C++ :: Adding UI To Console Application
Apr 6, 2013Any tutorials on adding a UI to a console application? All I really need is a button that will run one function every time I click it.
View 1 RepliesAny tutorials on adding a UI to a console application? All I really need is a button that will run one function every time I click it.
View 1 Repliesi have task scheduling application which execute every 30 minute i want to keep this process when system is log off in c# console application
View 2 Replies View RelatedI have a question about to run an MFC dialog based C++ application from console: if I run my application from console, I see the application start and the console immediately back to prompt. I need that console wait the application exit before show me the prompt again. I tried on Visual Studio 6, 2005 and 2010 but the behavior is the same.
View 3 Replies View RelatedI'm trying to make this run as a service so that kbhit can be interacted with even when the console is out of focus. How would I do this?
View 3 Replies View Relatedmy C++ console application should be like a command prompt. There are "command lines" to execute in the command prompt.Here are my main prompts for spotlight:
Encode - New data entry
View - Read data from text file
Search - Find record from text file
Update - Save changes per text line from the existing text file
Delete - Delete lines from the text file
Now, I manage to do the tasks for Encode, View, and Search..But unfortunately, not in Update..I've been working this for a week already..
#include "stdafx.h"
#include "iostream"
#include "string"
#include "fstream"
using namespace std; //to omit the std
}
[code]....
I'm thinking of making a horror text-based game, which would use sounds, if you could also tell me of an API to display images in an alternate window that would be nice.
View 6 Replies View RelatedI would like to add an image to this code where the arrows are:
#include <iostream>
#include <cstdio>
#include <cstdlib>
using namespace std;
/*VARIABLES*/
float menuoption;
float minecraftoption;
int mobdetail;
[Code] ....
What is the code for adding an image (btw- I can't use Visual Studio C++ cause it lags so much!)
If code has some errors in it - I had to shorten it because it was 10,000 letters!
I know how to make a console application open a browser say like by entering
system("start iexplore.exe");
But that just goes to the browsers default start up page. The code to make it open a website of my choice (if its possible to on a console app).
(BTW I'm using Microsoft Visual C++ 2010 Express)
I am stuck in visual studio 2010 file I/O ... i placed file1 file2 using the following program under VS2010/projects/projectname/file, file1 and also in debug also once......I am actually using cmd line arguments in debug mode
Code:
// feof files.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
#include<stdio.h>
#include<stdlib.h>
#include<conio.h>
int main(int argc, char* argv[])
[Code] ....
I dont think in C++ forum the printf will do any problem...when i run the program it says "cannot open source file" and a window appears saying"Debug assertion failed"....and other details such as Expressionstream!=NULL).perror
how l can add multiple records when using the console app. This is the excercise l have done so far:
string name;
string surname;
int score;
Console.Write("Enter Name:");
[Code]....
l want to be able to add more student records and display the student with the top score.
how to connect a Firebird database with a Devc++ console application? I have tried different things with no success.
View 5 Replies View RelatedAll I am trying to do is create another source file in a simple Visual Studio C++ console application.
I get the following errors:
intellisense: expected a delcaration
error C2447: "{" missing function header
I didn't create another int main () in this source file, so what is causing these errors.
I'm building a simple system management console application. I've abstracted the console "Menu" and derived from it a "WelcomeMenu" class with public inheritance.
The problem is that when instantiating a Menu* object and assigning it a new WelcomeMenu...I'm still not able to use WelcomeMenu's "ShowWelcomeMessage() with the Menu* object. Instead, I get "error: Class 'Menu' has no member function call 'ShowWelcomeMessage().' Which is true, but I thought a pointer-to-Menu object should be able to use the public methods of derived classes without casting in this case. Code follows.
// Menu and WelcomeMenu Classes
#ifndef MENU_H
#define MENU_H
#include <ctime>
#include <iostream>
#include <string>
[Code] .....
I get a compiler error when running this simple program:
#include <iostream>
#include <ctime>
#include "Utilities.h"
#include "Menu.h"
using namespace std;
[Code]....
I'm having some trouble working out how to read the console output in realtime, here's my code:
The button which starts the console application:
private void HELPRUN_Click(object sender, EventArgs e)
{
this.Output.Text = "";
[Code]....
I want to open one new CMD from console application, write text into the new CMD and then coming back to the control on the old cmd. (like interactively working on the both)
look into the below code
Process P1 = Process.Start(@"C:WINDOWSsystem32cmd.exe");
P1.StartInfo.RedirectStandardInput = true;
P1.StartInfo.RedirectStandardOutput = true;
P1.StartInfo.UseShellExecute = false;
StreamWriter wr = P1.StandardInput;
wr.WriteLine("First line in New Cmd");
Console.WriteLine("First line in Old Cmd");
wr.WriteLine("Second line in New Cmd");
Console.WriteLine("Second line in Old Cmd");
it is giving the exception "StandardIn has not been redirected"
I'm trying to write a program that passes Windows messages back and forth from another program that controls a laboratory instrument. I was able to write a program that successfully passes instructions, as evidenced by the instrument doing what I tell it. However, I am having trouble getting a return status from the instrument. The manual instructs the following:
// demo code, etc.
// send message to the instrument operating software here...
SendMessage(hwnd, WM_COPYDATA, tag, (LPARAM) &cd)
Either a completion message or return data is returned. Remote commands ReturnStatus, ReturnTiming, and ReturnData return data. In either case, data is received through an asynchronous windows message inside Win32 COPYDATASTRUCT type data packet.For example, a typical OnCopyData window callback is shown below, where the string data retrieved is finally stored into a Microsoft CString object. Note the use of variable replyTag, discussed above, which is used to isolate the correct windows message returned.
BOOL CUserDlg::OnCopyData(CWnd* pWnd, COPYDATASTRUCT* cd) {
….
if (cd->dwData == replyTag) {
/* String pointing to status */
CString retStatus = (char*) cd->lpData;
}
….
}
I can't tell if my problem is in generating the replyTag, getting the HWND to my own console window, or the actual receiving part of the code.
When setting the replyTag, the manual instructs: UINT replyTag = RegisterWindowMessage(“SOFTMaxProReplyMsg”);. However, I have to put an "L" in front of the string or I get a data type error (can't convert const char* to LPCWSTR).
When setting a HWND for myself, the manual instructs: HWND MyWnd = GetSafeHwnd().
That produces an error because GetSafeHwnd is a function of the Cwnd class, and I don't have a Cwnd. I have replaced it with HWND MyWnd = GetConsoleWindow();
When listening for the reply message, the manual instructs what I quoted above. However, I again don't have a Cwnd. I therefore simply used
if (cd.dwData == replyTag) {
CString retStatus = (char*) cd.lpData;
}
The above if statement always evaluates false, and the cd.lpdata contains the message that I had sent out instead of a reply message. How to get a reply using my console application. Here is the full code of my function:
Code:
#include "stdafx.h"
#include<iostream>
#include<vector>
#include<string>
#include<afxwin.h>
using namespace std;
void SendCommand(string command) {
// Get tags to identify the receiving and sending messages
[code]....
I wrote a little program. I'd like to calculation of rectangular area. How can I add data to the console?
Code:
#include <iostream>
using namespace std;
class Teglalap {
protected:
double hossz;
double szelesseg;
double terulet;
[Code] ....
But it is wrong. Nothing happen. Which line is wrong?
I am using Windows 7 32bit OS and want to detect the CPU power button press event in my console application developing in C language.
I configured the power button setting to "Do Nothing" which is in "Choose what the power button does" options in Control Panel->Hardware and Sound->Power Options. So now i want to detect this power button press event and do some processing in my application then i will initate shut down from application itself. Looking for windows API details which will detect the power button press event.
I have been struggling to read a certificate in windows store from C++ DLL, but its not happening. from console application I can but when same code built as a DLL and tried to access from a separate console application. I think its not going to windows store to read the cert.
pCertContext = CertFindCertificateInStore((HCERTSTORE)*pCertStore, X509_ASN_ENCODING | PKCS_7_ASN_ENCODING, 0, CERT_FIND_ISSUER_OF, operator PCCERT_CONTEXT(), pCertContext);
int Error = GetLastError();
if (Error == 0)
LINFO << "
Signtuare is valid
";
else
LINFO << std::hex << Error << '
' << "GetLastErrorStdStr=
" << GetLastErrorStdStr();
it returns 80092004 GetLastErrorStdStr= C a n n o t f i n d o b j e c.
i have to create a console based application in c language that can join and split bitmap images. the requirements of the application are as follows :
1. Split Image
Enter number of parts:
Enter source image path:
Enter destination folder:
2. Join Images (all images should be of same width and height)
Enter image path:
Join more Image (y/n):
3. Exit
Take care of following things:
- Application should show number of images processed while running.
- Acceptable Image format is BMP only.
- Application should give all the validations for correct image name, type, size, path, etc.
This is The error i am getting could not deduce template argument for 'std::basic_istream<char,_Traits> &&' from 'int'
// Capsules_12.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
#include<fstream>
#include<iostream>
#include <cstdlib>
#include <algorithm>
#include<list>
[Code] .....
// First_VB_Prog.cpp : Defines the entry point for the console application.//
#include <iostream>
using namespace std;
//Simple Linked List composing of a "Body" , "Head" and a "Tail"
struct nodeType {
[Code] .....
I'm making a flash card type console application using visual studios 2013. The flash cards contain character that I can display using unicode. So far I am looking at about 200 characters across 2 unicode blocks which I don't want to hard code into my arrays. I thought of initializing my arrays using a loop. The only problem is I don't know how to add in hexadecimal. So is there a way to initialize my array without having to input 200 values my self? Also is hexadecimal addition possible without me having to write a function for it?
View 3 Replies View RelatedI'm working on a cross-platform threading project, the aim is to start 1 worker-thread that has a queue of worker-items which are serviced by the thread.
The threading framework works fine, both under Windows and LINUX, albeit as designed under Windows, and in a modified form under LINUX.
I have this CSnmpTrapd class which is designed as a worker-item for the worker-thread, it listens for incoming SNMP traps and decodes the packets, this is implemented in csnmptrapd.cpp and csnmptrapd.hpp.
1) When I add this piece of code to my makefile and re-compile the app successful... the app will start (or not?) but generates no console or file logging as is expected, it will not even show printf() output which was added as first statement in main(). My app handles CTRL-C to terminate and this works !?!? But I'm actually not sure my app works at that point.
2) When I compile the app without csnmptrapd.cpp and start it, it will generate console and logging output and behave as expected.
3) When I add the CSnmpTrapd class implementation to an existing cpp file in the project, it will compile and run as expected... the worker-thread handles the CSnmpTrapd worker-item as it should, incoming SNMP traps are captured and decoded, logging generated
What happens if I make a server application using tcp protocol and then establish connection with a client application but the server crash and then the client send data. Will the data be lost or the system will continue trying to send it?
View 2 Replies View RelatedI want to create an application that starts an application and passes input to that application. I know how to start a process using the classes in System.Diagnostics, but I don't know how to pass data to the process.
For example, and this is just an example, I would like to be able to automatically start an application that requires a username and password and automatically enter the username and password. Of course, that might open the door to security vulnerabilities, but that's not the point of the exercise.
How to implement the functionality I described? Is there a general way to go about doing this or does it depend entirely on the idiosyncrasies of the application in question?