C++ :: Proper Way Of Using String Array Inside A Class
Jul 23, 2014
class myclass{
string myarray[5];
myarray[0] = "one"; myarray[1] = "two"; myarray[2] = "three"; myarray[3] = "four";
myarray[4] = "five";
};
this works in main function but doesn't work in the class;
1. Why this methods doesn't work inside class but works in main function?
2. What is the proper way of using string array inside a class?
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Apr 25, 2013
I want to create 2 functions to (1) convert a passed string into proper case (capitalize the first alpha character of a string and every alpha character that follows a non-alpha character); (2) sort the array of names (after it has been converted to proper case).
I tried these two:
console.writeline (lower.toUpper());
void bubblesort (string array[],int length);
but I don't know if they are good.
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Apr 18, 2013
class Hallway {
private:
//---------------------------------------------------------------
// DO_04: Declare a Light array of size MAX_LIGHTS
// Hint: look through the methods below to find the name to use
// for the array
//---------------------------------------------------------------
int numLights;
int lights[MAX_LIGHTS];
[Code] .....
I keep getting the error " this.lights[i] is not a struct or class and so you cannot use '.' " on line 34.
How am I supposed to define my lights[] array? I can't modify anything except directly after each comment block.
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Nov 16, 2014
I have a program where I roll a die X number of times and need to print how many times it lands on each side. I tried to create an array in the class aDie that increments each time the corresponding number is rolled but when I go to call and print it in the main my out put is 0. I just picked how many times it landed on the side 4 just to see if it works and it doesn't.
#define ADIE_H
#include <iostream>
#include <vector>
#include <cstdlib>
#include <ctime>
using namespace std;
class aDie {
[Code] .....
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Jul 29, 2013
I wanted to add that the template argument is needed because its a "special case" but if that doesn't work what would be the next best way to solve this problem. I want to be able to declare the const size of the array outside the class far removed from it actually. I'm actually going off this page
[URL] .....
Heres the code
#include <iostream>
template <int F>
class C
{
[Code]....
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Jan 27, 2015
I am trying to setup my game. first I have my main.cpp which just creates
Game game;
game.run();
I also have my Player class but having trouble accessing the player information from the game class. how can I make it so that my game class has access to player class? or any other class for that matter as my game class will be running everything.
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Oct 20, 2012
I have a class that is a template, I have to declare it in my main but i want the user to choose what type of data they will use in the class, I cant just declare myclass my, i have to use myclass<int> my, how can I change so user can select the proper datatype to use in the class.
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Mar 15, 2015
We're assigned a project working with classes and fractions. My goal is to display a fraction in proper from based on 2 arguments passed to a class member function proper();
My strategy was to utilize the greatest common factor between the 2 arguements, then divide both the numerator and denominator by that number and then it would display.
The program actually runs, but only seems to divide the numerator and not the denominator. This in return makes my other class member functions have incorrect comparisons and sums.
Code:
#include<iostream>
#include<conio.h>
class Fraction {
friend void compare(Fraction a, Fraction b);
friend void sum(Fraction a, Fraction b);
[Code] ....
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Nov 18, 2014
Let's say that I have Class A. I then have Class B that is different. It is now time to add to Class B and I want to use a lot of the methods that are contained in Class A.
How should I go about tying Class A to Class B? I'm not thinking about Inheritance because Class B is not really an extension of Class A. But for the future, if myself or anyone else wants to use Class B, how would it make it apparent that Class A must be included other than the fact that I will see compiler errors all over?
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Jan 23, 2014
I have a 3x3 array which is filled up of random numbers, the limit being set by the user. So if the user chooses 3, the array will be filled up of 1s, 2s and 3s randomly. That bit is fine.
So when I display the array I use:
Console.WriteLine("The values in the 2 dimensional array are: ");
foreach (int number in twoDimensional)
Console.Write(number.ToString() + " ");
The output will then be 3 3 2 1 3 1 2 3 3. Is there a way I can display it like:
3 3 2
1 3 1
2 3 3?
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Dec 17, 2013
it seems everytime i use statics in a class i come across with a porblem.
this time i wanted to make a class i created static inside another class.
MainVariables.h file
static fge::window mWinMain;
if someone ever wants to reach it
MainVariables.cpp file
fge::window MainVariables::mWinMain;
...
...
fge::window MainVariables::GetWinMain()
{
return mWinMain;
}
but when i created some other MainVariables classes at other places instead of them reaching to the same window two window is being created.
yes i know maybe there are better methods but currently i m working on polymorphism and i need some static members.
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Nov 9, 2013
I am trying to access a variable from another class through another class but it is not returning its "instance"?
Example:
Class View
Code:
...
V3D_Viewer viewer;
...
Class MainWindow
Code:
...
viewer* myView;
myView = new viewer();
...
Class Test
Code:
...
MainWindow window;
window.myView->setBackgroundColor(WHITE);
...
I am new to c++ references and pointers,
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May 21, 2014
I have 2 Classes.
-> StateManager
-> Intro
The StateManager creates the Intro. I want that the Intro calls a function of the StateManager if finished. How can I achieve that?
At line 24 at the Intro class you can see what I tried.
StateManager:
#pragma once
#include "State.h"
#include "Intro.h"
class StateManager{
private:
std::vector <State*> States;
[Code] .....
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Feb 20, 2015
My thought is that I would need to establish a variable for the class in the header and call the class within the .cpp file
//class A.h
B b;
Then in class A, to create the object and use a method from the object I would -
//class A.cpp
A::A(){
b();
}
int someAmethod(){
b.bmethod();
}
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Mar 7, 2014
I have a class MySeqBuildBlockModule that I am inheriting from: public SeqBuildBlock. Other than constructor and destructor, this class MySeqBuildBlockModule has a method: prep.
class MySeqBuildBlockModule: public SeqBuildBlock {
friend class SeqBuildBlockIRns;
public:
MySeqBuildBlockModule (SBBList* pSBBList0, long TI1_In, long TI2_In)// more arguements in this constructor of derived class
: SeqBuildBlock (pSBBList0)
[code]....
I would have like to intiantiate an object "myIRns_3" of a class defined in third party library
SeqBuildBlockIRns myIRns_3(pSBBList2);
and would like to access it from the prep function as:
double dEnergyAllSBBs_DK = myIRns_3.getEnergyPerRequest();
I tried to instantiate following in either private section or in constructor; but w/o any success:
SeqBuildBlockIRns myIRns_3(pSBBList2);
ERRORS encountered:
When I tried to do it inside the constructor, I get the following errors:
MySBBModule.h(113) : error C2065: 'myIRns_3' : undeclared identifier
MySBBModule.h(113) : error C2228: left of '.getEnergyPerRequest' must have class/struct/union type
MySBBModule.h(116) : error C2065: 'pSBBList' : undeclared identifier
MySBBModule.h(116) : error C2227: left of '->prepSBBAll' must point to class/struct/union
When I tried to do it in private section, I get the following errors:
MySBBModule.h(106) : error C2061: syntax error : identifier 'pSBBList2'
MySBBModule.h(113) : error C2228: left of '.getEnergyPerRequest' must have class/struct/union type
MySBBModule.h(116) : error C2065: 'pSBBList' : undeclared identifier
MySBBModule.h(116) : error C2227: left of '->prepSBBAll' must point to class/struct/union
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Jun 23, 2013
while writing code i got a question. For example i created a class named as unit.
Think a simple game, and the unit class will belong the units.İf i give the preferences as private one by one, it will be irregular. For a detailed game; height, weight, race, hair preferences, eyes... Strength, dexterity, charisma, intelligence, wisdom, constution... experience, damage, armor...
and should i use struct to group them? And how to can i use struct at the inside of class as private?
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Apr 28, 2013
I want to use this array as part of my class. I have tried several different angles trying to get it to work but with out success. I have been checking to see if it works by simply using "cout << dayName[3];" It is printing nothing at all. What is the proper way to initialize this array of strings?
First I tried this:
const string dayName[] = {"Sunday", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday"};
then I tried this:
const string dayName[7];
dayName[0] = "Sunday";
dayName[1] = "Monday";
dayName[2] ="Tuesday";
dayName[3] ="Wednesday";
dayName[4] ="Thursday";
dayName[5] ="Friday";
dayName[6] ="Saturday";
My implemetation file code and my header file code is here (header first):
//dayType.h, the specification file for the class dayType
#include <iostream>
#include <string>
using namespace std;
class dayType{
[Code] .....
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Nov 18, 2013
I have built LOG4CXX lib and DLL and trying to use it in my application
Loh.h
class Log
{
public:
[Code].....
In my main I am initializing Log class object and calling Debug method to log debug message to a file.
Issue I am facing is at if(CLogger::oLogger != NULL) which is always returning oLogger as NULL.
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Nov 4, 2014
Im currently working on a class assignment and the pseudo code containing the instructions that I need to complete list:
//--------------------------------------------------------------------------------------------------------------
// CTOR: Point()
//
// DESCRIPTION
// Default constructor. Initializes the point to be at the origin (0, 0) and the color to black = (0, 0, 0).
//
// PSEUDOCODE
// Call Init() and pass 0, 0, 0, 0, and 0 as the parameters.
//--------------------------------------------------------------------------------------------------------------
My code for this is:
Point::Point(){
void Init(0, 0, 0, 0, 0);
}
The code I wrote for the function Init is here:
Point::Init(int mX, int mY, color mColor){
mX = 0;
mY = 0;
mColor = pInitColor;
}
My problem here is that whenever I try calling this function in the point class, I get an error next to void Init saying incomplete type is not allowed. Also visual studio is telling me that it expects a ')' after my first zero in that line.
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Jan 1, 2013
i usually use this method for accesing functions in executables, the code is executed from a DLL (always works, except when the function are inside of a class, even tho is public):
.h:
typedef int (*pgObjViewportClose) (OBJECTSTRUCT* gObj);
extern pgObjViewportClose gObjViewportClose;
.cpp
pgObjViewportClose gObjViewportClose = (pgObjViewportClose) 0x04F1940;
That works, but i can't get it to work if the accesing function is inside of a class, i get Unhandled Exception while trying to access a function inside a class, is there a way to do it?.
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Jan 10, 2013
Let's say I have the following class:
class MyClass {
private:
int m_myInt;
public:
int myInt() {return this->m_myInt;};
int myFunc();
};
Which of the following is to prefer;
int MyClass::myFunc() {
return 2*this->m_myInt;
}
or
int MyClass::myFunc() {
return 2*this->myInt();
}
The second one seems better? Are both OK? What's the best practice?
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Mar 3, 2013
Is this standard-compliant code?
int f() {
class C {
public:
int mf() const {return 1;}
};
C c;
return c.mf();
}
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Feb 22, 2013
I am writing a program where all work is done in the class methods. Main is used to call the methods. I need to know how to get a loop to work without any variables in main that can be used outside the methods. This is what I have in main:
#include <iostream>
#include <string>
using namespace std;
#include "FerryBoat.h"
int main() {
//create a constructor for a ferry boat
FerryBoat myBoat('B', 20, 'A');
[Code] ....
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Nov 23, 2014
I'm trying to understand the basics of oop ...
#include <iostream>
using namespace std;
template <typename T>
class max_vector {
private:
T* elemente;
int lungime;
[Code] ....
The purpose of this program is to overload two different operators one inside the class, and the other one outside using friend. The problem is that i get 1 error at the '*' one.
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Jul 22, 2013
Can typedef and struct be put inside a class like below?
Code:
class classA {
private:
typedef void(classA::*aFnPtr_t) (); //pointer-to-member function
struct strctA {
int a;
int b[100];
};
typedef struct strctA strctA_t;
typedef void (classA::*bFnPtr_t)(strctA_t*); //pointer-to-member function
...
}
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Dec 1, 2013
How can I add the variable adress to a void pointer inside of a class?
class variant2 {
private:
void *Vvariant=NULL;
public:
template<typename b>
variant & operator = (b *adress)
[Code] ....
if possible i want avoid the '&' when i assign the variable address.(variant2 f=varname;//like you see i don't use the '&')
for the moment i just need put the address to Variant pointer. but i receive several errors .
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