I derived a class from CRecentFileList in order to set the number of displayed chars for MRU.
The problem is that if I open the app with 256 set for this number (it is read from .ini file) the display is correct. But after I change it to 10 for e.g., File menu width remains unchanged altghough MRU are correctly displayed on 10 (or at least file name lenghts) chars.
how can I tell to the menu to shrink to actual width?
I am developing a CFormView MFC app. When I go to click something on the menu, it takes awhile before the event happens. The project is build optimized in release mode. I have 3 additional threads and I thought they might be blocking the internal MFC framework stuff, but I use the Sleep() call in each thread to yield to the MFC main app.
I have a (large) application that works perfectly under XP. When I run it under Windows 7 the "File Edit View..." menu in my application flickers when everything is otherwise idle.
I have traced this down to SetTimer and its associated OnTimer function. OnTimer usually does nothing, so I have commented out everything leaving this:
Code: void MyView::OnTimer(UINT nIDEvent) { }
I have also changed the SetTimer call to give one tick every five seconds.
I now see the same behaviour: the File menu is very briefly greyed-out every five seconds, leading to the flicker. Nothing else in the window is exhibiting this flicker.
So, I have a call to a null function every five seconds that manages to affect a menu.
I have two menu items. When item 1 is disabled, I want item 2 to be disabled as well. In the OnUpdate handler of menu item 1, I have tried to use "t_pMenu = pCmdUI->m_pMenu;", "t_pMenu = pCmdUI->m_pSubMenu;" and "t_pMenu = pCmdUI->m_pParentMenu;" but I always get NULL t_pMenu. How can I achieve this purpose?
My problem is that I have to modify only some specific details in a txt file (actually it is a wrl file but it can be considered as a txt file). There is a lot of text there but I just need to modify the point coordinates and leave the rest of the text as it is. Reading the "sample file" at some stage we will see some blocks that look like the below:
where the numbers are (X,Y,Z) coordinates. What I have to do is to change those figures for (X,0,sqrt(X^2+Z^2)) points. Therefore the expected result (test file) will be as follows:
So in my opinion it can be good to have two files: sample.txt and test.txt where the sample file will never be modified whereas the test.txt will be the same as sample.txt but including the modifications as explained above. The idea can be to read the sample.txt, store the info and then start copying each line in the test file until we get to the points coordinates (which needs to be modified) and continuying with this process until the next set of coordinates.
The problem is that I do not know how to change x,y,z coordinates from the sample.txt to (X,0,sqrt(X^2+Z^2)) and to copy them in the test.txt. Please see some code below and the sample.txt file attached.
//Read a Text File/////////////////////////////////////////////////////////////////////////////////////////////////// using System; using System.IO; namespace readwriteapp { class Class1
I am trying to write a menu program that will be broken down into a series of calls to function for each of the menu items. Two of the menu items will be simple programs which I wrote.
I want two of the functions to run one of the two programs I am trying to include as items in the menu.
So far I am only familiar with variables, loops, if statements, and I just learned how to write functions.
The problem I am have is that I don't quite understand how to write a function that will run one of the two programs. Also I am having a hard time writing the program in away that would allow the user to select the menu items.
I'm creating a program that is based on a menu system. Basically each menu is its own user-defined function. The problem is at each menu you can input 'b' to go to the previous menu. I just have it call the function of that menu.
However, do the functions need to complete themselves eventually? If I just keep calling functions will I just keep going further and further deeper into ever running functions?
If so how do I avoid this and yet keep the option to go back to a previous menu/function?
I'm using this tutorial for making an owner draw menu. [URL] ...
When I go into the .rc file and remove all of the MENUITEM SEPARATORs all the menu options are squished to the left of the menu as in the screenshot. As long as there is just one MENU SEPARATOR anywhere the menu is fine. If I could make the application without MENU SEPARATORs that would be awesome.
I want create menu button to change font of CString displyed in main window. We can see string "SAMPLE",and when i press menu button that i created i want to string "SAMPLE" to display with different font,i already created CFont object and added italic style with CreateFont;
This is my menu function:and CString m_text and CFont font1 are declared in FesbDoc.h
I quite often use an ide written in assembler: RadAsm3[URL] .....
It has a menu item to explore current path. I have used other ide's that have a similar feature but:
The one in RadAsm3 will activate a current Explorer window if the current path is the same as the one requested. All others open a new Explorer window.
I would like to implement the RadAsm3 approach using Visual Studio 2013 Community c++ as my host compiler for testing.
I tried to get the title of current windows but it appears ShellExecute "explore" does not produce a conventional window???
This is what I have so far, it gives me a nice menu to select from and it all works but after I make a selection it closes the program. I tried to return to it but it won't work for me
#include <stdio.h> int main() { int choice; int deposit; int balance = 500; { printf(" CHOOSE FROM THE FOLLOWING
I'm attaching a project that demonstrates the issue. I need to display a context menu with anti-aliased bitmaps. I wrote my own method to convert an icon into a bitmap (see the CreatePARGBBitmapFromIcon() method) but the resulting bitmap seems to lose all anti-aliasing when displayed in a menu. What is interesting is that the same bitmap is displayed without any issues in a CStatic 'stPic1' control (the one in the middle.) The visual artifact also seems to be different on different OS. Take a look at the screenshots attached.
Basically when I type in different widths and heights for the col and rows, the buttons that make up the width get cut off. Something is messed up but I'm not sure what!
InitializeComponent(); int _col = int.Parse(cols); int _row = int.Parse(rows); int width = groupBox1.Width; int height = groupBox1.Height; int bW = width / _col; int bH = height / _row;
The program is when a person clicks a button this button updates 2 separate listbox one tracks the total rolls the other displays the total amounts of frequency afterwards adjusting labels as a scaling measurement.
The problem I am having is right at the end where I am trying to adjust the width of the label this is what I have. It is highlighting the word "Items" for each label and says that Non-Invokable member 'System.Windows.Forms.ListBox.Items' Cannot be used like a method L2 is a label. Additionally I have added in the information for one of my loops below the line I am having trouble with this loop is created to determine how many lines are in the listbox of rolls and I have no trouble with this just thought id add it for additional information I dont think I need to add the rest of the code but I can if needed.
L2.Width = int.Parse(lstfrequency.Items(0).ToString()); TL = 0; for (I = 0; I <= 10; I++) { TL += int.Parse(lstfrequency.Items[I].ToString()); } lstfrequency.Items.Add(TL);
Define functions n(), s(), e(), w(), center(), ne(), se(), sw() and nw(). Each takes a Rectangle argument and returns a Point. These functions define connection points on and in the rectangle. For example, nw® is the northwest (top-left corner) of a rectangle called r.
I wrote below code for that:
#include <Simple_window.h> Point n(const Graph_lib::Rectangle& r); Point s(const Graph_lib::Rectangle& r); Point e(const Graph_lib::Rectangle& r); Point w(const Graph_lib::Rectangle& r); Point ne(const Graph_lib::Rectangle& r); Point se(const Graph_lib::Rectangle& r);
[Code]...
As you see, this just mark the top-left corner of the rectangle r. In other functions I need the specifications of that rectangle, for example its height and width. How to use these specs in those functions?