I want to open one new CMD from console application, write text into the new CMD and then coming back to the control on the old cmd. (like interactively working on the both)
look into the below code
Process P1 = Process.Start(@"C:WINDOWSsystem32cmd.exe"); P1.StartInfo.RedirectStandardInput = true; P1.StartInfo.RedirectStandardOutput = true; P1.StartInfo.UseShellExecute = false; StreamWriter wr = P1.StandardInput; wr.WriteLine("First line in New Cmd"); Console.WriteLine("First line in Old Cmd"); wr.WriteLine("Second line in New Cmd"); Console.WriteLine("Second line in Old Cmd");
it is giving the exception "StandardIn has not been redirected"
Is it possible to save web page as image with web application? if yes then how?.I searched and searched and searched but all examples i found were for windows application and i'm facing lot of trouble while converting it for web application.
I am making an open world RPG game. I have already done the graphics rendering (with directx 11 on windows 8). I am a bit confused of how to load all of this data in, and I looked into how the game Skyrim did it. I didn't find much information about it at all, apart from it uses cells for each bit of the game, and if you character were to kick a pumpkin (for example) it would record the new location in the player's save file. The same goes for spells, perks, quests, etc.
My problem is, I'm not sure how to implement something similar in code!
I am creating a console based application which needs to be dual tasking, which prompts me to share a single console for the GUI console based and inputs from the user.
I want to know if there is a mechanism through I can open more than one command prompt so that I would use efficiently both of them.
Furthermore, I would need also to know how to control on which to print and on which not to be printed.
Is there such a thing?
I am using Visual Studio 2012 Ultimate on a Windows 8.1 Professional PC.
I have a question about to run an MFC dialog based C++ application from console: if I run my application from console, I see the application start and the console immediately back to prompt. I need that console wait the application exit before show me the prompt again. I tried on Visual Studio 6, 2005 and 2010 but the behavior is the same.
I've been trying to make a little quiz application that takes questions from a file and them presents question by question on a static pannel, a few buttons that have the possible answers on them written as the questions go, and on the bottom a little place where we can see whats our score.when we finish the quiz, the score gets writen in a data.dat file and thats that.
my C++ console application should be like a command prompt. There are "command lines" to execute in the command prompt.Here are my main prompts for spotlight:
Encode - New data entry View - Read data from text file Search - Find record from text file Update - Save changes per text line from the existing text file Delete - Delete lines from the text file
Now, I manage to do the tasks for Encode, View, and Search..But unfortunately, not in Update..I've been working this for a week already..
#include "stdafx.h" #include "iostream" #include "string" #include "fstream" using namespace std; //to omit the std }
I'm thinking of making a horror text-based game, which would use sounds, if you could also tell me of an API to display images in an alternate window that would be nice.
I am stuck in visual studio 2010 file I/O ... i placed file1 file2 using the following program under VS2010/projects/projectname/file, file1 and also in debug also once......I am actually using cmd line arguments in debug mode
Code: // feof files.cpp : Defines the entry point for the console application. //
#include "stdafx.h" #include<stdio.h> #include<stdlib.h> #include<conio.h> int main(int argc, char* argv[])
[Code] ....
I dont think in C++ forum the printf will do any problem...when i run the program it says "cannot open source file" and a window appears saying"Debug assertion failed"....and other details such as Expressionstream!=NULL).perror
I'm building a simple system management console application. I've abstracted the console "Menu" and derived from it a "WelcomeMenu" class with public inheritance.
The problem is that when instantiating a Menu* object and assigning it a new WelcomeMenu...I'm still not able to use WelcomeMenu's "ShowWelcomeMessage() with the Menu* object. Instead, I get "error: Class 'Menu' has no member function call 'ShowWelcomeMessage().' Which is true, but I thought a pointer-to-Menu object should be able to use the public methods of derived classes without casting in this case. Code follows.
// Menu and WelcomeMenu Classes #ifndef MENU_H #define MENU_H
I'm trying to write a program that passes Windows messages back and forth from another program that controls a laboratory instrument. I was able to write a program that successfully passes instructions, as evidenced by the instrument doing what I tell it. However, I am having trouble getting a return status from the instrument. The manual instructs the following:
// demo code, etc. // send message to the instrument operating software here... SendMessage(hwnd, WM_COPYDATA, tag, (LPARAM) &cd)
Either a completion message or return data is returned. Remote commands ReturnStatus, ReturnTiming, and ReturnData return data. In either case, data is received through an asynchronous windows message inside Win32 COPYDATASTRUCT type data packet.For example, a typical OnCopyData window callback is shown below, where the string data retrieved is finally stored into a Microsoft CString object. Note the use of variable replyTag, discussed above, which is used to isolate the correct windows message returned.
BOOL CUserDlg::OnCopyData(CWnd* pWnd, COPYDATASTRUCT* cd) { …. if (cd->dwData == replyTag) { /* String pointing to status */ CString retStatus = (char*) cd->lpData; } …. }
I can't tell if my problem is in generating the replyTag, getting the HWND to my own console window, or the actual receiving part of the code.
When setting the replyTag, the manual instructs: UINT replyTag = RegisterWindowMessage(“SOFTMaxProReplyMsg”);. However, I have to put an "L" in front of the string or I get a data type error (can't convert const char* to LPCWSTR).
When setting a HWND for myself, the manual instructs: HWND MyWnd = GetSafeHwnd().
That produces an error because GetSafeHwnd is a function of the Cwnd class, and I don't have a Cwnd. I have replaced it with HWND MyWnd = GetConsoleWindow();
When listening for the reply message, the manual instructs what I quoted above. However, I again don't have a Cwnd. I therefore simply used
The above if statement always evaluates false, and the cd.lpdata contains the message that I had sent out instead of a reply message. How to get a reply using my console application. Here is the full code of my function:
Code: #include "stdafx.h" #include<iostream> #include<vector> #include<string> #include<afxwin.h> using namespace std; void SendCommand(string command) { // Get tags to identify the receiving and sending messages
I am using Windows 7 32bit OS and want to detect the CPU power button press event in my console application developing in C language.
I configured the power button setting to "Do Nothing" which is in "Choose what the power button does" options in Control Panel->Hardware and Sound->Power Options. So now i want to detect this power button press event and do some processing in my application then i will initate shut down from application itself. Looking for windows API details which will detect the power button press event.
I have been struggling to read a certificate in windows store from C++ DLL, but its not happening. from console application I can but when same code built as a DLL and tried to access from a separate console application. I think its not going to windows store to read the cert.
i have to create a console based application in c language that can join and split bitmap images. the requirements of the application are as follows :
1. Split Image Enter number of parts: Enter source image path: Enter destination folder: 2. Join Images (all images should be of same width and height) Enter image path: Join more Image (y/n): 3. Exit
Take care of following things:
- Application should show number of images processed while running. - Acceptable Image format is BMP only. - Application should give all the validations for correct image name, type, size, path, etc.