Visual C++ :: How To Lock In A Single Skeleton In Microsoft Kinect SDK V 1.7

Mar 25, 2013

I m trying to lock a single skeleton using Microsoft Kinect SDK v 1.7 . My requirements are

•First lock a single skeleton.
•Check the tracking state of the of the locked skeleton.
•If the tracking state of the locked skeleton is NOT Tracked,then
• ----->check for the next closest skeleton
•----->lock this skeleton.

How do I do this using vc++2010. The code which i tried is given below.

Code:
TrackSingleSkeleton(NUI_SKELETON_FRAME* pSkeletonFrame) {
DWORD dwTrackingIDs[NUI_SKELETON_MAX_TRACKED_COUNT]={0, 0};
m_pNuiSensor->NuiSkeletonTrackingEnable(m_hNextSkeletonEvent,NUI_SKELETON_TRACKING_FLAG_TITLE_SETS_TRACKED_SKELETONS);

[Code]....

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Visual C++ :: Detect And Find Rotation Angle If Skeleton Tracked Turned 180 Degree To Kinect

Sep 25, 2013

I m developing an application using kinect.The IDE I use is Visual studio 2012 and kinect SDK 1.8.I m developing using vc++

I want to overlay an image on the person tracked when the person turns 180 degress to kinect. ie the person is not facing the kinect.

how do i track the rotation angle of the person as he/she turns away from kinect.

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Visual C++ :: Placing Image In Kinect Color Frame?

Dec 10, 2012

I m trying to place an image on the colour frame of the Kinect live video. I m able to overlay the image using alpha blending mechanism.

The image used is a bitmap image of dimension 128*128.

The Kinect has a resolution of 640*480.

IDE used is Visual studio 2010 and I m developing using c++.

The Kinect has a render target whose size is taken as 640*480 so that it stretches for the complete window. So when I try to overlay the image it appears 5 times because of this stretching.
If I increase the image size to 640*128 i get a single image that is stretched horizontally across the window with dimension 640*480.

I have created a function that will create a render target with bitmap properties and size equal to 640*480. This is used to store the data from the Kinect, frame by frame, and draw it on to the screen

So I think when I overlay the image, it gets replicated 5 times to meet the render target size.By default the image is placed at the left top position.

My doubts are

- How can I use different functions to specify the size of render target for Kinect as 640*480 and the size of render target for bitmap image as 128*128.

- How to I give overlay or place the image on the live video at a specific location.

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Dec 6, 2014

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At the moment I've been able to create a file browser with the ability to add and remove files within the main directory of the program. Basically just C:Users\%user%mainDirdata*

Within the data folder I have the main folders which will be displayed as tabs across the top and then any subfolders of the main folders will be displayed on the left side after you click on the main tab.

[URL]

I'd need the toolbars to be integrated into the program across the top and then a window that changes depending on the document selected on the left side based on the content of the word document located in that folder. I haven't been able to find anything online and I'm not really able to spend $800 on the alternates that look like they just do automation as well.

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Nov 22, 2013

at the moment my program is extracting keyboard data through accessing the virtual key states. However, it is not performing as I intended because the data I receive from the console does not concur with the actions the user performed.

E.G. When I type, it comes out like this.

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Feb 24, 2013

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Aug 10, 2012

How to get line number on mouse position in Microsoft word document using winWordControl within windows form?

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Aug 30, 2014

For a larger program I need a way to tell if a "lock knob" is going clockwise or counterclockwise. So below, I have my MoveLock function (That our teacher actually gave us to use) that reads inputs from the arrow keys and displays them. But what I need is to be able to count each time its moved in the correct direction and to reset the count it if it has gone in the other. Right now I'm just testing if it's going clockwise. I thought to solve this by resetting the count if it was less than the returned value from MoveLock (which is a count to compare to the former). Currently, it only displays the current position and the count as -1 or 1.

#include <iostream>
#include <windows.h>
#include <iomanip>
using namespace std;
HANDLE inKeys = GetStdHandle(STD_INPUT_HANDLE);
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[code]....

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Jul 11, 2014

I was trying to put mutex lock on shared memory but my code is not working. What I want is that if some process is putting something on shared memory segment, other process should not be able to access that segment. For testing , I create a server program which put data in shared memory and client program which access the data.

To test it, I put break point after:

pthread_mutex_lock(&(init_lock));

But I see that client program was able to access shared memory.

Below is code:

Server: Code: pthread_mutex_t init_lock = PTHREAD_MUTEX_INITIALIZER;
main()
{
char c;

[Code].....

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Mar 25, 2014

Consider how to implement a mutex lock using an atomic hardware instruction. Assume that the following structure defining the mutex lock is available:

Code:

typedef struct {
int available;
}
lock; (available == 0)

indicates that the lock is available, and a value of 1 indicates that the lock is unavailable. Using this struct, illustrate how the following functions can be implemented using the test and set() and compare and swap() instructions:

void acquire(lock *mutex)
void release(lock *mutex)

Be sure to include any initialization that may be necessary.

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#include <cstdlib>
#include <stdio.h>
#include <string>

[Code]....

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code that should not be disturbed
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Code:
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how can i update.?

can i do like this
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is || operator above does the job what i expected

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For loop 1
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For loop 2
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Code:

void
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int l, ii;
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[Code] ....

I am trying to copy in a loop every single character from char line into char line1. That is not working.

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May 2, 2013

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This is the code with which I search in the first list for a node with a value. In the main() function I have A.find_city(), so it can start from the start_pointer from the first list:

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char city[20];
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[Code] ....

This is the code with which I add a node to the new list:

void List::in(List *temp1) {
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[Code] ....

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Call the user-defined function to read in x in the series to be used for calculating the results. Pass a prompt for x as an input parameter, and return the validated x value to main.

After a valid x has been entered, call the same user defined function a second time, to read in y. Pass the prompt for y as an input parameter, and return the validated number of terms value to main.

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