Visual C++ :: How To Lock In A Single Skeleton In Microsoft Kinect SDK V 1.7
Mar 25, 2013
I m trying to lock a single skeleton using Microsoft Kinect SDK v 1.7 . My requirements are
•First lock a single skeleton.
•Check the tracking state of the of the locked skeleton.
•If the tracking state of the locked skeleton is NOT Tracked,then
• ----->check for the next closest skeleton
•----->lock this skeleton.
How do I do this using vc++2010. The code which i tried is given below.
Code:
TrackSingleSkeleton(NUI_SKELETON_FRAME* pSkeletonFrame) {
DWORD dwTrackingIDs[NUI_SKELETON_MAX_TRACKED_COUNT]={0, 0};
m_pNuiSensor->NuiSkeletonTrackingEnable(m_hNextSkeletonEvent,NUI_SKELETON_TRACKING_FLAG_TITLE_SETS_TRACKED_SKELETONS);
[Code]....
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Sep 25, 2013
I m developing an application using kinect.The IDE I use is Visual studio 2012 and kinect SDK 1.8.I m developing using vc++
I want to overlay an image on the person tracked when the person turns 180 degress to kinect. ie the person is not facing the kinect.
how do i track the rotation angle of the person as he/she turns away from kinect.
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Dec 10, 2012
I m trying to place an image on the colour frame of the Kinect live video. I m able to overlay the image using alpha blending mechanism.
The image used is a bitmap image of dimension 128*128.
The Kinect has a resolution of 640*480.
IDE used is Visual studio 2010 and I m developing using c++.
The Kinect has a render target whose size is taken as 640*480 so that it stretches for the complete window. So when I try to overlay the image it appears 5 times because of this stretching.
If I increase the image size to 640*128 i get a single image that is stretched horizontally across the window with dimension 640*480.
I have created a function that will create a render target with bitmap properties and size equal to 640*480. This is used to store the data from the Kinect, frame by frame, and draw it on to the screen
So I think when I overlay the image, it gets replicated 5 times to meet the render target size.By default the image is placed at the left top position.
My doubts are
- How can I use different functions to specify the size of render target for Kinect as 640*480 and the size of render target for bitmap image as 128*128.
- How to I give overlay or place the image on the live video at a specific location.
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Jan 11, 2013
I checked through the net and most of the solution like clrcr(); is not working for microsoft visual 2010. SO i was wondering for those who was using the same ver of c++ as me how do you clear the screen?
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Dec 6, 2014
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Within the data folder I have the main folders which will be displayed as tabs across the top and then any subfolders of the main folders will be displayed on the left side after you click on the main tab.
[URL]
I'd need the toolbars to be integrated into the program across the top and then a window that changes depending on the document selected on the left side based on the content of the word document located in that folder. I haven't been able to find anything online and I'm not really able to spend $800 on the alternates that look like they just do automation as well.
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Nov 22, 2013
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what I get with my program: WWhhhheeen III typeeee, iiit ccoommes oout lllikkke thhhhiiis
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Feb 24, 2013
It is my first time in use lock detect so i didn't now how to start.
how to define the lock detect?
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Aug 10, 2012
How to get line number on mouse position in Microsoft word document using winWordControl within windows form?
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Aug 30, 2014
For a larger program I need a way to tell if a "lock knob" is going clockwise or counterclockwise. So below, I have my MoveLock function (That our teacher actually gave us to use) that reads inputs from the arrow keys and displays them. But what I need is to be able to count each time its moved in the correct direction and to reset the count it if it has gone in the other. Right now I'm just testing if it's going clockwise. I thought to solve this by resetting the count if it was less than the returned value from MoveLock (which is a count to compare to the former). Currently, it only displays the current position and the count as -1 or 1.
#include <iostream>
#include <windows.h>
#include <iomanip>
using namespace std;
HANDLE inKeys = GetStdHandle(STD_INPUT_HANDLE);
HANDLE screen = GetStdHandle(STD_OUTPUT_HANDLE);
[code]....
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Jul 11, 2014
I was trying to put mutex lock on shared memory but my code is not working. What I want is that if some process is putting something on shared memory segment, other process should not be able to access that segment. For testing , I create a server program which put data in shared memory and client program which access the data.
To test it, I put break point after:
pthread_mutex_lock(&(init_lock));
But I see that client program was able to access shared memory.
Below is code:
Server: Code: pthread_mutex_t init_lock = PTHREAD_MUTEX_INITIALIZER;
main()
{
char c;
[Code].....
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Mar 6, 2015
Auto lock screen coding for windows phone 8.1.
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Mar 25, 2014
Consider how to implement a mutex lock using an atomic hardware instruction. Assume that the following structure defining the mutex lock is available:
Code:
typedef struct {
int available;
}
lock; (available == 0)
indicates that the lock is available, and a value of 1 indicates that the lock is unavailable. Using this struct, illustrate how the following functions can be implemented using the test and set() and compare and swap() instructions:
void acquire(lock *mutex)
void release(lock *mutex)
Be sure to include any initialization that may be necessary.
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Aug 31, 2014
I am trying to compare performance of different lock-free queues, therefore, I want to create a stress test - which includes pushing/popping user-defined pre-built objects to and from the queue. My question is how can perform the stress test with pushing and popping objects instead of pointers to object like I have done in my code. What is the different in terms of performance of pushing/popping objects Vs. pushing/popping pointers.
#include <cstdlib>
#include <stdio.h>
#include <string>
[Code]....
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Jan 20, 2015
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Here's where I am totally stumped! Of course I have tried and tried various codes, but nothing works properly. My values jump erratically or won't change at all. I wonder if trying to change the value of one numeric up/down while inside the code block for changing the value of the other one has got them screwing with each other somehow. Any example code that could accomplish what I'm trying to do?
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Jun 26, 2012
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code that should not be disturbed
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Feb 3, 2014
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Apr 23, 2013
From HP / Microsoft (Visual Studio C++) <list>:
Code:
struct _Node
{ // list node
_Genptr _Next; // successor node, or first element if head
_Genptr _Prev; // predecessor node, or last element if head
_Ty _Myval; // the stored value, unused if head
};
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Jan 16, 2013
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{
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how can i update.?
can i do like this
if(n==null ||n=!null)
{
do loop 1
}
is || operator above does the job what i expected
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Sep 15, 2013
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For loop 1
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For loop 2
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Aug 27, 2013
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Jun 5, 2013
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Code:
void
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[Code] ....
I am trying to copy in a loop every single character from char line into char line1. That is not working.
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May 2, 2013
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This is the code with which I search in the first list for a node with a value. In the main() function I have A.find_city(), so it can start from the start_pointer from the first list:
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List *temp1;
int b = 0;
char city[20];
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[Code] ....
This is the code with which I add a node to the new list:
void List::in(List *temp1) {
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[Code] ....
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Jun 7, 2013
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