C :: Adding And Deleting Element To A Structure

Feb 10, 2015

Write a program having structure which hold address fields as Name, Address Line 1, City, State, ZIP. Program should able to hold 50 entries of address. Application should have feature/choice option to add, delete and Search address by name .

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C++ :: Deleting Element Of Array

May 6, 2014

This is a program to get an 10 characters including a-z, A-Z, and _ .

Then this program will cout the text with out _ !

Example:
cin >> sd_fd_e_dd
cout << sdfdedd
# include <iostream>
#inclued<vector>
using namespace std;
char a[10],m;

[Code] ....

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C++ :: Adding And Deleting From List

Dec 11, 2014

I am writing a program to list the 8 planets, then you select which planet you want. it gives you the mass of the planet, the radius, then you use the mass and radius of the planet to find the surface area (sphere formula) and the density of the planet. Along with those options, you have to add and delete a planet from the list and then sort them alphabetically. All i am having trouble with is the adding and deleting part. The code the adding and deleting from the list would go in cases 9 and 10.

heres my code as of this point.

#include <iostream>
#include <cmath>
#include <vector>
#include <algorithm>
#include <set>
using namespace std;
void print(const std::string& item) {

[Code] ....

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C/C++ :: Adding And Deleting From List

Dec 11, 2014

i am writing a program to list the 8 planets, then you select which planet you want. it gives you the mass of the planet, the radius, then you use the mass and radius of the planet to find the surface area(sphere formula) and the density of the planet. along with those options, you have to add and delete a planet from the list and then sort them alphabetically. All i am having trouble with is the adding and deleting part. the code the adding and deleting from the list would go in cases 9 and 10.

heres my code as of this point.

#include <iostream>
#include <cmath>
#include <vector>
#include <algorithm>
#include <set>
using namespace std;
void print(const std::string& item) {

[Code] ....

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C :: Array Of Structs (adding / Deleting Elements To A File)

Sep 20, 2013

I want to write a program to record my neighborhoods's name and address by using an array of structs and file.

my array of structs is

Code:
#define SIZE 30
typedef struct{
char name[30];
char address[100];
}Detail;
Detail neighbor[SIZE];

And I want to make adding,deleting, and searching functions.Something like

Code:

void add();//Add name and address to a file,
//and add more to the same file if I want to.
void del();//Delete or Change some neighbor's name or address
//in the same file(Can I?)
void search();//Search name and show detail

So I started to code adding function first, but I don't know that I need to use pointer to code each functions relations, and I don't know how to check that my input's already exists yet. But I started some code below...

Code:
void add() {
int i=0;
FILE *fp = fopen("neighborhood.txt", "at");
if ( fp != NULL ) {
do{

[Code]......

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C++ :: Adding Element Into N-ary Tree

Dec 16, 2014

Currently I'm implementing a T9 (predective text) project in c++ using n-ary Trees. I've never used the n-ary tree before so I really have some difficulties

I have to add words into the tree, knowing that each node of the tree contains a linked list (for the words) and a vector of pointers to access the next node

the words should be stockes in the different nodes according to their T9 code and then when the user insert a number, my program should display all the words corresponds to that code. For example the code: 4663 matches "good" "home" "gone" ...and so on...

I would like to understand how can I add the words into the Tree and how can I display them later

Here are my structs :

struct NodeList{
string data;
NodeList * next;
};
struct List{
NodeList *head;

[Code] ....

How can I add the words and display them...

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C/C++ :: How To Access Element In Array In Structure

Jan 31, 2015

#include <stdio.h>
struct stack{
int n,,a[100];
}s;
int main()

[Code] ....

this program is not running why can't i access elements in this way directly.

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C++ :: Filling Vector From A File - Adding Empty Element At The End

Apr 20, 2014

I'm having a problem filling a vector from a file. Basically, it is adding an empty element at the end. I'm new to Qt and haven't worked with file streams much so how to stop the stream before it adds the extra element.

void gui::get_data() {
mileage.clear();
QFile file(file_label->text() + ".txt");
QTextStream in(& file);
float m;
float g;
QString d;

[Code] ....

But, if I add another element to the vector and write that the file look like this.

//file after adding element
132654 0 02132014
132654 0 02132014
0 0
132998 22 02202014

I have it set to append at the moment so that is why the first line is repeated. I figure the problem is with if(in.atEnd()). I could fix it by deleting the last element right after adding it, but that seems like more of a hack than anything else.

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C :: How To Rearrange Structure Element On The Basis Of Positions Given In Other Array

Apr 8, 2013

I want to rearrange the positions of structure elements on the bases of perm_array.

Code:
typedef struct gg{
element d;
int group;
} gg;
gg col_data[16];

[Code] ....

How can i rearrange structure element like {ptr+2,ptr+3,ptr+1,ptr+0} ?

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C :: Linked List / Adding Element To Beginning Of List

Dec 31, 2014

Code:

// Write a function called insertEntry() to insert a new entry into a linked list.

Have the procedure take as arguments a pointer to the list entry to be inserted (of type struct entry as defined in this chapter), and a pointer to an element in the list after which the new entry is to be inserted.

// The function dveloped in exercise 2 only inserts an element after an existing element in the list, thereby prenting you from inserting a new entry at the front of the list.

(Hint: Think about setting up a special structure to point to the beginning of the list.)

#include <stdio.h
struct entry1 {
int value;
struct entry1 *next;
};

[code]...

This is a working version of the exercise, but I don't think I'm doing what's asked. I was able to add an element to the beginning of the list using an if statement, not creating a special structure that points to the beginning of the list. How would I go about creating a special structure that points to the beginning of the list to add a new element at the beginning of the list?

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C++ :: Linked List - Function Which Deletes Element If Next Element Is Bigger

Mar 10, 2014

So I have linked list and function which deletes element if next element is bigger, so my code is working but its not working with first element, in the comment I have wrote code which I would code for checking that first element, but when ever I check it is blowing up all program.

#include <iostream>
using namespace std;
struct llist {
int x;
llist *next;

[Code] .....

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C :: Last Element Of List Overwritten By First Element Of Another

Feb 23, 2013

I have a global list that contains smaller lists of char arrays. I have an issue where when I'm reading back the inner lists the last element of one list seems to point to first element of the next.

So my data looks like the below (values separated by commas with the pairs separated by tabs. The last pair in a line is the same as the first). When I read the first list back instead of seeing "456.678,678.98" as the last element in the list. I see "435.67,234.98" twice: at the end of the first list and start of the other. I have debugged when the list is populated and can see the correct values going in so I can't figure what's happening.

456.678,678.98 123.45,345.56 256.67,789.98 456.678,678.98
435.67,234.98 123.65,342.56 987.78,678.34 435.67,234.98

Code to fill the list:

obstacle_list = op_prg_list_create();
while (fgets(line, sizeof(line), obstaclePositions_traj_file) ) {
token = strtok(line, "
"); //Pull the string apart into tokens using the

input = op_prg_list_create();

[Code] ....

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C++ :: Std List - How To Get Value Of Element 2 Minus Element 1

Aug 23, 2012

I have an std list of type double.. and the list is always guaranteed to have just 2 elements. I need to get the value of element 2 minus element 1. What is the least amount of code to accomplish that?

I tried this:

Code:
list<double> dList;
dList.push_back(1.0);
dList.push_back(2.0);
list<double>::iterator iter = dList.begin();
list<double>::iterator iter2 = dList.end();
double result = *iter2 - *iter;

But this code does not work. Why not?

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C/C++ :: Not Able To Initialize Structure Variable Inside Main Whose Structure Defined GL

Aug 27, 2013

I am trying to run a programme implementing a function with structures in c... which is:

#include<stdio.h>
#include<conio.h>
struct store  {
        char name[20];
        float price;    
        int quantity;

[Code] .....

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C++ :: How To Use Structure Pointer Through A Structure Public Member Definition

Dec 7, 2014

Why doesn't this compile?

struct hi(){
void other();
}histructure;

void hi::other(){
std::cout << "Hi!" << std::endl;

[Code] ....

Makes no sense the structure is written before the structure member function is called so why is there compile errors ??...

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C/C++ :: Value Assignment To Structure Member Inside The Structure?

Oct 7, 2014

Is it possible to assign a value to structure member inside the structure.like.....

struct control{  
char tbi:2 =0;
char res:1 =0;
};

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C :: How To Create A Structure That Pointing To Another Different Structure

Mar 17, 2013

how I can create a structure that pointing to another different structure. And also passing structure to function.

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C++ :: SDL Deleting From Vector

Apr 13, 2013

Simple rect collision detection

bool check_collision(SDL_Rect *box1, SDL_Rect *box2){
if(box1->x+box1->w<=box2->x)return false;
if(box1->x>=box2->x+box2->w)return false;
if(box1->y+box1->h<=box2->y)return false;
if(box1->y>=box2->y+box2->h)return false;

return true;

[Code] ...

The order of the game is of course standard.

1.handle input
2. handle logic
3. render
4. update

It's all pretty simple and straight forward, but oftentimes (not always) when the weapon hits the asteroid, the program crashes. If for example I turn off the delete main_weapon[i] and main_weapon.erase(main_weapon.begin()+i); the program works perfectly, but of course the bullets go right though the asteroid object, which is not what I want. It's only the weapon deletion which is causing no end of trouble.

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C++ :: Deleting Node In BST

Nov 11, 2014

learning deleting BST node through recursion. In my class my tutor wrote something like this for BST delete node struc:

struct node{
//data
node* root, *left, *right;
}

why not

struct node{
//data
node* *left, *right;
}
node * root;

whats the difference?

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C# :: Deleting LIST From CSV?

Mar 7, 2014

Basically, I have a LIST that is saved in a CSV file, and I need to remove a particular record after using the search feature (which populates the fields from the CSV file... i.e. ID, Name, etc...).

I am able to get the details that are in the text fields by using a search feature. This is then put in:

logic.remove(tempIndividual)

In class myLogic.cs, then I have this method:

this.individual.Remove(tempIndividual)

Upon debugging, I can see that tempIndividual is populated with the correct data. However, I need to remove this data from the CSV file. Am I on the right track, or totally off? Maybe it is not complete, cause I can't get to the part where it actually removes the data from the CSV, or at least I'm not sure if .Remove is able to do it on its own.

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C :: Self Deleting Of EXE File By Program Itself

Sep 10, 2014

How to do self deleting of exe file when it is run'd.

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C++ :: Deleting Object From A Container?

Nov 21, 2013

I have a container in c++11 and i must delete first object and i don't know how...

for (const prob& p : *static_cast<vector<prob>*>(list.listData)){
// i must delete the first object
}

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C++ :: Deleting Node From End Of A List

May 5, 2013

I'M TRYING TO DELETE FROM THE END OF A LINKLIST...Actually I delete the last node but the problem is that I lost the end of the list, in other words my list leaved of pointing to NULL.I really don't know how to fixed, (it was more easy to delete from head)

Code :

void linkedstack::pop() {
if(head==NULL){
cout<<"The linklist is empty"<<endl;
return;}
else {
node *current=head;

[code]....

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C++ ::  Deleting Two Dimensional Array

Oct 21, 2014

Consider the following code snippet:

GLfloat box[4][4] = {
{ x2, -y2, 0, 0 },
{ x2 + w, -y2, 1, 0 },
{ x2, -y2 - h, 0, 1 },
{ x2 + w, -y2 - h, 1, 1 },
};

Do I need to call a variant of

delete [] box;

Against this float array?

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C++ :: List Pointer Not Deleting?

May 30, 2013

LinkedList* listPtr = new LinkedList;

listPtr->addNode(3);
listPtr->addNode(4);
listPtr->addNode(6);
listPtr->print(std::cout);

delete listPtr;

listPtr->addNode(5);
listPtr->print(std::cout);

When I run the program it outputs
{ 3, 4, 6 }
{ 5 }

Why does the LinkedList object that listPtr is pointing to not get destroyed??

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C++ ::  Deleting Vector Of Pointers?

Nov 23, 2013

Currently I am implementing the A* algorithm in C++. I have chosen to use a hybrid of a '2D vector grid' and two 1D pointer vectors to specific places in the '2D vector grid'. I have chosen to do it this way, so I can access the nodes using coordinates and also for iterating over the appropriate nodes(rather than the whole '2D vector grid').

In the below examples I have not included the full code because I deemed it irrelevant to the question.

vector <int> CInGame::AStarAlgorithm(vector<vector<bool>>& resistanceMap, int startX, int startY, int targetX, int targetY, int cutOff) {
vector <int> returnVec;
vector <vector<CNode>> twoDimNodes;
vector <CNode*> openSet;
vector <CNode*> closedSet;

[code].....

The error is:

_BLOCK_TYPE_IS_VALID(pHead->nBlockUse)

do I need to free the pointers or is it done automatically? If not then how would I do this?

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