Visual C++ :: How To Raise Priority Of MIDI Input Callbacks - Thread Pools
Sep 23, 2014
I'm the author of a realtime MIDI software called ChordEase which makes use of the MIDI aspects of the multimedia API, specifically MIDI input callbacks. In XP and before, these callbacks originated in the kernel and therefore had realtime priority by definition, but from Vista on, they originate in thread pool threads, and have a priority of zero. This is a problem because at priority zero they can be blocked by the GUI thread, causing serious latency, and I have proved that such blocking occurs.
I have experimented with raising the callback thread priority, using either of the following methods: 1) calling SetThreadPriority within the MIDI input callback function, and then setting a flag so that it isn't done repeatedly, or 2) creating a DLL that catches thread creation via DLL_ATTACH_THREAD in DllMain, and calling SetThreadPriority there. The first method is slightly wasteful since the flag has to be tested for every MIDI input event, but it also has the advantage of only affecting the MIDI input threads, whereas the second method affects all threads in the pool regardless of what they're used for. Neither method appears to cause any harmful effects but they make me nervous*. Other possible methods would include 3) using the thread pool API to raise the priority of the pool (assuming I could gain access to the pool handle somehow), or 4) permanently lowering the priority of the GUI thread, which I'm very reluctant to do because of the risk of unintended consequences.
I'm assuming the MIDI input callbacks are using threads in the default thread pool though I haven't actually proved this. Assuming that's so, are these threads private to my application, or is my application sharing them with other applications? Is there a safer way to achieve the result of increasing the priority of MIDI input callbacks? It's incredibly frustrating that MS would change the behavior of MIDI input callbacks so drastically without even telling anyone, but that's how it goes!
[URL] ....
*See for example theses warnings about changing thread pool priorities : [URL] ....
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Jan 27, 2013
So i have been banging my head against a wall with this problem for awhile. I have also copy and pasted direct examples from the internet but nothing seems to sort it right.
Node Header
Code:
#ifndef _NODE_H
#define _NODE_H
#include <stdio.h>
class Node {
public:
Node();
Node(int weight, char value, Node* left = NULL, Node* right = NULL);
[Code] ....
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Jun 9, 2013
How can i use memory pool with a char array?
Is there a way to allocate memory somewhere in the middle of the array?
i.e. allocate memory in chunks.
E.g. allocate 24 bytes at location arr[56] in 256 byte array.
Similarly how can i deallocate that memory?
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Jul 30, 2014
I have a class which I wrote and one of its object is "SerialPort" .NET class. In my MainWindow I created instance of my class called "SerialPortComm", then I send through some functions of mine, commands to the Serial Port, and I receive answers through "DataReceived" event.
But when I trying to use Dispatcher.BeginInvoke to write my data I have received (successfully), nothing shows on the RichTextBox which I'm trying to write to.
What can caused that, and How I can make it works?
SerialPortComm.cs
public partial class SerialPortComm : UserControl {
public SerialPort mySerialPort = new SerialPort();
public void Open_Port(string comNumber, int baudRate) {
mySerialPort.PortName = comNumber;
mySerialPort.BaudRate = baudRate;
[Code] ....
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Feb 15, 2015
Startthread get called to launch to update list box.
a)is it the only way to pass string to the PostMessage?. my concern is that allocate using new in each iteration each time slows it down a bit.
b)does OnAddToListBox look memory leak free?.
c)What is the best way handle m_pThread at the end?. Any way to improve it?.
Code:
UINT CMyDlg::Dump(LPVOID lparam) {
HWND *pHndl = static_cast<HWND *>(lparam);
char buffer[200];
for (int i = 0; i < 100; i++) {
sprintf_s(buf,"user %d, data %s",i, "Connected");
[Code] ....
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Feb 12, 2013
I use MFC Find console window and send key to console like this.
Code:
HWND w;
w = FindWindow(NULL, L"c:userspkrudocumentsvisual studio 2010ProjectsCleanVirusDebugCleanVirus.exe");
[Code]....
After program process success in console it not close console windows but it show like this in Output
The thread 'Win32 Thread' (0x1300) has exited with code 0 (0x0).
I think if I can check when VC will show this line, then I can use FreeConsole(); for close console windows.
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Feb 4, 2014
I have a SDI application. I created a method OnClose to handle ON_WM_CLOSE of CMainFrm. This onclose() function calls a method in cmyview.cpp. Here, I created a thread that calls global function and from this function it calls another function in cmyview.cpp. At certain condition my application should close at here, I used postmessgae(WM_CLOSE (or) WM_DESTROY). I am having an error as object reference not set on postmessage(WM_CLOSE) it is going to afxwin2.inl page where exception occurs.
Below is code snippetHere, either j or k will only be true depneds on user input)
MainFrm.cpp:
void CMainFrame::OnClose()
{
CMyView* pview = (CMyView*)((CFrameWnd*)AfxGetMainWnd())->GetActiveView();
pview->method1();
}
[Code]...
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Oct 6, 2014
I need using CSemaphore class in MFC C++ application. I have an edit1 box with multil ine and each line has a string. I'm trying to loop through edit1 box and for each string to start a thread that is using the string for specific function. I'm trying to limit the run of only one thread at the same time with semaphores but all treads start at the same time.
So when i click button1 i loop through edit1 box and start threads:
Code:
void CMFCApplication1Dlg::onButton1Click() {
int i, nLineCount = edit1.GetLineCount();
CString strText, strLine, mesaj;
for (i = 0; i < nLineCount; i++) {
[Code] ....
While looping through edit1 box multi line and starting the threads:
Code:
UINT CMFCApplication1Dlg::StartThread(LPVOID param) {
WaitForSingleObject(semafor, INFINITE); // wait for semafor to signal
THREADSTRUCT* ts = (THREADSTRUCT*)param;
// here i'm doing some operations with the string from edit1 box
ReleaseSemaphore(semafor, 1, NULL); //release the semaphore for next thread to begin
}
Instead of running only one thread at a time all threads start. What am i doing wrong ?
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Dec 23, 2012
How can I implement the paradigm demonstrated by the code below to run on WinXP?
I want to fork a process or create a thread that shares global variables with the parent process/thread.
The child process/thread monitors the progress of the parent process/thread.
I cannot find documentation for a fork function per se, a Unix term. It might be called something different for WinXP.
I would be happy to use threads instead. But I'm rusty even with Unix application threads; and I know nothing of WinXP application threads.
So any turnkey implementation that demonstrates the simplest use of process or thread functions for my purpose demonstrated below.
In either case, do "forked" processes and threads share global address space in WinXP, as they do in Unix?
I would prefer to avoid the overhead of IPC mechanisms. The "overhead" includes my own relearning curve.
The GUI screwed up my indentation. I would try to correct it. But the proper indentation appears when I edit the posting. I suppose I need to insert real tabs. Haven't figured out how (yet).
Not even real tabs work; and I cannot get the "paste as text" button to behave as I expect. What is the trick for posting indented text in this GUI?
#include "stdafx.h"
#include <stdlib.h>
#include <Windows.h>
long curCount;
int isRunning;
int _tmain(int argc, char* argv[]) {
curCount = 0;
isRunning = 1;
[code]....
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Mar 11, 2015
I am having a strange problem trying to display a dialog from a UI thread. The dialog simply fails to display. I have a function DisplayFlashBox(), which creates the UI thread:
CUIThread* CIMUIHelper:: DisplayFlashBox(const CString &sMessage, const int nInstrumentUID) {
CUIThread *pThread = new CUIThread();
pThread->SetString(sMessage);
pThread->SetInstrumentUID(nInstrumentUID);
pThread->CreateThread();
[Code] .....
The dialog doesn't display. When I tried debugging, I found the OnInitDialog() method of CIMFlashBox class doesn't actually return. Very strange. I tried calling the DoModal() method instead of Create, but doesn't display the dialog either.
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Mar 2, 2015
pThread turns out to be NULL here. Wondering what the correct way is...
Code:
class CPF_Thread {
public:
unsigned int threadID;
Coordinater coordinater;
virtual UINT proc() {
[Code] .....
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May 6, 2013
I have main thread that creates an WebBrowser2 COM object. and i want to invoke JScript functions on it from another thread. i try to use GIT but still doesn't work for me.. there is a problem with marshal WebBrowser2 for JScript?
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Apr 1, 2013
Can local variable be passed as the parameter for a new created thread procedure? Here is the example code:
Code:
void CDLG::some_function()
{
CString strFileName="abc.doc";
//local variable, can it be valid for being passed into the following new thread???
//Can strFileName still be accessed from within the stack of thread procedure?
::AfxBeginThread(ProcessContentThread,(LPVOID)&strFileName);
}
[Code]...
There is another method using variable on the heap,
Code:
void CDLG::some_function()
{
CString strFileName="abc.doc";
CString* pstrFN=new CString(strFileName);
::AfxBeginThread(ProcessContentThread,(LPVOID)pstrFN);
}
[Code]...
I test these code, both methods work as expected, but I doubt whether the first method is a good way. OR if only the second method is the correct way to pass a parameter to a thread.
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Nov 16, 2012
I have a thread with a while(1) loop in it. When the user push the stop button I would like that thread to end.
I thought about creating a bool and checking its value periodically in the thread and when I push the stop button I change the value of the bool for that the thread breaks out of the loop and finishes.
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Jun 13, 2013
I'm looking for a function like GetThreadTimes, but one that gives correct results in a hyperthreading CPU.
For instance, if you start 2 threads on a CPU with 1 physical core and 2 logical cores, GetThreadTimes will say that both these threads use 100% CPU.
However, in reality they only use 50% each. Is there a function that returns correct results, or is there another workaround?
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Feb 13, 2013
I am writing a program which handles the CAN messages Received from BUS.My code is taking almost 60% of CPU usage.
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Mar 19, 2013
I searched the web for error: C3867... and the discussions where murky or obscure.
My code excerpt is:
#pragma once
#include <windows.h>
#include <stdlib.h>
#include <process.h>
void PutUpfrmIO(void *);
namespace WordParsor {
[Code] .....
I get the generic message:
error C3867: 'WordParsor::Form1::PutUpfrmIO': function call missing argument list; use '&WordParsor::Form1::PutUpfrmIO' to create a pointer to memberc:userskingc++wordparsorwordparsorForm1.h... and the suggestion fix generate another error.
One person suggested the gcroot<> object wrapper... but I do not know how to modify/declair the function or its argument type.
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Nov 28, 2014
How to build a FiFO queue without using the STL (done that no problem), get it to dequeue (again, done that no problem). However, to get those extra marks, I need to be able to order it using a priority system.
I've tried ordering the NodeDequeue class that I'll show at the bottom of this post, but I just cannot get it to order appropriately. The closest I have got is everything in order but I lose a Node from the memory completely. So, that's no good.
The most logical idea I have thought of right now is to send the largest number to the back of the queue each time it's iterated, eventually, the largest number will end up at the front.
class PriorityQueue : public Queue {
public:
Node* NodeDequeue(void) {
Node* tmp = front;
Node* seek = tmp->getPrev();
[Code] .....
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Mar 14, 2013
Is it possible to write a program such that it will automatically execute the function in queue base on their priority even if user programmed it randomly?
Code:
function1(){ very_important; }
function2(){ important; }
function3(){ less_important; }
int main() { // Programmed by user
function3;
function1;
function2;
//Output: Program will execute function1, 2 and lastly 3.
}
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Jan 19, 2013
I'm trying to implement Prim's Algorithm and for that I need to have a decreaseKey method for a priority queue (to update the key value in a priority queue). Can I implement this in the STL Priority Queue?
This is the algorithm I'm following:
for each vertex u in graph G
set key of u to INFINITY
set parent of u to NIL
set key of source vertex to 0
en-queue to priority queue Q all vertices in graph
[Code] .....
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Nov 4, 2013
I've got a priority queue of items who, from time to time, returns a different comparison result. Any way to re-sort a priority queue who is storing them?
Example:
#include <cstdlib>
struct Random {
bool operator<(const Random&) const { return !(rand()&1); } };
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Jan 5, 2013
I have created a string array of 5 and I will use that to enter some "tasks", then I also have an integer array of 5 where i can assign priorities to the information in the string
string info[5];
int p[5];
cout<<"Enter info 1"<<endl;
cin>>info[0];
cout<<"Enter priority"<<endl;
cin>>p[0];
etc,
I want to be able to link the priorities that i assign to that string and be able to call the information that has the highest priority. I can only using iostream and string header files so far,
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Jun 19, 2013
how double ended priority queue be used to implement external quick sort?
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Oct 28, 2014
I know queue but with priority queue i am really amateur. How to implement some functions in priority queue.
template <class T> class PRIORITY_QUEUE {
private:
T *items; // array of queue items
int rear;
int maxSize; // maximum size of queue
[Code] ....
and what does heapify mean???
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Jun 8, 2014
quishing some bugs, and also how to go about squishing these bugs?
#include "stdafx.h"
#include<stdio.h>
#include<malloc.h>
[Code].....
Here are the errors after compiling the program.
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Jan 4, 2014
write a program, pfpq.c, that maintains a priority queue of music tracks (songs) and ratings. The struct is given by:
Code:
struct track
{
char artist[20];
char title[20];
int rating;
};
The program is only designed to demonstrate the concept so get the user to enter a small number of tracks and create a priority queue. (Use an empty string title or an empty string artist to end the program). Print the priority queue as it grows. Your program should initially ask the user if they wish to order the priority queue by rating in ascending order, or by rating in descending order, or if they wish to order the priority queue by artist name. Then build the priority queue accordingly. in the last case, "if they wish to order the priority queue by artist name." which is case 3. How do I sort the priority queue by artist name using in the following code.
Code:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "pqueue.h"
struct track
{
char artist[20];
char title[20];
int rating;
}
[code]....
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