C++ :: Assigning Priority To Strings?

Jan 5, 2013

I have created a string array of 5 and I will use that to enter some "tasks", then I also have an integer array of 5 where i can assign priorities to the information in the string

string info[5];
int p[5];
cout<<"Enter info 1"<<endl;
cin>>info[0];
cout<<"Enter priority"<<endl;
cin>>p[0];

etc,

I want to be able to link the priorities that i assign to that string and be able to call the information that has the highest priority. I can only using iostream and string header files so far,

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C++ :: Splitting Strings And Assigning Variables

Nov 19, 2013

My homework wants me to take an input that is "x1888.88" and assign the "x" to a char, the "1" to a char, and the "888.88" to a float. How i can do this? and the "888.88" part could be any length could be a single digit or multiple with a decimal.

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C/C++ :: Priority Queue Without STL

Nov 28, 2014

How to build a FiFO queue without using the STL (done that no problem), get it to dequeue (again, done that no problem). However, to get those extra marks, I need to be able to order it using a priority system.

I've tried ordering the NodeDequeue class that I'll show at the bottom of this post, but I just cannot get it to order appropriately. The closest I have got is everything in order but I lose a Node from the memory completely. So, that's no good.

The most logical idea I have thought of right now is to send the largest number to the back of the queue each time it's iterated, eventually, the largest number will end up at the front.

class PriorityQueue : public Queue {
public:
Node* NodeDequeue(void) {
Node* tmp = front;
Node* seek = tmp->getPrev();

[Code] .....

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C :: How To Execute A Top Priority Function

Mar 14, 2013

Is it possible to write a program such that it will automatically execute the function in queue base on their priority even if user programmed it randomly?

Code:

function1(){ very_important; }
function2(){ important; }
function3(){ less_important; }
int main() { // Programmed by user
function3;
function1;
function2;
//Output: Program will execute function1, 2 and lastly 3.
}

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C++ :: Decrease Key In STL Priority Queue

Jan 19, 2013

I'm trying to implement Prim's Algorithm and for that I need to have a decreaseKey method for a priority queue (to update the key value in a priority queue). Can I implement this in the STL Priority Queue?

This is the algorithm I'm following:

for each vertex u in graph G
set key of u to INFINITY
set parent of u to NIL
set key of source vertex to 0
en-queue to priority queue Q all vertices in graph

[Code] .....

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C++ :: How To Resort Priority Queue

Nov 4, 2013

I've got a priority queue of items who, from time to time, returns a different comparison result. Any way to re-sort a priority queue who is storing them?

Example:

#include <cstdlib>
struct Random {
bool operator<(const Random&) const { return !(rand()&1); } };

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C :: Double Ended Priority Queue

Jun 19, 2013

how double ended priority queue be used to implement external quick sort?

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C++ :: Implementing Functions In Priority Queue

Oct 28, 2014

I know queue but with priority queue i am really amateur. How to implement some functions in priority queue.

template <class T> class PRIORITY_QUEUE {
private:
T *items; // array of queue items
int rear;
int maxSize; // maximum size of queue

[Code] ....

and what does heapify mean???

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C/C++ :: Program That Uses Priority Structure Squishing Bug

Jun 8, 2014

quishing some bugs, and also how to go about squishing these bugs?

#include "stdafx.h"
#include<stdio.h>
#include<malloc.h>

[Code].....

Here are the errors after compiling the program.

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C :: Maintains A Priority Queue Of Music Tracks

Jan 4, 2014

write a program, pfpq.c, that maintains a priority queue of music tracks (songs) and ratings. The struct is given by:

Code:

struct track
{
char artist[20];
char title[20];
int rating;
};

The program is only designed to demonstrate the concept so get the user to enter a small number of tracks and create a priority queue. (Use an empty string title or an empty string artist to end the program). Print the priority queue as it grows. Your program should initially ask the user if they wish to order the priority queue by rating in ascending order, or by rating in descending order, or if they wish to order the priority queue by artist name. Then build the priority queue accordingly. in the last case, "if they wish to order the priority queue by artist name." which is case 3. How do I sort the priority queue by artist name using in the following code.

Code:

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "pqueue.h"
struct track
{
char artist[20];
char title[20];
int rating;
}

[code]....

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C++ :: Priority Queue - Inserting Into Bottom Of Array

Jan 24, 2013

i am working on creating a priority queue, i seem to have done the algorithm for inserting from the top correctly but the algorithm for inserting from the bottom doesnt seem to work it just overwrites the existing data.

below is my code :

list is an array and listlength is the size of the array declared as a integer

void inserttop(string task) {
//int head = 0 ;
string temp ;
listlength++ ;
for (int i = 1; i < listlength; i++) {

[Code]...

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Visual C++ :: Priority Queue Sorting Incorrectly

Jan 27, 2013

So i have been banging my head against a wall with this problem for awhile. I have also copy and pasted direct examples from the internet but nothing seems to sort it right.

Node Header

Code:
#ifndef _NODE_H
#define _NODE_H
#include <stdio.h>
class Node {
public:
Node();
Node(int weight, char value, Node* left = NULL, Node* right = NULL);

[Code] ....

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C++ :: Using Parametered / Templated Comparison Object For Priority Queue

Aug 19, 2013

On several occasions in my project, I need to sort elements (indeces) based on their linked values. Those values are stored in an array. This means the comparison looks like this:

bool operator()(int i, int j) { return someArray[i] > someArray[j]; }

Because this form returns often but someArray may differ, I wrapped this in a template class:

template<class T>
struct sorter {
std::vector<T>& data;
sorter(std::vector<T>& __d) : data(__d) {}
bool operator()(int i, int j) const { return data[i] > data[j]; }
};

Now, I want to use this in a different way: I want to select the K indeces with the lowest value from someArray attached to it. My idea was to build a priority_queue, push the first K elements and then compare all the next elements to PQ.top(), as such:

INDEX t(0);
for (; t < someLimit; ++t) {
pq.push(t);
if (pq.size() == K) break;
}
for (; t < someLimit; ++t) {
if (someArray[t] < someArray[pq.top()]) { pq.pop(); pq.push(t); }
}

My problem, however, is the definition / initialization of the priority_queue object. My first idea was simply std::priority_queue<INDEX> pq(sorter<VALUE>(someArray));, but calling any function on pq provides the error "expression must have class type" (?) when hovering over pq.

My second guess, std::priority_queue<INDEX, std::vector<INDEX>, sorter<VALUE>(someArray)> pq;, provides the error 'expected a ')'' when hovering over someArray.

What is the correct way to initialize this data structure?

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C++ :: Heap And Priority Queue (Array Not Storing Digit)

Feb 27, 2015

This assignment is about Heap and PQ's to sort out jobs inside a printer. I'm far from finishing the assignment but the most important part isn't working. My issue is that nothing is getting stored inside the array. I keep getting crashes and at this point I'm not sure what to do. I notice that my destructor runs right after my "addJob" Function finishes, which is destroying the memory. Which might be why nothing gets stored inside OR I think my implementation of Heap/PQ is wrong.

Functions inside my test.cpp aren't properly done, they are made just to see if something is stored inside.

1. Check if I created the array correctly [PQtype.cpp / Heap.h/ PQType.h]
2. Am I even using/storing into the array. [Test.cpp "addJob" Function]
3. I'm also new to working with Class Templates.

PQType.h
template<class ItemType>
class PQType {
public:
PQType(int);
PQType(const PQType&); /

[Code] .....

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C/C++ :: Error In Circular Vector Implementation Of Sorted Priority Queue

Mar 1, 2015

There appears to be some kind of error in by removeMin() function. Inserting items seems to work just fine but attempting to remove any items gives me the error "vector subscript out of range".

Here is my SortedPQ class... Below it you will find the quicksort implementation, in case looking at it is necessary.

template <class Type>
class SortedPQ {
private:
int front;
int rear;
vector<Type> V;
public:
SortedPQ(void) : front(-1), rear(-1), V(0){}

[Code] ....

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C++ :: Creating Priority Queue Of Objects Transaction As A Variable Of Store Class

Dec 4, 2013

I've got 2 classes, Store and Transaction and I would like to create a priority queue of objects Transaction as a variable of Store class.

My store.h
#ifndef __STORE_H_INCLUDED__
#define __STORE_H_INCLUDED__
#include <queue>
using namespace std;
#include "Transaction.h"
struct TransactionCompare;

[Code] ....

The error im getting with this set up is

error C2664: 'bool TransactionCompare::operator ()(const Transaction &,const Transaction &)
const' : cannot convert parameter 1 from 'Transaction *' to 'const Transaction &'

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C/C++ :: Unable To Use Priority Queue Sorting In Reverse Order To Take Vector Or 2D Array

Aug 7, 2014

I'm trying to use a priority queue sorting in reverse order to take a vector or 2d array. The problem is that I want to sort by the vector/array cell value but keep the reference to the vector/array index of the value. I don't know quite howto keep them both related so when I pop. I can find the corresponding cell.

priority_queue<int, vector<int>, greater<int> > Open;

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Visual C++ :: How To Raise Priority Of MIDI Input Callbacks - Thread Pools

Sep 23, 2014

I'm the author of a realtime MIDI software called ChordEase which makes use of the MIDI aspects of the multimedia API, specifically MIDI input callbacks. In XP and before, these callbacks originated in the kernel and therefore had realtime priority by definition, but from Vista on, they originate in thread pool threads, and have a priority of zero. This is a problem because at priority zero they can be blocked by the GUI thread, causing serious latency, and I have proved that such blocking occurs.

I have experimented with raising the callback thread priority, using either of the following methods: 1) calling SetThreadPriority within the MIDI input callback function, and then setting a flag so that it isn't done repeatedly, or 2) creating a DLL that catches thread creation via DLL_ATTACH_THREAD in DllMain, and calling SetThreadPriority there. The first method is slightly wasteful since the flag has to be tested for every MIDI input event, but it also has the advantage of only affecting the MIDI input threads, whereas the second method affects all threads in the pool regardless of what they're used for. Neither method appears to cause any harmful effects but they make me nervous*. Other possible methods would include 3) using the thread pool API to raise the priority of the pool (assuming I could gain access to the pool handle somehow), or 4) permanently lowering the priority of the GUI thread, which I'm very reluctant to do because of the risk of unintended consequences.

I'm assuming the MIDI input callbacks are using threads in the default thread pool though I haven't actually proved this. Assuming that's so, are these threads private to my application, or is my application sharing them with other applications? Is there a safer way to achieve the result of increasing the priority of MIDI input callbacks? It's incredibly frustrating that MS would change the behavior of MIDI input callbacks so drastically without even telling anyone, but that's how it goes!

[URL] ....

*See for example theses warnings about changing thread pool priorities : [URL] ....

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C++ :: How To Append Strings To The Front Of Other Strings

Apr 7, 2013

I am programming a translator, and I have it so that it detects words with spaces both in front of and behind them, so I did "string.append(space);" where space equals " ". That added a space to the end, but I still need a space added to the front.

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C/C++ :: Print More Strings (the Strings May Contain Spaces)?

Feb 12, 2014

I have a problem who must print the sentences who have lenght more than 20 characters. I dont know why, but it prints just the first words. Look what i made.

#include<stdio.h>
#include<conio.h>  
int main()

[Code]....

For instance :

Give the number of sentences : 3

First sentence : I like the website bytes.com
Second sentence : I like more the website bytes.com
Third sentence : bytes.com

After I compile the program it should print the first two sentences.

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C++ :: Assigning Bits A Value Of 0

Feb 12, 2014

I am having a problem assigning bits a value of 0. The data is a 16 bit integer the bits greater than the 12th bit have garbage either a 0 or a 1. I would like to assign all bits greater than 12th bit the value 0 no matter what their values are. Whats the best approach.

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C :: Assigning Value To Char Pointer

Feb 3, 2013

I thought we needed to allocate memory before assigning a value to a char* and also that we needed to use functions like strcpy() to copy something into it. Then how come this works and does not crash?

Code:
#include <iostream>
using namespace std;
int main()
{
char * buf;
buf = "Hello";
cout << buf << endl;
buf = "World!!!!!!!!";
cout << buf << endl;
return 0;
}

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C :: Assigning Value During Pointer Declaration

Aug 31, 2013

I am trying to understand the behavior of following code. Basically how does printf() prints the value rather than address.

Does initializing value to a pointer during declaration makes a difference when assigned from a variable?

Code:

1 #include <stdio.h>
2
3 int main() {
4 const char *var1 = 'A';
5 int *vint = 10;

[Code] ....

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C :: Assigning A Structure As A Unit

Feb 21, 2014

I am reading the book C Programming Language. On Structures, it says:

"The only legal operations on a structure are copying it or assigning to it as a unit, taking its address with &, and accessing its members."

What does it mean assigning a structure as a unit?

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C++ :: Assigning Values To Arrays

Apr 13, 2013

Here is the code:

#include <iostream>
using namespace std;
int main(int argc, char * argv[])
{
double foo [5][5];

This is the warning:warning: extended initializer lists only available with -std=c++0x or -std=gnu++0x...It's referring to the boldened part.

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C++ :: Assigning Multidimensional Vectors

Sep 28, 2013

I've seen code examples for assigning 2 dimensional vectors, but I haven't seen code for assigning more than that. I tried to create a 3 dimensional vector, and the only code the IDE didn't complain about was

int x = 2;
int y = 2;
int z = 2;
vector < vector < vector <string> > >stringvec;
stringvec.assign(x, vector <string>(y), vector <string>(z));

Would this be the correct way of producting a vector[2][2][2]?

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