Okay so i have everything right accept transfering the selectedindex from listbox in form1 to listbox in form2. I am using the below string item to hold the selected line of the list box, with the intent of recalling and then adding it into the form2 listbox. I get a not implemented error and i can't figure out why. I know the information is moving with the variable item, it just doesn't get printed out to the new listbox.
The characters show up in the list box as short unreadable characters. like it is chopped.
If i change to : Sendmessage(hndl, listboxupdate,0 , (LPARAM)&buf[15]);
Then I can see readable valid strings of up to 50 characters and then empty unreadable characters afterwards. I tried all kinds of things , including using CString, still did not work.
I have a class which I wrote and one of its object is "SerialPort" .NET class. In my MainWindow I created instance of my class called "SerialPortComm", then I send through some functions of mine, commands to the Serial Port, and I receive answers through "DataReceived" event.
But when I trying to use Dispatcher.BeginInvoke to write my data I have received (successfully), nothing shows on the RichTextBox which I'm trying to write to.
What can caused that, and How I can make it works?
SerialPortComm.cs
public partial class SerialPortComm : UserControl { public SerialPort mySerialPort = new SerialPort(); public void Open_Port(string comNumber, int baudRate) { mySerialPort.PortName = comNumber; mySerialPort.BaudRate = baudRate;
I have a SDI application. I created a method OnClose to handle ON_WM_CLOSE of CMainFrm. This onclose() function calls a method in cmyview.cpp. Here, I created a thread that calls global function and from this function it calls another function in cmyview.cpp. At certain condition my application should close at here, I used postmessgae(WM_CLOSE (or) WM_DESTROY). I am having an error as object reference not set on postmessage(WM_CLOSE) it is going to afxwin2.inl page where exception occurs.
Below is code snippetHere, either j or k will only be true depneds on user input)
I need using CSemaphore class in MFC C++ application. I have an edit1 box with multil ine and each line has a string. I'm trying to loop through edit1 box and for each string to start a thread that is using the string for specific function. I'm trying to limit the run of only one thread at the same time with semaphores but all treads start at the same time.
So when i click button1 i loop through edit1 box and start threads:
Code: void CMFCApplication1Dlg::onButton1Click() { int i, nLineCount = edit1.GetLineCount(); CString strText, strLine, mesaj; for (i = 0; i < nLineCount; i++) {
[Code] ....
While looping through edit1 box multi line and starting the threads:
Code: UINT CMFCApplication1Dlg::StartThread(LPVOID param) { WaitForSingleObject(semafor, INFINITE); // wait for semafor to signal THREADSTRUCT* ts = (THREADSTRUCT*)param; // here i'm doing some operations with the string from edit1 box ReleaseSemaphore(semafor, 1, NULL); //release the semaphore for next thread to begin }
Instead of running only one thread at a time all threads start. What am i doing wrong ?
How can I implement the paradigm demonstrated by the code below to run on WinXP?
I want to fork a process or create a thread that shares global variables with the parent process/thread.
The child process/thread monitors the progress of the parent process/thread.
I cannot find documentation for a fork function per se, a Unix term. It might be called something different for WinXP.
I would be happy to use threads instead. But I'm rusty even with Unix application threads; and I know nothing of WinXP application threads.
So any turnkey implementation that demonstrates the simplest use of process or thread functions for my purpose demonstrated below.
In either case, do "forked" processes and threads share global address space in WinXP, as they do in Unix?
I would prefer to avoid the overhead of IPC mechanisms. The "overhead" includes my own relearning curve.
The GUI screwed up my indentation. I would try to correct it. But the proper indentation appears when I edit the posting. I suppose I need to insert real tabs. Haven't figured out how (yet).
Not even real tabs work; and I cannot get the "paste as text" button to behave as I expect. What is the trick for posting indented text in this GUI?
#include "stdafx.h" #include <stdlib.h> #include <Windows.h> long curCount; int isRunning; int _tmain(int argc, char* argv[]) { curCount = 0; isRunning = 1;
I am having a strange problem trying to display a dialog from a UI thread. The dialog simply fails to display. I have a function DisplayFlashBox(), which creates the UI thread:
CUIThread* CIMUIHelper:: DisplayFlashBox(const CString &sMessage, const int nInstrumentUID) { CUIThread *pThread = new CUIThread(); pThread->SetString(sMessage); pThread->SetInstrumentUID(nInstrumentUID); pThread->CreateThread();
[Code] .....
The dialog doesn't display. When I tried debugging, I found the OnInitDialog() method of CIMFlashBox class doesn't actually return. Very strange. I tried calling the DoModal() method instead of Create, but doesn't display the dialog either.
I have main thread that creates an WebBrowser2 COM object. and i want to invoke JScript functions on it from another thread. i try to use GIT but still doesn't work for me.. there is a problem with marshal WebBrowser2 for JScript?
Can local variable be passed as the parameter for a new created thread procedure? Here is the example code:
Code: void CDLG::some_function() { CString strFileName="abc.doc"; //local variable, can it be valid for being passed into the following new thread??? //Can strFileName still be accessed from within the stack of thread procedure? ::AfxBeginThread(ProcessContentThread,(LPVOID)&strFileName); }
[Code]...
There is another method using variable on the heap,
I test these code, both methods work as expected, but I doubt whether the first method is a good way. OR if only the second method is the correct way to pass a parameter to a thread.
I have a thread with a while(1) loop in it. When the user push the stop button I would like that thread to end.
I thought about creating a bool and checking its value periodically in the thread and when I push the stop button I change the value of the bool for that the thread breaks out of the loop and finishes.
I'm the author of a realtime MIDI software called ChordEase which makes use of the MIDI aspects of the multimedia API, specifically MIDI input callbacks. In XP and before, these callbacks originated in the kernel and therefore had realtime priority by definition, but from Vista on, they originate in thread pool threads, and have a priority of zero. This is a problem because at priority zero they can be blocked by the GUI thread, causing serious latency, and I have proved that such blocking occurs.
I have experimented with raising the callback thread priority, using either of the following methods: 1) calling SetThreadPriority within the MIDI input callback function, and then setting a flag so that it isn't done repeatedly, or 2) creating a DLL that catches thread creation via DLL_ATTACH_THREAD in DllMain, and calling SetThreadPriority there. The first method is slightly wasteful since the flag has to be tested for every MIDI input event, but it also has the advantage of only affecting the MIDI input threads, whereas the second method affects all threads in the pool regardless of what they're used for. Neither method appears to cause any harmful effects but they make me nervous*. Other possible methods would include 3) using the thread pool API to raise the priority of the pool (assuming I could gain access to the pool handle somehow), or 4) permanently lowering the priority of the GUI thread, which I'm very reluctant to do because of the risk of unintended consequences.
I'm assuming the MIDI input callbacks are using threads in the default thread pool though I haven't actually proved this. Assuming that's so, are these threads private to my application, or is my application sharing them with other applications? Is there a safer way to achieve the result of increasing the priority of MIDI input callbacks? It's incredibly frustrating that MS would change the behavior of MIDI input callbacks so drastically without even telling anyone, but that's how it goes!
[URL] ....
*See for example theses warnings about changing thread pool priorities : [URL] ....
error C3867: 'WordParsor::Form1::PutUpfrmIO': function call missing argument list; use '&WordParsor::Form1::PutUpfrmIO' to create a pointer to memberc:userskingc++wordparsorwordparsorForm1.h... and the suggestion fix generate another error.
One person suggested the gcroot<> object wrapper... but I do not know how to modify/declair the function or its argument type.
[ImportingConstructor] public MainForm([ImportMany] IEnumerable<AudioPlugin> content) {
[Code].....
However, when I add to the listbox as shown above in my main form code the results all show on the same line. My understanding was that they should all be treated as separate because of foreach loop but apparently that is incorrect. I have seen mixed things online some showing that its required to use AddRange instead of Add, however, after literally hours of trying to make this work I am still coming up with nothing. I can't seem to get any code to work using the AddRange or am I finding any way to output each results on a separate line.
I have my ListBox working and I'm able to select the items I want to keep. I'm trying to now get the Invert of the current selection for the items to delete.
I tried using:
if (lstLinePatterns == null) return; for (int i = 0; i < lstLinePatterns.Items.Count; i++) lstLinePatterns.Items[i].Selected = !lstLinePatterns.Items[i].Selected;
But .Selected is giving me an object error.
Is there an easy way to just inverse current selection?
Current Code:
private void btnSelectNonRvt_Click(object sender, EventArgs e) { // Unselects any Items to Prevent Infinite Loop lstLinePatterns.SelectedIndex = -1;
I need to clear a listbox from a class other than the form where it exists. Why this isn't working? I'm getting no error messages when I compile and I am seeing the Console.WriteLine text I also added in the same function. I can call this function from within my form and it behaves as expected. I tried setting the listbox to public despite the fact I wasn't getting protection level errors but that made no difference.
Just to clarify what I'm doing here... I have a form that includes a panel of user controls from another class. So there is a listbox on OtherClass and the listbox is in MyForm. Heres my code:
I am working on a Windows From application on Visual Studio 2010 where i need to use two checkedlistbox that interacts one with the other one. Let say that the first checkedlistbox is for world regions (i.e.):
Asia Africa Europe South America
And let say that the second checkedlistbox is for Countries (i.e.):
Spain Italy Romania Monaco
(all of this belongs to Europe region)
What we need to do is that when the user check on any world region it automatically checks all the countries on that region in the second checkbox, and vice versa if the users check any country on the second checkedlistbox it automatically seconds the region on the first one.
I know that is possible in Java and we know how to do it, but i don't know if C# supports this and how to do it. I was looking on the class information in the microsoft website: [URL] .... but not a concrete example on how to do it.
I have a lstYourHand that has two cards in it, I loop through the listbox to get the values of both cards. I take the string value of the listbox item (strCardVal) and use a switch to give it an integer value (intCardVal). For some reason, when I run the code, the message Box at the end gives me the value 0 as a result, it does not register me giving it a value in the switch statement. My code is below:
I'm working on creating a windows form with a listbox, textbox, and 2 buttons (add,remove). I need a way of removing every string matching the contents of the textbox from the listbox. Here's what I have:
for (int i=0;i<listBox1.Items.Count;i++) { //... listBox1.RemoveAt(i--) }
Seems to work, but I need a way to show a error message once the user clicks 'remove' and no items in the listbox match.
I was working with a richTextBox on setting its font, color and size. I found examples and got that to work. It seems like a kludge to me just to get the size set.
So, now I need to do the same for a listBox. I got the font and color set but cannot get the font size set.
The error I am getting is on line 6 below: listBoxTopLevelChecklist.Font.Size = fontDialog.Font.Size;
VS 2013 Express tells me this property (font.size) is read-only. That was the same error I got on the richTextBox until I found way using the .SelectionFont structure, but the listBox doesn't support that. So, I'm stuck.
Line 8 on is working finr for the richEditBox.
DialogResult result = fontDialog.ShowDialog(); if (result == DialogResult.OK) { listBoxTopLevelChecklist.Font = fontDialog.Font; listBoxTopLevelChecklist.ForeColor = fontDialog.Color; listBoxTopLevelChecklist.Font.Size = fontDialog.Font.Size;
I've changed the listbox foreground color to default application background color so I get: [URL] which is fine but when I select any element I get white background/foreground(or whatever it is): [URL]
How can I change this so I will have the same default color in the second case?