, the output does not appear in the text box until I close the child.
Now my question is, how do I get the text to appear without closing the child? I hit a button to send the info to the text box, but it still doesn't appear until the child closes. I also need to set up a button to suspend the child so that the user can click/copy/etc the parent.
i have this program that i am undertaking.....this project needs to store customer details, edit them and delete them...now i am facing the problem of deriving a code to edit those details...
MY CODE
HTML Code: #include <fstream> #include <iostream> #include <string> using namespace std; int main () { int choice [1]; string name;
You are requested to create an inventory control application for a drink stall (give a name to the stall). The application is used to show the list of drinks the stall sells, how many of each item on‐hand and the cost of each item. The records are to be saved and retrieved to/from a binary file called “drinks.txt”. For each drink in the stall, your program is to keep the information as a Record Structure called DrinkRecord. The structure should at least consist of the following:
(1) Item Number (2) Item Name (3) Quantity (4) Unit Price
Your application should have the following features: (a) Display a drink information (b) Add a new drink information (c) Update a new drink information (d) Delete a drink information (e) Display all drink information
Everything works fine with minor issues, but I'm having trouble with the editing function. I need to be able to search for a specific drink then be able to edit its contents and print the new contents to the file. I have not created a structure yet. I will do that as soon as possible.
I'm very new to C++ so I've been trying to run through some code examples to begin to learn basic structures and syntax, but I've recently run into a problem using examples from the 7th ed. of Sams Teach Yourself C++. I'm using the code provided within one of the examples that allows you to specify and multiply two variables, but when I compile and run the executable the final output seems to only show the first variable and b/c of this the multiplication operation does not work.
Here is a my example code:
Code: #include <iostream> using namespace std; int main() { cout << "This program will multiply two numbers" << endl;
I am just a beginner in c++..I am making a program on a physics formula PV=nRT(this is formula of ideal gas equation)i have build the program and it run excellently but i want to improve this i am using a condition p==0 because i want to find 'p' but the problem is every time i run the program i have to input p=0 in the screen but i want the program to skip "p" ( take automatically "p" as 0 when i press enter and got to another varibles)
#include <iostream> #include <cmath> using namespace std; int main()
I have First derivative function implemented in C++. More details [URL] ...
In programming, I'm dealing with a lot of variables. x, y, z & x', y', z' & x'', y'', z'' These are only for one device. The problem is how can I deal with velocities and accelerations the way I did with positions? This is the code
while (1) { /* Perform a synchronous call to copy the most current device state. This synchronous scheduler call ensures that the device state is obtained in a thread-safe manner. */ hdScheduleSynchronous(copyDeviceDataCallback, ¤tData, HD_MIN_SCHEDULER_PRIORITY);
I'm trying also to store x_Velocity in vector. Every time I deal with whether array or vector, the first two points of x position are affected because I'm calling the function for the velocity.
So I am trying to develop a sort of 2d spacesim engine for creating games in C++. The project uses SFML for graphics, and I am currently trying to compile it on Linux using g++.
The main issue that I am wrestling with is that of simulation objects having their position, velocity, and rotation variables constantly getting set to NaN for reasons that are beyond me. The behaviour is not consistent, and occasionally will occur or not occur without any discernible pattern.
The github repo for the code is here: [URL] ....
I understand that NaN values can spread easily by operations on one another, but I cant seem to figure out where the initial issue is occurring here.
Every time screen2() runs it always outputs "Numbers entered were 0 and 0". I want the numbers that were entered in by the user in screen1() to be displayed.
im creating an address book. One address book contains a ListBox, New User button, Edit User and Remove User button. The first form is suppose to allow you to view the users you've created on the ListBox and you can decide whether you want to remove it, create a new one or simply edit the user. Now The second form simply contains labels and textbox along with a save button. I'm having a bit of issue figuring out the ListBox. I want to be able to create a user and have the user be posted on the ListBox. I read that i must instantiate listbox then simply add it. Now on my form2 i have a for loop that loops through an Array of String were all the users will be created on. How can i call that array of string on to the form1?
Form 1:
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks;
[code].....
EDIT:I just figured out that to call a variable from one form to another you simply instantiate the form then simply call it. PS. must be set to public:
ListBox1 createUser = new ListBox1(); createUser.userString[0];
why doesnt it show the windows when i run without debugging?
For a few days now I have been trying to call variables (globes) from another CPP file so I can add/subtract data from them and use them in other places. I have my defines.h file working which contains all my constants but my defines.cpp (which is required to hold all the non constants) are not. Anyways I am getting the error :
Error1error LNK2001: unresolved external symbol "float MONEY" (?MONEY@@3MA)C:UsersJacksdocumentsvisual studio 2012ProjectsAssignmnet2Assignmnet2main.objAssignmnet2
This is my first time working with C++ and I have put together this program and came up with two errors and I am unsure what it is wanting me to do. The errors I got are:
1>c:usersownerdocumentsvisual studio 2010projectsweek5week5passing_by_value.cpp(30): error C2064: term does not evaluate to a function taking 1 arguments 1>c:usersownerdocumentsvisual studio 2010projectsweek5week5passing_by_value.cpp(38): error C2064: term does not evaluate to a function taking 1 arguments
#include<iostream> using std::cin; using std::cout; using std::endl;